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Example 1 with LightScatteringFilter

use of com.jme3.post.filters.LightScatteringFilter in project jmonkeyengine by jMonkeyEngine.

the class TestLightScattering method simpleInitApp.

@Override
public void simpleInitApp() {
    // put the camera in a bad position
    cam.setLocation(new Vector3f(55.35316f, -0.27061665f, 27.092093f));
    cam.setRotation(new Quaternion(0.010414706f, 0.9874893f, 0.13880467f, -0.07409228f));
    //        cam.setDirection(new Vector3f(0,-0.5f,1.0f));
    //        cam.setLocation(new Vector3f(0, 300, -500));
    //cam.setFrustumFar(1000);
    flyCam.setMoveSpeed(10);
    Material mat = assetManager.loadMaterial("Textures/Terrain/Rocky/Rocky.j3m");
    Spatial scene = assetManager.loadModel("Models/Terrain/Terrain.mesh.xml");
    TangentBinormalGenerator.generate(((Geometry) ((Node) scene).getChild(0)).getMesh());
    scene.setMaterial(mat);
    scene.setShadowMode(ShadowMode.CastAndReceive);
    scene.setLocalScale(400);
    scene.setLocalTranslation(0, -10, -120);
    rootNode.attachChild(scene);
    // load sky
    rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/FullskiesBlueClear03.dds", false));
    DirectionalLight sun = new DirectionalLight();
    Vector3f lightDir = new Vector3f(-0.12f, -0.3729129f, 0.74847335f);
    sun.setDirection(lightDir);
    sun.setColor(ColorRGBA.White.clone().multLocal(2));
    scene.addLight(sun);
    FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
    int numSamples = getContext().getSettings().getSamples();
    if (numSamples > 0) {
        fpp.setNumSamples(numSamples);
    }
    Vector3f lightPos = lightDir.multLocal(-3000);
    LightScatteringFilter filter = new LightScatteringFilter(lightPos);
    LightScatteringUI ui = new LightScatteringUI(inputManager, filter);
    fpp.addFilter(filter);
    viewPort.addProcessor(fpp);
}
Also used : LightScatteringFilter(com.jme3.post.filters.LightScatteringFilter) Quaternion(com.jme3.math.Quaternion) Spatial(com.jme3.scene.Spatial) Vector3f(com.jme3.math.Vector3f) Node(com.jme3.scene.Node) DirectionalLight(com.jme3.light.DirectionalLight) Material(com.jme3.material.Material) FilterPostProcessor(com.jme3.post.FilterPostProcessor)

Example 2 with LightScatteringFilter

use of com.jme3.post.filters.LightScatteringFilter in project jmonkeyengine by jMonkeyEngine.

the class TestPostWater method simpleInitApp.

@Override
public void simpleInitApp() {
    setDisplayFps(false);
    setDisplayStatView(false);
    Node mainScene = new Node("Main Scene");
    rootNode.attachChild(mainScene);
    createTerrain(mainScene);
    DirectionalLight sun = new DirectionalLight();
    sun.setDirection(lightDir);
    sun.setColor(ColorRGBA.White.clone().multLocal(1f));
    mainScene.addLight(sun);
    AmbientLight al = new AmbientLight();
    al.setColor(new ColorRGBA(0.1f, 0.1f, 0.1f, 1.0f));
    mainScene.addLight(al);
    flyCam.setMoveSpeed(50);
    //cam.setLocation(new Vector3f(-700, 100, 300));
    //cam.setRotation(new Quaternion().fromAngleAxis(0.5f, Vector3f.UNIT_Z));
    //        cam.setLocation(new Vector3f(-327.21957f, 61.6459f, 126.884346f));
    //        cam.setRotation(new Quaternion(0.052168474f, 0.9443102f, -0.18395276f, 0.2678024f));
    cam.setLocation(new Vector3f(-370.31592f, 182.04016f, 196.81192f));
    cam.setRotation(new Quaternion(0.015302252f, 0.9304095f, -0.039101653f, 0.3641086f));
    Spatial sky = SkyFactory.createSky(assetManager, "Scenes/Beach/FullskiesSunset0068.dds", false);
    sky.setLocalScale(350);
    mainScene.attachChild(sky);
    cam.setFrustumFar(4000);
    //Water Filter
    water = new WaterFilter(rootNode, lightDir);
    water.setWaterColor(new ColorRGBA().setAsSrgb(0.0078f, 0.3176f, 0.5f, 1.0f));
    water.setDeepWaterColor(new ColorRGBA().setAsSrgb(0.0039f, 0.00196f, 0.145f, 1.0f));
    water.setUnderWaterFogDistance(80);
    water.setWaterTransparency(0.12f);
    water.setFoamIntensity(0.4f);
    water.setFoamHardness(0.3f);
    water.setFoamExistence(new Vector3f(0.8f, 8f, 1f));
    water.setReflectionDisplace(50);
    water.setRefractionConstant(0.25f);
    water.setColorExtinction(new Vector3f(30, 50, 70));
    water.setCausticsIntensity(0.4f);
    water.setWaveScale(0.003f);
    water.setMaxAmplitude(2f);
    water.setFoamTexture((Texture2D) assetManager.loadTexture("Common/MatDefs/Water/Textures/foam2.jpg"));
    water.setRefractionStrength(0.2f);
    water.setWaterHeight(initialWaterHeight);
    //Bloom Filter
    BloomFilter bloom = new BloomFilter();
    bloom.setExposurePower(55);
    bloom.setBloomIntensity(1.0f);
    //Light Scattering Filter
    LightScatteringFilter lsf = new LightScatteringFilter(lightDir.mult(-300));
    lsf.setLightDensity(0.5f);
    //Depth of field Filter
    DepthOfFieldFilter dof = new DepthOfFieldFilter();
    dof.setFocusDistance(0);
    dof.setFocusRange(100);
    FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
    fpp.addFilter(water);
    fpp.addFilter(bloom);
    fpp.addFilter(dof);
    fpp.addFilter(lsf);
    fpp.addFilter(new FXAAFilter());
    //      fpp.addFilter(new TranslucentBucketFilter());
    int numSamples = getContext().getSettings().getSamples();
    if (numSamples > 0) {
        fpp.setNumSamples(numSamples);
    }
    uw = cam.getLocation().y < waterHeight;
    waves = new AudioNode(assetManager, "Sound/Environment/Ocean Waves.ogg", false);
    waves.setLooping(true);
    waves.setReverbEnabled(true);
    if (uw) {
        waves.setDryFilter(new LowPassFilter(0.5f, 0.1f));
    } else {
        waves.setDryFilter(aboveWaterAudioFilter);
    }
    audioRenderer.playSource(waves);
    //  
    viewPort.addProcessor(fpp);
    inputManager.addListener(new ActionListener() {

        public void onAction(String name, boolean isPressed, float tpf) {
            if (isPressed) {
                if (name.equals("foam1")) {
                    water.setFoamTexture((Texture2D) assetManager.loadTexture("Common/MatDefs/Water/Textures/foam.jpg"));
                }
                if (name.equals("foam2")) {
                    water.setFoamTexture((Texture2D) assetManager.loadTexture("Common/MatDefs/Water/Textures/foam2.jpg"));
                }
                if (name.equals("foam3")) {
                    water.setFoamTexture((Texture2D) assetManager.loadTexture("Common/MatDefs/Water/Textures/foam3.jpg"));
                }
                if (name.equals("upRM")) {
                    water.setReflectionMapSize(Math.min(water.getReflectionMapSize() * 2, 4096));
                    System.out.println("Reflection map size : " + water.getReflectionMapSize());
                }
                if (name.equals("downRM")) {
                    water.setReflectionMapSize(Math.max(water.getReflectionMapSize() / 2, 32));
                    System.out.println("Reflection map size : " + water.getReflectionMapSize());
                }
            }
        }
    }, "foam1", "foam2", "foam3", "upRM", "downRM");
    inputManager.addMapping("foam1", new KeyTrigger(KeyInput.KEY_1));
    inputManager.addMapping("foam2", new KeyTrigger(KeyInput.KEY_2));
    inputManager.addMapping("foam3", new KeyTrigger(KeyInput.KEY_3));
    inputManager.addMapping("upRM", new KeyTrigger(KeyInput.KEY_PGUP));
    inputManager.addMapping("downRM", new KeyTrigger(KeyInput.KEY_PGDN));
//        createBox();
//        createFire();
}
Also used : FXAAFilter(com.jme3.post.filters.FXAAFilter) Texture2D(com.jme3.texture.Texture2D) LightScatteringFilter(com.jme3.post.filters.LightScatteringFilter) LowPassFilter(com.jme3.audio.LowPassFilter) Quaternion(com.jme3.math.Quaternion) AudioNode(com.jme3.audio.AudioNode) Node(com.jme3.scene.Node) KeyTrigger(com.jme3.input.controls.KeyTrigger) FilterPostProcessor(com.jme3.post.FilterPostProcessor) BloomFilter(com.jme3.post.filters.BloomFilter) DepthOfFieldFilter(com.jme3.post.filters.DepthOfFieldFilter) ColorRGBA(com.jme3.math.ColorRGBA) ActionListener(com.jme3.input.controls.ActionListener) Spatial(com.jme3.scene.Spatial) WaterFilter(com.jme3.water.WaterFilter) DirectionalLight(com.jme3.light.DirectionalLight) Vector3f(com.jme3.math.Vector3f) AmbientLight(com.jme3.light.AmbientLight) AudioNode(com.jme3.audio.AudioNode)

Aggregations

DirectionalLight (com.jme3.light.DirectionalLight)2 Quaternion (com.jme3.math.Quaternion)2 Vector3f (com.jme3.math.Vector3f)2 FilterPostProcessor (com.jme3.post.FilterPostProcessor)2 LightScatteringFilter (com.jme3.post.filters.LightScatteringFilter)2 Node (com.jme3.scene.Node)2 Spatial (com.jme3.scene.Spatial)2 AudioNode (com.jme3.audio.AudioNode)1 LowPassFilter (com.jme3.audio.LowPassFilter)1 ActionListener (com.jme3.input.controls.ActionListener)1 KeyTrigger (com.jme3.input.controls.KeyTrigger)1 AmbientLight (com.jme3.light.AmbientLight)1 Material (com.jme3.material.Material)1 ColorRGBA (com.jme3.math.ColorRGBA)1 BloomFilter (com.jme3.post.filters.BloomFilter)1 DepthOfFieldFilter (com.jme3.post.filters.DepthOfFieldFilter)1 FXAAFilter (com.jme3.post.filters.FXAAFilter)1 Texture2D (com.jme3.texture.Texture2D)1 WaterFilter (com.jme3.water.WaterFilter)1