use of com.microsoft.Malmo.Schemas.BlockOrItemSpec in project malmo by Microsoft.
the class MazeDecoratorImplementation method initBlocksAndHeights.
private void initBlocksAndHeights() {
this.startBlock = getBlock(this.mazeParams.getStartBlock(), this.blockrand);
this.endBlock = getBlock(this.mazeParams.getEndBlock(), this.blockrand);
this.floorBlock = getBlock(this.mazeParams.getFloorBlock(), this.blockrand);
this.pathBlock = getBlock(this.mazeParams.getPathBlock(), this.blockrand);
this.optimalPathBlock = this.mazeParams.getOptimalPathBlock() != null ? getBlock(this.mazeParams.getOptimalPathBlock(), this.blockrand) : this.pathBlock;
this.subgoalPathBlock = this.mazeParams.getSubgoalBlock() != null ? getBlock(this.mazeParams.getSubgoalBlock(), this.blockrand) : this.optimalPathBlock;
this.gapBlock = getBlock(this.mazeParams.getGapBlock(), this.blockrand);
if (this.mazeParams.getWaypoints() != null) {
if (this.mazeParams.getWaypoints().getWaypointBlock() != null)
this.waypointBlock = getBlock(this.mazeParams.getWaypoints().getWaypointBlock(), this.blockrand);
else {
BlockOrItemSpec bis = this.mazeParams.getWaypoints().getWaypointItem();
DrawItem di = new DrawItem();
di.setType(bis.getType().get(this.blockrand.nextInt(bis.getType().size())));
if (bis.getColour() != null && !bis.getColour().isEmpty())
di.setColour(bis.getColour().get(this.blockrand.nextInt(bis.getColour().size())));
if (bis.getVariant() != null && !bis.getVariant().isEmpty())
di.setVariant(bis.getVariant().get(this.blockrand.nextInt(bis.getVariant().size())));
this.waypointItem = MinecraftTypeHelper.getItemStackFromDrawItem(di);
}
}
this.startHeight = getHeight(this.mazeParams.getStartBlock(), this.pathrand);
this.endHeight = getHeight(this.mazeParams.getEndBlock(), this.pathrand);
this.pathHeight = getHeight(this.mazeParams.getPathBlock(), this.pathrand);
this.optimalPathHeight = this.mazeParams.getOptimalPathBlock() != null ? getHeight(this.mazeParams.getOptimalPathBlock(), this.pathrand) : this.pathHeight;
this.subgoalHeight = this.mazeParams.getSubgoalBlock() != null ? getHeight(this.mazeParams.getSubgoalBlock(), this.pathrand) : this.optimalPathHeight;
this.gapHeight = getHeight(this.mazeParams.getGapBlock(), this.pathrand);
}
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