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Example 11 with IColonyView

use of com.minecolonies.api.colony.IColonyView in project minecolonies by ldtteam.

the class ItemScepterPermission method useOn.

/**
 * Used when clicking on block in world.
 *
 * @return the result
 */
@Override
@NotNull
public ActionResultType useOn(final ItemUseContext ctx) {
    if (!ctx.getLevel().isClientSide) {
        return ActionResultType.SUCCESS;
    }
    final ItemStack scepter = ctx.getPlayer().getItemInHand(ctx.getHand());
    if (!scepter.hasTag()) {
        scepter.setTag(new CompoundNBT());
    }
    final IColonyView iColonyView = IColonyManager.getInstance().getClosestColonyView(ctx.getLevel(), ctx.getClickedPos());
    if (iColonyView == null) {
        return ActionResultType.FAIL;
    }
    final CompoundNBT compound = scepter.getTag();
    return handleItemAction(compound, ctx.getPlayer(), ctx.getLevel(), ctx.getClickedPos(), iColonyView);
}
Also used : CompoundNBT(net.minecraft.nbt.CompoundNBT) ItemStack(net.minecraft.item.ItemStack) IColonyView(com.minecolonies.api.colony.IColonyView) NotNull(org.jetbrains.annotations.NotNull)

Example 12 with IColonyView

use of com.minecolonies.api.colony.IColonyView in project minecolonies by ldtteam.

the class ColonyBorderMapping method updateChunk.

/**
 * Flags the colony border overlay for update, if needed for a single just-loaded chunk.
 *
 * @param jmap The JourneyMap API
 * @param dimension The dimension of the world.  Nothing happens unless this is the client world.
 * @param chunk The chunk that was just loaded.
 */
public static void updateChunk(@NotNull final Journeymap jmap, @NotNull final RegistryKey<World> dimension, @NotNull final Chunk chunk) {
    final World world = Minecraft.getInstance().level;
    if (world == null || !dimension.equals(world.dimension()))
        return;
    final Map<Integer, ColonyBorderOverlay> dimensionOverlays = overlays.get(dimension);
    // not ready yet
    if (dimensionOverlays == null)
        return;
    boolean changed = false;
    final int id = getOwningColonyForChunk(chunk);
    if (id == 0) {
        for (final Map<Integer, ColonyBorderOverlay> overlayMap : overlays.values()) {
            for (final ColonyBorderOverlay overlay : overlayMap.values()) {
                changed |= overlay.updateChunks(Collections.emptySet(), Collections.singleton(chunk.getPos()));
            }
        }
    } else {
        final IColonyManager colonyManager = MinecoloniesAPIProxy.getInstance().getColonyManager();
        final IColonyView colony = colonyManager.getColonyView(id, dimension);
        final ColonyBorderOverlay overlay = dimensionOverlays.computeIfAbsent(id, k -> new ColonyBorderOverlay(dimension, id));
        changed |= overlay.updateChunks(Collections.singleton(chunk.getPos()), Collections.emptySet());
        changed |= overlay.updateInfo(colony, JourneymapOptions.getShowColonyName(jmap.getOptions()));
    }
}
Also used : IColonyManager(com.minecolonies.api.colony.IColonyManager) World(net.minecraft.world.World) IColonyView(com.minecolonies.api.colony.IColonyView)

Example 13 with IColonyView

use of com.minecolonies.api.colony.IColonyView in project minecolonies by ldtteam.

the class DebugRendererChunkBorder method renderWorldLastEvent.

public static void renderWorldLastEvent(@NotNull final RenderWorldLastEvent event) {
    final PlayerEntity player = Minecraft.getInstance().player;
    if (player.getItemInHand(Hand.MAIN_HAND).getItem() != ModItems.buildTool.get()) {
        return;
    }
    final World world = Minecraft.getInstance().level;
    final IColonyView nearestColonyView = IColonyManager.getInstance().getClosestColonyView(world, player.blockPosition());
    if (nearestColonyView == null) {
        return;
    }
    final ChunkPos playerChunkPos = new ChunkPos(player.blockPosition());
    final int playerRenderDist = Math.max(Minecraft.getInstance().options.renderDistance - RENDER_DIST_THRESHOLD, 2);
    if (lastColonyView != nearestColonyView || !lastPlayerChunk.equals(playerChunkPos)) {
        lastColonyView = nearestColonyView;
        lastPlayerChunk = playerChunkPos;
        final Map<ChunkPos, Integer> coloniesMap = new HashMap<>();
        final Map<ChunkPos, Integer> chunkticketsMap = new HashMap<>();
        final int range = Math.max(Minecraft.getInstance().options.renderDistance, MineColonies.getConfig().getServer().maxColonySize.get());
        for (int chunkX = -range; chunkX <= range; chunkX++) {
            for (int chunkZ = -range; chunkZ <= range; chunkZ++) {
                final Chunk chunk = world.getChunk(playerChunkPos.x + chunkX, playerChunkPos.z + chunkZ);
                chunk.getCapability(CLOSE_COLONY_CAP, null).ifPresent(cap -> coloniesMap.put(chunk.getPos(), cap.getOwningColony()));
                if (nearestColonyView.getTicketedChunks().contains(chunk.getPos().toLong())) {
                    chunkticketsMap.put(chunk.getPos(), nearestColonyView.getID());
                } else {
                    chunkticketsMap.put(chunk.getPos(), 0);
                }
            }
        }
        final BufferBuilder bufferbuilder = Tessellator.getInstance().getBuilder();
        colonies = draw(bufferbuilder, coloniesMap, nearestColonyView.getID(), playerChunkPos, playerRenderDist);
        chunktickets = draw(bufferbuilder, chunkticketsMap, nearestColonyView.getID(), playerChunkPos, playerRenderDist);
    }
    final Vector3d currView = Minecraft.getInstance().getEntityRenderDispatcher().camera.getPosition();
    final MatrixStack stack = event.getMatrixStack();
    final Pair<DrawState, ByteBuffer> buffer = InputMappings.isKeyDown(Minecraft.getInstance().getWindow().getWindow(), GLFW.GLFW_KEY_LEFT_CONTROL) ? chunktickets : colonies;
    stack.pushPose();
    stack.translate(-currView.x, -currView.y, -currView.z);
    RenderSystem.enableDepthTest();
    RenderSystem.shadeModel(7425);
    RenderSystem.enableAlphaTest();
    RenderSystem.defaultAlphaFunc();
    RenderSystem.disableTexture();
    RenderSystem.disableBlend();
    RenderSystem.lineWidth(1.0F);
    RenderSystem.pushMatrix();
    RenderSystem.loadIdentity();
    RenderSystem.multMatrix(stack.last().pose());
    WorldVertexBufferUploader._end(buffer.getSecond(), buffer.getFirst().mode(), buffer.getFirst().format(), buffer.getFirst().vertexCount());
    RenderSystem.popMatrix();
    RenderSystem.lineWidth(1.0F);
    RenderSystem.enableBlend();
    RenderSystem.enableTexture();
    RenderSystem.shadeModel(7424);
    stack.popPose();
}
Also used : HashMap(java.util.HashMap) DrawState(net.minecraft.client.renderer.BufferBuilder.DrawState) MatrixStack(com.mojang.blaze3d.matrix.MatrixStack) BufferBuilder(net.minecraft.client.renderer.BufferBuilder) World(net.minecraft.world.World) Chunk(net.minecraft.world.chunk.Chunk) ByteBuffer(java.nio.ByteBuffer) PlayerEntity(net.minecraft.entity.player.PlayerEntity) Vector3d(net.minecraft.util.math.vector.Vector3d) MutableChunkPos(com.minecolonies.coremod.util.MutableChunkPos) ChunkPos(net.minecraft.util.math.ChunkPos) IColonyView(com.minecolonies.api.colony.IColonyView)

Example 14 with IColonyView

use of com.minecolonies.api.colony.IColonyView in project minecolonies by ldtteam.

the class DebugRendererChunkBorder method draw.

private static Pair<DrawState, ByteBuffer> draw(final BufferBuilder bufferbuilder, final Map<ChunkPos, Integer> mapToDraw, final int playerColonyId, final ChunkPos playerChunkPos, final int playerRenderDist) {
    bufferbuilder.begin(GL11.GL_LINES, DefaultVertexFormats.POSITION_COLOR);
    final MutableChunkPos mutableChunkPos = new MutableChunkPos(0, 0);
    final Map<Integer, Color> colonyColours = new HashMap<>();
    final boolean useColonyColour = IMinecoloniesAPI.getInstance().getConfig().getClient().colonyteamborders.get();
    mapToDraw.forEach((chunkPos, colonyId) -> {
        if (colonyId == 0 || chunkPos.x <= playerChunkPos.x - playerRenderDist || chunkPos.x >= playerChunkPos.x + playerRenderDist || chunkPos.z <= playerChunkPos.z - playerRenderDist || chunkPos.z >= playerChunkPos.z + playerRenderDist) {
            return;
        }
        final boolean isPlayerChunkX = colonyId == playerColonyId && chunkPos.x == playerChunkPos.x;
        final boolean isPlayerChunkZ = colonyId == playerColonyId && chunkPos.z == playerChunkPos.z;
        final double minX = chunkPos.getMinBlockX() + LINE_SHIFT;
        final double maxX = chunkPos.getMaxBlockX() + 1.0d - LINE_SHIFT;
        final double minZ = chunkPos.getMinBlockZ() + LINE_SHIFT;
        final double maxZ = chunkPos.getMaxBlockZ() + 1.0d - LINE_SHIFT;
        final int red;
        final int green;
        final int blue;
        final int alpha = 255;
        final int testedColonyId = colonyId;
        if (useColonyColour) {
            final Color colour = colonyColours.computeIfAbsent(colonyId, id -> {
                final IColonyView colony = IMinecoloniesAPI.getInstance().getColonyManager().getColonyView(id, Minecraft.getInstance().level.dimension());
                final TextFormatting team = colony != null ? colony.getTeamColonyColor() : id == playerColonyId ? TextFormatting.WHITE : TextFormatting.RED;
                return new Color(team.getColor());
            });
            red = colour.getRed();
            green = colour.getGreen();
            blue = colour.getBlue();
        } else if (colonyId == playerColonyId) {
            red = 255;
            green = 255;
            blue = 255;
        } else {
            red = 255;
            green = 70;
            blue = 70;
        }
        mutableChunkPos.setX(chunkPos.x);
        mutableChunkPos.setZ(chunkPos.z - 1);
        final boolean north = mapToDraw.containsKey(mutableChunkPos) && mapToDraw.get(mutableChunkPos) != testedColonyId;
        mutableChunkPos.setZ(chunkPos.z + 1);
        final boolean south = mapToDraw.containsKey(mutableChunkPos) && mapToDraw.get(mutableChunkPos) != testedColonyId;
        mutableChunkPos.setX(chunkPos.x + 1);
        mutableChunkPos.setZ(chunkPos.z);
        final boolean east = mapToDraw.containsKey(mutableChunkPos) && mapToDraw.get(mutableChunkPos) != testedColonyId;
        mutableChunkPos.setX(chunkPos.x - 1);
        final boolean west = mapToDraw.containsKey(mutableChunkPos) && mapToDraw.get(mutableChunkPos) != testedColonyId;
        // vert lines
        if (north || west) {
            bufferbuilder.vertex(minX, 0, minZ).color(red, green, blue, alpha).endVertex();
            bufferbuilder.vertex(minX, CHUNK_HEIGHT, minZ).color(red, green, blue, alpha).endVertex();
        }
        if (north || east) {
            bufferbuilder.vertex(maxX, 0, minZ).color(red, green, blue, alpha).endVertex();
            bufferbuilder.vertex(maxX, CHUNK_HEIGHT, minZ).color(red, green, blue, alpha).endVertex();
        }
        if (south || west) {
            bufferbuilder.vertex(minX, 0, maxZ).color(red, green, blue, alpha).endVertex();
            bufferbuilder.vertex(minX, CHUNK_HEIGHT, maxZ).color(red, green, blue, alpha).endVertex();
        }
        if (south || east) {
            bufferbuilder.vertex(maxX, 0, maxZ).color(red, green, blue, alpha).endVertex();
            bufferbuilder.vertex(maxX, CHUNK_HEIGHT, maxZ).color(red, green, blue, alpha).endVertex();
        }
        // horizontal lines
        if (north) {
            if (isPlayerChunkX) {
                for (int shift = PLAYER_CHUNK_STEP; shift < CHUNK_SIZE; shift += PLAYER_CHUNK_STEP) {
                    bufferbuilder.vertex(minX + shift, 0, minZ).color(red, green, blue, alpha).endVertex();
                    bufferbuilder.vertex(minX + shift, CHUNK_HEIGHT, minZ).color(red, green, blue, alpha).endVertex();
                }
                for (int y = PLAYER_CHUNK_STEP; y < CHUNK_HEIGHT; y += PLAYER_CHUNK_STEP) {
                    bufferbuilder.vertex(minX, y, minZ).color(red, green, blue, alpha).endVertex();
                    bufferbuilder.vertex(maxX, y, minZ).color(red, green, blue, alpha).endVertex();
                }
            } else {
                for (int y = CHUNK_SIZE; y < CHUNK_HEIGHT; y += CHUNK_SIZE) {
                    bufferbuilder.vertex(minX, y, minZ).color(red, green, blue, alpha).endVertex();
                    bufferbuilder.vertex(maxX, y, minZ).color(red, green, blue, alpha).endVertex();
                }
            }
        }
        if (south) {
            if (isPlayerChunkX) {
                for (int shift = PLAYER_CHUNK_STEP; shift < CHUNK_SIZE; shift += PLAYER_CHUNK_STEP) {
                    bufferbuilder.vertex(minX + shift, 0, maxZ).color(red, green, blue, alpha).endVertex();
                    bufferbuilder.vertex(minX + shift, CHUNK_HEIGHT, maxZ).color(red, green, blue, alpha).endVertex();
                }
                for (int y = PLAYER_CHUNK_STEP; y < CHUNK_HEIGHT; y += PLAYER_CHUNK_STEP) {
                    bufferbuilder.vertex(minX, y, maxZ).color(red, green, blue, alpha).endVertex();
                    bufferbuilder.vertex(maxX, y, maxZ).color(red, green, blue, alpha).endVertex();
                }
            } else {
                for (int y = CHUNK_SIZE; y < CHUNK_HEIGHT; y += CHUNK_SIZE) {
                    bufferbuilder.vertex(minX, y, maxZ).color(red, green, blue, alpha).endVertex();
                    bufferbuilder.vertex(maxX, y, maxZ).color(red, green, blue, alpha).endVertex();
                }
            }
        }
        if (west) {
            if (isPlayerChunkZ) {
                for (int shift = PLAYER_CHUNK_STEP; shift < CHUNK_SIZE; shift += PLAYER_CHUNK_STEP) {
                    bufferbuilder.vertex(minX, 0, minZ + shift).color(red, green, blue, alpha).endVertex();
                    bufferbuilder.vertex(minX, CHUNK_HEIGHT, minZ + shift).color(red, green, blue, alpha).endVertex();
                }
                for (int y = PLAYER_CHUNK_STEP; y < CHUNK_HEIGHT; y += PLAYER_CHUNK_STEP) {
                    bufferbuilder.vertex(minX, y, minZ).color(red, green, blue, alpha).endVertex();
                    bufferbuilder.vertex(minX, y, maxZ).color(red, green, blue, alpha).endVertex();
                }
            } else {
                for (int y = CHUNK_SIZE; y < CHUNK_HEIGHT; y += CHUNK_SIZE) {
                    bufferbuilder.vertex(minX, y, minZ).color(red, green, blue, alpha).endVertex();
                    bufferbuilder.vertex(minX, y, maxZ).color(red, green, blue, alpha).endVertex();
                }
            }
        }
        if (east) {
            if (isPlayerChunkZ) {
                for (int shift = PLAYER_CHUNK_STEP; shift < CHUNK_SIZE; shift += PLAYER_CHUNK_STEP) {
                    bufferbuilder.vertex(maxX, 0, minZ + shift).color(red, green, blue, alpha).endVertex();
                    bufferbuilder.vertex(maxX, CHUNK_HEIGHT, minZ + shift).color(red, green, blue, alpha).endVertex();
                }
                for (int y = PLAYER_CHUNK_STEP; y < CHUNK_HEIGHT; y += PLAYER_CHUNK_STEP) {
                    bufferbuilder.vertex(maxX, y, minZ).color(red, green, blue, alpha).endVertex();
                    bufferbuilder.vertex(maxX, y, maxZ).color(red, green, blue, alpha).endVertex();
                }
            } else {
                for (int y = CHUNK_SIZE; y < CHUNK_HEIGHT; y += CHUNK_SIZE) {
                    bufferbuilder.vertex(maxX, y, minZ).color(red, green, blue, alpha).endVertex();
                    bufferbuilder.vertex(maxX, y, maxZ).color(red, green, blue, alpha).endVertex();
                }
            }
        }
    });
    bufferbuilder.end();
    // create bytebuffer copy since buffer builder uses slice
    final Pair<DrawState, ByteBuffer> preResult = bufferbuilder.popNextBuffer();
    ByteBuffer temp = GLAllocation.createByteBuffer(preResult.getSecond().capacity());
    ((Buffer) preResult.getSecond()).clear();
    ((Buffer) temp).clear();
    temp.put(preResult.getSecond());
    return Pair.of(preResult.getFirst(), temp);
}
Also used : ByteBuffer(java.nio.ByteBuffer) Buffer(java.nio.Buffer) HashMap(java.util.HashMap) DrawState(net.minecraft.client.renderer.BufferBuilder.DrawState) ByteBuffer(java.nio.ByteBuffer) TextFormatting(net.minecraft.util.text.TextFormatting) MutableChunkPos(com.minecolonies.coremod.util.MutableChunkPos) IColonyView(com.minecolonies.api.colony.IColonyView)

Example 15 with IColonyView

use of com.minecolonies.api.colony.IColonyView in project minecolonies by ldtteam.

the class CitizenDataView method deserialize.

@Override
public void deserialize(@NotNull final PacketBuffer buf) {
    name = buf.readUtf(32767);
    female = buf.readBoolean();
    entityId = buf.readInt();
    paused = buf.readBoolean();
    isChild = buf.readBoolean();
    homeBuilding = buf.readBoolean() ? buf.readBlockPos() : null;
    workBuilding = buf.readBoolean() ? buf.readBlockPos() : null;
    // Attributes
    health = buf.readFloat();
    maxHealth = buf.readFloat();
    saturation = buf.readDouble();
    happiness = buf.readDouble();
    citizenSkillHandler.read(buf.readNbt());
    job = buf.readUtf(32767);
    colonyId = buf.readInt();
    final CompoundNBT compound = buf.readNbt();
    inventory = new InventoryCitizen(this.name, true);
    final ListNBT ListNBT = compound.getList("inventory", 10);
    this.inventory.read(ListNBT);
    this.inventory.setHeldItem(Hand.MAIN_HAND, compound.getInt(TAG_HELD_ITEM_SLOT));
    this.inventory.setHeldItem(Hand.OFF_HAND, compound.getInt(TAG_OFFHAND_HELD_ITEM_SLOT));
    position = buf.readBlockPos();
    citizenChatOptions.clear();
    final int size = buf.readInt();
    for (int i = 0; i < size; i++) {
        final CompoundNBT compoundNBT = buf.readNbt();
        final ServerCitizenInteraction handler = (ServerCitizenInteraction) MinecoloniesAPIProxy.getInstance().getInteractionResponseHandlerDataManager().createFrom(this, compoundNBT);
        citizenChatOptions.put(handler.getInquiry(), handler);
    }
    sortedInteractions = citizenChatOptions.values().stream().sorted(Comparator.comparingInt(e -> e.getPriority().getPriority())).collect(Collectors.toList());
    citizenHappinessHandler.read(buf.readNbt());
    int statusindex = buf.readInt();
    statusIcon = statusindex >= 0 ? VisibleCitizenStatus.getForId(statusindex) : null;
    if (buf.readBoolean()) {
        final IColonyView colonyView = IColonyManager.getInstance().getColonyView(colonyId, Minecraft.getInstance().level.dimension());
        jobView = IJobDataManager.getInstance().createViewFrom(colonyView, this, buf);
    } else {
        jobView = null;
    }
    children.clear();
    siblings.clear();
    partner = buf.readInt();
    final int siblingsSize = buf.readInt();
    for (int i = 0; i < siblingsSize; i++) {
        siblings.add(buf.readInt());
    }
    final int childrenSize = buf.readInt();
    for (int i = 0; i < childrenSize; i++) {
        children.add(buf.readInt());
    }
    final String parentA = buf.readUtf();
    final String parentB = buf.readUtf();
    parents = new Tuple<>(parentA, parentB);
}
Also used : java.util(java.util) Suppression(com.minecolonies.api.util.constant.Suppression) CompoundNBT(net.minecraft.nbt.CompoundNBT) ITextComponent(net.minecraft.util.text.ITextComponent) MinecoloniesAPIProxy(com.minecolonies.api.MinecoloniesAPIProxy) ICitizenSkillHandler(com.minecolonies.api.entity.citizen.citizenhandlers.ICitizenSkillHandler) Tuple(com.minecolonies.api.util.Tuple) TAG_OFFHAND_HELD_ITEM_SLOT(com.minecolonies.api.util.constant.NbtTagConstants.TAG_OFFHAND_HELD_ITEM_SLOT) Minecraft(net.minecraft.client.Minecraft) IJobDataManager(com.minecolonies.api.colony.jobs.registry.IJobDataManager) IInteractionResponseHandler(com.minecolonies.api.colony.interactionhandling.IInteractionResponseHandler) Hand(net.minecraft.util.Hand) CitizenSkillHandler(com.minecolonies.coremod.entity.citizen.citizenhandlers.CitizenSkillHandler) Constants(com.minecolonies.api.util.constant.Constants) ListNBT(net.minecraft.nbt.ListNBT) IColonyView(com.minecolonies.api.colony.IColonyView) ICitizenHappinessHandler(com.minecolonies.api.entity.citizen.citizenhandlers.ICitizenHappinessHandler) IColonyManager(com.minecolonies.api.colony.IColonyManager) VisibleCitizenStatus(com.minecolonies.api.entity.citizen.VisibleCitizenStatus) ICitizenDataView(com.minecolonies.api.colony.ICitizenDataView) ChatPriority(com.minecolonies.api.colony.interactionhandling.ChatPriority) BlockPos(net.minecraft.util.math.BlockPos) Collectors(java.util.stream.Collectors) Nullable(org.jetbrains.annotations.Nullable) InventoryCitizen(com.minecolonies.api.inventory.InventoryCitizen) IJobView(com.minecolonies.api.colony.jobs.IJobView) ResourceLocation(net.minecraft.util.ResourceLocation) ServerCitizenInteraction(com.minecolonies.coremod.colony.interactionhandling.ServerCitizenInteraction) NotNull(org.jetbrains.annotations.NotNull) CitizenHappinessHandler(com.minecolonies.coremod.entity.citizen.citizenhandlers.CitizenHappinessHandler) PacketBuffer(net.minecraft.network.PacketBuffer) ListNBT(net.minecraft.nbt.ListNBT) CompoundNBT(net.minecraft.nbt.CompoundNBT) ServerCitizenInteraction(com.minecolonies.coremod.colony.interactionhandling.ServerCitizenInteraction) InventoryCitizen(com.minecolonies.api.inventory.InventoryCitizen) IColonyView(com.minecolonies.api.colony.IColonyView)

Aggregations

IColonyView (com.minecolonies.api.colony.IColonyView)26 BlockPos (net.minecraft.util.math.BlockPos)14 IColonyManager (com.minecolonies.api.colony.IColonyManager)8 ItemStack (net.minecraft.item.ItemStack)8 CompoundNBT (net.minecraft.nbt.CompoundNBT)8 World (net.minecraft.world.World)8 NotNull (org.jetbrains.annotations.NotNull)8 PlacementSettings (com.ldtteam.structurize.util.PlacementSettings)6 IBuildingView (com.minecolonies.api.colony.buildings.views.IBuildingView)6 java.util (java.util)6 Minecraft (net.minecraft.client.Minecraft)6 Nullable (org.jetbrains.annotations.Nullable)6 LoadOnlyStructureHandler (com.minecolonies.api.util.LoadOnlyStructureHandler)5 Pane (com.ldtteam.blockout.Pane)4 StructureName (com.ldtteam.structurize.management.StructureName)4 SchematicRequestMessage (com.ldtteam.structurize.network.messages.SchematicRequestMessage)4 LanguageHandler (com.ldtteam.structurize.util.LanguageHandler)4 MinecoloniesAPIProxy (com.minecolonies.api.MinecoloniesAPIProxy)4 Constants (com.minecolonies.api.util.constant.Constants)3 MutableChunkPos (com.minecolonies.coremod.util.MutableChunkPos)3