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Example 1 with GLTimingState

use of com.jme3.renderer.opengl.GLTimingState in project jmonkeyengine by jMonkeyEngine.

the class LwjglContext method initContextFirstTime.

protected void initContextFirstTime() {
    final GLCapabilities capabilities = createCapabilities(settings.getRenderer().equals(AppSettings.LWJGL_OPENGL3));
    if (!capabilities.OpenGL20) {
        throw new RendererException("OpenGL 2.0 or higher is required for jMonkeyEngine");
    }
    if (settings.getRenderer().equals(AppSettings.LWJGL_OPENGL2) || settings.getRenderer().equals(AppSettings.LWJGL_OPENGL3)) {
        GL gl = new LwjglGL();
        GLExt glext = new LwjglGLExt();
        GLFbo glfbo;
        if (capabilities.OpenGL30) {
            glfbo = new LwjglGLFboGL3();
        } else {
            glfbo = new LwjglGLFboEXT();
        }
        if (settings.getBoolean("GraphicsDebug")) {
            gl = new GLDebugDesktop(gl, glext, glfbo);
            glext = (GLExt) gl;
            glfbo = (GLFbo) gl;
        }
        if (settings.getBoolean("GraphicsTiming")) {
            GLTimingState timingState = new GLTimingState();
            gl = (GL) GLTiming.createGLTiming(gl, timingState, GL.class, GL2.class, GL3.class, GL4.class);
            glext = (GLExt) GLTiming.createGLTiming(glext, timingState, GLExt.class);
            glfbo = (GLFbo) GLTiming.createGLTiming(glfbo, timingState, GLFbo.class);
        }
        if (settings.getBoolean("GraphicsTrace")) {
            gl = (GL) GLTracer.createDesktopGlTracer(gl, GL.class, GL2.class, GL3.class, GL4.class);
            glext = (GLExt) GLTracer.createDesktopGlTracer(glext, GLExt.class);
            glfbo = (GLFbo) GLTracer.createDesktopGlTracer(glfbo, GLFbo.class);
        }
        renderer = new GLRenderer(gl, glext, glfbo);
        renderer.initialize();
    } else {
        throw new UnsupportedOperationException("Unsupported renderer: " + settings.getRenderer());
    }
    if (capabilities.GL_ARB_debug_output && settings.getBoolean("GraphicsDebug")) {
        ARBDebugOutput.glDebugMessageCallbackARB(new LwjglGLDebugOutputHandler(), 0);
    }
    renderer.setMainFrameBufferSrgb(settings.isGammaCorrection());
    renderer.setLinearizeSrgbImages(settings.isGammaCorrection());
    // Init input
    if (keyInput != null) {
        keyInput.initialize();
    }
    if (mouseInput != null) {
        mouseInput.initialize();
    }
    if (joyInput != null) {
        joyInput.initialize();
    }
    renderable.set(true);
}
Also used : GLFbo(com.jme3.renderer.opengl.GLFbo) GLRenderer(com.jme3.renderer.opengl.GLRenderer) GL(com.jme3.renderer.opengl.GL) LwjglGL(com.jme3.renderer.lwjgl.LwjglGL) LwjglGLExt(com.jme3.renderer.lwjgl.LwjglGLExt) LwjglGLFboGL3(com.jme3.renderer.lwjgl.LwjglGLFboGL3) LwjglGLExt(com.jme3.renderer.lwjgl.LwjglGLExt) GLExt(com.jme3.renderer.opengl.GLExt) GLCapabilities(org.lwjgl.opengl.GLCapabilities) RendererException(com.jme3.renderer.RendererException) GLDebugDesktop(com.jme3.renderer.opengl.GLDebugDesktop) GLTimingState(com.jme3.renderer.opengl.GLTimingState) LwjglGLFboEXT(com.jme3.renderer.lwjgl.LwjglGLFboEXT) LwjglGL(com.jme3.renderer.lwjgl.LwjglGL)

Example 2 with GLTimingState

use of com.jme3.renderer.opengl.GLTimingState in project jmonkeyengine by jMonkeyEngine.

the class JoglContext method initContextFirstTime.

protected void initContextFirstTime() {
    if (GLContext.getCurrent().getGLVersionNumber().getMajor() < 2) {
        throw new RendererException("OpenGL 2.0 or higher is " + "required for jMonkeyEngine");
    }
    if (settings.getRenderer().startsWith("JOGL")) {
        com.jme3.renderer.opengl.GL gl = new JoglGL();
        GLExt glext = new JoglGLExt();
        GLFbo glfbo = new JoglGLFbo();
        if (settings.getBoolean("GraphicsDebug")) {
            gl = new GLDebugDesktop(gl, glext, glfbo);
            glext = (GLExt) gl;
            glfbo = (GLFbo) gl;
        }
        if (settings.getBoolean("GraphicsTiming")) {
            GLTimingState timingState = new GLTimingState();
            gl = (com.jme3.renderer.opengl.GL) GLTiming.createGLTiming(gl, timingState, GL.class, GL2.class, GL3.class, GL4.class);
            glext = (GLExt) GLTiming.createGLTiming(glext, timingState, GLExt.class);
            glfbo = (GLFbo) GLTiming.createGLTiming(glfbo, timingState, GLFbo.class);
        }
        if (settings.getBoolean("GraphicsTrace")) {
            gl = (com.jme3.renderer.opengl.GL) GLTracer.createDesktopGlTracer(gl, GL.class, GL2.class, GL3.class, GL4.class);
            glext = (GLExt) GLTracer.createDesktopGlTracer(glext, GLExt.class);
            glfbo = (GLFbo) GLTracer.createDesktopGlTracer(glfbo, GLFbo.class);
        }
        renderer = new GLRenderer(gl, glext, glfbo);
        renderer.initialize();
    } else {
        throw new UnsupportedOperationException("Unsupported renderer: " + settings.getRenderer());
    }
    if (GLContext.getCurrentGL().isExtensionAvailable("GL_ARB_debug_output") && settings.getBoolean("GraphicsDebug")) {
        GLContext.getCurrent().enableGLDebugMessage(true);
        GLContext.getCurrent().addGLDebugListener(new JoglGLDebugOutputHandler());
    }
    renderer.setMainFrameBufferSrgb(settings.isGammaCorrection());
    renderer.setLinearizeSrgbImages(settings.isGammaCorrection());
    // Init input
    if (keyInput != null) {
        keyInput.initialize();
    }
    if (mouseInput != null) {
        mouseInput.initialize();
    }
    if (joyInput != null) {
        joyInput.initialize();
    }
    if (settings.isOpenCLSupport()) {
        initOpenCL();
    }
}
Also used : JoglGLFbo(com.jme3.renderer.jogl.JoglGLFbo) GLFbo(com.jme3.renderer.opengl.GLFbo) GLRenderer(com.jme3.renderer.opengl.GLRenderer) JoglGLFbo(com.jme3.renderer.jogl.JoglGLFbo) GLExt(com.jme3.renderer.opengl.GLExt) JoglGLExt(com.jme3.renderer.jogl.JoglGLExt) JoglGLExt(com.jme3.renderer.jogl.JoglGLExt) RendererException(com.jme3.renderer.RendererException) GLDebugDesktop(com.jme3.renderer.opengl.GLDebugDesktop) GLTimingState(com.jme3.renderer.opengl.GLTimingState) JoglGL(com.jme3.renderer.jogl.JoglGL)

Example 3 with GLTimingState

use of com.jme3.renderer.opengl.GLTimingState in project jmonkeyengine by jMonkeyEngine.

the class LwjglContextVR method initContextFirstTime.

protected void initContextFirstTime() {
    final GLCapabilities capabilities = createCapabilities(settings.getRenderer().equals(AppSettings.LWJGL_OPENGL3));
    if (!capabilities.OpenGL20) {
        throw new RendererException("OpenGL 2.0 or higher is required for jMonkeyEngine");
    }
    if (settings.getRenderer().equals(AppSettings.LWJGL_OPENGL2) || settings.getRenderer().equals(AppSettings.LWJGL_OPENGL3)) {
        GL gl = new LwjglGL();
        GLExt glext = new LwjglGLExt();
        GLFbo glfbo;
        if (capabilities.OpenGL30) {
            glfbo = new LwjglGLFboGL3();
        } else {
            glfbo = new LwjglGLFboEXT();
        }
        if (settings.getBoolean("GraphicsDebug")) {
            gl = new GLDebugDesktop(gl, glext, glfbo);
            glext = (GLExt) gl;
            glfbo = (GLFbo) gl;
        }
        if (settings.getBoolean("GraphicsTiming")) {
            GLTimingState timingState = new GLTimingState();
            gl = (GL) GLTiming.createGLTiming(gl, timingState, GL.class, GL2.class, GL3.class, GL4.class);
            glext = (GLExt) GLTiming.createGLTiming(glext, timingState, GLExt.class);
            glfbo = (GLFbo) GLTiming.createGLTiming(glfbo, timingState, GLFbo.class);
        }
        if (settings.getBoolean("GraphicsTrace")) {
            gl = (GL) GLTracer.createDesktopGlTracer(gl, GL.class, GL2.class, GL3.class, GL4.class);
            glext = (GLExt) GLTracer.createDesktopGlTracer(glext, GLExt.class);
            glfbo = (GLFbo) GLTracer.createDesktopGlTracer(glfbo, GLFbo.class);
        }
        renderer = new GLRenderer(gl, glext, glfbo);
        renderer.initialize();
    } else {
        throw new UnsupportedOperationException("Unsupported renderer: " + settings.getRenderer());
    }
    if (capabilities.GL_ARB_debug_output && settings.getBoolean("GraphicsDebug")) {
        ARBDebugOutput.glDebugMessageCallbackARB(new LwjglGLDebugOutputHandler(), 0);
    }
    renderer.setMainFrameBufferSrgb(settings.isGammaCorrection());
    renderer.setLinearizeSrgbImages(settings.isGammaCorrection());
    // Init input
    if (keyInput != null) {
        keyInput.initialize();
    }
    if (mouseInput != null) {
        mouseInput.initialize();
    }
    if (joyInput != null) {
        joyInput.initialize();
    }
    renderable.set(true);
}
Also used : LwjglGL(com.jme3.renderer.lwjgl.LwjglGL) LwjglGLExt(com.jme3.renderer.lwjgl.LwjglGLExt) LwjglGLFboGL3(com.jme3.renderer.lwjgl.LwjglGLFboGL3) LwjglGLExt(com.jme3.renderer.lwjgl.LwjglGLExt) GLCapabilities(org.lwjgl.opengl.GLCapabilities) RendererException(com.jme3.renderer.RendererException) LwjglGLFboEXT(com.jme3.renderer.lwjgl.LwjglGLFboEXT) LwjglGL(com.jme3.renderer.lwjgl.LwjglGL)

Aggregations

RendererException (com.jme3.renderer.RendererException)3 LwjglGL (com.jme3.renderer.lwjgl.LwjglGL)2 LwjglGLExt (com.jme3.renderer.lwjgl.LwjglGLExt)2 LwjglGLFboEXT (com.jme3.renderer.lwjgl.LwjglGLFboEXT)2 LwjglGLFboGL3 (com.jme3.renderer.lwjgl.LwjglGLFboGL3)2 GLDebugDesktop (com.jme3.renderer.opengl.GLDebugDesktop)2 GLExt (com.jme3.renderer.opengl.GLExt)2 GLFbo (com.jme3.renderer.opengl.GLFbo)2 GLRenderer (com.jme3.renderer.opengl.GLRenderer)2 GLTimingState (com.jme3.renderer.opengl.GLTimingState)2 GLCapabilities (org.lwjgl.opengl.GLCapabilities)2 JoglGL (com.jme3.renderer.jogl.JoglGL)1 JoglGLExt (com.jme3.renderer.jogl.JoglGLExt)1 JoglGLFbo (com.jme3.renderer.jogl.JoglGLFbo)1 GL (com.jme3.renderer.opengl.GL)1