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Example 1 with BlockedParts

use of com.lilithsthrone.game.inventory.clothing.BlockedParts in project liliths-throne-public by Innoxia.

the class CharacterInventory method isAbleToUnequip.

private boolean isAbleToUnequip(AbstractClothing clothing, boolean unequipIfAble, boolean automaticClothingManagement, GameCharacter characterClothingOwner, GameCharacter characterRemovingClothing, boolean continuingIsAbleToEquip) {
    if (!continuingIsAbleToEquip) {
        clothingToRemove.clear();
        equipTextSB.setLength(0);
    }
    if (clothing.isSealed()) {
        equipTextSB.append("Your " + clothing.getName() + " can't be removed because " + (clothing.getClothingType().isPlural() ? "they are" : "it is") + " <b style='color:" + Colour.SEALED.toWebHexString() + ";'>sealed</b>!");
        blockingClothing = clothing;
        return false;
    } else if (!continuingIsAbleToEquip) {
        clothingToRemove.put(clothing, DisplacementType.REMOVE_OR_EQUIP);
    }
    // Check for access needed: TODO check this works
    for (BlockedParts bp : clothing.getClothingType().getBlockedPartsList()) {
        // Keep iterating through until until we find the BlockedParts that corresponds to equipping (if not found, carry on, as this clothing doesn't need any access in order to be equipped):
        if (bp.displacementType == DisplacementType.REMOVE_OR_EQUIP)
            if (bp.clothingAccessRequired == null) {
                // This clothing doesn't need any access in order to be equipped, so just carry on.
                break;
            } else {
                // This clothing has access requirements in order to be equipped. Check each piece of equipped clothing to see if it's blocking the access required:
                for (AbstractClothing equippedClothing : clothingCurrentlyEquipped) {
                    if (equippedClothing != clothing)
                        for (BlockedParts bpEquipped : equippedClothing.getClothingType().getBlockedPartsList()) {
                            for (ClothingAccess caBlocked : bpEquipped.clothingAccessBlocked) {
                                if (bp.clothingAccessRequired.contains(caBlocked) && !equippedClothing.getDisplacedList().contains(bpEquipped.displacementType) && !isDisplacementAvailableFromElsewhere(equippedClothing, caBlocked)) {
                                    if (bpEquipped.displacementType != DisplacementType.REMOVE_OR_EQUIP) {
                                        // If clothingToRemove already contains this clothing, it's just going to be easier to remove the clothing fully than perform multiple displacements:
                                        if (!clothingToRemove.containsKey(equippedClothing))
                                            if (!equippedClothing.getDisplacedList().contains(bpEquipped.displacementType)) {
                                                // Not already displaced:
                                                if (automaticClothingManagement)
                                                    clothingToRemove.put(equippedClothing, bpEquipped.displacementType);
                                                else {
                                                    equipTextSB.append("Your <b style='color:" + Colour.GENERIC_BAD.toWebHexString() + ";'>" + equippedClothing.getName() + "</b> " + (equippedClothing.getClothingType().isPlural() ? "are" : "is") + " preventing you from being able to unequip your " + clothing.getName() + "!");
                                                    blockingClothing = equippedClothing;
                                                    return false;
                                                }
                                            }
                                    } else {
                                        if (isAbleToUnequip(equippedClothing, false, automaticClothingManagement, characterClothingOwner, characterRemovingClothing, true)) {
                                            // Can  be removed:
                                            clothingToRemove.put(equippedClothing, DisplacementType.REMOVE_OR_EQUIP);
                                        } else {
                                            equipTextSB.append("</br>Your " + clothing.getName() + " can't be unequipped because your " + equippedClothing.getName() + " " + (equippedClothing.getClothingType().isPlural() ? "are" : "is") + " in the way.");
                                            blockingClothing = equippedClothing;
                                            return false;
                                        }
                                    }
                                }
                            }
                        }
                }
            }
    }
    if (continuingIsAbleToEquip)
        return true;
    if (!automaticClothingManagement && clothingToRemove.size() != 1) {
        equipTextSB.append("Before your " + clothing.getName() + " " + (clothing.getClothingType().isPlural() ? "are" : "is") + " able to be removed, " + Util.clothesToStringList(clothingToRemove.keySet()) + " need" + (clothingToRemove.size() > 1 ? "" : "s") + " to be removed.");
        for (AbstractClothing c : clothingToRemove.keySet()) if (c != clothing) {
            blockingClothing = c;
            break;
        }
        return false;
    }
    // If you want to unequip this clothing now:
    if (unequipIfAble) {
        // Sort clothing to remove in zLayer order(so you take off your
        // shirt before removing bra etc.):
        List<AbstractClothing> tempClothingList = new ArrayList<>();
        tempClothingList.addAll(clothingToRemove.keySet());
        tempClothingList.sort(new ClothingZLayerComparator());
        // Description of each clothing item that is removed/displaced:
        for (AbstractClothing c : tempClothingList) {
            equipTextSB.append((equipTextSB.length() == 0 ? "" : "</br>") + (clothingToRemove.get(c) == DisplacementType.REMOVE_OR_EQUIP ? (// (Main.game.isInSex()?Sex.isSubResisting():false))
            c == clothing ? // (Main.game.isInSex()?Sex.isSubResisting():false))
            c.onUnequipApplyEffects(characterClothingOwner, characterRemovingClothing, false) : // (Main.game.isInSex()?Sex.isSubResisting():false)))
            c.onUnequipText(characterClothingOwner, characterRemovingClothing, false)) : // (Main.game.isInSex()?Sex.isSubResisting():false))));
            c.getClothingType().displaceText(characterClothingOwner, characterRemovingClothing, clothingToRemove.get(c), false)));
        // if(c==clothing)
        // unequipTextSB.append("</br>"+(isInventoryFull()?characterClothingOwner.droppedItemText(clothing):characterClothingOwner.addedItemToInventoryText(clothing)));
        }
        // Actually unequip the clothing:
        clothingCurrentlyEquipped.remove(clothing);
        // If it was displaced, clear it's displacements:
        clothing.getDisplacedList().clear();
        List<AbstractClothing> clothingToBeReplaced = new ArrayList<>();
        clothingToBeReplaced.addAll(clothingToRemove.keySet());
        clothingToBeReplaced.remove(clothing);
        clothingToBeReplaced.sort(new ReverseClothingZLayerComparator());
        if (!clothingToBeReplaced.isEmpty() && !continuingIsAbleToEquip) {
            equipTextSB.append("</br>You replace " + (characterClothingOwner.isPlayer() ? "your" : characterClothingOwner.getName() + "'s") + " " + Util.clothesToStringList(clothingToBeReplaced) + ".");
        }
        // Check for clothing sets:
        if (clothing.getClothingType().getClothingSet() != null) {
            clothingSetCount.put(clothing.getClothingType().getClothingSet(), clothingSetCount.get(clothing.getClothingType().getClothingSet()) - 1);
        }
        clothingCurrentlyEquipped.sort(new AbstractClothingRarityComparator());
    }
    return true;
}
Also used : ReverseClothingZLayerComparator(com.lilithsthrone.utils.ReverseClothingZLayerComparator) BlockedParts(com.lilithsthrone.game.inventory.clothing.BlockedParts) ReverseClothingZLayerComparator(com.lilithsthrone.utils.ReverseClothingZLayerComparator) ClothingZLayerComparator(com.lilithsthrone.utils.ClothingZLayerComparator) AbstractClothing(com.lilithsthrone.game.inventory.clothing.AbstractClothing) ArrayList(java.util.ArrayList) AbstractClothingRarityComparator(com.lilithsthrone.utils.AbstractClothingRarityComparator) ClothingAccess(com.lilithsthrone.game.inventory.clothing.ClothingAccess)

Example 2 with BlockedParts

use of com.lilithsthrone.game.inventory.clothing.BlockedParts in project liliths-throne-public by Innoxia.

the class CharacterInventory method getNextClothingToRemoveForCoverableAreaAccess.

public SimpleEntry<AbstractClothing, DisplacementType> getNextClothingToRemoveForCoverableAreaAccess(CoverableArea coverableArea) {
    // TODO
    AbstractClothing clothingToRemove = null;
    DisplacementType displacement = null;
    List<AbstractClothing> zLayerSortedList = new ArrayList<>(clothingCurrentlyEquipped);
    zLayerSortedList.sort(new ClothingZLayerComparator().reversed());
    outerloop: for (AbstractClothing clothing : zLayerSortedList) {
        for (BlockedParts bp : clothing.getClothingType().getBlockedPartsList()) if (bp.blockedBodyParts.contains(coverableArea) && !clothing.getDisplacedList().contains(bp.displacementType)) {
            if (!isCoverableAreaExposedFromElsewhere(clothing, coverableArea)) {
                // this clothing is blocking the part we want access to, so make that our starting point:
                clothingToRemove = clothing;
                displacement = bp.displacementType;
                break outerloop;
            }
        }
    }
    if (clothingToRemove == null) {
        throw new IllegalArgumentException("There is no clothing covering this part!");
    }
    boolean finished = false;
    while (!finished) {
        finished = true;
        outerloop2: for (BlockedParts bp : clothingToRemove.getClothingType().getBlockedPartsList()) {
            if (bp.displacementType == displacement) {
                for (ClothingAccess ca : bp.clothingAccessRequired) {
                    for (AbstractClothing clothing : zLayerSortedList) {
                        if (clothing != clothingToRemove) {
                            for (BlockedParts bpIterated : clothing.getClothingType().getBlockedPartsList()) {
                                if (bpIterated.clothingAccessBlocked.contains(ca) && !clothing.getDisplacedList().contains(bpIterated.displacementType)) {
                                    if (!isCoverableAreaExposedFromElsewhere(clothing, coverableArea)) {
                                        // this clothing is blocking the clothing we wanted to displace, so now we re-start by wanting to displace this new clothing:
                                        clothingToRemove = clothing;
                                        displacement = bpIterated.displacementType;
                                        finished = false;
                                        break outerloop2;
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
    }
    return new SimpleEntry<AbstractClothing, DisplacementType>(clothingToRemove, displacement);
}
Also used : DisplacementType(com.lilithsthrone.game.inventory.clothing.DisplacementType) SimpleEntry(java.util.AbstractMap.SimpleEntry) ReverseClothingZLayerComparator(com.lilithsthrone.utils.ReverseClothingZLayerComparator) ClothingZLayerComparator(com.lilithsthrone.utils.ClothingZLayerComparator) BlockedParts(com.lilithsthrone.game.inventory.clothing.BlockedParts) AbstractClothing(com.lilithsthrone.game.inventory.clothing.AbstractClothing) ArrayList(java.util.ArrayList) ClothingAccess(com.lilithsthrone.game.inventory.clothing.ClothingAccess)

Example 3 with BlockedParts

use of com.lilithsthrone.game.inventory.clothing.BlockedParts in project liliths-throne-public by Innoxia.

the class CharacterInventory method getInventorySlotsConcealed.

public List<InventorySlot> getInventorySlotsConcealed() {
    Set<InventorySlot> concealed = new HashSet<>();
    Set<InventorySlot> revealed = new HashSet<>();
    for (AbstractClothing c : getClothingCurrentlyEquipped()) {
        for (BlockedParts bp : c.getClothingType().getBlockedPartsList()) {
            if (!c.getDisplacedList().contains(bp.displacementType)) {
                concealed.addAll(bp.concealedSlots);
            } else {
                revealed.addAll(bp.concealedSlots);
            }
        }
    }
    concealed.removeAll(revealed);
    List<InventorySlot> concealedFinal = new ArrayList<>();
    concealedFinal.addAll(concealed);
    return concealedFinal;
}
Also used : BlockedParts(com.lilithsthrone.game.inventory.clothing.BlockedParts) AbstractClothing(com.lilithsthrone.game.inventory.clothing.AbstractClothing) ArrayList(java.util.ArrayList) HashSet(java.util.HashSet)

Example 4 with BlockedParts

use of com.lilithsthrone.game.inventory.clothing.BlockedParts in project liliths-throne-public by Innoxia.

the class CharacterInventory method isAbleToBeReplaced.

public boolean isAbleToBeReplaced(AbstractClothing clothing, DisplacementType dt, boolean replaceIfAble, boolean automaticClothingManagement, GameCharacter characterClothingOwner, GameCharacter characterRemovingClothing) {
    if (dt == DisplacementType.REMOVE_OR_EQUIP)
        throw new IllegalArgumentException("Can't replace DisplacementType.REMOVE_OR_EQUIP!");
    if (automaticClothingManagement)
        clothingToRemove.clear();
    boolean displacementTypeFound = false;
    // Check for access needed: TODO check this works
    for (BlockedParts bp : clothing.getClothingType().getBlockedPartsList()) {
        // Keep iterating through until until we find the displacementType:
        if (bp.displacementType == dt) {
            displacementTypeFound = true;
            if (bp.clothingAccessRequired == null) {
                // This clothing doesn't need any access in order to
                break;
            // be displaced in this manner, so just carry on.
            } else {
                // This clothing has access requirements in order to be displaced. Check each piece of equipped clothing to see if it's blocking the access required:
                for (AbstractClothing equippedClothing : clothingCurrentlyEquipped) {
                    for (BlockedParts bpEquipped : equippedClothing.getClothingType().getBlockedPartsList()) {
                        for (ClothingAccess caBlocked : bpEquipped.clothingAccessBlocked) {
                            if (bp.clothingAccessRequired.contains(caBlocked) && !equippedClothing.getDisplacedList().contains(bpEquipped.displacementType) && !isDisplacementAvailableFromElsewhere(equippedClothing, caBlocked)) {
                                if (bpEquipped.displacementType != DisplacementType.REMOVE_OR_EQUIP && !clothingToRemove.containsKey(equippedClothing)) {
                                    // Can be displaced:
                                    if (!equippedClothing.getDisplacedList().contains(bpEquipped.displacementType)) {
                                        // Not already displaced:
                                        if (automaticClothingManagement)
                                            clothingToRemove.put(equippedClothing, bpEquipped.displacementType);
                                        else {
                                            unableToReplaceText = new StringBuilder(Util.capitaliseSentence(clothing.getClothingType().getDeterminer()) + " " + clothing.getName() + " can't be replaced because " + equippedClothing.getClothingType().getDeterminer() + " " + equippedClothing.getName() + " " + (equippedClothing.getClothingType().isPlural() ? "are" : "is") + " in the way.");
                                            blockingClothing = equippedClothing;
                                            return false;
                                        }
                                    }
                                } else {
                                    if (// Can  be removed:
                                    isAbleToUnequip(equippedClothing, false, automaticClothingManagement, characterClothingOwner, characterRemovingClothing, true))
                                        clothingToRemove.put(equippedClothing, DisplacementType.REMOVE_OR_EQUIP);
                                    else {
                                        unableToReplaceText = new StringBuilder(Util.capitaliseSentence(clothing.getClothingType().getDeterminer()) + " " + clothing.getName() + " can't be replaced because " + equippedClothing.getClothingType().getDeterminer() + " " + equippedClothing.getName() + " " + (equippedClothing.getClothingType().isPlural() ? "are" : "is") + " in the way.");
                                        blockingClothing = equippedClothing;
                                        return false;
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
    }
    // The supplied clothing cannot be displaced in this manner!
    if (!displacementTypeFound) {
        throw new IllegalArgumentException("The supplied clothing cannot be replaced in this manner!");
    }
    if (replaceIfAble) {
        if (!clothing.getDisplacedList().contains(dt)) {
            unableToReplaceText = new StringBuilder(Util.capitaliseSentence(clothing.getClothingType().getDeterminer()) + " " + clothing.getName() + " is already replaced!");
            return false;
        }
        clothing.getDisplacedList().remove(dt);
        List<AbstractClothing> tempClothingList = new ArrayList<>();
        tempClothingList.addAll(clothingToRemove.keySet());
        tempClothingList.sort(new ClothingZLayerComparator());
        unableToReplaceText = new StringBuilder();
        // Description of each clothing item that is removed/displaced:
        for (AbstractClothing c : tempClothingList) unableToReplaceText.append((unableToReplaceText.length() == 0 ? "" : "</br>") + (clothingToRemove.get(c) == DisplacementType.REMOVE_OR_EQUIP ? (// (Main.game.isInSex()?Sex.isSubResisting():false))
        c == clothing ? // (Main.game.isInSex()?Sex.isSubResisting():false))
        c.onUnequipApplyEffects(characterClothingOwner, characterRemovingClothing, false) : // (Main.game.isInSex()?Sex.isSubResisting():false)))
        c.onUnequipText(characterClothingOwner, characterRemovingClothing, false)) : // (Main.game.isInSex()?Sex.isSubResisting():false))));
        c.getClothingType().displaceText(characterClothingOwner, characterRemovingClothing, clothingToRemove.get(c), false)));
        unableToReplaceText.append(// (Main.game.isInSex()?Sex.isSubResisting():false))
        (unableToReplaceText.length() == 0 ? "" : "</br><span style='color:" + Colour.GENERIC_GOOD.toWebHexString() + ";'>") + clothing.getClothingType().replaceText(characterClothingOwner, characterRemovingClothing, dt, false) + "</span>");
        List<AbstractClothing> replaceClothingList = new ArrayList<>();
        replaceClothingList.addAll(clothingToRemove.keySet());
        replaceClothingList.sort(new ReverseClothingZLayerComparator());
        if (!replaceClothingList.isEmpty()) {
            unableToReplaceText.append("</br>You replace " + (characterClothingOwner.isPlayer() ? "your" : characterClothingOwner.getName() + "'s") + " " + Util.clothesToStringList(replaceClothingList) + ".");
        }
        return true;
    }
    unableToReplaceText = new StringBuilder(Util.capitaliseSentence(clothing.getClothingType().getDeterminer()) + " " + clothing.getName() + " is able to be replaced.");
    return true;
}
Also used : ReverseClothingZLayerComparator(com.lilithsthrone.utils.ReverseClothingZLayerComparator) BlockedParts(com.lilithsthrone.game.inventory.clothing.BlockedParts) ReverseClothingZLayerComparator(com.lilithsthrone.utils.ReverseClothingZLayerComparator) ClothingZLayerComparator(com.lilithsthrone.utils.ClothingZLayerComparator) AbstractClothing(com.lilithsthrone.game.inventory.clothing.AbstractClothing) ArrayList(java.util.ArrayList) ClothingAccess(com.lilithsthrone.game.inventory.clothing.ClothingAccess)

Example 5 with BlockedParts

use of com.lilithsthrone.game.inventory.clothing.BlockedParts in project liliths-throne-public by Innoxia.

the class CharacterInventory method isAbleToBeDisplaced.

/**
 * If pass in DisplacementType.REMOVE_OR_EQUIP, returns isAbleToUnequip().
 */
public boolean isAbleToBeDisplaced(AbstractClothing clothing, DisplacementType dt, boolean displaceIfAble, boolean automaticClothingManagement, GameCharacter characterClothingOwner, GameCharacter characterRemovingClothing, boolean continuingIsAbleToEquip) {
    if (dt == DisplacementType.REMOVE_OR_EQUIP) {
        return isAbleToUnequip(clothing, displaceIfAble, automaticClothingManagement, characterClothingOwner, characterRemovingClothing, continuingIsAbleToEquip);
    }
    if (!continuingIsAbleToEquip) {
        clothingToRemove.clear();
        equipTextSB.setLength(0);
    }
    boolean displacementTypeFound = false;
    // Check for access needed: TODO check this works
    for (BlockedParts bp : clothing.getClothingType().getBlockedPartsList()) {
        // Keep iterating through until until we find the displacementType:
        if (bp.displacementType == dt) {
            displacementTypeFound = true;
            if (bp.clothingAccessRequired == null) {
                // This clothing doesn't need any access in order to be displaced in this manner, so just carry on.
                break;
            } else {
                // This clothing has access requirements in order to be displaced. Check each piece of equipped clothing to see if it's blocking the access required:
                for (AbstractClothing equippedClothing : clothingCurrentlyEquipped) {
                    if (equippedClothing != clothing)
                        for (BlockedParts bpEquipped : equippedClothing.getClothingType().getBlockedPartsList()) {
                            for (ClothingAccess caBlocked : bpEquipped.clothingAccessBlocked) {
                                if (bp.clothingAccessRequired.contains(caBlocked) && !equippedClothing.getDisplacedList().contains(bpEquipped.displacementType) && !isDisplacementAvailableFromElsewhere(equippedClothing, caBlocked)) {
                                    if (bpEquipped.displacementType != DisplacementType.REMOVE_OR_EQUIP && !clothingToRemove.containsKey(equippedClothing)) {
                                        // Can be displaced:
                                        if (!equippedClothing.getDisplacedList().contains(bpEquipped.displacementType)) {
                                            // Not already displaced:
                                            if (automaticClothingManagement)
                                                clothingToRemove.put(equippedClothing, bpEquipped.displacementType);
                                            else {
                                                unableToDisplaceText = new StringBuilder(Util.capitaliseSentence(clothing.getClothingType().getDeterminer()) + " " + clothing.getName() + " can't be displaced because " + equippedClothing.getClothingType().getDeterminer() + " " + equippedClothing.getName() + " " + (equippedClothing.getClothingType().isPlural() ? "are" : "is") + " in the way.");
                                                blockingClothing = equippedClothing;
                                                return false;
                                            }
                                        }
                                    } else {
                                        if (// Can be removed:
                                        isAbleToUnequip(equippedClothing, false, automaticClothingManagement, characterClothingOwner, characterRemovingClothing, true))
                                            clothingToRemove.put(equippedClothing, DisplacementType.REMOVE_OR_EQUIP);
                                        else {
                                            unableToDisplaceText = new StringBuilder(Util.capitaliseSentence(clothing.getClothingType().getDeterminer()) + " " + clothing.getName() + " can't be displaced because " + equippedClothing.getClothingType().getDeterminer() + " " + equippedClothing.getName() + " " + (equippedClothing.getClothingType().isPlural() ? "are" : "is") + " in the way.");
                                            blockingClothing = equippedClothing;
                                            return false;
                                        }
                                    }
                                }
                            }
                        }
                }
            }
        }
    }
    // The supplied clothing cannot be displaced in this manner!
    if (!displacementTypeFound) {
        throw new IllegalArgumentException("The supplied clothing cannot be displaced in this manner!");
    }
    if (displaceIfAble) {
        if (clothing.getDisplacedList().contains(dt)) {
            unableToDisplaceText = new StringBuilder(Util.capitaliseSentence(clothing.getClothingType().getDeterminer()) + " " + clothing.getName() + " is already displaced!");
            return false;
        }
        clothing.getDisplacedList().add(dt);
        List<AbstractClothing> tempClothingList = new ArrayList<>();
        tempClothingList.addAll(clothingToRemove.keySet());
        tempClothingList.sort(new ClothingZLayerComparator());
        unableToDisplaceText = new StringBuilder();
        // Description of each clothing item that is removed/displaced:
        for (AbstractClothing c : tempClothingList) {
            unableToDisplaceText.append((unableToDisplaceText.length() == 0 ? "" : "</br>") + (// (Main.game.isInSex()?Sex.isSubResisting():false))
            clothingToRemove.get(c) == DisplacementType.REMOVE_OR_EQUIP ? // (Main.game.isInSex()?Sex.isSubResisting():false))
            c.onUnequipText(characterClothingOwner, characterRemovingClothing, false) : // (Main.game.isInSex()?Sex.isSubResisting():false))));
            c.getClothingType().displaceText(characterClothingOwner, characterRemovingClothing, clothingToRemove.get(c), false)));
        }
        unableToDisplaceText.append(// (Main.game.isInSex()?Sex.isSubResisting():false))
        (unableToDisplaceText.length() == 0 ? "" : "</br><span style='color:" + Colour.GENERIC_ARCANE.toWebHexString() + ";'>") + clothing.getClothingType().displaceText(characterClothingOwner, characterRemovingClothing, dt, false) + "</span>");
        List<AbstractClothing> replaceClothingList = new ArrayList<>();
        replaceClothingList.addAll(clothingToRemove.keySet());
        replaceClothingList.remove(clothing);
        replaceClothingList.sort(new ReverseClothingZLayerComparator());
        if (!replaceClothingList.isEmpty()) {
            unableToDisplaceText.append("</br>You replace " + (characterClothingOwner.isPlayer() ? "your" : characterClothingOwner.getName() + "'s") + " " + Util.clothesToStringList(replaceClothingList) + ".");
        }
        return true;
    }
    unableToDisplaceText = new StringBuilder(Util.capitaliseSentence(clothing.getClothingType().getDeterminer()) + " " + clothing.getName() + " is able to be displaced.");
    return true;
}
Also used : ReverseClothingZLayerComparator(com.lilithsthrone.utils.ReverseClothingZLayerComparator) BlockedParts(com.lilithsthrone.game.inventory.clothing.BlockedParts) ReverseClothingZLayerComparator(com.lilithsthrone.utils.ReverseClothingZLayerComparator) ClothingZLayerComparator(com.lilithsthrone.utils.ClothingZLayerComparator) AbstractClothing(com.lilithsthrone.game.inventory.clothing.AbstractClothing) ArrayList(java.util.ArrayList) ClothingAccess(com.lilithsthrone.game.inventory.clothing.ClothingAccess)

Aggregations

BlockedParts (com.lilithsthrone.game.inventory.clothing.BlockedParts)7 ArrayList (java.util.ArrayList)7 AbstractClothing (com.lilithsthrone.game.inventory.clothing.AbstractClothing)6 ClothingAccess (com.lilithsthrone.game.inventory.clothing.ClothingAccess)5 ClothingZLayerComparator (com.lilithsthrone.utils.ClothingZLayerComparator)5 ReverseClothingZLayerComparator (com.lilithsthrone.utils.ReverseClothingZLayerComparator)5 AbstractClothingRarityComparator (com.lilithsthrone.utils.AbstractClothingRarityComparator)2 InventorySlot (com.lilithsthrone.game.inventory.InventorySlot)1 AbstractClothingType (com.lilithsthrone.game.inventory.clothing.AbstractClothingType)1 DisplacementType (com.lilithsthrone.game.inventory.clothing.DisplacementType)1 SimpleEntry (java.util.AbstractMap.SimpleEntry)1 HashSet (java.util.HashSet)1