use of com.leomelonseeds.missilewars.teams.MissileWarsPlayer in project MissileWars by Leomelonseeds.
the class Arena method endGame.
/**
* End a MissileWars game with a winning team
*
* @param winningTeam the winning team
*/
public void endGame(MissileWarsTeam winningTeam) {
// Ignore if game isn't running
if (!running) {
return;
}
MissileWarsPlugin plugin = MissileWarsPlugin.getPlugin();
// Cancel all tasks
for (BukkitTask task : tasks) {
task.cancel();
}
running = false;
resetting = true;
waitingForTie = false;
redTeam.stopDeckItems();
blueTeam.stopDeckItems();
// Produce winner/discord messages
TextChannel discordChannel = DiscordSRV.getPlugin().getMainTextChannel();
String discordMessage;
String winner;
// Notify players and discord users of win
if (winningTeam == null) {
// Send titles
redTeam.sendTitle("tie");
blueTeam.sendTitle("tie");
// Set notify messages
discordMessage = ":pencil: A game was tied in arena " + this.getName();
winner = "&e&lNONE";
} else if (winningTeam == blueTeam) {
// Send titles
blueTeam.sendTitle("victory");
redTeam.sendTitle("defeat");
// Set notify messages
List<String> blueList = new ArrayList<>();
for (MissileWarsPlayer player : players) {
if (blueTeam.containsPlayer(player.getMCPlayerId())) {
blueList.add(player.getMCPlayer().getName());
}
}
String blueWinners = String.join(", ", blueList);
discordMessage = ":tada: Team **blue** (" + blueWinners + ") has won a game in arena " + this.getName();
winner = "&9&lBLUE";
} else {
// Send titles
redTeam.sendTitle("victory");
blueTeam.sendTitle("defeat");
// Set notify messages
List<String> redList = new ArrayList<>();
for (MissileWarsPlayer player : players) {
if (redTeam.containsPlayer(player.getMCPlayerId())) {
redList.add(player.getMCPlayer().getName());
}
}
String redWinners = String.join(", ", redList);
discordMessage = ":tada: Team **red** (" + redWinners + ") has won a game in arena " + this.getName();
winner = "&c&lRED";
}
discordChannel.sendMessage(discordMessage).queue();
// Setup player variables
List<String> winningMessages = ConfigUtils.getConfigTextList("messages.classic-end", null, null, null);
String earnMessage = ConfigUtils.getConfigText("messages.earn-currency", null, null, null);
FileConfiguration ranksConfig = ConfigUtils.getConfigFile(MissileWarsPlugin.getPlugin().getDataFolder().toString(), "ranks.yml");
int spawn_missile = ranksConfig.getInt("experience.spawn_missile");
int use_utility = ranksConfig.getInt("experience.use_utility");
int kill = ranksConfig.getInt("experience.kill");
int portal_broken = ranksConfig.getInt("experience.portal_broken");
int shield_health = ranksConfig.getInt("experience.shield_health");
int win = ranksConfig.getInt("experience.win");
int red_portal_amount = (blueTeam.getFirstPortalStatus() ? portal_broken : 0) + (blueTeam.getSecondPortalStatus() ? portal_broken : 0);
int blue_portal_amount = (redTeam.getFirstPortalStatus() ? portal_broken : 0) + (redTeam.getSecondPortalStatus() ? portal_broken : 0);
int red_shield_health_amount = ((int) ((100 - blueTeam.getShieldHealth())) / 10) * shield_health;
int blue_shield_health_amount = ((int) ((100 - redTeam.getShieldHealth())) / 10) * shield_health;
// Find players with most deaths and kills
List<MissileWarsPlayer> mostKills = new ArrayList<>();
List<MissileWarsPlayer> mostDeaths = new ArrayList<>();
for (MissileWarsPlayer player : players) {
if (!getTeam(player.getMCPlayerId()).equals("no team")) {
if (mostKills.isEmpty() || mostKills.get(0).getKills() < player.getKills()) {
mostKills.clear();
mostKills.add(player);
} else if (mostKills.get(0).getKills() == player.getKills()) {
mostKills.add(player);
}
if (mostDeaths.isEmpty() || mostDeaths.get(0).getDeaths() < player.getDeaths()) {
mostDeaths.clear();
mostDeaths.add(player);
} else if (mostDeaths.get(0).getDeaths() == player.getDeaths()) {
mostDeaths.add(player);
}
}
}
// Produce most kills/deaths list
List<String> mostKillsList = new ArrayList<>();
for (MissileWarsPlayer player : mostKills) {
mostKillsList.add(ConfigUtils.getFocusName(player.getMCPlayer()));
}
String most_kills = String.join(", ", mostKillsList);
List<String> mostDeathsList = new ArrayList<>();
for (MissileWarsPlayer player : mostDeaths) {
mostDeathsList.add(ConfigUtils.getFocusName(player.getMCPlayer()));
}
String most_deaths = String.join(", ", mostDeathsList);
int most_kills_amount = mostKills.isEmpty() ? 0 : mostKills.get(0).getKills();
int most_deaths_amount = mostDeaths.isEmpty() ? 0 : mostDeaths.get(0).getDeaths();
Economy econ = MissileWarsPlugin.getPlugin().getEconomy();
LocalDateTime endTime = LocalDateTime.now();
long gameTime = Duration.between(startTime, endTime).toSeconds();
// Update stats for each player
for (MissileWarsPlayer player : players) {
player.getMCPlayer().setGameMode(GameMode.SPECTATOR);
// Send win message
for (String s : winningMessages) {
s = s.replaceAll("%umw_winning_team%", winner);
s = s.replaceAll("%umw_most_kills_amount%", Integer.toString(most_kills_amount));
s = s.replaceAll("%umw_most_deaths_amount%", Integer.toString(most_deaths_amount));
s = s.replaceAll("%umw_most_kills%", most_kills);
s = s.replaceAll("%umw_most_deaths%", most_deaths);
player.getMCPlayer().sendMessage(ChatColor.translateAlternateColorCodes('&', s));
}
// -1 = TIE, 0 = LOST, 1 = WIN
int won = winningTeam == null ? -1 : 0;
// Calculate currency gain per-game
int amountEarned = 0;
int playerAmount = 0;
int teamAmount = 0;
UUID uuid = player.getMCPlayerId();
if (!getTeam(uuid).equals("no team")) {
playerAmount = spawn_missile * player.getMissiles() + use_utility * player.getUtility() + kill * player.getKills();
if (blueTeam.containsPlayer(uuid)) {
teamAmount = blue_portal_amount + blue_shield_health_amount;
if (winningTeam == blueTeam) {
teamAmount += win;
won = 1;
}
} else {
teamAmount = red_portal_amount + red_shield_health_amount;
if (winningTeam == redTeam) {
teamAmount += win;
won = 1;
}
}
long playTime = Duration.between(player.getJoinTime(), endTime).toSeconds();
double percentPlayed = (double) playTime / gameTime;
amountEarned = playerAmount + (int) (percentPlayed * teamAmount);
// Update player stats
SQLManager sql = MissileWarsPlugin.getPlugin().getSQL();
sql.updateClassicStats(uuid, won, 1, player.getKills(), player.getMissiles(), player.getUtility(), player.getDeaths());
sql.updateWinstreak(uuid, mapType, won);
sql.updateExp(uuid, amountEarned);
String earnMessagePlayer = earnMessage.replaceAll("%umw_amount_earned%", Integer.toString(amountEarned));
player.getMCPlayer().sendMessage(ChatColor.translateAlternateColorCodes('&', earnMessagePlayer));
}
econ.depositPlayer(player.getMCPlayer(), amountEarned);
}
long waitTime = plugin.getConfig().getInt("victory-wait-time") * 20L;
// Remove all players after a short time or immediately if none exist
if (plugin.isEnabled() && players.size() > 0) {
new BukkitRunnable() {
@Override
public void run() {
removePlayers();
startTime = null;
}
}.runTaskLater(plugin, waitTime);
new BukkitRunnable() {
@Override
public void run() {
resetWorld();
}
}.runTaskLater(plugin, waitTime + 40L);
} else {
removePlayers();
resetWorld();
startTime = null;
}
}
use of com.leomelonseeds.missilewars.teams.MissileWarsPlayer in project MissileWars by Leomelonseeds.
the class Arena method leaveGame.
/**
* Warp player back to the waiting lobby
*
* @param uuid the UUID of player
*/
public boolean leaveGame(UUID uuid) {
MissileWarsPlayer toRemove = new MissileWarsPlayer(uuid);
Player player = Bukkit.getPlayer(uuid);
if (!isRunning() || redTeam == null || blueTeam == null) {
return false;
}
if (redTeam.containsPlayer(uuid)) {
redTeam.removePlayer(toRemove);
for (MissileWarsPlayer mwPlayer : players) {
ConfigUtils.sendConfigMessage("messages.leave-team-red", mwPlayer.getMCPlayer(), null, toRemove.getMCPlayer());
}
} else if (blueTeam.containsPlayer(uuid)) {
blueTeam.removePlayer(toRemove);
for (MissileWarsPlayer mwPlayer : players) {
ConfigUtils.sendConfigMessage("messages.leave-team-blue", mwPlayer.getMCPlayer(), null, toRemove.getMCPlayer());
}
} else {
return false;
}
checkEmpty();
player.teleport(getPlayerSpawn(player));
player.setGameMode(GameMode.ADVENTURE);
return true;
}
use of com.leomelonseeds.missilewars.teams.MissileWarsPlayer in project MissileWars by Leomelonseeds.
the class ArenaGameruleListener method onDeath.
/**
* Handle player deaths.
*/
@EventHandler
public void onDeath(PlayerDeathEvent event) {
// Check if player was killed in an Arena
Player player = event.getEntity();
ArenaManager manager = MissileWarsPlugin.getPlugin().getArenaManager();
Arena playerArena = manager.getArena(player.getUniqueId());
if (playerArena == null) {
player.setBedSpawnLocation(ConfigUtils.getSpawnLocation(), true);
return;
}
// Find killer and increment kills
if (player.getKiller() != null) {
MissileWarsPlayer killer = playerArena.getPlayerInArena(player.getKiller().getUniqueId());
killer.incrementKills();
ConfigUtils.sendConfigSound("player-kill", killer.getMCPlayer());
}
Component deathMessage = event.deathMessage();
event.setDeathMessage("");
// Count death if player is on a team
if (!playerArena.getTeam(player.getUniqueId()).equals("no team")) {
MissileWarsPlayer missileWarsPlayer = playerArena.getPlayerInArena(player.getUniqueId());
missileWarsPlayer.incrementDeaths();
for (Player p : player.getWorld().getPlayers()) {
p.sendMessage(deathMessage);
}
}
player.setBedSpawnLocation(playerArena.getPlayerSpawn(player), true);
}
use of com.leomelonseeds.missilewars.teams.MissileWarsPlayer in project MissileWars by Leomelonseeds.
the class Arena method announceMessage.
/**
* Send a message to all players in the arena.
*
* @param path the path to the configurable message
*/
public void announceMessage(String path, MissileWarsPlayer focus) {
for (MissileWarsPlayer player : players) {
Player mcPlayer = player.getMCPlayer();
ConfigUtils.sendConfigMessage(path, mcPlayer, this, focus != null ? focus.getMCPlayer() : null);
}
}
use of com.leomelonseeds.missilewars.teams.MissileWarsPlayer in project MissileWars by Leomelonseeds.
the class CustomItemListener method getItemUsed.
/**
* Checks what item a player is using to account for offhand
*
* @param player
* @return
*/
private ItemStack getItemUsed(Player player) {
ItemStack hand = player.getInventory().getItemInMainHand();
ItemStack offhand = player.getInventory().getItemInOffHand();
MissileWarsPlayer mwPlayer = getPlayerArena(player).getPlayerInArena(player.getUniqueId());
if (mwPlayer.getDeck() == null) {
return new ItemStack(Material.AIR);
}
if (mwPlayer.getDeck().getGear().contains(hand) || hand.getType() == Material.AIR) {
return offhand;
}
return hand;
}
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