use of com.lilithsthrone.game.inventory.clothing.BlockedParts in project liliths-throne-public by Innoxia.
the class CharacterInventory method isAbleToEquip.
/**
* Calculates if the character is able to remove or displace all blocking clothing in order to equip the supplied clothing.
*/
public boolean isAbleToEquip(AbstractClothing newClothing, boolean equipIfAble, boolean automaticClothingManagement, GameCharacter characterClothingOwner, GameCharacter characterClothingEquipper) {
clothingToRemove.clear();
equipTextSB.setLength(0);
// Check to see if any of the character's body parts are blocking equipping this item:
if (newClothing.getClothingType().getSlot().slotBlockedByRace(characterClothingOwner) != null) {
equipTextSB.append("<span style='color:" + Colour.GENERIC_BAD.toWebHexString() + ";'>" + newClothing.getClothingType().getSlot().getCannotBeWornDescription(characterClothingOwner) + "</span>");
return false;
}
if (!newClothing.getClothingType().isCanBeEquipped(characterClothingOwner)) {
equipTextSB.append("<span style='color:" + Colour.GENERIC_BAD.toWebHexString() + ";'>" + newClothing.getClothingType().getCannotBeEquippedText(characterClothingOwner) + "</span>");
return false;
}
// Can't equip if InventorySlot is taken by a sealed piece of clothing:
if (getClothingInSlot(newClothing.getClothingType().getSlot()) != null) {
if (getClothingInSlot(newClothing.getClothingType().getSlot()).isSealed()) {
if (characterClothingOwner.isPlayer()) {
equipTextSB.append("You can't equip the " + newClothing.getName() + ", as your <b style='color:" + Colour.SEALED.toWebHexString() + ";'>sealed</b> " + getClothingInSlot(newClothing.getClothingType().getSlot()).getName() + " can't be removed!");
} else {
equipTextSB.append(UtilText.parse(characterClothingOwner, "[npc.Name] can't equip the " + newClothing.getName() + ", as [npc.her] <b style='color:" + Colour.SEALED.toWebHexString() + ";'>sealed</b> " + getClothingInSlot(newClothing.getClothingType().getSlot()).getName() + " can't be removed!"));
}
return false;
}
}
// Can't equip piercings if that body part isn't pierced:
if (!characterClothingOwner.isPiercedEar() && newClothing.getClothingType().getSlot() == InventorySlot.PIERCING_EAR) {
equipTextSB.append("Your ears need to be pierced before you can wear this!");
return false;
}
if (!characterClothingOwner.isPiercedNose() && newClothing.getClothingType().getSlot() == InventorySlot.PIERCING_NOSE) {
equipTextSB.append("Your nose needs to be pierced before you can wear this!");
return false;
}
if (!characterClothingOwner.isPiercedLip() && newClothing.getClothingType().getSlot() == InventorySlot.PIERCING_LIP) {
equipTextSB.append("Your lip needs to be pierced before you can wear this!");
return false;
}
if (!characterClothingOwner.isPiercedTongue() && newClothing.getClothingType().getSlot() == InventorySlot.PIERCING_TONGUE) {
equipTextSB.append("Your tongue needs to be pierced before you can wear this!");
return false;
}
if (!characterClothingOwner.isPiercedNavel() && newClothing.getClothingType().getSlot() == InventorySlot.PIERCING_STOMACH) {
equipTextSB.append("Your navel needs to be pierced before you can wear this!");
return false;
}
if (!characterClothingOwner.isPiercedNipple() && newClothing.getClothingType().getSlot() == InventorySlot.PIERCING_NIPPLE) {
equipTextSB.append("Your nipples need to be pierced before you can wear this!");
return false;
}
if (!characterClothingOwner.isPiercedVagina() && newClothing.getClothingType().getSlot() == InventorySlot.PIERCING_VAGINA) {
equipTextSB.append("Your clit needs to be pierced before you can wear this!");
return false;
}
if (!characterClothingOwner.isPiercedPenis() && newClothing.getClothingType().getSlot() == InventorySlot.PIERCING_PENIS) {
equipTextSB.append("Your cock needs to be pierced before you can wear this!");
return false;
}
// Check to see if any equipped clothing is incompatible with newClothing:
incompatibleUnequippableClothing.clear();
incompatibleRemovableClothing.clear();
for (InventorySlot slot : newClothing.getClothingType().getIncompatibleSlots()) {
if (getClothingInSlot(slot) != null) {
if (!isAbleToUnequip(getClothingInSlot(slot), false, automaticClothingManagement, characterClothingOwner, characterClothingEquipper, true))
incompatibleUnequippableClothing.add(getClothingInSlot(slot));
else {
clothingToRemove.put(getClothingInSlot(slot), DisplacementType.REMOVE_OR_EQUIP);
incompatibleRemovableClothing.add(getClothingInSlot(slot));
}
}
}
// Check to see if newClothing is incompatible with any equipped clothing:
for (AbstractClothing clothing : clothingCurrentlyEquipped) {
if (clothing.getClothingType().getIncompatibleSlots().contains(newClothing.getClothingType().getSlot())) {
if (!isAbleToUnequip(clothing, false, automaticClothingManagement, characterClothingOwner, characterClothingEquipper, true)) {
incompatibleUnequippableClothing.add(clothing);
} else {
clothingToRemove.put(clothing, DisplacementType.REMOVE_OR_EQUIP);
incompatibleRemovableClothing.add(clothing);
}
}
}
// There is at least one piece of clothing that is incompatible with newClothing, and that clothing cannot be removed.
if (!incompatibleUnequippableClothing.isEmpty()) {
for (AbstractClothing c : incompatibleUnequippableClothing) {
if (c.isSealed())
equipTextSB.append("You can't equip the " + newClothing.getName() + " because your <b style='color:" + Colour.SEALED.toWebHexString() + ";'>sealed</b> " + c.getName() + " " + (c.getClothingType().isPlural() ? "are" : "is") + " in the way.");
}
return false;
}
// Check for access needed:
for (BlockedParts bp : newClothing.getClothingType().getBlockedPartsList()) {
if (bp.displacementType == DisplacementType.REMOVE_OR_EQUIP) {
// Check for all blocking types that affect REMOVE_OR_EQUIP. (As we are trying to equip this item of clothing.)
if (bp.clothingAccessRequired == null) {
// This clothing doesn't need any access in order to be equipped, so just carry on.
break;
} else {
// This clothing has access requirements in order to be equipped. Check each piece of equipped clothing to see if it's blocking the access required:
for (AbstractClothing equippedClothing : clothingCurrentlyEquipped) {
for (BlockedParts bpEquipped : equippedClothing.getClothingType().getBlockedPartsList()) {
for (ClothingAccess caBlocked : bpEquipped.clothingAccessBlocked) {
if (bp.clothingAccessRequired.contains(caBlocked) && !equippedClothing.getDisplacedList().contains(bpEquipped.displacementType) && !isDisplacementAvailableFromElsewhere(equippedClothing, caBlocked)) {
if (!clothingToRemove.containsKey(equippedClothing)) {
// This clothing has not already been marked for removal:
if (automaticClothingManagement && isAbleToBeDisplaced(equippedClothing, bpEquipped.displacementType, false, automaticClothingManagement, characterClothingOwner, characterClothingEquipper, true)) {
clothingToRemove.put(equippedClothing, bpEquipped.displacementType);
} else {
equipTextSB.append("Your <b style='color:" + Colour.GENERIC_BAD.toWebHexString() + ";'>" + equippedClothing.getName() + "</b> " + (equippedClothing.getClothingType().isPlural() ? "are" : "is") + " preventing you from being able to equip the " + newClothing.getName() + "!");
blockingClothing = equippedClothing;
return false;
}
} else {
if (isAbleToUnequip(equippedClothing, false, automaticClothingManagement, characterClothingOwner, characterClothingEquipper, true)) {
// Can be removed:
clothingToRemove.put(equippedClothing, DisplacementType.REMOVE_OR_EQUIP);
} else {
if (equippedClothing.isSealed()) {
equipTextSB.append("You can't equip the " + newClothing.getName() + " because your <b style='color:" + Colour.SEALED.toWebHexString() + ";'>sealed</b> " + equippedClothing.getName() + " " + (equippedClothing.getClothingType().isPlural() ? "are" : "is") + " in the way.");
} else {
equipTextSB.append("You can't equip the " + newClothing.getName() + " because your " + equippedClothing.getName() + " " + (equippedClothing.getClothingType().isPlural() ? "are" : "is") + " in the way.");
}
blockingClothing = equippedClothing;
return false;
}
}
}
}
}
}
}
}
}
// If you want to equip this clothing now:
if (equipIfAble) {
equipTextSB = new StringBuilder();
if (automaticClothingManagement || (clothingToRemove.size() == incompatibleRemovableClothing.size() + 1)) {
if (getClothingInSlot(newClothing.getClothingType().getSlot()) != null) {
AbstractClothing equippedClothing = getClothingInSlot(newClothing.getClothingType().getSlot());
if (isAbleToUnequip(equippedClothing, false, automaticClothingManagement, characterClothingOwner, characterClothingEquipper, true)) {
// Can be removed:
clothingToRemove.put(equippedClothing, DisplacementType.REMOVE_OR_EQUIP);
} else {
if (equippedClothing.isSealed()) {
equipTextSB.append("You can't equip the " + newClothing.getName() + " because your <b style='color:" + Colour.SEALED.toWebHexString() + ";'>sealed</b> " + equippedClothing.getName() + " " + (equippedClothing.getClothingType().isPlural() ? "are" : "is") + " in the way.");
} else {
equipTextSB.append("You can't equip the " + newClothing.getName() + " because your " + equippedClothing.getName() + " " + (equippedClothing.getClothingType().isPlural() ? "are" : "is") + " in the way.");
}
blockingClothing = equippedClothing;
return false;
}
}
// Sort clothing to remove in zLayer order(so you take off your
// shirt before removing bra etc.):
List<AbstractClothing> tempClothingList = new ArrayList<>();
for (AbstractClothing cl : clothingToRemove.keySet()) if (!tempClothingList.contains(cl))
tempClothingList.add(cl);
for (AbstractClothing cl : incompatibleRemovableClothing) if (!tempClothingList.contains(cl))
tempClothingList.add(cl);
// tempClothingList.addAll(clothingToRemove.keySet());
// tempClothingList.addAll(incompatibleRemovableClothing);
// if (getClothingInSlot(newClothing.getClothingType().getSlot()) != null && !tempClothingList.contains(getClothingInSlot(newClothing.getClothingType().getSlot())))
// tempClothingList.add(getClothingInSlot(newClothing.getClothingType().getSlot()));
tempClothingList.sort(new ClothingZLayerComparator());
List<AbstractClothing> clothingToBeReplaced = new ArrayList<>();
// Description of each clothing item that is removed/displaced:
for (AbstractClothing c : tempClothingList) {
if (!incompatibleRemovableClothing.contains(c) && c != getClothingInSlot(newClothing.getClothingType().getSlot())) {
clothingToBeReplaced.add(c);
}
equipTextSB.append((equipTextSB.length() == 0 ? "" : "</br>") + (clothingToRemove.get(c) == DisplacementType.REMOVE_OR_EQUIP ? // (Main.game.isInSex()?Sex.isSubResisting():false))
c.onUnequipText(characterClothingOwner, characterClothingEquipper, false) : "You " + clothingToRemove.get(c).getDescription() + " your " + c.getName() + "."));
}
// Remove all clothing that is incompatible with newClothing using the owner's accessor method.
for (AbstractClothing c : incompatibleRemovableClothing) {
if (!characterClothingOwner.isInventoryFull() || characterClothingOwner.hasClothing(c))
equipTextSB.append("</br>" + characterClothingOwner.addedItemToInventoryText(c));
else
equipTextSB.append("</br>" + characterClothingOwner.droppedItemText(c));
// this is a hack to fix the string builder being overwritten
String oldEquipText = equipTextSB.toString();
if (Main.game.isInNewWorld()) {
characterClothingOwner.unequipClothingIntoInventory(c, true, characterClothingEquipper);
} else {
characterClothingOwner.unequipClothingOntoFloor(c, true, characterClothingEquipper);
}
equipTextSB.setLength(0);
equipTextSB.append(oldEquipText);
}
// Clear the new clothing's displacement list as a precaution:
newClothing.getDisplacedList().clear();
// Remove the old clothing in this slot using the owner's accessor method:
if (getClothingInSlot(newClothing.getClothingType().getSlot()) != null) {
if (getClothingInSlot(newClothing.getClothingType().getSlot()).getClothingType().isDiscardedOnUnequip()) {
// this is a hack to fix the string builder being overwritten
String oldEquipText = equipTextSB.toString();
characterClothingOwner.unequipClothingIntoVoid(getClothingInSlot(newClothing.getClothingType().getSlot()), true, characterClothingEquipper);
equipTextSB.setLength(0);
equipTextSB.append(oldEquipText);
} else {
if ((!characterClothingOwner.isInventoryFull() || characterClothingOwner.hasClothing(getClothingInSlot(newClothing.getClothingType().getSlot()))) && Main.game.isInNewWorld()) {
equipTextSB.append("</br>" + characterClothingOwner.addedItemToInventoryText(getClothingInSlot(newClothing.getClothingType().getSlot())));
} else {
equipTextSB.append("</br>" + characterClothingOwner.droppedItemText(getClothingInSlot(newClothing.getClothingType().getSlot())));
}
// this is a hack to fix the string builder being overwritten
String oldEquipText = equipTextSB.toString();
if (Main.game.isInNewWorld()) {
characterClothingOwner.unequipClothingIntoInventory(getClothingInSlot(newClothing.getClothingType().getSlot()), true, characterClothingEquipper);
} else {
characterClothingOwner.unequipClothingOntoFloor(getClothingInSlot(newClothing.getClothingType().getSlot()), true, characterClothingEquipper);
}
equipTextSB.setLength(0);
equipTextSB.append(oldEquipText);
}
}
// Actually equip the newClothing:
clothingCurrentlyEquipped.add(newClothing);
// newClothing.getClothingType().setColourShade(newClothing.getColourShade());
// (Main.game.isInSex()?Sex.isSubResisting():false)));
equipTextSB.append((equipTextSB.length() == 0 ? "" : "</br>") + newClothing.onEquipApplyEffects(characterClothingOwner, characterClothingEquipper, false));
clothingToBeReplaced.sort(new ReverseClothingZLayerComparator());
if (!clothingToBeReplaced.isEmpty()) {
// clothingCountToBeReplaced-incompatibleUnequippableClothing.size()>0)
equipTextSB.append("</br>You replace " + (characterClothingOwner.isPlayer() ? "your" : characterClothingOwner.getName("the") + "'s") + " " + Util.clothesToStringList(clothingToBeReplaced) + ".");
}
// Check for clothing sets:
if (newClothing.getClothingType().getClothingSet() != null) {
if (clothingSetCount.get(newClothing.getClothingType().getClothingSet()) == null) {
clothingSetCount.put(newClothing.getClothingType().getClothingSet(), 1);
} else {
clothingSetCount.put(newClothing.getClothingType().getClothingSet(), clothingSetCount.get(newClothing.getClothingType().getClothingSet()) + 1);
}
}
}
clothingCurrentlyEquipped.sort(new AbstractClothingRarityComparator());
} else {
if (clothingToRemove.isEmpty()) {
equipTextSB.append(Util.capitaliseSentence(newClothing.getName(true)) + " " + (newClothing.getClothingType().isPlural() ? "are" : "is") + " able to be equipped.");
} else {
equipTextSB.append(Util.capitaliseSentence("Before" + newClothing.getClothingType().getDeterminer()) + " " + newClothing.getName() + " is able to be equipped, " + Util.clothesToStringList(clothingToRemove.keySet()) + " need" + (clothingToRemove.size() > 1 ? "" : "s") + " to be removed.");
}
}
return true;
}
use of com.lilithsthrone.game.inventory.clothing.BlockedParts in project liliths-throne-public by Innoxia.
the class CharacterUtils method getClothingTypeForSlot.
private static AbstractClothingType getClothingTypeForSlot(GameCharacter character, InventorySlot slot, List<AbstractClothingType> clothingOptions) {
List<AbstractClothingType> availableClothing = new ArrayList<>();
boolean canEquip = true;
for (AbstractClothingType ct : clothingOptions) {
if (ct.getSlot() != slot) {
continue;
}
canEquip = true;
if (slot == InventorySlot.CHEST && !character.hasBreasts()) {
canEquip = false;
} else if (character.hasFetish(Fetish.FETISH_EXHIBITIONIST)) {
for (BlockedParts bp : ct.getBlockedPartsList()) {
boolean leavesAnusExposed = character.isCoverableAreaExposed(CoverableArea.ANUS) && !bp.blockedBodyParts.contains(CoverableArea.ANUS);
boolean leavesNipplesExposed = character.isCoverableAreaExposed(CoverableArea.NIPPLES) && !bp.blockedBodyParts.contains(CoverableArea.NIPPLES);
boolean leavesPenisExposed = !character.hasPenis() || (character.isCoverableAreaExposed(CoverableArea.PENIS) && !bp.blockedBodyParts.contains(CoverableArea.PENIS));
boolean leavesVaginaExposed = !character.hasVagina() || (character.isCoverableAreaExposed(CoverableArea.VAGINA) && !bp.blockedBodyParts.contains(CoverableArea.VAGINA));
// TODO
if (!leavesNipplesExposed || (!leavesAnusExposed || !leavesPenisExposed && !leavesVaginaExposed)) {
canEquip = false;
}
}
} else {
for (InventorySlot is : ct.getIncompatibleSlots()) {
if (character.getClothingInSlot(is) != null) {
canEquip = false;
}
}
}
if (canEquip) {
availableClothing.add(ct);
}
}
if (availableClothing.isEmpty()) {
return null;
} else {
return availableClothing.get(Util.random.nextInt(availableClothing.size()));
}
}
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