use of com.jme3.shader.VariableMapping in project jmonkeyengine by jMonkeyEngine.
the class ShaderNodeLoaderDelegate method readInputMapping.
/**
* reads an input mapping
*
* @param statement1 the statement being read
* @return the mapping
* @throws IOException
*/
public VariableMapping readInputMapping(Statement statement1) throws IOException {
VariableMapping mapping = null;
try {
mapping = parseMapping(statement1, new boolean[] { false, true });
} catch (Exception e) {
throw new MatParseException("Unexpected mapping format", statement1, e);
}
ShaderNodeVariable left = mapping.getLeftVariable();
ShaderNodeVariable right = mapping.getRightVariable();
if (!updateVariableFromList(left, shaderNode.getDefinition().getInputs())) {
throw new MatParseException(left.getName() + " is not an input variable of " + shaderNode.getDefinition().getName(), statement1);
}
if (left.getType().startsWith("sampler") && !right.getNameSpace().equals("MatParam")) {
throw new MatParseException("Samplers can only be assigned to MatParams", statement1);
}
if (right.getNameSpace().equals("Global")) {
//Globals are all vec4 for now (maybe forever...)
right.setType("vec4");
// updateCondition(right, mapping);
storeGlobal(right, statement1);
} else if (right.getNameSpace().equals("Attr")) {
if (shaderNode.getDefinition().getType() == Shader.ShaderType.Fragment) {
throw new MatParseException("Cannot have an attribute as input in a fragment shader" + right.getName(), statement1);
}
updateVarFromAttributes(mapping.getRightVariable(), mapping);
// updateCondition(mapping.getRightVariable(), mapping);
storeAttribute(mapping.getRightVariable());
} else if (right.getNameSpace().equals("MatParam")) {
MatParam param = findMatParam(right.getName());
if (param == null) {
throw new MatParseException("Could not find a Material Parameter named " + right.getName(), statement1);
}
if (shaderNode.getDefinition().getType() == Shader.ShaderType.Vertex) {
if (updateRightFromUniforms(param, mapping, vertexDeclaredUniforms, statement1)) {
storeVertexUniform(mapping.getRightVariable());
}
} else {
if (updateRightFromUniforms(param, mapping, fragmentDeclaredUniforms, statement1)) {
if (mapping.getRightVariable().getType().contains("|")) {
String type = fixSamplerType(left.getType(), mapping.getRightVariable().getType());
if (type != null) {
mapping.getRightVariable().setType(type);
} else {
throw new MatParseException(param.getVarType().toString() + " can only be matched to one of " + param.getVarType().getGlslType().replaceAll("\\|", ",") + " found " + left.getType(), statement1);
}
}
storeFragmentUniform(mapping.getRightVariable());
}
}
} else if (right.getNameSpace().equals("WorldParam")) {
UniformBinding worldParam = findWorldParam(right.getName());
if (worldParam == null) {
throw new MatParseException("Could not find a World Parameter named " + right.getName(), statement1);
}
if (shaderNode.getDefinition().getType() == Shader.ShaderType.Vertex) {
if (updateRightFromUniforms(worldParam, mapping, vertexDeclaredUniforms)) {
storeVertexUniform(mapping.getRightVariable());
}
} else {
if (updateRightFromUniforms(worldParam, mapping, fragmentDeclaredUniforms)) {
storeFragmentUniform(mapping.getRightVariable());
}
}
} else {
ShaderNode node = nodes.get(right.getNameSpace());
if (node == null) {
throw new MatParseException("Undeclared node" + right.getNameSpace() + ". Make sure this node is declared before the current node", statement1);
}
ShaderNodeVariable var = findNodeOutput(node.getDefinition().getOutputs(), right.getName());
if (var == null) {
throw new MatParseException("Cannot find output variable" + right.getName() + " form ShaderNode " + node.getName(), statement1);
}
right.setNameSpace(node.getName());
right.setType(var.getType());
right.setMultiplicity(var.getMultiplicity());
mapping.setRightVariable(right);
storeVaryings(node, mapping.getRightVariable());
}
checkTypes(mapping, statement1);
return mapping;
}
use of com.jme3.shader.VariableMapping in project jmonkeyengine by jMonkeyEngine.
the class ShaderNodeLoaderDelegate method computeConditions.
protected void computeConditions() {
updateConditions(vertexDeclaredUniforms);
updateConditions(fragmentDeclaredUniforms);
updateConditions(varyings);
for (DeclaredVariable v : varyings.values()) {
for (ShaderNode sn : techniqueDef.getShaderNodes()) {
if (sn.getDefinition().getType() == Shader.ShaderType.Vertex) {
for (VariableMapping mapping : sn.getInputMapping()) {
if (mapping.getLeftVariable().equals(v.var)) {
if (mapping.getCondition() == null || v.var.getCondition() == null) {
mapping.setCondition(v.var.getCondition());
} else {
mapping.setCondition("(" + mapping.getCondition() + ") || (" + v.var.getCondition() + ")");
}
}
}
}
}
}
updateConditions(attributes);
// updateConditions(fragmentGlobals);
// vertexGlobal.makeCondition();
}
use of com.jme3.shader.VariableMapping in project jmonkeyengine by jMonkeyEngine.
the class ShaderNodeLoaderDelegate method readOutputMapping.
/**
* reads an output mapping
*
* @param statement1 the statement being read
* @return the mapping
* @throws IOException
*/
public VariableMapping readOutputMapping(Statement statement1) throws IOException {
VariableMapping mapping = null;
try {
mapping = parseMapping(statement1, new boolean[] { true, false });
} catch (Exception e) {
throw new MatParseException("Unexpected mapping format", statement1, e);
}
ShaderNodeVariable left = mapping.getLeftVariable();
ShaderNodeVariable right = mapping.getRightVariable();
if (left.getType().startsWith("sampler") || right.getType().startsWith("sampler")) {
throw new MatParseException("Samplers can only be inputs", statement1);
}
if (left.getNameSpace().equals("Global")) {
//Globals are all vec4 for now (maybe forever...)
left.setType("vec4");
storeGlobal(left, statement1);
} else {
throw new MatParseException("Only Global nameSpace is allowed for outputMapping, got" + left.getNameSpace(), statement1);
}
if (!updateVariableFromList(right, shaderNode.getDefinition().getOutputs())) {
throw new MatParseException(right.getName() + " is not an output variable of " + shaderNode.getDefinition().getName(), statement1);
}
checkTypes(mapping, statement1);
return mapping;
}
use of com.jme3.shader.VariableMapping in project jmonkeyengine by jMonkeyEngine.
the class ShaderNodeLoaderDelegate method storeVaryings.
/**
* updates a variable condition form a mapping condition
*
* @param var the variable
* @param mapping the mapping
*/
// public void updateCondition(ShaderNodeVariable var, VariableMapping mapping) {
//
// String condition = mergeConditions(shaderNode.getCondition(), mapping.getCondition(), "&&");
//
// if (var.getCondition() == null) {
// if (!nulledConditions.contains(var.getNameSpace() + "." + var.getName())) {
// var.setCondition(condition);
// }
// } else {
// var.setCondition(mergeConditions(var.getCondition(), condition, "||"));
// if (var.getCondition() == null) {
// nulledConditions.add(var.getNameSpace() + "." + var.getName());
// }
// }
// }
/**
* store a varying
*
* @param node the shaderNode
* @param variable the variable to store
*/
public void storeVaryings(ShaderNode node, ShaderNodeVariable variable) {
variable.setShaderOutput(true);
if (node.getDefinition().getType() == Shader.ShaderType.Vertex && shaderNode.getDefinition().getType() == Shader.ShaderType.Fragment) {
DeclaredVariable dv = varyings.get(variable.getName());
if (dv == null) {
techniqueDef.getShaderGenerationInfo().getVaryings().add(variable);
dv = new DeclaredVariable(variable);
varyings.put(variable.getName(), dv);
}
dv.addNode(shaderNode);
//if a variable is declared with the same name as an input and an output and is a varying, set it as a shader output so it's declared as a varying only once.
for (VariableMapping variableMapping : node.getInputMapping()) {
if (variableMapping.getLeftVariable().getName().equals(variable.getName())) {
variableMapping.getLeftVariable().setShaderOutput(true);
}
}
}
}
use of com.jme3.shader.VariableMapping in project jmonkeyengine by jMonkeyEngine.
the class ShaderNodeLoaderDelegate method readShaderNode.
/**
* reads a list of ShaderNode{} blocks
*
* @param statements the list of statements to parse
* @throws IOException
*/
protected void readShaderNode(List<Statement> statements) throws IOException {
for (Statement statement : statements) {
String line = statement.getLine();
String[] split = statement.getLine().split("[ \\{]");
if (line.startsWith("Definition")) {
ShaderNodeDefinition def = findDefinition(statement);
shaderNode.setDefinition(def);
if (def.isNoOutput()) {
techniqueDef.getShaderGenerationInfo().getUnusedNodes().remove(shaderNode.getName());
}
} else if (line.startsWith("Condition")) {
String condition = line.substring(line.lastIndexOf(":") + 1).trim();
extractCondition(condition, statement);
shaderNode.setCondition(conditionParser.getFormattedExpression());
} else if (line.startsWith("InputMapping")) {
for (Statement statement1 : statement.getContents()) {
VariableMapping mapping = readInputMapping(statement1);
techniqueDef.getShaderGenerationInfo().getUnusedNodes().remove(mapping.getRightVariable().getNameSpace());
shaderNode.getInputMapping().add(mapping);
}
} else if (line.startsWith("OutputMapping")) {
for (Statement statement1 : statement.getContents()) {
VariableMapping mapping = readOutputMapping(statement1);
techniqueDef.getShaderGenerationInfo().getUnusedNodes().remove(shaderNode.getName());
shaderNode.getOutputMapping().add(mapping);
}
} else {
throw new MatParseException("ShaderNodeDefinition", split[0], statement);
}
}
}
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