use of com.ldtteam.structurize.placement.structure.IStructureHandler in project minecolonies by Minecolonies.
the class CreativeRaiderStructureHandler method loadAndPlaceStructureWithRotation.
/**
* Load a structure into this world and place it in the right position and rotation.
*
* @param worldObj the world to load it in
* @param name the structures name
* @param pos coordinates
* @param rotation the rotation.
* @param mirror the mirror used.
* @param fancyPlacement if fancy or complete.
* @param colonyId the colony id.
* @param event the raid event.
* @param player the placing player.
* @return the placed blueprint.
*/
public static Blueprint loadAndPlaceStructureWithRotation(final World worldObj, @NotNull final String name, @NotNull final BlockPos pos, final Rotation rotation, @NotNull final Mirror mirror, final boolean fancyPlacement, final int colonyId, final IColonyRaidEvent event, @Nullable final ServerPlayerEntity player) {
try {
@NotNull final IStructureHandler structure = new CreativeRaiderStructureHandler(worldObj, pos, name, new PlacementSettings(mirror, rotation), fancyPlacement, event, colonyId);
if (structure.hasBluePrint()) {
@NotNull final StructurePlacer instantPlacer = new StructurePlacer(structure);
Manager.addToQueue(new TickedWorldOperation(instantPlacer, player));
}
return structure.getBluePrint();
} catch (final IllegalStateException e) {
Log.getLogger().warn("Could not load structure!", e);
}
return null;
}
use of com.ldtteam.structurize.placement.structure.IStructureHandler in project minecolonies by Minecolonies.
the class ClientEventHandler method handleRenderBuildTool.
/**
* Renders building bounding boxes into the client
*
* @param event The caught event
* @param world The world in which to render
* @param player The player for which to render
*/
private static void handleRenderBuildTool(@NotNull final RenderWorldLastEvent event, final ClientWorld world, final PlayerEntity player) {
if (Settings.instance.getActiveStructure() == null) {
return;
}
final IColonyView colony = IColonyManager.getInstance().getClosestColonyView(world, new BlockPos(player.position()));
if (colony == null) {
return;
}
final BlockPos activePosition = Settings.instance.getPosition();
final Map<BlockPos, Triple<Blueprint, BlockPos, BlockPos>> newCache = new HashMap<>();
for (final IBuildingView buildingView : colony.getBuildings()) {
if (MinecoloniesAPIProxy.getInstance().getConfig().getClient().neighborbuildingrendering.get()) {
if (buildingView.getBuildingType() == ModBuildings.postBox || buildingView.getBuildingType() == ModBuildings.stash) {
continue;
}
final BlockPos currentPosition = buildingView.getPosition();
if (activePosition.closerThan(currentPosition, PREVIEW_RANGE)) {
if (blueprintCache.containsKey(currentPosition)) {
newCache.put(currentPosition, blueprintCache.get(currentPosition));
continue;
}
final TileEntity tile = world.getBlockEntity(buildingView.getID());
String schematicName = buildingView.getSchematicName();
if (tile instanceof IBlueprintDataProvider) {
if (!((IBlueprintDataProvider) tile).getSchematicName().isEmpty()) {
schematicName = ((IBlueprintDataProvider) tile).getSchematicName().replaceAll("\\d$", "");
}
}
final StructureName sn = new StructureName(Structures.SCHEMATICS_PREFIX, buildingView.getStyle(), schematicName + buildingView.getBuildingMaxLevel());
final String structureName = sn.toString();
final String md5 = Structures.getMD5(structureName);
final IStructureHandler wrapper = new LoadOnlyStructureHandler(world, buildingView.getID(), structureName, new PlacementSettings(), true);
if (!wrapper.hasBluePrint() || !wrapper.isCorrectMD5(md5)) {
if (alreadyRequestedStructures.contains(structureName)) {
continue;
}
alreadyRequestedStructures.add(structureName);
Log.getLogger().error("Couldn't find schematic: " + structureName + " requesting to server if possible.");
if (ServerLifecycleHooks.getCurrentServer() == null) {
Network.getNetwork().sendToServer(new SchematicRequestMessage(structureName));
}
continue;
}
final Blueprint blueprint = wrapper.getBluePrint();
final Mirror mirror = buildingView.isMirrored() ? Mirror.FRONT_BACK : Mirror.NONE;
blueprint.rotateWithMirror(BlockPosUtil.getRotationFromRotations(buildingView.getRotation()), mirror, world);
final BlockPos primaryOffset = blueprint.getPrimaryBlockOffset();
final BlockPos boxStartPos = currentPosition.subtract(primaryOffset);
final BlockPos size = new BlockPos(blueprint.getSizeX(), blueprint.getSizeY(), blueprint.getSizeZ());
final BlockPos boxEndPos = boxStartPos.offset(size).subtract(new BlockPos(1, 1, 1));
blueprint.setRenderSource(buildingView.getID());
if (buildingView.getBuildingLevel() < buildingView.getBuildingMaxLevel()) {
newCache.put(currentPosition, new Triple(blueprint, boxStartPos, boxEndPos));
} else {
newCache.put(currentPosition, new Triple<>(null, boxStartPos, boxEndPos));
}
}
}
}
blueprintCache = newCache;
for (final Map.Entry<BlockPos, Triple<Blueprint, BlockPos, BlockPos>> nearbyBuilding : blueprintCache.entrySet()) {
final Triple<Blueprint, BlockPos, BlockPos> buildingData = nearbyBuilding.getValue();
final BlockPos position = nearbyBuilding.getKey();
if (buildingData.a != null) {
StructureClientHandler.renderStructureAtPos(buildingData.a, event.getPartialTicks(), position, event.getMatrixStack());
}
RenderUtils.renderBox(buildingData.b, buildingData.c, 0, 0, 1, 1.0F, 0.002D, event.getMatrixStack(), linesWithCullAndDepth.get());
}
}
use of com.ldtteam.structurize.placement.structure.IStructureHandler in project Structurize by ldtteam.
the class WindowBuildTool method commonStructureUpdate.
/**
* Changes the current structure.
*/
public static void commonStructureUpdate() {
final String sname = Settings.instance.getStructureName();
if (sname == null) {
return;
}
final StructureName structureName = new StructureName(sname);
final String md5 = Structures.getMD5(structureName.toString());
final IStructureHandler structure = new CreativeStructureHandler(Minecraft.getInstance().level, new BlockPos(0, 0, 0), structureName.toString(), new PlacementSettings(Settings.instance.getMirror(), BlockUtils.getRotation(Settings.instance.getRotation())), true);
if (!structure.hasBluePrint() || !structure.isCorrectMD5(md5)) {
if (!structure.hasBluePrint()) {
Log.getLogger().info("Blueprint structure " + structureName + " missing");
} else {
Log.getLogger().info("structure " + structureName + " md5 error");
}
Log.getLogger().info("Request To Server for structure " + structureName);
if (ServerLifecycleHooks.getCurrentServer() == null) {
Network.getNetwork().sendToServer(new SchematicRequestMessage(structureName.toString()));
return;
} else {
Log.getLogger().error("WindowBuildTool: Need to download schematic on a standalone client/server. This should never happen");
}
}
Settings.instance.setStructureName(structureName.toString());
Settings.instance.setActiveSchematic(structure.getBluePrint());
}
use of com.ldtteam.structurize.placement.structure.IStructureHandler in project Structurize by ldtteam.
the class StructurePlacementUtils method loadAndPlaceStructureWithRotation.
/**
* Load a structure into this world
* and place it in the right position and rotation.
*
* @param worldObj the world to load it in
* @param name the structures name
* @param pos coordinates
* @param rotation the rotation.
* @param mirror the mirror used.
* @param fancyPlacement if fancy or complete.
* @param player the placing player.
*/
public static void loadAndPlaceStructureWithRotation(final World worldObj, @NotNull final String name, @NotNull final BlockPos pos, final Rotation rotation, @NotNull final Mirror mirror, final boolean fancyPlacement, final ServerPlayerEntity player) {
try {
@NotNull final IStructureHandler structure = new CreativeStructureHandler(worldObj, pos, name, new PlacementSettings(mirror, rotation), fancyPlacement);
structure.getBluePrint().rotateWithMirror(rotation, mirror, worldObj);
@NotNull final StructurePlacer instantPlacer = new StructurePlacer(structure);
Manager.addToQueue(new TickedWorldOperation(instantPlacer, player));
} catch (final IllegalStateException e) {
Log.getLogger().warn("Could not load structure!", e);
}
}
use of com.ldtteam.structurize.placement.structure.IStructureHandler in project minecolonies by ldtteam.
the class CreativeRaiderStructureHandler method loadAndPlaceStructureWithRotation.
/**
* Load a structure into this world and place it in the right position and rotation.
*
* @param worldObj the world to load it in
* @param name the structures name
* @param pos coordinates
* @param rotation the rotation.
* @param mirror the mirror used.
* @param fancyPlacement if fancy or complete.
* @param colonyId the colony id.
* @param event the raid event.
* @param player the placing player.
* @return the placed blueprint.
*/
public static Blueprint loadAndPlaceStructureWithRotation(final World worldObj, @NotNull final String name, @NotNull final BlockPos pos, final Rotation rotation, @NotNull final Mirror mirror, final boolean fancyPlacement, final int colonyId, final IColonyRaidEvent event, @Nullable final ServerPlayerEntity player) {
try {
@NotNull final IStructureHandler structure = new CreativeRaiderStructureHandler(worldObj, pos, name, new PlacementSettings(mirror, rotation), fancyPlacement, event, colonyId);
if (structure.hasBluePrint()) {
@NotNull final StructurePlacer instantPlacer = new StructurePlacer(structure);
Manager.addToQueue(new TickedWorldOperation(instantPlacer, player));
}
return structure.getBluePrint();
} catch (final IllegalStateException e) {
Log.getLogger().warn("Could not load structure!", e);
}
return null;
}
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