use of com.jme3.bullet.collision.PhysicsSweepTestResult in project jmonkeyengine by jMonkeyEngine.
the class TestSweepTest method simpleUpdate.
@Override
public void simpleUpdate(float tpf) {
float move = tpf * 1;
boolean colliding = false;
List<PhysicsSweepTestResult> sweepTest = bulletAppState.getPhysicsSpace().sweepTest(capsuleCollisionShape, new Transform(capsule.getWorldTranslation()), new Transform(capsule.getWorldTranslation().add(dist, 0, 0)));
for (PhysicsSweepTestResult result : sweepTest) {
if (result.getCollisionObject().getCollisionShape() != capsuleCollisionShape) {
PhysicsCollisionObject collisionObject = result.getCollisionObject();
fpsText.setText("Almost colliding with " + collisionObject.getUserObject().toString());
colliding = true;
}
}
if (!colliding) {
// if the sweep is clear then move the spatial
capsule.move(move, 0, 0);
}
}
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