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Example 16 with FilterPostProcessor

use of com.jme3.post.FilterPostProcessor in project jmonkeyengine by jMonkeyEngine.

the class TestLightScattering method simpleInitApp.

@Override
public void simpleInitApp() {
    // put the camera in a bad position
    cam.setLocation(new Vector3f(55.35316f, -0.27061665f, 27.092093f));
    cam.setRotation(new Quaternion(0.010414706f, 0.9874893f, 0.13880467f, -0.07409228f));
    //        cam.setDirection(new Vector3f(0,-0.5f,1.0f));
    //        cam.setLocation(new Vector3f(0, 300, -500));
    //cam.setFrustumFar(1000);
    flyCam.setMoveSpeed(10);
    Material mat = assetManager.loadMaterial("Textures/Terrain/Rocky/Rocky.j3m");
    Spatial scene = assetManager.loadModel("Models/Terrain/Terrain.mesh.xml");
    TangentBinormalGenerator.generate(((Geometry) ((Node) scene).getChild(0)).getMesh());
    scene.setMaterial(mat);
    scene.setShadowMode(ShadowMode.CastAndReceive);
    scene.setLocalScale(400);
    scene.setLocalTranslation(0, -10, -120);
    rootNode.attachChild(scene);
    // load sky
    rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/FullskiesBlueClear03.dds", false));
    DirectionalLight sun = new DirectionalLight();
    Vector3f lightDir = new Vector3f(-0.12f, -0.3729129f, 0.74847335f);
    sun.setDirection(lightDir);
    sun.setColor(ColorRGBA.White.clone().multLocal(2));
    scene.addLight(sun);
    FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
    int numSamples = getContext().getSettings().getSamples();
    if (numSamples > 0) {
        fpp.setNumSamples(numSamples);
    }
    Vector3f lightPos = lightDir.multLocal(-3000);
    LightScatteringFilter filter = new LightScatteringFilter(lightPos);
    LightScatteringUI ui = new LightScatteringUI(inputManager, filter);
    fpp.addFilter(filter);
    viewPort.addProcessor(fpp);
}
Also used : LightScatteringFilter(com.jme3.post.filters.LightScatteringFilter) Quaternion(com.jme3.math.Quaternion) Spatial(com.jme3.scene.Spatial) Vector3f(com.jme3.math.Vector3f) Node(com.jme3.scene.Node) DirectionalLight(com.jme3.light.DirectionalLight) Material(com.jme3.material.Material) FilterPostProcessor(com.jme3.post.FilterPostProcessor)

Example 17 with FilterPostProcessor

use of com.jme3.post.FilterPostProcessor in project jmonkeyengine by jMonkeyEngine.

the class TestMultiViewsFilters method simpleInitApp.

public void simpleInitApp() {
    // create the geometry and attach it
    Geometry teaGeom = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj");
    teaGeom.scale(3);
    teaGeom.getMaterial().setColor("GlowColor", ColorRGBA.Green);
    DirectionalLight dl = new DirectionalLight();
    dl.setColor(ColorRGBA.White);
    dl.setDirection(Vector3f.UNIT_XYZ.negate());
    rootNode.addLight(dl);
    rootNode.attachChild(teaGeom);
    // Setup first view      
    cam.setViewPort(.5f, 1f, 0f, 0.5f);
    cam.setLocation(new Vector3f(3.3212643f, 4.484704f, 4.2812433f));
    cam.setRotation(new Quaternion(-0.07680723f, 0.92299235f, -0.2564353f, -0.27645364f));
    // Setup second view
    Camera cam2 = cam.clone();
    cam2.setViewPort(0f, 0.5f, 0f, 0.5f);
    cam2.setLocation(new Vector3f(-0.10947256f, 1.5760219f, 4.81758f));
    cam2.setRotation(new Quaternion(0.0010108891f, 0.99857414f, -0.04928594f, 0.020481428f));
    final ViewPort view2 = renderManager.createMainView("Bottom Left", cam2);
    view2.setClearFlags(true, true, true);
    view2.attachScene(rootNode);
    // Setup third view
    Camera cam3 = cam.clone();
    cam3.setName("cam3");
    cam3.setViewPort(0f, .5f, .5f, 1f);
    cam3.setLocation(new Vector3f(0.2846221f, 6.4271426f, 0.23380789f));
    cam3.setRotation(new Quaternion(0.004381671f, 0.72363687f, -0.69015175f, 0.0045953835f));
    final ViewPort view3 = renderManager.createMainView("Top Left", cam3);
    view3.setClearFlags(true, true, true);
    view3.attachScene(rootNode);
    // Setup fourth view
    Camera cam4 = cam.clone();
    cam4.setName("cam4");
    cam4.setViewPort(.5f, 1f, .5f, 1f);
    cam4.setLocation(new Vector3f(4.775564f, 1.4548365f, 0.11491505f));
    cam4.setRotation(new Quaternion(0.02356979f, -0.74957186f, 0.026729556f, 0.66096294f));
    final ViewPort view4 = renderManager.createMainView("Top Right", cam4);
    view4.setClearFlags(true, true, true);
    view4.attachScene(rootNode);
    //        Camera cam5 = new Camera(200, 200);
    //        cam5.setFrustumPerspective(45f, (float)cam.getWidth() / cam.getHeight(), 1f, 1000f);
    //        cam5.setName("cam5");
    //        cam5.setViewPort(5.23f, 6.33f, 0.56f, 1.66f);
    //          this.setViewPortAreas(5.23f, 6.33f, 0.56f, 1.66f);
    //          this.setViewPortCamSize(200, 200);
    //          1046,1266,112,332
    Camera cam5 = cam.clone();
    cam5.setName("cam5");
    cam5.setViewPort(1046f / settings.getWidth(), 1266f / settings.getWidth(), 112f / settings.getHeight(), 332f / settings.getHeight());
    cam5.setLocation(new Vector3f(0.2846221f, 6.4271426f, 0.23380789f));
    cam5.setRotation(new Quaternion(0.004381671f, 0.72363687f, -0.69015175f, 0.0045953835f));
    final ViewPort view5 = renderManager.createMainView("center", cam5);
    view5.setClearFlags(true, true, true);
    view5.attachScene(rootNode);
    rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false));
    final FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
    final FilterPostProcessor fpp2 = new FilterPostProcessor(assetManager);
    final FilterPostProcessor fpp3 = new FilterPostProcessor(assetManager);
    final FilterPostProcessor fpp4 = new FilterPostProcessor(assetManager);
    final FilterPostProcessor fpp5 = new FilterPostProcessor(assetManager);
    //  fpp.addFilter(new WaterFilter(rootNode, Vector3f.UNIT_Y.mult(-1)));
    fpp3.addFilter(new CartoonEdgeFilter());
    fpp2.addFilter(new CrossHatchFilter());
    final FogFilter ff = new FogFilter(ColorRGBA.Yellow, 0.7f, 2);
    fpp.addFilter(ff);
    final RadialBlurFilter rbf = new RadialBlurFilter(1, 10);
    //    rbf.setEnabled(false);
    fpp.addFilter(rbf);
    SSAOFilter f = new SSAOFilter(1.8899765f, 20.490374f, 0.4699998f, 0.1f);
    ;
    fpp4.addFilter(f);
    SSAOUI ui = new SSAOUI(inputManager, f);
    fpp5.addFilter(new BloomFilter(BloomFilter.GlowMode.Objects));
    viewPort.addProcessor(fpp);
    view2.addProcessor(fpp2);
    view3.addProcessor(fpp3);
    view4.addProcessor(fpp4);
    view5.addProcessor(fpp5);
    inputManager.addListener(new ActionListener() {

        public void onAction(String name, boolean isPressed, float tpf) {
            if (name.equals("press") && isPressed) {
                if (filterEnabled) {
                    viewPort.removeProcessor(fpp);
                    view2.removeProcessor(fpp2);
                    view3.removeProcessor(fpp3);
                    view4.removeProcessor(fpp4);
                    view5.removeProcessor(fpp5);
                } else {
                    viewPort.addProcessor(fpp);
                    view2.addProcessor(fpp2);
                    view3.addProcessor(fpp3);
                    view4.addProcessor(fpp4);
                    view5.addProcessor(fpp5);
                }
                filterEnabled = !filterEnabled;
            }
            if (name.equals("filter") && isPressed) {
                ff.setEnabled(!ff.isEnabled());
                rbf.setEnabled(!rbf.isEnabled());
            }
        }
    }, "press", "filter");
    inputManager.addMapping("press", new KeyTrigger(KeyInput.KEY_SPACE));
    inputManager.addMapping("filter", new KeyTrigger(KeyInput.KEY_F));
}
Also used : SSAOFilter(com.jme3.post.ssao.SSAOFilter) Quaternion(com.jme3.math.Quaternion) KeyTrigger(com.jme3.input.controls.KeyTrigger) FilterPostProcessor(com.jme3.post.FilterPostProcessor) Geometry(com.jme3.scene.Geometry) ActionListener(com.jme3.input.controls.ActionListener) DirectionalLight(com.jme3.light.DirectionalLight) Vector3f(com.jme3.math.Vector3f) ViewPort(com.jme3.renderer.ViewPort) Camera(com.jme3.renderer.Camera)

Example 18 with FilterPostProcessor

use of com.jme3.post.FilterPostProcessor in project jmonkeyengine by jMonkeyEngine.

the class TestMultiplesFilters method simpleInitApp.

public void simpleInitApp() {
    this.flyCam.setMoveSpeed(10);
    cam.setLocation(new Vector3f(6.0344796f, 1.5054002f, 55.572033f));
    cam.setRotation(new Quaternion(0.0016069f, 0.9810479f, -0.008143323f, 0.19358753f));
    // load sky
    rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false));
    // load the level from zip or http zip
    if (useHttp) {
        assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/wildhouse.zip", HttpZipLocator.class);
    } else {
        assetManager.registerLocator("wildhouse.zip", ZipLocator.class);
    }
    Spatial scene = assetManager.loadModel("main.scene");
    DirectionalLight sun = new DirectionalLight();
    sun.setDirection(new Vector3f(-0.4790551f, -0.39247334f, -0.7851566f));
    sun.setColor(ColorRGBA.White.clone().multLocal(2));
    scene.addLight(sun);
    fpp = new FilterPostProcessor(assetManager);
    //  fpp.setNumSamples(4);
    ssaoFilter = new SSAOFilter(0.92f, 2.2f, 0.46f, 0.2f);
    final WaterFilter water = new WaterFilter(rootNode, new Vector3f(-0.4790551f, -0.39247334f, -0.7851566f));
    water.setWaterHeight(-20);
    SSAOUI ui = new SSAOUI(inputManager, ssaoFilter);
    final BloomFilter bloom = new BloomFilter();
    final ColorOverlayFilter overlay = new ColorOverlayFilter(ColorRGBA.LightGray);
    fpp.addFilter(ssaoFilter);
    fpp.addFilter(water);
    fpp.addFilter(bloom);
    fpp.addFilter(overlay);
    viewPort.addProcessor(fpp);
    rootNode.attachChild(scene);
    inputManager.addListener(new ActionListener() {

        public void onAction(String name, boolean isPressed, float tpf) {
            if ("toggleSSAO".equals(name) && isPressed) {
                if (ssaoFilter.isEnabled()) {
                    ssaoFilter.setEnabled(false);
                } else {
                    ssaoFilter.setEnabled(true);
                }
            }
            if ("toggleWater".equals(name) && isPressed) {
                if (water.isEnabled()) {
                    water.setEnabled(false);
                } else {
                    water.setEnabled(true);
                }
            }
            if ("toggleBloom".equals(name) && isPressed) {
                if (bloom.isEnabled()) {
                    bloom.setEnabled(false);
                } else {
                    bloom.setEnabled(true);
                }
            }
            if ("toggleOverlay".equals(name) && isPressed) {
                if (overlay.isEnabled()) {
                    overlay.setEnabled(false);
                } else {
                    overlay.setEnabled(true);
                }
            }
        }
    }, "toggleSSAO", "toggleBloom", "toggleWater", "toggleOverlay");
    inputManager.addMapping("toggleSSAO", new KeyTrigger(KeyInput.KEY_1));
    inputManager.addMapping("toggleWater", new KeyTrigger(KeyInput.KEY_2));
    inputManager.addMapping("toggleBloom", new KeyTrigger(KeyInput.KEY_3));
    inputManager.addMapping("toggleOverlay", new KeyTrigger(KeyInput.KEY_4));
}
Also used : SSAOFilter(com.jme3.post.ssao.SSAOFilter) Quaternion(com.jme3.math.Quaternion) KeyTrigger(com.jme3.input.controls.KeyTrigger) FilterPostProcessor(com.jme3.post.FilterPostProcessor) BloomFilter(com.jme3.post.filters.BloomFilter) ColorOverlayFilter(com.jme3.post.filters.ColorOverlayFilter) ActionListener(com.jme3.input.controls.ActionListener) Spatial(com.jme3.scene.Spatial) WaterFilter(com.jme3.water.WaterFilter) Vector3f(com.jme3.math.Vector3f) DirectionalLight(com.jme3.light.DirectionalLight)

Example 19 with FilterPostProcessor

use of com.jme3.post.FilterPostProcessor in project jmonkeyengine by jMonkeyEngine.

the class TestPostFiltersCompositing method simpleInitApp.

public void simpleInitApp() {
    this.flyCam.setMoveSpeed(10);
    cam.setLocation(new Vector3f(0.028406568f, 2.015769f, 7.386517f));
    cam.setRotation(new Quaternion(-1.0729783E-5f, 0.9999721f, -0.0073241726f, -0.0014647911f));
    makeScene();
    //Creating the main view port post processor
    FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
    fpp.addFilter(new ColorOverlayFilter(ColorRGBA.Blue));
    viewPort.addProcessor(fpp);
    //creating a frame buffer for the mainviewport
    FrameBuffer mainVPFrameBuffer = new FrameBuffer(cam.getWidth(), cam.getHeight(), 1);
    Texture2D mainVPTexture = new Texture2D(cam.getWidth(), cam.getHeight(), Image.Format.RGBA8);
    mainVPFrameBuffer.addColorTexture(mainVPTexture);
    mainVPFrameBuffer.setDepthBuffer(Image.Format.Depth);
    viewPort.setOutputFrameBuffer(mainVPFrameBuffer);
    //creating the post processor for the gui viewport
    final FilterPostProcessor guifpp = new FilterPostProcessor(assetManager);
    guifpp.setFrameBufferFormat(Image.Format.RGBA8);
    guifpp.addFilter(new ColorOverlayFilter(ColorRGBA.Red));
    //this will compose the main viewport texture with the guiviewport back buffer.
    //Note that you can switch the order of the filters so that guiviewport filters are applied or not to the main viewport texture
    guifpp.addFilter(new ComposeFilter(mainVPTexture));
    guiViewPort.addProcessor(guifpp);
    //compositing is done by mixing texture depending on the alpha channel, 
    //it's important that the guiviewport clear color alpha value is set to 0
    guiViewPort.setBackgroundColor(ColorRGBA.BlackNoAlpha);
    guiViewPort.setClearColor(true);
}
Also used : Texture2D(com.jme3.texture.Texture2D) ColorOverlayFilter(com.jme3.post.filters.ColorOverlayFilter) ComposeFilter(com.jme3.post.filters.ComposeFilter) Quaternion(com.jme3.math.Quaternion) Vector3f(com.jme3.math.Vector3f) FilterPostProcessor(com.jme3.post.FilterPostProcessor) FrameBuffer(com.jme3.texture.FrameBuffer)

Example 20 with FilterPostProcessor

use of com.jme3.post.FilterPostProcessor in project jmonkeyengine by jMonkeyEngine.

the class TestBloomAlphaThreshold method simpleInitApp.

@Override
public void simpleInitApp() {
    // put the camera in a bad position
    cam.setLocation(new Vector3f(-2.336393f, 11.91392f, -10));
    cam.setRotation(new Quaternion(0.23602544f, 0.11321983f, -0.027698677f, 0.96473104f));
    // cam.setFrustumFar(1000);
    Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    mat.setFloat("Shininess", 15f);
    mat.setBoolean("UseMaterialColors", true);
    mat.setColor("Ambient", ColorRGBA.Yellow.mult(0.2f));
    mat.setColor("Diffuse", ColorRGBA.Yellow.mult(0.2f));
    mat.setColor("Specular", ColorRGBA.Yellow.mult(0.8f));
    mat.setColor("GlowColor", ColorRGBA.Green);
    Material matSoil = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    matSoil.setFloat("Shininess", 15f);
    matSoil.setBoolean("UseMaterialColors", true);
    matSoil.setColor("Ambient", ColorRGBA.Gray);
    matSoil.setColor("Diffuse", ColorRGBA.Black);
    matSoil.setColor("Specular", ColorRGBA.Gray);
    teapot = assetManager.loadModel("Models/Teapot/Teapot.obj");
    teapot.setLocalTranslation(0, 0, 10);
    teapot.setMaterial(mat);
    teapot.setShadowMode(ShadowMode.CastAndReceive);
    teapot.setLocalScale(10.0f);
    rootNode.attachChild(teapot);
    Geometry soil = new Geometry("soil", new Box(new Vector3f(0, -13, 550), 800, 10, 700));
    soil.setMaterial(matSoil);
    soil.setShadowMode(ShadowMode.CastAndReceive);
    rootNode.attachChild(soil);
    Material matBox = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    matBox.setTexture("ColorMap", assetManager.loadTexture("Textures/ColoredTex/Monkey.png"));
    matBox.setFloat("AlphaDiscardThreshold", 0.5f);
    Geometry box = new Geometry("box", new Box(new Vector3f(-3.5f, 10, -2), 2, 2, 2));
    box.setMaterial(matBox);
    box.setQueueBucket(RenderQueue.Bucket.Translucent);
    // box.setShadowMode(ShadowMode.CastAndReceive);
    rootNode.attachChild(box);
    DirectionalLight light = new DirectionalLight();
    light.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
    light.setColor(ColorRGBA.White.mult(1.5f));
    rootNode.addLight(light);
    // load sky
    Spatial sky = SkyFactory.createSky(assetManager, "Textures/Sky/Bright/FullskiesBlueClear03.dds", false);
    sky.setCullHint(Spatial.CullHint.Never);
    rootNode.attachChild(sky);
    fpp = new FilterPostProcessor(assetManager);
    int numSamples = getContext().getSettings().getSamples();
    if (numSamples > 0) {
        fpp.setNumSamples(numSamples);
    }
    BloomFilter bloom = new BloomFilter(GlowMode.Objects);
    bloom.setDownSamplingFactor(2);
    bloom.setBlurScale(1.37f);
    bloom.setExposurePower(3.30f);
    bloom.setExposureCutOff(0.2f);
    bloom.setBloomIntensity(2.45f);
    BloomUI ui = new BloomUI(inputManager, bloom);
    viewPort.addProcessor(fpp);
    fpp.addFilter(bloom);
    initInputs();
}
Also used : Geometry(com.jme3.scene.Geometry) Quaternion(com.jme3.math.Quaternion) Spatial(com.jme3.scene.Spatial) Vector3f(com.jme3.math.Vector3f) DirectionalLight(com.jme3.light.DirectionalLight) Material(com.jme3.material.Material) Box(com.jme3.scene.shape.Box) FilterPostProcessor(com.jme3.post.FilterPostProcessor) BloomFilter(com.jme3.post.filters.BloomFilter)

Aggregations

FilterPostProcessor (com.jme3.post.FilterPostProcessor)42 Vector3f (com.jme3.math.Vector3f)33 DirectionalLight (com.jme3.light.DirectionalLight)26 Quaternion (com.jme3.math.Quaternion)23 Geometry (com.jme3.scene.Geometry)18 Material (com.jme3.material.Material)17 Spatial (com.jme3.scene.Spatial)16 KeyTrigger (com.jme3.input.controls.KeyTrigger)14 Node (com.jme3.scene.Node)14 Box (com.jme3.scene.shape.Box)13 SSAOFilter (com.jme3.post.ssao.SSAOFilter)11 ColorRGBA (com.jme3.math.ColorRGBA)10 ActionListener (com.jme3.input.controls.ActionListener)9 AmbientLight (com.jme3.light.AmbientLight)9 BloomFilter (com.jme3.post.filters.BloomFilter)9 Sphere (com.jme3.scene.shape.Sphere)7 DirectionalLightShadowFilter (com.jme3.shadow.DirectionalLightShadowFilter)7 ChaseCamera (com.jme3.input.ChaseCamera)5 FXAAFilter (com.jme3.post.filters.FXAAFilter)4 DirectionalLightShadowRenderer (com.jme3.shadow.DirectionalLightShadowRenderer)4