Search in sources :

Example 1 with AndroidInputHandler

use of com.jme3.input.android.AndroidInputHandler in project jmonkeyengine by jMonkeyEngine.

the class OGLESContext method createView.

/**
     * <code>createView</code> creates the GLSurfaceView that the renderer will
     * draw to. <p> The result GLSurfaceView will receive input events and
     * forward them to the Application. Any rendering will be done into the
     * GLSurfaceView. Only one GLSurfaceView can be created at this time. The
     * given configType specifies how to determine the display configuration.
     *
     * @return GLSurfaceView The newly created view
     */
public GLSurfaceView createView(Context context) {
    // NOTE: We assume all ICS devices have OpenGL ES 2.0.
    if (Build.VERSION.SDK_INT < Build.VERSION_CODES.ICE_CREAM_SANDWICH) {
        // below 4.0, check OpenGL ES 2.0 support.
        ActivityManager am = (ActivityManager) context.getSystemService(Context.ACTIVITY_SERVICE);
        ConfigurationInfo info = am.getDeviceConfigurationInfo();
        if (info.reqGlEsVersion < 0x20000) {
            throw new UnsupportedOperationException("OpenGL ES 2.0 is not supported on this device");
        }
    } else if (Build.VERSION.SDK_INT < 9) {
        throw new UnsupportedOperationException("jME3 requires Android 2.3 or later");
    }
    // Start to set up the view
    GLSurfaceView view = new GLSurfaceView(context);
    logger.log(Level.INFO, "Android Build Version: {0}", Build.VERSION.SDK_INT);
    if (androidInput == null) {
        if (Build.VERSION.SDK_INT >= 14) {
            androidInput = new AndroidInputHandler14();
        } else if (Build.VERSION.SDK_INT >= 9) {
            androidInput = new AndroidInputHandler();
        }
    }
    androidInput.setView(view);
    androidInput.loadSettings(settings);
    // setEGLContextClientVersion must be set before calling setRenderer
    // this means it cannot be set in AndroidConfigChooser (too late)
    view.setEGLContextClientVersion(2);
    view.setFocusableInTouchMode(true);
    view.setFocusable(true);
    // setFormat must be set before AndroidConfigChooser is called by the surfaceview.
    // if setFormat is called after ConfigChooser is called, then execution
    // stops at the setFormat call without a crash.
    // We look at the user setting for alpha bits and set the surfaceview
    // PixelFormat to either Opaque, Transparent, or Translucent.
    // ConfigChooser will do it's best to honor the alpha requested by the user
    // For best rendering performance, use Opaque (alpha bits = 0).
    int curAlphaBits = settings.getAlphaBits();
    logger.log(Level.FINE, "curAlphaBits: {0}", curAlphaBits);
    if (curAlphaBits >= 8) {
        logger.log(Level.FINE, "Pixel Format: TRANSLUCENT");
        view.getHolder().setFormat(PixelFormat.TRANSLUCENT);
        view.setZOrderOnTop(true);
    } else if (curAlphaBits >= 1) {
        logger.log(Level.FINE, "Pixel Format: TRANSPARENT");
        view.getHolder().setFormat(PixelFormat.TRANSPARENT);
    } else {
        logger.log(Level.FINE, "Pixel Format: OPAQUE");
        view.getHolder().setFormat(PixelFormat.OPAQUE);
    }
    AndroidConfigChooser configChooser = new AndroidConfigChooser(settings);
    view.setEGLConfigChooser(configChooser);
    view.setRenderer(this);
    // reloading all the OpenGL objects.
    if (Build.VERSION.SDK_INT >= 11) {
        view.setPreserveEGLContextOnPause(true);
    }
    return view;
}
Also used : AndroidInputHandler(com.jme3.input.android.AndroidInputHandler) AndroidInputHandler14(com.jme3.input.android.AndroidInputHandler14) ActivityManager(android.app.ActivityManager) GLSurfaceView(android.opengl.GLSurfaceView) ConfigurationInfo(android.content.pm.ConfigurationInfo)

Aggregations

ActivityManager (android.app.ActivityManager)1 ConfigurationInfo (android.content.pm.ConfigurationInfo)1 GLSurfaceView (android.opengl.GLSurfaceView)1 AndroidInputHandler (com.jme3.input.android.AndroidInputHandler)1 AndroidInputHandler14 (com.jme3.input.android.AndroidInputHandler14)1