use of com.lilithsthrone.game.dialogue.eventLog.SlaveryEventLogEntry in project liliths-throne-public by Innoxia.
the class SlaveryUtil method performHourlyUpdate.
public void performHourlyUpdate(int day, int hour) {
clearSlavesJobTracking();
// First need to set correct jobs:
for (String id : Main.game.getPlayer().getSlavesOwned()) {
NPC slave = (NPC) Main.game.getNPCById(id);
if (slave.getWorkHours()[hour]) {
slave.getSlaveJob().sendToWorkLocation(slave);
slavesAtJob.get(slave.getSlaveJob()).add(slave);
} else {
slave.setLocation(slave.getHomeWorldLocation(), slave.getHomeLocation(), false);
slavesResting.add(slave);
}
}
// Now can apply changes and generate events based on who else is present in the job:
for (String id : Main.game.getPlayer().getSlavesOwned()) {
NPC slave = (NPC) Main.game.getNPCById(id);
slave.incrementAffection(slave.getOwner(), slave.getHourlyAffectionChange(hour));
slave.incrementObedience(slave.getHourlyObedienceChange(hour), false);
// If at work:
if (slave.getWorkHours()[hour]) {
// Get paid for hour's work:
int income = slave.getSlaveJob().getFinalHourlyIncomeAfterModifiers(slave);
generatedIncome += income;
incrementSlaveDailyIncome(slave, income);
// Overworked effect:
if (slave.hasStatusEffect(StatusEffect.OVERWORKED)) {
slave.incrementAffection(slave.getOwner(), -0.1f);
}
} else {
if (slave.hasSlavePermissionSetting(SlavePermissionSetting.SEX_MASTURBATE)) {
slave.setLastTimeHadSex((day * 24 * 60l) + hour * 60l, true);
}
}
// Washing body:
if (slave.hasSlavePermissionSetting(SlavePermissionSetting.CLEANLINESS_WASH_BODY) && !slave.getWorkHours()[hour] && (slave.hasStatusEffect(StatusEffect.CREAMPIE_ANUS) || slave.hasStatusEffect(StatusEffect.CREAMPIE_VAGINA) || slave.hasStatusEffect(StatusEffect.CREAMPIE_NIPPLES))) {
SlaveryEventLogEntry entry = new SlaveryEventLogEntry(hour, slave, SlaveEvent.WASHED_BODY, null, true);
if (slave.hasStatusEffect(StatusEffect.CREAMPIE_ANUS)) {
entry.addTag(SlaveEventTag.WASHED_BODY_ANAL_CREAMPIE, slave, true);
}
if (slave.hasStatusEffect(StatusEffect.CREAMPIE_VAGINA)) {
entry.addTag(SlaveEventTag.WASHED_BODY_VAGINAL_CREAMPIE, slave, true);
}
if (slave.hasStatusEffect(StatusEffect.CREAMPIE_NIPPLES)) {
entry.addTag(SlaveEventTag.WASHED_BODY_NIPPLE_CREAMPIE, slave, true);
}
Main.game.addSlaveryEvent(day, slave, entry);
}
// Washing clothes:
if ((slave.hasStatusEffect(StatusEffect.CLOTHING_CUM) || !slave.getDirtySlots().isEmpty()) && !slave.getWorkHours()[hour] && slave.hasSlavePermissionSetting(SlavePermissionSetting.CLEANLINESS_WASH_CLOTHES)) {
Main.game.addSlaveryEvent(day, slave, new SlaveryEventLogEntry(hour, slave, SlaveEvent.WASHED_CLOTHES, Util.newArrayListOfValues(new ListValue<>(SlaveEventTag.WASHED_CLOTHES)), true));
}
// Events:
boolean eventAdded = false;
SlaveryEventLogEntry entry = null;
// Interaction events:
if (slavesAtJob.get(slave.getSlaveJob()).size() > 1) {
if (Math.random() < 0.25f) {
entry = generateNPCInteractionEvent(day, hour, slave, slavesAtJob.get(slave.getSlaveJob()));
if (entry != null) {
Main.game.addSlaveryEvent(day, slave, entry);
eventAdded = true;
}
}
}
// Standard events:
if (!eventAdded) {
if (Math.random() < 0.05f || (Math.random() < 0.5f && slave.getSlaveJob() == SlaveJob.PUBLIC_STOCKS)) {
entry = generateEvent(hour, slave);
if (entry != null) {
Main.game.addSlaveryEvent(day, slave, entry);
eventAdded = true;
}
}
}
if (hour % 24 == 0) {
// At the start of a new day:
SlaveryEventLogEntry dailyEntry = new SlaveryEventLogEntry(hour, slave, SlaveEvent.DAILY_UPDATE, null, true);
// Payments:
if (slaveDailyIncome.containsKey(slave)) {
dailyEntry.addExtraEffect("[style.boldGood(Earned)] " + UtilText.formatAsMoney(slaveDailyIncome.get(slave)));
}
// Muscle:
if (slave.hasSlavePermissionSetting(SlavePermissionSetting.EXERCISE_FORBIDDEN) && slave.getMuscleValue() > 0) {
dailyEntry.addTag(SlaveEventTag.DAILY_MUSCLE_LOSS_LARGE, slave, true);
} else if (slave.hasSlavePermissionSetting(SlavePermissionSetting.EXERCISE_REST) && slave.getMuscleValue() > 0) {
dailyEntry.addTag(SlaveEventTag.DAILY_MUSCLE_LOSS, slave, true);
} else if (slave.hasSlavePermissionSetting(SlavePermissionSetting.EXERCISE_TRAINING) && slave.getMuscleValue() < 100) {
dailyEntry.addTag(SlaveEventTag.DAILY_MUSCLE_GAIN, slave, true);
} else if (slave.hasSlavePermissionSetting(SlavePermissionSetting.EXERCISE_BODY_BUILDING) && slave.getMuscleValue() < 100) {
dailyEntry.addTag(SlaveEventTag.DAILY_MUSCLE_GAIN_LARGE, slave, true);
}
// Body size:
if (slave.hasSlavePermissionSetting(SlavePermissionSetting.FOOD_DIET_EXTREME) && slave.getBodySizeValue() > 0) {
dailyEntry.addTag(SlaveEventTag.DAILY_BODY_SIZE_LOSS_LARGE, slave, true);
} else if (slave.hasSlavePermissionSetting(SlavePermissionSetting.FOOD_DIET) && slave.getMuscleValue() > 0) {
dailyEntry.addTag(SlaveEventTag.DAILY_BODY_SIZE_LOSS, slave, true);
} else if (slave.hasSlavePermissionSetting(SlavePermissionSetting.FOOD_PLUS) && slave.getMuscleValue() < 100) {
dailyEntry.addTag(SlaveEventTag.DAILY_BODY_SIZE_GAIN, slave, true);
} else if (slave.hasSlavePermissionSetting(SlavePermissionSetting.FOOD_LAVISH) && slave.getMuscleValue() < 100) {
dailyEntry.addTag(SlaveEventTag.DAILY_BODY_SIZE_GAIN_LARGE, slave, true);
}
if (dailyEntry.getTags() != null || dailyEntry.getExtraEffects() != null) {
Main.game.addSlaveryEvent(day, slave, dailyEntry);
}
slave.resetSlaveFlags();
}
}
if (hour % 24 == 0) {
// Reset daily income tracking:
slaveDailyIncome.clear();
// Rooms:
for (Cell c : SlaveryManagementDialogue.importantCells) {
generatedUpkeep += c.getPlace().getUpkeep();
}
}
}
use of com.lilithsthrone.game.dialogue.eventLog.SlaveryEventLogEntry in project liliths-throne-public by Innoxia.
the class SlaveryUtil method generateNPCInteractionEvent.
/**
* @param hour Pass in hour of the day
* @param slave
* @param otherSlavesPresent
* @return
*/
public static SlaveryEventLogEntry generateNPCInteractionEvent(int day, int hour, NPC slave, List<NPC> otherSlavesPresent) {
if (slave.getSlaveJob() == SlaveJob.PUBLIC_STOCKS) {
return null;
}
Collections.shuffle(otherSlavesPresent);
for (NPC npc : otherSlavesPresent) {
if (!npc.equals(slave)) {
if (slave.getLastTimeHadSex() + 24 * 60 < Main.game.getMinutesPassed()) {
// They only want sex once a day, to stop the logs from being flooded
if (slave.isAttractedTo(npc) && npc.hasSlavePermissionSetting(SlavePermissionSetting.SEX_RECEIVE_SLAVES) && slave.hasSlavePermissionSetting(SlavePermissionSetting.SEX_INITIATE_SLAVES)) {
System.out.println("x");
boolean canImpregnate = slave.hasSlavePermissionSetting(SlavePermissionSetting.SEX_IMPREGNATE) && npc.hasSlavePermissionSetting(SlavePermissionSetting.SEX_IMPREGNATED) && slave.hasPenis() && slave.isAbleToAccessCoverableArea(CoverableArea.PENIS, true) && npc.hasVagina() && npc.isAbleToAccessCoverableArea(CoverableArea.VAGINA, true);
boolean canBeImpregnated = slave.hasSlavePermissionSetting(SlavePermissionSetting.SEX_IMPREGNATED) && npc.hasSlavePermissionSetting(SlavePermissionSetting.SEX_IMPREGNATE) && npc.hasPenis() && npc.isAbleToAccessCoverableArea(CoverableArea.PENIS, true) && slave.hasVagina() && slave.isAbleToAccessCoverableArea(CoverableArea.VAGINA, true);
boolean impregnationAttempt = false, gettingPregnantAttempt = false;
// Apply sex effects:
if (canImpregnate) {
npc.rollForPregnancy(slave);
if (slave.getPenisRawCumProductionValue() > 0) {
npc.addStatusEffect(StatusEffect.CREAMPIE_VAGINA, 240);
}
npc.setVaginaVirgin(false);
impregnationAttempt = true;
}
if (canBeImpregnated) {
slave.rollForPregnancy(npc);
if (npc.getPenisRawCumProductionValue() > 0) {
slave.addStatusEffect(StatusEffect.CREAMPIE_VAGINA, 240);
}
slave.setVaginaVirgin(false);
gettingPregnantAttempt = true;
}
slave.setLastTimeHadSex((day * 24 * 60l) + hour * 60l, true);
switch(slave.getSlaveJob()) {
case CLEANING:
return new SlaveryEventLogEntry(hour, slave, SlaveEvent.SLAVE_SEX, null, Util.newArrayListOfValues(new ListValue<>("While dusting one of the first-floor corridors, " + slave.getName() + " caught sight of [npc.name]," + " and couldn't resist pulling [npc.herHim] into an empty room and giving [npc.herHim] a " + slave.getSexPaceDomPreference().getName() + " fucking." + (impregnationAttempt ? UtilText.parse(npc, "</br>[style.colourSex([npc.Name] might have gotten pregnant!)]") : "") + (gettingPregnantAttempt ? "</br>[style.colourSex(" + slave.getName() + " might have gotten pregnant!)]" : ""))), true);
case // TODO
IDLE:
return new SlaveryEventLogEntry(hour, slave, SlaveEvent.SLAVE_SEX, null, Util.newArrayListOfValues(new ListValue<>(slave.getName() + " gave [npc.name] a " + slave.getSexPaceDomPreference().getName() + " fucking." + (impregnationAttempt ? UtilText.parse(npc, "</br>[style.colourSex([npc.Name] might have gotten pregnant!)]") : "") + (gettingPregnantAttempt ? "</br>[style.colourSex(" + slave.getName() + " might have gotten pregnant!)]" : ""))), true);
case KITCHEN:
return new SlaveryEventLogEntry(hour, slave, SlaveEvent.SLAVE_SEX, null, Util.newArrayListOfValues(new ListValue<>("While working in the kitchen, " + slave.getName() + " saw [npc.name] enter the pantry alone," + " and couldn't resist following [npc.herHim] inside, before locking the door and giving [npc.herHim] a " + slave.getSexPaceDomPreference().getName() + " fucking." + (impregnationAttempt ? UtilText.parse(npc, "</br>[style.colourSex([npc.Name] might have gotten pregnant!)]") : "") + (gettingPregnantAttempt ? "</br>[style.colourSex(" + slave.getName() + " might have gotten pregnant!)]" : ""))), true);
case LAB_ASSISTANT:
case TEST_SUBJECT:
return new SlaveryEventLogEntry(hour, slave, SlaveEvent.SLAVE_SEX, null, Util.newArrayListOfValues(new ListValue<>("When Lilaya left the lab to take a break, " + slave.getName() + " used the opportunity to give [npc.name] a " + slave.getSexPaceDomPreference().getName() + " fucking on one of the lab's tables." + (impregnationAttempt ? UtilText.parse(npc, "</br>[style.colourSex([npc.Name] might have gotten pregnant!)]") : "") + (gettingPregnantAttempt ? "</br>[style.colourSex(" + slave.getName() + " might have gotten pregnant!)]" : ""))), true);
case LIBRARY:
return new SlaveryEventLogEntry(hour, slave, SlaveEvent.SLAVE_SEX, null, Util.newArrayListOfValues(new ListValue<>(slave.getName() + " pulled [npc.name] behind one of the shelves in the Library, before giving [npc.herHim] a " + slave.getSexPaceDomPreference().getName() + " fucking." + (impregnationAttempt ? UtilText.parse(npc, "</br>[style.colourSex([npc.Name] might have gotten pregnant!)]") : "") + (gettingPregnantAttempt ? "</br>[style.colourSex(" + slave.getName() + " might have gotten pregnant!)]" : ""))), true);
case PUBLIC_STOCKS:
break;
}
}
}
}
}
return null;
}
use of com.lilithsthrone.game.dialogue.eventLog.SlaveryEventLogEntry in project liliths-throne-public by Innoxia.
the class Game method exportGame.
public static void exportGame(String exportFileName, boolean allowOverwrite) {
File dir = new File("data/");
dir.mkdir();
dir = new File("data/saves");
dir.mkdir();
boolean overwrite = false;
if (dir.isDirectory()) {
File[] directoryListing = dir.listFiles((path, filename) -> filename.endsWith(".xml"));
if (directoryListing != null) {
for (File child : directoryListing) {
if (child.getName().equals(exportFileName + ".xml")) {
if (!allowOverwrite) {
Main.game.flashMessage(Colour.GENERIC_BAD, "Name already exists!");
return;
} else {
overwrite = true;
}
}
}
}
}
try {
if (timeLog) {
timeStart = System.nanoTime();
System.out.println(timeStart);
}
// Starting stuff:
DocumentBuilderFactory docFactory = DocumentBuilderFactory.newInstance();
DocumentBuilder docBuilder = docFactory.newDocumentBuilder();
Document doc = docBuilder.newDocument();
// Writing game stuff to export:
Element game = doc.createElement("game");
doc.appendChild(game);
Element informationNode = doc.createElement("coreInfo");
game.appendChild(informationNode);
CharacterUtils.addAttribute(doc, informationNode, "version", Main.VERSION_NUMBER);
CharacterUtils.addAttribute(doc, informationNode, "minutesPassed", String.valueOf(Main.game.minutesPassed));
CharacterUtils.addAttribute(doc, informationNode, "debugMode", String.valueOf(Main.game.debugMode));
CharacterUtils.addAttribute(doc, informationNode, "imperialMeasurements", String.valueOf(Main.game.imperialMeasurements));
CharacterUtils.addAttribute(doc, informationNode, "weather", Main.game.currentWeather.toString());
CharacterUtils.addAttribute(doc, informationNode, "nextStormTime", String.valueOf(Main.game.nextStormTime));
CharacterUtils.addAttribute(doc, informationNode, "weatherTimeRemaining", String.valueOf(Main.game.weatherTimeRemaining));
Element dateNode = doc.createElement("date");
informationNode.appendChild(dateNode);
CharacterUtils.addAttribute(doc, dateNode, "year", String.valueOf(Main.game.startingDate.getYear()));
CharacterUtils.addAttribute(doc, dateNode, "month", String.valueOf(Main.game.startingDate.getMonthValue()));
CharacterUtils.addAttribute(doc, dateNode, "dayOfMonth", String.valueOf(Main.game.startingDate.getDayOfMonth()));
CharacterUtils.addAttribute(doc, dateNode, "hour", String.valueOf(Main.game.startingDate.getHour()));
CharacterUtils.addAttribute(doc, dateNode, "minute", String.valueOf(Main.game.startingDate.getMinute()));
Main.game.dialogueFlags.saveAsXML(game, doc);
Element eventLogNode = doc.createElement("eventLog");
game.appendChild(eventLogNode);
for (EventLogEntry event : Main.game.getEventLog().subList(Math.max(0, Main.game.getEventLog().size() - 50), Main.game.getEventLog().size())) {
event.saveAsXML(eventLogNode, doc);
}
Element slaveryEventLogNode = doc.createElement("slaveryEventLog");
game.appendChild(slaveryEventLogNode);
for (int day : Main.game.getSlaveryEventLog().keySet()) {
Element element = doc.createElement("day");
slaveryEventLogNode.appendChild(element);
CharacterUtils.addAttribute(doc, element, "value", String.valueOf(day));
for (SlaveryEventLogEntry event : Main.game.getSlaveryEventLog().get(day)) {
event.saveAsXML(element, doc);
}
}
// Add maps:
Element mapNode = doc.createElement("maps");
game.appendChild(mapNode);
for (World world : Main.game.getWorlds().values()) {
if (world != null) {
world.saveAsXML(mapNode, doc);
}
}
// Add player:
Element characterNode = doc.createElement("playerCharacter");
game.appendChild(characterNode);
Main.game.getPlayer().saveAsXML(characterNode, doc);
// Add all NPCs:
for (GameCharacter character : Main.game.getNPCMap().values()) {
characterNode = doc.createElement("NPC");
game.appendChild(characterNode);
character.saveAsXML(characterNode, doc);
}
// Ending stuff:
TransformerFactory tf = TransformerFactory.newInstance();
Transformer transformer1 = tf.newTransformer();
transformer1.setOutputProperty(OutputKeys.OMIT_XML_DECLARATION, "yes");
StringWriter writer = new StringWriter();
transformer1.transform(new DOMSource(doc), new StreamResult(writer));
// Save this xml:
TransformerFactory transformerFactory = TransformerFactory.newInstance();
Transformer transformer = transformerFactory.newTransformer();
transformer.setOutputProperty(OutputKeys.INDENT, "yes");
transformer.setOutputProperty("{http://xml.apache.org/xslt}indent-amount", "2");
DOMSource source = new DOMSource(doc);
String saveLocation = "data/saves/" + exportFileName + ".xml";
StreamResult result = new StreamResult(new File(saveLocation));
transformer.transform(source, result);
if (!exportFileName.startsWith("AutoSave")) {
if (overwrite) {
Main.game.addEvent(new EventLogEntry(Main.game.getMinutesPassed(), "[style.colourGood(Game saved)]", saveLocation), false);
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()), false, Colour.GENERIC_GOOD, "Save game overwritten!");
} else {
Main.game.addEvent(new EventLogEntry(Main.game.getMinutesPassed(), "[style.colourGood(Game saved)]", saveLocation), false);
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()), false, Colour.GENERIC_GOOD, "Game saved!");
}
}
if (timeLog) {
System.out.println("Difference: " + (System.nanoTime() - timeStart) / 1000000000f);
}
} catch (ParserConfigurationException pce) {
pce.printStackTrace();
} catch (TransformerException tfe) {
tfe.printStackTrace();
}
}
Aggregations