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Example 1 with SimpleWaterProcessor

use of com.jme3.water.SimpleWaterProcessor in project jmonkeyengine by jMonkeyEngine.

the class TestSceneWater method simpleInitApp.

public void simpleInitApp() {
    this.flyCam.setMoveSpeed(10);
    Node mainScene = new Node();
    cam.setLocation(new Vector3f(-27.0f, 1.0f, 75.0f));
    cam.setRotation(new Quaternion(0.03f, 0.9f, 0f, 0.4f));
    // load sky
    mainScene.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false));
    File file = new File("wildhouse.zip");
    if (file.exists()) {
        useHttp = false;
    }
    // load the level from zip or http zip
    if (useHttp) {
        assetManager.registerLocator("https://storage.googleapis.com/google-code-archive-downloads/v2/code.google.com/jmonkeyengine/wildhouse.zip", HttpZipLocator.class);
    } else {
        assetManager.registerLocator("wildhouse.zip", ZipLocator.class);
    }
    Spatial scene = assetManager.loadModel("main.scene");
    DirectionalLight sun = new DirectionalLight();
    Vector3f lightDir = new Vector3f(-0.37352666f, -0.50444174f, -0.7784704f);
    sun.setDirection(lightDir);
    sun.setColor(ColorRGBA.White.clone().multLocal(2));
    scene.addLight(sun);
    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
    //add lightPos Geometry
    Sphere lite = new Sphere(8, 8, 3.0f);
    Geometry lightSphere = new Geometry("lightsphere", lite);
    lightSphere.setMaterial(mat);
    Vector3f lightPos = lightDir.multLocal(-400);
    lightSphere.setLocalTranslation(lightPos);
    rootNode.attachChild(lightSphere);
    SimpleWaterProcessor waterProcessor = new SimpleWaterProcessor(assetManager);
    waterProcessor.setReflectionScene(mainScene);
    waterProcessor.setDebug(false);
    waterProcessor.setLightPosition(lightPos);
    waterProcessor.setRefractionClippingOffset(1.0f);
    //setting the water plane
    Vector3f waterLocation = new Vector3f(0, -20, 0);
    waterProcessor.setPlane(new Plane(Vector3f.UNIT_Y, waterLocation.dot(Vector3f.UNIT_Y)));
    WaterUI waterUi = new WaterUI(inputManager, waterProcessor);
    waterProcessor.setWaterColor(ColorRGBA.Brown);
    waterProcessor.setDebug(true);
    //lower render size for higher performance
    //        waterProcessor.setRenderSize(128,128);
    //raise depth to see through water
    //        waterProcessor.setWaterDepth(20);
    //lower the distortion scale if the waves appear too strong
    //        waterProcessor.setDistortionScale(0.1f);
    //lower the speed of the waves if they are too fast
    //        waterProcessor.setWaveSpeed(0.01f);
    Quad quad = new Quad(400, 400);
    //the texture coordinates define the general size of the waves
    quad.scaleTextureCoordinates(new Vector2f(6f, 6f));
    Geometry water = new Geometry("water", quad);
    water.setShadowMode(ShadowMode.Receive);
    water.setLocalRotation(new Quaternion().fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_X));
    water.setMaterial(waterProcessor.getMaterial());
    water.setLocalTranslation(-200, -20, 250);
    rootNode.attachChild(water);
    viewPort.addProcessor(waterProcessor);
    mainScene.attachChild(scene);
    rootNode.attachChild(mainScene);
}
Also used : Quad(com.jme3.scene.shape.Quad) Node(com.jme3.scene.Node) Material(com.jme3.material.Material) SimpleWaterProcessor(com.jme3.water.SimpleWaterProcessor) Sphere(com.jme3.scene.shape.Sphere) Geometry(com.jme3.scene.Geometry) Spatial(com.jme3.scene.Spatial) DirectionalLight(com.jme3.light.DirectionalLight) File(java.io.File)

Example 2 with SimpleWaterProcessor

use of com.jme3.water.SimpleWaterProcessor in project jmonkeyengine by jMonkeyEngine.

the class TestSimpleWater method simpleInitApp.

@Override
public void simpleInitApp() {
    initInput();
    initScene();
    //create processor
    waterProcessor = new SimpleWaterProcessor(assetManager);
    waterProcessor.setReflectionScene(sceneNode);
    waterProcessor.setDebug(true);
    viewPort.addProcessor(waterProcessor);
    waterProcessor.setLightPosition(lightPos);
    //create water quad
    //waterPlane = waterProcessor.createWaterGeometry(100, 100);
    waterPlane = (Spatial) assetManager.loadModel("Models/WaterTest/WaterTest.mesh.xml");
    waterPlane.setMaterial(waterProcessor.getMaterial());
    waterPlane.setLocalScale(40);
    waterPlane.setLocalTranslation(-5, 0, 5);
    rootNode.attachChild(waterPlane);
}
Also used : SimpleWaterProcessor(com.jme3.water.SimpleWaterProcessor)

Aggregations

SimpleWaterProcessor (com.jme3.water.SimpleWaterProcessor)2 DirectionalLight (com.jme3.light.DirectionalLight)1 Material (com.jme3.material.Material)1 Geometry (com.jme3.scene.Geometry)1 Node (com.jme3.scene.Node)1 Spatial (com.jme3.scene.Spatial)1 Quad (com.jme3.scene.shape.Quad)1 Sphere (com.jme3.scene.shape.Sphere)1 File (java.io.File)1