use of com.lilithsthrone.game.combat.Spell in project liliths-throne-public by Innoxia.
the class MainController method manageRightListeners.
private void manageRightListeners() {
documentRight = (Document) webEngineRight.executeScript("document");
EventListenerDataMap.put(documentRight, new ArrayList<>());
List<InventorySlot> concealedSlots = new ArrayList<>();
if (RenderingEngine.getCharacterToRender() != null) {
concealedSlots = RenderingEngine.getCharacterToRender().getInventorySlotsConcealed();
}
// Inventory:
String id;
for (InventorySlot invSlot : InventorySlot.values()) {
id = invSlot.toString() + "Slot";
if (invSlot != InventorySlot.WEAPON_MAIN && invSlot != InventorySlot.WEAPON_OFFHAND) {
if (((EventTarget) documentRight.getElementById(id)) != null) {
if (concealedSlots.contains(invSlot)) {
addEventListener(documentRight, id, "mousemove", moveTooltipListener, false);
addEventListener(documentRight, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el2 = new TooltipInformationEventListener().setInformation(Util.capitaliseSentence(invSlot.getName()) + " - [style.boldBad(Concealed!)]", "");
addEventListener(documentRight, id, "mouseenter", el2, false);
} else {
InventorySelectedItemEventListener el = new InventorySelectedItemEventListener().setClothingEquipped(RenderingEngine.getCharacterToRender(), invSlot);
addEventListener(documentRight, id, "click", el, false);
addEventListener(documentRight, id, "mousemove", moveTooltipListener, false);
addEventListener(documentRight, id, "mouseleave", hideTooltipListener, false);
InventoryTooltipEventListener el2 = new InventoryTooltipEventListener().setInventorySlot(invSlot, RenderingEngine.getCharacterToRender());
addEventListener(documentRight, id, "mouseenter", el2, false);
}
}
} else {
if (((EventTarget) documentRight.getElementById(id)) != null) {
InventorySelectedItemEventListener el = new InventorySelectedItemEventListener().setWeaponEquipped(RenderingEngine.getCharacterToRender(), invSlot);
addEventListener(documentRight, id, "click", el, false);
addEventListener(documentRight, id, "mousemove", moveTooltipListener, false);
addEventListener(documentRight, id, "mouseleave", hideTooltipListener, false);
InventoryTooltipEventListener el2 = new InventoryTooltipEventListener().setInventorySlot(invSlot, RenderingEngine.getCharacterToRender());
addEventListener(documentRight, id, "mouseenter", el2, false);
}
}
}
for (NPC character : Main.game.getCharactersPresent()) {
id = "CHARACTERS_PRESENT_" + character.getId();
if (((EventTarget) documentRight.getElementById(id)) != null) {
((EventTarget) documentRight.getElementById(id)).addEventListener("click", e -> {
openCharactersPresent(Main.game.getNPCById(character.getId()));
}, false);
}
}
if (Main.game.getPlayer() != null) {
// Weapons on floor:
for (Entry<AbstractWeapon, Integer> entry : Main.game.getPlayerCell().getInventory().getMapOfDuplicateWeapons().entrySet()) {
id = "WEAPON_FLOOR_" + entry.getKey().hashCode();
if (((EventTarget) documentRight.getElementById(id)) != null) {
if (!Main.game.getCurrentDialogueNode().isInventoryDisabled()) {
InventorySelectedItemEventListener el = new InventorySelectedItemEventListener().setWeaponInventory(entry.getKey(), null);
addEventListener(documentRight, id, "click", el, false);
}
addEventListener(documentRight, id, "mousemove", moveTooltipListener, false);
addEventListener(documentRight, id, "mouseleave", hideTooltipListener, false);
InventoryTooltipEventListener el2 = new InventoryTooltipEventListener().setWeapon(entry.getKey(), null);
addEventListener(documentRight, id, "mouseenter", el2, false);
}
}
// Clothing on floor:
for (Entry<AbstractClothing, Integer> entry : Main.game.getPlayerCell().getInventory().getMapOfDuplicateClothing().entrySet()) {
id = "CLOTHING_FLOOR_" + entry.getKey().hashCode();
if (((EventTarget) documentRight.getElementById(id)) != null) {
if (!Main.game.getCurrentDialogueNode().isInventoryDisabled()) {
InventorySelectedItemEventListener el = new InventorySelectedItemEventListener().setClothingInventory(entry.getKey(), null);
addEventListener(documentRight, id, "click", el, false);
}
addEventListener(documentRight, id, "mousemove", moveTooltipListener, false);
addEventListener(documentRight, id, "mouseleave", hideTooltipListener, false);
InventoryTooltipEventListener el2 = new InventoryTooltipEventListener().setClothing(entry.getKey(), null, null);
addEventListener(documentRight, id, "mouseenter", el2, false);
}
}
// Items on floor:
for (Entry<AbstractItem, Integer> entry : Main.game.getPlayerCell().getInventory().getMapOfDuplicateItems().entrySet()) {
id = "ITEM_FLOOR_" + entry.getKey().hashCode();
if (((EventTarget) documentRight.getElementById(id)) != null) {
if (!Main.game.getCurrentDialogueNode().isInventoryDisabled()) {
InventorySelectedItemEventListener el = new InventorySelectedItemEventListener().setItemInventory(entry.getKey(), null);
addEventListener(documentRight, id, "click", el, false);
}
addEventListener(documentRight, id, "mousemove", moveTooltipListener, false);
addEventListener(documentRight, id, "mouseleave", hideTooltipListener, false);
InventoryTooltipEventListener el2 = new InventoryTooltipEventListener().setItem(entry.getKey(), null, null);
addEventListener(documentRight, id, "mouseenter", el2, false);
}
}
}
if (RenderingEngine.getCharacterToRender() != null) {
Attribute[] attributes = { Attribute.HEALTH_MAXIMUM, Attribute.MANA_MAXIMUM, Attribute.EXPERIENCE, Attribute.MAJOR_PHYSIQUE, Attribute.MAJOR_ARCANE, Attribute.MAJOR_CORRUPTION, Attribute.AROUSAL, Attribute.LUST };
List<GameCharacter> charactersBeingRendered = new ArrayList<>();
if (Main.game.isInSex()) {
charactersBeingRendered.addAll(Sex.getDominantParticipants().keySet());
charactersBeingRendered.addAll(Sex.getSubmissiveParticipants().keySet());
} else if (Main.game.isInCombat()) {
charactersBeingRendered.addAll(Combat.getEnemies());
} else {
charactersBeingRendered.add(RenderingEngine.getCharacterToRender());
}
charactersBeingRendered.remove(Main.game.getPlayer());
for (GameCharacter character : charactersBeingRendered) {
String idModifier = character.getId() + "_";
for (Attribute a : attributes) {
if (((EventTarget) documentRight.getElementById("NPC_" + idModifier + a.getName())) != null) {
if (a == Attribute.EXPERIENCE) {
((EventTarget) documentRight.getElementById("NPC_" + idModifier + a.getName())).addEventListener("click", e -> {
openCharactersPresent(character);
}, false);
}
addEventListener(documentRight, "NPC_" + idModifier + a.getName(), "mousemove", moveTooltipListener, false);
addEventListener(documentRight, "NPC_" + idModifier + a.getName(), "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setAttribute(a, character);
addEventListener(documentRight, "NPC_" + idModifier + a.getName(), "mouseenter", el, false);
}
}
// Extra attribute info:
if (((EventTarget) documentRight.getElementById("NPC_" + idModifier + "ATTRIBUTES")) != null) {
// ((EventTarget) documentRight.getElementById("NPC_"+idModifier+"ATTRIBUTES")).addEventListener("click", e -> {
// openCharactersPresent(Main.game.getNPCById(Main.game.getActiveNPC().getId()));
// }, false);
addEventListener(documentRight, "NPC_" + idModifier + "ATTRIBUTES", "mousemove", moveTooltipListener, false);
addEventListener(documentRight, "NPC_" + idModifier + "ATTRIBUTES", "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setExtraAttributes(character);
addEventListener(documentRight, "NPC_" + idModifier + "ATTRIBUTES", "mouseenter", el, false);
}
// For status effect slots:
for (StatusEffect se : character.getStatusEffects()) {
if (((EventTarget) documentRight.getElementById("SE_NPC_" + idModifier + se)) != null) {
addEventListener(documentRight, "SE_NPC_" + idModifier + se, "mousemove", moveTooltipListener, false);
addEventListener(documentRight, "SE_NPC_" + idModifier + se, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setStatusEffect(se, character);
addEventListener(documentRight, "SE_NPC_" + idModifier + se, "mouseenter", el, false);
}
}
// For perk slots:
for (Perk p : character.getMajorPerks()) {
if (((EventTarget) documentRight.getElementById("PERK_NPC_" + idModifier + p)) != null) {
addEventListener(documentRight, "PERK_NPC_" + idModifier + p, "mousemove", moveTooltipListener, false);
addEventListener(documentRight, "PERK_NPC_" + idModifier + p, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setPerk(p, character);
addEventListener(documentRight, "PERK_NPC_" + idModifier + p, "mouseenter", el, false);
}
}
for (Fetish f : character.getFetishes()) {
if (((EventTarget) documentRight.getElementById("FETISH_NPC_" + idModifier + f)) != null) {
addEventListener(documentRight, "FETISH_NPC_" + idModifier + f, "mousemove", moveTooltipListener, false);
addEventListener(documentRight, "FETISH_NPC_" + idModifier + f, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setFetish(f, character);
addEventListener(documentRight, "FETISH_NPC_" + idModifier + f, "mouseenter", el, false);
}
}
for (SpecialAttack sa : character.getSpecialAttacks()) {
if (((EventTarget) documentRight.getElementById("SA_NPC_" + idModifier + sa)) != null) {
addEventListener(documentRight, "SA_NPC_" + idModifier + sa, "mousemove", moveTooltipListener, false);
addEventListener(documentRight, "SA_NPC_" + idModifier + sa, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setSpecialAttack(sa, character);
addEventListener(documentRight, "SA_NPC_" + idModifier + sa, "mouseenter", el, false);
}
}
for (Spell s : character.getAllSpells()) {
if (((EventTarget) documentAttributes.getElementById("SPELL_" + idModifier + s)) != null) {
addEventListener(documentAttributes, "SPELL_" + idModifier + s, "mousemove", moveTooltipListener, false);
addEventListener(documentAttributes, "SPELL_" + idModifier + s, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setSpell(s, character.getLevel(), character);
addEventListener(documentAttributes, "SPELL_" + idModifier + s, "mouseenter", el, false);
}
}
}
}
}
use of com.lilithsthrone.game.combat.Spell in project liliths-throne-public by Innoxia.
the class AbstractWeapon method getDescription.
public String getDescription() {
descriptionSB = new StringBuilder();
descriptionSB.append("<p>" + "<b>" + Attack.getMinimumDamage(Main.game.getPlayer(), null, this.getWeaponType().getSlot() == InventorySlot.WEAPON_MAIN ? Attack.MAIN : Attack.OFFHAND, this) + "-" + Attack.getMaximumDamage(Main.game.getPlayer(), null, this.getWeaponType().getSlot() == InventorySlot.WEAPON_MAIN ? Attack.MAIN : Attack.OFFHAND, this) + "</b>" + " <b style='color:" + damageType.getMultiplierAttribute().getColour().toWebHexString() + ";'>" + damageType.getName() + "</b>" + " damage" + "</p>" + "<p>" + weaponType.getDescription() + "</p>");
if (!attributeModifiers.isEmpty()) {
descriptionSB.append("<p>It provides ");
int i = 0;
for (Entry<Attribute, Integer> e : attributeModifiers.entrySet()) {
if (i != 0) {
if (i + 1 == attributeModifiers.size())
descriptionSB.append(" and ");
else
descriptionSB.append(", ");
}
descriptionSB.append(" <b>" + e.getValue() + "</b> <b style='color: " + e.getKey().getColour().toWebHexString() + ";'> " + e.getKey().getName() + "</b>");
i++;
}
descriptionSB.append(".</p>");
}
if (!spells.isEmpty()) {
descriptionSB.append("<p>Its arcane power grants you the ability to cast ");
int i = 0;
for (Spell s : spells) {
if (i != 0) {
if (i + 1 == spells.size())
descriptionSB.append(" and ");
else
descriptionSB.append(", ");
}
descriptionSB.append("<b style='color:" + s.getDamageType().getMultiplierAttribute().getColour().toWebHexString() + ";'>" + Util.capitaliseSentence(s.getName()) + "</b>");
i++;
}
descriptionSB.append(".</p>");
}
descriptionSB.append("<p>It has a value of " + UtilText.formatAsMoney(getValue()) + ".</p>");
return descriptionSB.toString();
}
use of com.lilithsthrone.game.combat.Spell in project liliths-throne-public by Innoxia.
the class GameCharacter method getOffensiveSpells.
/**
* Base spells, modified by primary weapon SpellSchool.
*/
public List<Spell> getOffensiveSpells() {
SpellSchool school = SpellSchool.DEFAULT;
if (getMainWeapon() != null) {
school = getMainWeapon().getSpellSchool();
}
List<Spell> tempListSpells = new ArrayList<>();
for (Spell s : Spell.getSpellsFromSchoolMap().get(school)) {
if (s.getType() == SpellType.OFFENSIVE) {
tempListSpells.add(s);
}
}
return tempListSpells;
}
use of com.lilithsthrone.game.combat.Spell in project liliths-throne-public by Innoxia.
the class GameCharacter method getDefensiveSpells.
/**
* Base spells, modified by secondary weapon SpellSchool.
*/
public List<Spell> getDefensiveSpells() {
SpellSchool school = SpellSchool.DEFAULT;
if (getOffhandWeapon() != null) {
school = getOffhandWeapon().getSpellSchool();
}
List<Spell> tempListSpells = new ArrayList<>();
for (Spell s : Spell.getSpellsFromSchoolMap().get(school)) {
if (s.getType() == SpellType.DEFENSIVE) {
tempListSpells.add(s);
}
}
return tempListSpells;
}
use of com.lilithsthrone.game.combat.Spell in project liliths-throne-public by Innoxia.
the class AbstractWeapon method saveAsXML.
public Element saveAsXML(Element parentElement, Document doc) {
Element element = doc.createElement("weapon");
parentElement.appendChild(element);
CharacterUtils.addAttribute(doc, element, "id", this.getWeaponType().getId());
CharacterUtils.addAttribute(doc, element, "damageType", this.getDamageType().toString());
CharacterUtils.addAttribute(doc, element, "coreEnchantment", (this.getCoreEnchantment() == null ? "null" : this.getCoreEnchantment().toString()));
Element attributeElement = doc.createElement("attributeModifiers");
element.appendChild(attributeElement);
for (Entry<Attribute, Integer> entry : this.getAttributeModifiers().entrySet()) {
Element modifier = doc.createElement("modifier");
attributeElement.appendChild(modifier);
CharacterUtils.addAttribute(doc, modifier, "attribute", entry.getKey().toString());
CharacterUtils.addAttribute(doc, modifier, "value", String.valueOf(entry.getValue()));
}
Element innerElement = doc.createElement("spells");
element.appendChild(innerElement);
for (Spell s : this.getSpells()) {
Element spell = doc.createElement("spell");
innerElement.appendChild(spell);
CharacterUtils.addAttribute(doc, spell, "value", s.toString());
}
return element;
}
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