use of com.minecolonies.api.colony.IColonyView in project minecolonies by Minecolonies.
the class ClientEventHandler method handleRenderScepterGuard.
/**
* Renders the guard scepter objects into the world.
*
* @param event The caught event
* @param world The world in which to render
* @param player The player for which to render
*/
private static void handleRenderScepterGuard(@NotNull final RenderWorldLastEvent event, final ClientWorld world, final PlayerEntity player) {
final PlacementSettings settings = new PlacementSettings(Settings.instance.getMirror(), BlockPosUtil.getRotationFromRotations(Settings.instance.getRotation()));
final ItemStack stack = player.getMainHandItem();
if (!stack.hasTag()) {
return;
}
final CompoundNBT compound = stack.getTag();
final IColonyView colony = IColonyManager.getInstance().getColonyView(compound.getInt(TAG_ID), player.level.dimension());
if (colony == null) {
return;
}
final BlockPos guardTower = BlockPosUtil.read(compound, TAG_POS);
final IBuildingView hut = colony.getBuilding(guardTower);
if (hut == null) {
return;
}
if (partolPointTemplate == null) {
partolPointTemplate = new LoadOnlyStructureHandler(world, hut.getPosition(), "schematics/infrastructure/patrolpoint", settings, true).getBluePrint();
}
if (hut instanceof AbstractBuildingGuards.View) {
StructureClientHandler.renderStructureAtPosList(partolPointTemplate, event.getPartialTicks(), ((AbstractBuildingGuards.View) hut).getPatrolTargets().stream().map(BlockPos::above).collect(Collectors.toList()), event.getMatrixStack());
}
}
use of com.minecolonies.api.colony.IColonyView in project minecolonies by Minecolonies.
the class DebugRendererChunkBorder method draw.
private static Pair<DrawState, ByteBuffer> draw(final BufferBuilder bufferbuilder, final Map<ChunkPos, Integer> mapToDraw, final int playerColonyId, final ChunkPos playerChunkPos, final int playerRenderDist) {
bufferbuilder.begin(GL11.GL_LINES, DefaultVertexFormats.POSITION_COLOR);
final MutableChunkPos mutableChunkPos = new MutableChunkPos(0, 0);
final Map<Integer, Color> colonyColours = new HashMap<>();
final boolean useColonyColour = IMinecoloniesAPI.getInstance().getConfig().getClient().colonyteamborders.get();
mapToDraw.forEach((chunkPos, colonyId) -> {
if (colonyId == 0 || chunkPos.x <= playerChunkPos.x - playerRenderDist || chunkPos.x >= playerChunkPos.x + playerRenderDist || chunkPos.z <= playerChunkPos.z - playerRenderDist || chunkPos.z >= playerChunkPos.z + playerRenderDist) {
return;
}
final boolean isPlayerChunkX = colonyId == playerColonyId && chunkPos.x == playerChunkPos.x;
final boolean isPlayerChunkZ = colonyId == playerColonyId && chunkPos.z == playerChunkPos.z;
final double minX = chunkPos.getMinBlockX() + LINE_SHIFT;
final double maxX = chunkPos.getMaxBlockX() + 1.0d - LINE_SHIFT;
final double minZ = chunkPos.getMinBlockZ() + LINE_SHIFT;
final double maxZ = chunkPos.getMaxBlockZ() + 1.0d - LINE_SHIFT;
final int red;
final int green;
final int blue;
final int alpha = 255;
final int testedColonyId = colonyId;
if (useColonyColour) {
final Color colour = colonyColours.computeIfAbsent(colonyId, id -> {
final IColonyView colony = IMinecoloniesAPI.getInstance().getColonyManager().getColonyView(id, Minecraft.getInstance().level.dimension());
final TextFormatting team = colony != null ? colony.getTeamColonyColor() : id == playerColonyId ? TextFormatting.WHITE : TextFormatting.RED;
return new Color(team.getColor());
});
red = colour.getRed();
green = colour.getGreen();
blue = colour.getBlue();
} else if (colonyId == playerColonyId) {
red = 255;
green = 255;
blue = 255;
} else {
red = 255;
green = 70;
blue = 70;
}
mutableChunkPos.setX(chunkPos.x);
mutableChunkPos.setZ(chunkPos.z - 1);
final boolean north = mapToDraw.containsKey(mutableChunkPos) && mapToDraw.get(mutableChunkPos) != testedColonyId;
mutableChunkPos.setZ(chunkPos.z + 1);
final boolean south = mapToDraw.containsKey(mutableChunkPos) && mapToDraw.get(mutableChunkPos) != testedColonyId;
mutableChunkPos.setX(chunkPos.x + 1);
mutableChunkPos.setZ(chunkPos.z);
final boolean east = mapToDraw.containsKey(mutableChunkPos) && mapToDraw.get(mutableChunkPos) != testedColonyId;
mutableChunkPos.setX(chunkPos.x - 1);
final boolean west = mapToDraw.containsKey(mutableChunkPos) && mapToDraw.get(mutableChunkPos) != testedColonyId;
// vert lines
if (north || west) {
bufferbuilder.vertex(minX, 0, minZ).color(red, green, blue, alpha).endVertex();
bufferbuilder.vertex(minX, CHUNK_HEIGHT, minZ).color(red, green, blue, alpha).endVertex();
}
if (north || east) {
bufferbuilder.vertex(maxX, 0, minZ).color(red, green, blue, alpha).endVertex();
bufferbuilder.vertex(maxX, CHUNK_HEIGHT, minZ).color(red, green, blue, alpha).endVertex();
}
if (south || west) {
bufferbuilder.vertex(minX, 0, maxZ).color(red, green, blue, alpha).endVertex();
bufferbuilder.vertex(minX, CHUNK_HEIGHT, maxZ).color(red, green, blue, alpha).endVertex();
}
if (south || east) {
bufferbuilder.vertex(maxX, 0, maxZ).color(red, green, blue, alpha).endVertex();
bufferbuilder.vertex(maxX, CHUNK_HEIGHT, maxZ).color(red, green, blue, alpha).endVertex();
}
// horizontal lines
if (north) {
if (isPlayerChunkX) {
for (int shift = PLAYER_CHUNK_STEP; shift < CHUNK_SIZE; shift += PLAYER_CHUNK_STEP) {
bufferbuilder.vertex(minX + shift, 0, minZ).color(red, green, blue, alpha).endVertex();
bufferbuilder.vertex(minX + shift, CHUNK_HEIGHT, minZ).color(red, green, blue, alpha).endVertex();
}
for (int y = PLAYER_CHUNK_STEP; y < CHUNK_HEIGHT; y += PLAYER_CHUNK_STEP) {
bufferbuilder.vertex(minX, y, minZ).color(red, green, blue, alpha).endVertex();
bufferbuilder.vertex(maxX, y, minZ).color(red, green, blue, alpha).endVertex();
}
} else {
for (int y = CHUNK_SIZE; y < CHUNK_HEIGHT; y += CHUNK_SIZE) {
bufferbuilder.vertex(minX, y, minZ).color(red, green, blue, alpha).endVertex();
bufferbuilder.vertex(maxX, y, minZ).color(red, green, blue, alpha).endVertex();
}
}
}
if (south) {
if (isPlayerChunkX) {
for (int shift = PLAYER_CHUNK_STEP; shift < CHUNK_SIZE; shift += PLAYER_CHUNK_STEP) {
bufferbuilder.vertex(minX + shift, 0, maxZ).color(red, green, blue, alpha).endVertex();
bufferbuilder.vertex(minX + shift, CHUNK_HEIGHT, maxZ).color(red, green, blue, alpha).endVertex();
}
for (int y = PLAYER_CHUNK_STEP; y < CHUNK_HEIGHT; y += PLAYER_CHUNK_STEP) {
bufferbuilder.vertex(minX, y, maxZ).color(red, green, blue, alpha).endVertex();
bufferbuilder.vertex(maxX, y, maxZ).color(red, green, blue, alpha).endVertex();
}
} else {
for (int y = CHUNK_SIZE; y < CHUNK_HEIGHT; y += CHUNK_SIZE) {
bufferbuilder.vertex(minX, y, maxZ).color(red, green, blue, alpha).endVertex();
bufferbuilder.vertex(maxX, y, maxZ).color(red, green, blue, alpha).endVertex();
}
}
}
if (west) {
if (isPlayerChunkZ) {
for (int shift = PLAYER_CHUNK_STEP; shift < CHUNK_SIZE; shift += PLAYER_CHUNK_STEP) {
bufferbuilder.vertex(minX, 0, minZ + shift).color(red, green, blue, alpha).endVertex();
bufferbuilder.vertex(minX, CHUNK_HEIGHT, minZ + shift).color(red, green, blue, alpha).endVertex();
}
for (int y = PLAYER_CHUNK_STEP; y < CHUNK_HEIGHT; y += PLAYER_CHUNK_STEP) {
bufferbuilder.vertex(minX, y, minZ).color(red, green, blue, alpha).endVertex();
bufferbuilder.vertex(minX, y, maxZ).color(red, green, blue, alpha).endVertex();
}
} else {
for (int y = CHUNK_SIZE; y < CHUNK_HEIGHT; y += CHUNK_SIZE) {
bufferbuilder.vertex(minX, y, minZ).color(red, green, blue, alpha).endVertex();
bufferbuilder.vertex(minX, y, maxZ).color(red, green, blue, alpha).endVertex();
}
}
}
if (east) {
if (isPlayerChunkZ) {
for (int shift = PLAYER_CHUNK_STEP; shift < CHUNK_SIZE; shift += PLAYER_CHUNK_STEP) {
bufferbuilder.vertex(maxX, 0, minZ + shift).color(red, green, blue, alpha).endVertex();
bufferbuilder.vertex(maxX, CHUNK_HEIGHT, minZ + shift).color(red, green, blue, alpha).endVertex();
}
for (int y = PLAYER_CHUNK_STEP; y < CHUNK_HEIGHT; y += PLAYER_CHUNK_STEP) {
bufferbuilder.vertex(maxX, y, minZ).color(red, green, blue, alpha).endVertex();
bufferbuilder.vertex(maxX, y, maxZ).color(red, green, blue, alpha).endVertex();
}
} else {
for (int y = CHUNK_SIZE; y < CHUNK_HEIGHT; y += CHUNK_SIZE) {
bufferbuilder.vertex(maxX, y, minZ).color(red, green, blue, alpha).endVertex();
bufferbuilder.vertex(maxX, y, maxZ).color(red, green, blue, alpha).endVertex();
}
}
}
});
bufferbuilder.end();
// create bytebuffer copy since buffer builder uses slice
final Pair<DrawState, ByteBuffer> preResult = bufferbuilder.popNextBuffer();
ByteBuffer temp = GLAllocation.createByteBuffer(preResult.getSecond().capacity());
((Buffer) preResult.getSecond()).clear();
((Buffer) temp).clear();
temp.put(preResult.getSecond());
return Pair.of(preResult.getFirst(), temp);
}
use of com.minecolonies.api.colony.IColonyView in project minecolonies by Minecolonies.
the class CitizenDataView method deserialize.
@Override
public void deserialize(@NotNull final PacketBuffer buf) {
name = buf.readUtf(32767);
female = buf.readBoolean();
entityId = buf.readInt();
paused = buf.readBoolean();
isChild = buf.readBoolean();
homeBuilding = buf.readBoolean() ? buf.readBlockPos() : null;
workBuilding = buf.readBoolean() ? buf.readBlockPos() : null;
// Attributes
health = buf.readFloat();
maxHealth = buf.readFloat();
saturation = buf.readDouble();
happiness = buf.readDouble();
citizenSkillHandler.read(buf.readNbt());
job = buf.readUtf(32767);
colonyId = buf.readInt();
final CompoundNBT compound = buf.readNbt();
inventory = new InventoryCitizen(this.name, true);
final ListNBT ListNBT = compound.getList("inventory", 10);
this.inventory.read(ListNBT);
this.inventory.setHeldItem(Hand.MAIN_HAND, compound.getInt(TAG_HELD_ITEM_SLOT));
this.inventory.setHeldItem(Hand.OFF_HAND, compound.getInt(TAG_OFFHAND_HELD_ITEM_SLOT));
position = buf.readBlockPos();
citizenChatOptions.clear();
final int size = buf.readInt();
for (int i = 0; i < size; i++) {
final CompoundNBT compoundNBT = buf.readNbt();
final ServerCitizenInteraction handler = (ServerCitizenInteraction) MinecoloniesAPIProxy.getInstance().getInteractionResponseHandlerDataManager().createFrom(this, compoundNBT);
citizenChatOptions.put(handler.getInquiry(), handler);
}
sortedInteractions = citizenChatOptions.values().stream().sorted(Comparator.comparingInt(e -> e.getPriority().getPriority())).collect(Collectors.toList());
citizenHappinessHandler.read(buf.readNbt());
int statusindex = buf.readInt();
statusIcon = statusindex >= 0 ? VisibleCitizenStatus.getForId(statusindex) : null;
if (buf.readBoolean()) {
final IColonyView colonyView = IColonyManager.getInstance().getColonyView(colonyId, Minecraft.getInstance().level.dimension());
jobView = IJobDataManager.getInstance().createViewFrom(colonyView, this, buf);
} else {
jobView = null;
}
children.clear();
siblings.clear();
partner = buf.readInt();
final int siblingsSize = buf.readInt();
for (int i = 0; i < siblingsSize; i++) {
siblings.add(buf.readInt());
}
final int childrenSize = buf.readInt();
for (int i = 0; i < childrenSize; i++) {
children.add(buf.readInt());
}
final String parentA = buf.readUtf();
final String parentB = buf.readUtf();
parents = new Tuple<>(parentA, parentB);
}
use of com.minecolonies.api.colony.IColonyView in project minecolonies by Minecolonies.
the class WindowBuildDecoration method updateBuilders.
/**
* Update the builders list but try to keep the same one.
*/
private void updateBuilders() {
IColonyView colony = (IColonyView) IColonyManager.getInstance().getIColony(Minecraft.getInstance().level, structurePos);
if (colony == null) {
if (structureName.getStyle().equals("supplycamp") || structureName.getStyle().equals("supplyship")) {
LanguageHandler.sendPlayerMessage(Minecraft.getInstance().player, TranslationConstants.NO_COLONY_YET);
} else {
LanguageHandler.sendPlayerMessage(Minecraft.getInstance().player, TranslationConstants.OUT_OF_COLONY, structureName.getSchematic(), structurePos.getX(), structurePos.getZ());
}
close();
return;
}
builders.clear();
builders.add(new Tuple<>(new TranslationTextComponent(ModJobs.builder.getTranslationKey()).getString() + ":", BlockPos.ZERO));
builders.addAll(colony.getBuildings().stream().filter(build -> build instanceof AbstractBuildingBuilderView && !((AbstractBuildingBuilderView) build).getWorkerName().isEmpty() && build.getBuildingType() != ModBuildings.miner).map(build -> new Tuple<>(((AbstractBuildingBuilderView) build).getWorkerName(), build.getPosition())).sorted(Comparator.comparing(item -> item.getB().distSqr(structurePos))).collect(Collectors.toList()));
initBuilderNavigation();
}
use of com.minecolonies.api.colony.IColonyView in project minecolonies by ldtteam.
the class WindowBuildDecoration method updateBuilders.
/**
* Update the builders list but try to keep the same one.
*/
private void updateBuilders() {
IColonyView colony = (IColonyView) IColonyManager.getInstance().getIColony(Minecraft.getInstance().level, structurePos);
if (colony == null) {
if (structureName.getStyle().equals("supplycamp") || structureName.getStyle().equals("supplyship")) {
LanguageHandler.sendPlayerMessage(Minecraft.getInstance().player, TranslationConstants.NO_COLONY_YET);
} else {
LanguageHandler.sendPlayerMessage(Minecraft.getInstance().player, TranslationConstants.OUT_OF_COLONY, structureName.getSchematic(), structurePos.getX(), structurePos.getZ());
}
close();
return;
}
builders.clear();
builders.add(new Tuple<>(new TranslationTextComponent(ModJobs.builder.getTranslationKey()).getString() + ":", BlockPos.ZERO));
builders.addAll(colony.getBuildings().stream().filter(build -> build instanceof AbstractBuildingBuilderView && !((AbstractBuildingBuilderView) build).getWorkerName().isEmpty() && build.getBuildingType() != ModBuildings.miner).map(build -> new Tuple<>(((AbstractBuildingBuilderView) build).getWorkerName(), build.getPosition())).sorted(Comparator.comparing(item -> item.getB().distSqr(structurePos))).collect(Collectors.toList()));
initBuilderNavigation();
}
Aggregations