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Example 1 with NULL_POS

use of com.ldtteam.structurize.placement.AbstractBlueprintIterator.NULL_POS in project minecolonies by Minecolonies.

the class WindowBuildBuilding method updateResources.

/**
 * Clears and resets/updates all resources.
 */
private void updateResources() {
    if (stylesDropDownList.getSelectedIndex() == -1) {
        return;
    }
    final World world = Minecraft.getInstance().level;
    resources.clear();
    final IBuildingView parentBuilding = building.getColony().getBuilding(building.getParent());
    int nextLevel = building.getBuildingLevel();
    if (building.getBuildingLevel() < building.getBuildingMaxLevel() && (parentBuilding == null || building.getBuildingLevel() < parentBuilding.getBuildingLevel())) {
        nextLevel = building.getBuildingLevel() + 1;
    }
    final TileEntity tile = world.getBlockEntity(building.getID());
    String schematicName = building.getSchematicName();
    if (tile instanceof IBlueprintDataProvider) {
        if (!((IBlueprintDataProvider) tile).getSchematicName().isEmpty()) {
            schematicName = ((IBlueprintDataProvider) tile).getSchematicName().replaceAll("\\d$", "");
        }
    }
    final StructureName sn = new StructureName(Structures.SCHEMATICS_PREFIX, styles.get(stylesDropDownList.getSelectedIndex()), schematicName + nextLevel);
    final LoadOnlyStructureHandler structure = new LoadOnlyStructureHandler(world, building.getPosition(), sn.toString(), new PlacementSettings(), true);
    final String md5 = Structures.getMD5(sn.toString());
    if (!structure.hasBluePrint() || !structure.isCorrectMD5(md5)) {
        if (!structure.hasBluePrint()) {
            Log.getLogger().info("Template structure " + sn + " missing");
        } else {
            Log.getLogger().info("structure " + sn + " md5 error");
        }
        Log.getLogger().info("Request To Server for structure " + sn);
        if (ServerLifecycleHooks.getCurrentServer() == null) {
            com.ldtteam.structurize.Network.getNetwork().sendToServer(new SchematicRequestMessage(sn.toString()));
            return;
        } else {
            Log.getLogger().error("WindowMinecoloniesBuildTool: Need to download schematic on a standalone client/server. This should never happen", new Exception());
        }
    }
    if (!structure.hasBluePrint()) {
        findPaneOfTypeByID(BUTTON_BUILD, Button.class).hide();
        findPaneOfTypeByID(BUTTON_REPAIR, Button.class).hide();
        findPaneOfTypeByID(BUTTON_PICKUP_BUILDING, Button.class).show();
        return;
    }
    structure.getBluePrint().rotateWithMirror(BlockPosUtil.getRotationFromRotations(building.getRotation()), building.isMirrored() ? Mirror.FRONT_BACK : Mirror.NONE, world);
    StructurePlacer placer = new StructurePlacer(structure);
    StructurePhasePlacementResult result;
    BlockPos progressPos = NULL_POS;
    do {
        result = placer.executeStructureStep(world, null, progressPos, StructurePlacer.Operation.GET_RES_REQUIREMENTS, () -> placer.getIterator().increment(DONT_TOUCH_PREDICATE.and((info, pos, handler) -> false)), true);
        progressPos = result.getIteratorPos();
        for (final ItemStack stack : result.getBlockResult().getRequiredItems()) {
            addNeededResource(stack, stack.getCount());
        }
    } while (result != null && result.getBlockResult().getResult() != BlockPlacementResult.Result.FINISHED);
    window.findPaneOfTypeByID(LIST_RESOURCES, ScrollingList.class).refreshElementPanes();
    updateResourceList();
}
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Example 2 with NULL_POS

use of com.ldtteam.structurize.placement.AbstractBlueprintIterator.NULL_POS in project minecolonies by Minecolonies.

the class AbstractEntityAIStructure method structureStep.

/**
 * The Structure step to execute the actual placement actions etc.
 *
 * @return the next step to go to.
 */
protected IAIState structureStep() {
    if (structurePlacer.getB().getStage() == null) {
        return PICK_UP_RESIDUALS;
    }
    if (InventoryUtils.isItemHandlerFull(worker.getInventoryCitizen())) {
        return INVENTORY_FULL;
    }
    worker.getCitizenStatusHandler().setLatestStatus(new TranslationTextComponent("com.minecolonies.coremod.status.building"));
    checkForExtraBuildingActions();
    // some things to do first! then we go to the actual phase!
    // Fill workFrom with the position from where the builder should build.
    // also ensure we are at that position.
    final BlockPos progress = getProgressPos() == null ? NULL_POS : getProgressPos().getA();
    final BlockPos worldPos = structurePlacer.getB().getProgressPosInWorld(progress);
    if (getProgressPos() != null) {
        structurePlacer.getB().setStage(getProgressPos().getB());
    }
    if (!progress.equals(NULL_POS) && !limitReached && (blockToMine == null ? !walkToConstructionSite(worldPos) : !walkToConstructionSite(blockToMine))) {
        return getState();
    }
    limitReached = false;
    final StructurePhasePlacementResult result;
    final StructurePlacer placer = structurePlacer.getA();
    switch(structurePlacer.getB().getStage()) {
        case BUILD_SOLID:
            // structure
            result = placer.executeStructureStep(world, null, progress, StructurePlacer.Operation.BLOCK_PLACEMENT, () -> placer.getIterator().increment(DONT_TOUCH_PREDICATE.or((info, pos, handler) -> !info.getBlockInfo().getState().getMaterial().isSolid() || isDecoItem(info.getBlockInfo().getState().getBlock()))), false);
            break;
        case CLEAR_WATER:
            // water
            result = placer.executeStructureStep(world, null, progress, StructurePlacer.Operation.WATER_REMOVAL, () -> placer.getIterator().decrement((info, pos, handler) -> handler.getWorld().getBlockState(pos).getFluidState().isEmpty()), false);
            break;
        case CLEAR_NON_SOLIDS:
            // clear air
            result = placer.executeStructureStep(world, null, progress, StructurePlacer.Operation.BLOCK_PLACEMENT, () -> placer.getIterator().decrement(DONT_TOUCH_PREDICATE.or((info, pos, handler) -> !(info.getBlockInfo().getState().getBlock() instanceof AirBlock) || (handler.getWorld().isEmptyBlock(pos)))), false);
            break;
        case DECORATE:
            // not solid
            result = placer.executeStructureStep(world, null, progress, StructurePlacer.Operation.BLOCK_PLACEMENT, () -> placer.getIterator().increment(DONT_TOUCH_PREDICATE.or((info, pos, handler) -> info.getBlockInfo().getState().getMaterial().isSolid() && !isDecoItem(info.getBlockInfo().getState().getBlock()))), false);
            break;
        case SPAWN:
            // entities
            result = placer.executeStructureStep(world, null, progress, StructurePlacer.Operation.BLOCK_PLACEMENT, () -> placer.getIterator().increment(DONT_TOUCH_PREDICATE.or((info, pos, handler) -> info.getEntities().length == 0)), true);
            break;
        case REMOVE_WATER:
            // water
            placer.getIterator().setRemoving();
            result = placer.executeStructureStep(world, null, progress, StructurePlacer.Operation.WATER_REMOVAL, () -> placer.getIterator().decrement((info, pos, handler) -> info.getBlockInfo().getState().getFluidState().isEmpty()), false);
            break;
        case REMOVE:
            placer.getIterator().setRemoving();
            result = placer.executeStructureStep(world, null, progress, StructurePlacer.Operation.BLOCK_REMOVAL, () -> placer.getIterator().decrement((info, pos, handler) -> handler.getWorld().getBlockState(pos).getBlock() instanceof AirBlock || info.getBlockInfo().getState().getBlock() instanceof AirBlock || !handler.getWorld().getBlockState(pos).getFluidState().isEmpty() || info.getBlockInfo().getState().getBlock() == com.ldtteam.structurize.blocks.ModBlocks.blockSolidSubstitution.get() || info.getBlockInfo().getState().getBlock() == com.ldtteam.structurize.blocks.ModBlocks.blockSubstitution.get() || info.getBlockInfo().getState().getBlock() == com.ldtteam.structurize.blocks.ModBlocks.blockSubstitution.get() || handler.getWorld().getBlockState(pos).getBlock() instanceof IBuilderUndestroyable), true);
            break;
        case CLEAR:
        default:
            result = placer.executeStructureStep(world, null, progress, StructurePlacer.Operation.BLOCK_REMOVAL, () -> placer.getIterator().decrement((info, pos, handler) -> handler.getWorld().getBlockState(pos).getBlock() instanceof IBuilderUndestroyable || handler.getWorld().getBlockState(pos).getBlock() == Blocks.BEDROCK || handler.getWorld().getBlockState(pos).getBlock() instanceof AirBlock || info.getBlockInfo().getState().getBlock() == com.ldtteam.structurize.blocks.ModBlocks.blockFluidSubstitution.get() || !handler.getWorld().getBlockState(pos).getFluidState().isEmpty()), false);
            if (result.getBlockResult().getResult() == BlockPlacementResult.Result.FINISHED) {
                getOwnBuilding().checkOrRequestBucket(getOwnBuilding().getRequiredResources(), worker.getCitizenData(), true);
            }
            break;
    }
    if (result.getBlockResult().getResult() == BlockPlacementResult.Result.FINISHED) {
        getOwnBuilding().nextStage();
        if (!structurePlacer.getB().nextStage()) {
            getOwnBuilding().setProgressPos(null, null);
            return COMPLETE_BUILD;
        }
    } else if (result.getBlockResult().getResult() == BlockPlacementResult.Result.LIMIT_REACHED) {
        this.limitReached = true;
    }
    this.storeProgressPos(result.getIteratorPos(), structurePlacer.getB().getStage());
    if (result.getBlockResult().getResult() == BlockPlacementResult.Result.MISSING_ITEMS) {
        if (hasListOfResInInvOrRequest(this, result.getBlockResult().getRequiredItems(), result.getBlockResult().getRequiredItems().size() > 1) == RECALC) {
            job.getWorkOrder().setRequested(false);
            return LOAD_STRUCTURE;
        }
        return NEEDS_ITEM;
    }
    if (result.getBlockResult().getResult() == BlockPlacementResult.Result.BREAK_BLOCK) {
        blockToMine = result.getBlockResult().getWorldPos();
        return MINE_BLOCK;
    } else {
        blockToMine = null;
    }
    if (MineColonies.getConfig().getServer().builderBuildBlockDelay.get() > 0) {
        final double decrease = 1 - worker.getCitizenColonyHandler().getColony().getResearchManager().getResearchEffects().getEffectStrength(BLOCK_PLACE_SPEED);
        setDelay((int) ((MineColonies.getConfig().getServer().builderBuildBlockDelay.get() * PROGRESS_MULTIPLIER / (getPlaceSpeedLevel() / 2 + PROGRESS_MULTIPLIER)) * decrease));
    }
    return getState();
}
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Example 3 with NULL_POS

use of com.ldtteam.structurize.placement.AbstractBlueprintIterator.NULL_POS in project minecolonies by ldtteam.

the class AbstractEntityAIStructureWithWorkOrder method requestMaterials.

@Override
public boolean requestMaterials() {
    StructurePhasePlacementResult result;
    final WorkerLoadOnlyStructureHandler structure = new WorkerLoadOnlyStructureHandler(world, structurePlacer.getB().getWorldPos(), structurePlacer.getB().getBluePrint(), new PlacementSettings(), true, this);
    if (job.getWorkOrder().getIteratorType().isEmpty() && getOwnBuilding().hasModule(ISettingsModule.class) && getOwnBuilding().getSetting(BuildingBuilder.BUILDING_MODE) != null) {
        job.getWorkOrder().setIteratorType(getOwnBuilding().getSetting(BuildingBuilder.BUILDING_MODE).getValue());
    }
    final StructurePlacer placer = new StructurePlacer(structure, job.getWorkOrder().getIteratorType());
    if (requestProgress == null) {
        final AbstractBuildingStructureBuilder buildingWorker = getOwnBuilding();
        buildingWorker.resetNeededResources();
        requestProgress = NULL_POS;
        requestState = RequestStage.SOLID;
    }
    final RequestStage currState = requestState;
    switch(currState) {
        case SOLID:
            result = placer.executeStructureStep(world, null, requestProgress, StructurePlacer.Operation.GET_RES_REQUIREMENTS, () -> placer.getIterator().increment(DONT_TOUCH_PREDICATE.or((info, pos, handler) -> !info.getBlockInfo().getState().getMaterial().isSolid() || isDecoItem(info.getBlockInfo().getState().getBlock()))), false);
            requestProgress = result.getIteratorPos();
            for (final ItemStack stack : result.getBlockResult().getRequiredItems()) {
                getOwnBuilding().addNeededResource(stack, stack.getCount());
            }
            if (result.getBlockResult().getResult() == BlockPlacementResult.Result.FINISHED) {
                requestState = RequestStage.DECO;
            }
            return false;
        case DECO:
            result = placer.executeStructureStep(world, null, requestProgress, StructurePlacer.Operation.GET_RES_REQUIREMENTS, () -> placer.getIterator().increment(DONT_TOUCH_PREDICATE.or((info, pos, handler) -> info.getBlockInfo().getState().getMaterial().isSolid() && !isDecoItem(info.getBlockInfo().getState().getBlock()))), false);
            requestProgress = result.getIteratorPos();
            for (final ItemStack stack : result.getBlockResult().getRequiredItems()) {
                getOwnBuilding().addNeededResource(stack, stack.getCount());
            }
            if (result.getBlockResult().getResult() == BlockPlacementResult.Result.FINISHED) {
                requestState = RequestStage.ENTITIES;
            }
            return false;
        case ENTITIES:
            result = placer.executeStructureStep(world, null, requestProgress, StructurePlacer.Operation.GET_RES_REQUIREMENTS, () -> placer.getIterator().increment(DONT_TOUCH_PREDICATE.or((info, pos, handler) -> info.getEntities().length == 0)), true);
            requestProgress = result.getIteratorPos();
            for (final ItemStack stack : result.getBlockResult().getRequiredItems()) {
                getOwnBuilding().addNeededResource(stack, stack.getCount());
            }
            if (result.getBlockResult().getResult() == BlockPlacementResult.Result.FINISHED) {
                requestState = RequestStage.SOLID;
                requestProgress = null;
                return true;
            }
            return false;
        default:
            return true;
    }
}
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Example 4 with NULL_POS

use of com.ldtteam.structurize.placement.AbstractBlueprintIterator.NULL_POS in project minecolonies by ldtteam.

the class WindowBuildBuilding method updateResources.

/**
 * Clears and resets/updates all resources.
 */
private void updateResources() {
    if (stylesDropDownList.getSelectedIndex() == -1) {
        return;
    }
    final World world = Minecraft.getInstance().level;
    resources.clear();
    final IBuildingView parentBuilding = building.getColony().getBuilding(building.getParent());
    int nextLevel = building.getBuildingLevel();
    if (building.getBuildingLevel() < building.getBuildingMaxLevel() && (parentBuilding == null || building.getBuildingLevel() < parentBuilding.getBuildingLevel())) {
        nextLevel = building.getBuildingLevel() + 1;
    }
    final TileEntity tile = world.getBlockEntity(building.getID());
    String schematicName = building.getSchematicName();
    if (tile instanceof IBlueprintDataProvider) {
        if (!((IBlueprintDataProvider) tile).getSchematicName().isEmpty()) {
            schematicName = ((IBlueprintDataProvider) tile).getSchematicName().replaceAll("\\d$", "");
        }
    }
    final StructureName sn = new StructureName(Structures.SCHEMATICS_PREFIX, styles.get(stylesDropDownList.getSelectedIndex()), schematicName + nextLevel);
    final LoadOnlyStructureHandler structure = new LoadOnlyStructureHandler(world, building.getPosition(), sn.toString(), new PlacementSettings(), true);
    final String md5 = Structures.getMD5(sn.toString());
    if (!structure.hasBluePrint() || !structure.isCorrectMD5(md5)) {
        if (!structure.hasBluePrint()) {
            Log.getLogger().info("Template structure " + sn + " missing");
        } else {
            Log.getLogger().info("structure " + sn + " md5 error");
        }
        Log.getLogger().info("Request To Server for structure " + sn);
        if (ServerLifecycleHooks.getCurrentServer() == null) {
            com.ldtteam.structurize.Network.getNetwork().sendToServer(new SchematicRequestMessage(sn.toString()));
            return;
        } else {
            Log.getLogger().error("WindowMinecoloniesBuildTool: Need to download schematic on a standalone client/server. This should never happen", new Exception());
        }
    }
    if (!structure.hasBluePrint()) {
        findPaneOfTypeByID(BUTTON_BUILD, Button.class).hide();
        findPaneOfTypeByID(BUTTON_REPAIR, Button.class).hide();
        findPaneOfTypeByID(BUTTON_PICKUP_BUILDING, Button.class).show();
        return;
    }
    structure.getBluePrint().rotateWithMirror(BlockPosUtil.getRotationFromRotations(building.getRotation()), building.isMirrored() ? Mirror.FRONT_BACK : Mirror.NONE, world);
    StructurePlacer placer = new StructurePlacer(structure);
    StructurePhasePlacementResult result;
    BlockPos progressPos = NULL_POS;
    do {
        result = placer.executeStructureStep(world, null, progressPos, StructurePlacer.Operation.GET_RES_REQUIREMENTS, () -> placer.getIterator().increment(DONT_TOUCH_PREDICATE.and((info, pos, handler) -> false)), true);
        progressPos = result.getIteratorPos();
        for (final ItemStack stack : result.getBlockResult().getRequiredItems()) {
            addNeededResource(stack, stack.getCount());
        }
    } while (result != null && result.getBlockResult().getResult() != BlockPlacementResult.Result.FINISHED);
    window.findPaneOfTypeByID(LIST_RESOURCES, ScrollingList.class).refreshElementPanes();
    updateResourceList();
}
Also used : LanguageHandler(com.ldtteam.structurize.util.LanguageHandler) DropDownList(com.ldtteam.blockout.views.DropDownList) Structures(com.ldtteam.structurize.management.Structures) IBuilderUndestroyable(com.minecolonies.api.entity.ai.citizen.builder.IBuilderUndestroyable) ScrollingList(com.ldtteam.blockout.views.ScrollingList) TranslationTextComponent(net.minecraft.util.text.TranslationTextComponent) TriPredicate(net.minecraftforge.common.util.TriPredicate) ServerLifecycleHooks(net.minecraftforge.fml.server.ServerLifecycleHooks) Settings(com.ldtteam.structures.helpers.Settings) Network(com.minecolonies.coremod.Network) Log(com.minecolonies.api.util.Log) BlockState(net.minecraft.block.BlockState) Constants(com.minecolonies.api.util.constant.Constants) Color(com.ldtteam.blockout.Color) BuildPickUpMessage(com.minecolonies.coremod.network.messages.server.colony.building.BuildPickUpMessage) StructureName(com.ldtteam.structurize.management.StructureName) BuildingSetStyleMessage(com.minecolonies.coremod.network.messages.server.colony.building.BuildingSetStyleMessage) BlueprintPositionInfo(com.ldtteam.structurize.util.BlueprintPositionInfo) PlacementSettings(com.ldtteam.structurize.util.PlacementSettings) Collectors(java.util.stream.Collectors) Text(com.ldtteam.blockout.controls.Text) Nullable(org.jetbrains.annotations.Nullable) IStructureHandler(com.ldtteam.structurize.placement.structure.IStructureHandler) ItemStorage(com.minecolonies.api.crafting.ItemStorage) NotNull(org.jetbrains.annotations.NotNull) StructurePlacer(com.ldtteam.structurize.placement.StructurePlacer) java.util(java.util) ItemStackUtils(com.minecolonies.api.util.ItemStackUtils) LoadOnlyStructureHandler(com.minecolonies.api.util.LoadOnlyStructureHandler) Mirror(net.minecraft.util.Mirror) ItemIcon(com.ldtteam.blockout.controls.ItemIcon) ItemStack(net.minecraft.item.ItemStack) Minecraft(net.minecraft.client.Minecraft) BuildRequestMessage(com.minecolonies.coremod.network.messages.server.colony.building.BuildRequestMessage) ModJobs(com.minecolonies.api.colony.jobs.ModJobs) SchematicRequestMessage(com.ldtteam.structurize.network.messages.SchematicRequestMessage) StructurePhasePlacementResult(com.ldtteam.structurize.placement.StructurePhasePlacementResult) IBlueprintDataProvider(com.ldtteam.structurize.blocks.interfaces.IBlueprintDataProvider) IColonyView(com.minecolonies.api.colony.IColonyView) AbstractBuildingBuilderView(com.minecolonies.coremod.colony.buildings.views.AbstractBuildingBuilderView) World(net.minecraft.world.World) IBuildingView(com.minecolonies.api.colony.buildings.views.IBuildingView) Tuple(net.minecraft.util.Tuple) BlockPos(net.minecraft.util.math.BlockPos) NULL_POS(com.ldtteam.structurize.placement.AbstractBlueprintIterator.NULL_POS) Pane(com.ldtteam.blockout.Pane) BlockPosUtil(com.minecolonies.api.util.BlockPosUtil) AbstractBlockHut(com.minecolonies.api.blocks.AbstractBlockHut) Blocks(net.minecraft.block.Blocks) ModBuildings(com.minecolonies.api.colony.buildings.ModBuildings) Button(com.ldtteam.blockout.controls.Button) WindowConstants(com.minecolonies.api.util.constant.WindowConstants) BlockPlacementResult(com.ldtteam.structurize.placement.BlockPlacementResult) TileEntity(net.minecraft.tileentity.TileEntity) IBlueprintDataProvider(com.ldtteam.structurize.blocks.interfaces.IBlueprintDataProvider) StructureName(com.ldtteam.structurize.management.StructureName) World(net.minecraft.world.World) PlacementSettings(com.ldtteam.structurize.util.PlacementSettings) TileEntity(net.minecraft.tileentity.TileEntity) SchematicRequestMessage(com.ldtteam.structurize.network.messages.SchematicRequestMessage) Button(com.ldtteam.blockout.controls.Button) StructurePhasePlacementResult(com.ldtteam.structurize.placement.StructurePhasePlacementResult) StructurePlacer(com.ldtteam.structurize.placement.StructurePlacer) IBuildingView(com.minecolonies.api.colony.buildings.views.IBuildingView) BlockPos(net.minecraft.util.math.BlockPos) LoadOnlyStructureHandler(com.minecolonies.api.util.LoadOnlyStructureHandler) ItemStack(net.minecraft.item.ItemStack) ScrollingList(com.ldtteam.blockout.views.ScrollingList)

Example 5 with NULL_POS

use of com.ldtteam.structurize.placement.AbstractBlueprintIterator.NULL_POS in project minecolonies by ldtteam.

the class EntityAIQuarrier method structureStep.

@Override
protected IAIState structureStep() {
    if (structurePlacer.getB().getStage() == null) {
        return PICK_UP_RESIDUALS;
    }
    if (InventoryUtils.isItemHandlerFull(worker.getInventoryCitizen())) {
        return INVENTORY_FULL;
    }
    worker.getCitizenStatusHandler().setLatestStatus(new TranslationTextComponent("com.minecolonies.coremod.status.building"));
    checkForExtraBuildingActions();
    // some things to do first! then we go to the actual phase!
    // Fill workFrom with the position from where the builder should build.
    // also ensure we are at that position.
    final BlockPos progress = getProgressPos() == null ? NULL_POS : getProgressPos().getA();
    final BlockPos worldPos = structurePlacer.getB().getProgressPosInWorld(progress);
    if (getProgressPos() != null) {
        structurePlacer.getB().setStage(getProgressPos().getB());
    }
    if (!progress.equals(NULL_POS) && !limitReached && (blockToMine == null ? !walkToConstructionSite(worldPos) : !walkToConstructionSite(blockToMine))) {
        return getState();
    }
    limitReached = false;
    final StructurePhasePlacementResult result;
    final StructurePlacer placer = structurePlacer.getA();
    switch(structurePlacer.getB().getStage()) {
        case BUILD_SOLID:
            result = placer.executeStructureStep(world, null, progress, StructurePlacer.Operation.BLOCK_PLACEMENT, () -> placer.getIterator().decrement(DONT_TOUCH_PREDICATE.or((info, pos, handler) -> !info.getBlockInfo().getState().getMaterial().isSolid() || isDecoItem(info.getBlockInfo().getState().getBlock()) || pos.getY() < worldPos.getY())), false);
            if (progress.getY() != -1 && result.getIteratorPos().getY() < progress.getY()) {
                structurePlacer.getB().nextStage();
                this.storeProgressPos(new BlockPos(0, progress.getY() + 1, 0), structurePlacer.getB().getStage());
            } else {
                this.storeProgressPos(result.getIteratorPos(), structurePlacer.getB().getStage());
            }
            break;
        case DECORATE:
            if (progress.getY() >= structurePlacer.getB().getBluePrint().getSizeY()) {
                structurePlacer.getB().nextStage();
                this.storeProgressPos(new BlockPos(structurePlacer.getB().getBluePrint().getSizeX(), progress.getY() - 1, structurePlacer.getB().getBluePrint().getSizeZ() - 1), structurePlacer.getB().getStage());
                return getState();
            }
            // not solid
            result = placer.executeStructureStep(world, null, progress, StructurePlacer.Operation.BLOCK_PLACEMENT, () -> placer.getIterator().increment(DONT_TOUCH_PREDICATE.or((info, pos, handler) -> (info.getBlockInfo().getState().getMaterial().isSolid() && !isDecoItem(info.getBlockInfo().getState().getBlock())) || pos.getY() > worldPos.getY())), false);
            if (result.getBlockResult().getResult() == BlockPlacementResult.Result.FINISHED) {
                structurePlacer.getB().nextStage();
                this.storeProgressPos(new BlockPos(structurePlacer.getB().getBluePrint().getSizeX(), progress.getY() - 1, structurePlacer.getB().getBluePrint().getSizeZ() - 1), structurePlacer.getB().getStage());
            } else if (progress.getY() != -1 && result.getIteratorPos().getY() > progress.getY()) {
                structurePlacer.getB().nextStage();
                this.storeProgressPos(new BlockPos(structurePlacer.getB().getBluePrint().getSizeX(), progress.getY() - 1, structurePlacer.getB().getBluePrint().getSizeZ() - 1), structurePlacer.getB().getStage());
            } else {
                this.storeProgressPos(result.getIteratorPos(), structurePlacer.getB().getStage());
            }
            break;
        case CLEAR:
        default:
            result = placer.executeStructureStep(world, null, progress, StructurePlacer.Operation.BLOCK_REMOVAL, () -> placer.getIterator().decrement((info, pos, handler) -> handler.getWorld().getBlockState(pos).getBlock() instanceof IBuilderUndestroyable || handler.getWorld().getBlockState(pos).getBlock() == Blocks.BEDROCK || handler.getWorld().getBlockState(pos).getBlock() instanceof AirBlock || info.getBlockInfo().getState().getBlock() == com.ldtteam.structurize.blocks.ModBlocks.blockFluidSubstitution.get() || !handler.getWorld().getBlockState(pos).getFluidState().isEmpty()), false);
            if (result.getBlockResult().getResult() == BlockPlacementResult.Result.FINISHED) {
                getOwnBuilding().nextStage();
                getOwnBuilding().setProgressPos(null, null);
                return COMPLETE_BUILD;
            } else if (progress.getY() != -1 && (result.getIteratorPos().getY() < progress.getY() || result.getBlockResult().getWorldPos().getY() < worldPos.getY())) {
                structurePlacer.getB().setStage(BUILD_SOLID);
                this.storeProgressPos(new BlockPos(structurePlacer.getB().getBluePrint().getSizeX(), progress.getY() - 1, structurePlacer.getB().getBluePrint().getSizeZ() - 1), structurePlacer.getB().getStage());
            } else {
                this.storeProgressPos(result.getIteratorPos(), structurePlacer.getB().getStage());
            }
            break;
    }
    if (result.getBlockResult().getResult() == BlockPlacementResult.Result.LIMIT_REACHED) {
        this.limitReached = true;
    }
    if (result.getBlockResult().getResult() == BlockPlacementResult.Result.MISSING_ITEMS) {
        if (hasListOfResInInvOrRequest(this, result.getBlockResult().getRequiredItems(), result.getBlockResult().getRequiredItems().size() > 1) == RECALC) {
            job.getWorkOrder().setRequested(false);
            return LOAD_STRUCTURE;
        }
        return NEEDS_ITEM;
    }
    if (result.getBlockResult().getResult() == BlockPlacementResult.Result.BREAK_BLOCK) {
        final BlockPos currentWorldPos = result.getBlockResult().getWorldPos();
        if (currentWorldPos.getY() < 5) {
            getOwnBuilding().setProgressPos(null, null);
            return COMPLETE_BUILD;
        }
        blockToMine = currentWorldPos;
        return MINE_BLOCK;
    }
    if (MineColonies.getConfig().getServer().builderBuildBlockDelay.get() > 0) {
        final double decrease = 1 - worker.getCitizenColonyHandler().getColony().getResearchManager().getResearchEffects().getEffectStrength(BLOCK_PLACE_SPEED);
        setDelay((int) ((MineColonies.getConfig().getServer().builderBuildBlockDelay.get() * PROGRESS_MULTIPLIER / (getPlaceSpeedLevel() / 2 + PROGRESS_MULTIPLIER)) * decrease));
    }
    return getState();
}
Also used : FluidState(net.minecraft.fluid.FluidState) BLOCK_PLACE_SPEED(com.minecolonies.api.research.util.ResearchConstants.BLOCK_PLACE_SPEED) WorkerLoadOnlyStructureHandler(com.minecolonies.coremod.entity.ai.util.WorkerLoadOnlyStructureHandler) Structures(com.ldtteam.structurize.management.Structures) IBuilderUndestroyable(com.minecolonies.api.entity.ai.citizen.builder.IBuilderUndestroyable) BuildingBuilder(com.minecolonies.coremod.colony.buildings.workerbuildings.BuildingBuilder) Direction(net.minecraft.util.Direction) TileEntityDecorationController(com.minecolonies.coremod.tileentities.TileEntityDecorationController) TranslationTextComponent(net.minecraft.util.text.TranslationTextComponent) RECALC(com.minecolonies.coremod.entity.ai.basic.AbstractEntityAIStructure.ItemCheckResult.RECALC) IAIState(com.minecolonies.api.entity.ai.statemachine.states.IAIState) ISettingsModule(com.minecolonies.api.colony.buildings.modules.ISettingsModule) AITarget(com.minecolonies.api.entity.ai.statemachine.AITarget) TICKS_SECOND(com.minecolonies.api.util.constant.Constants.TICKS_SECOND) Constants(com.minecolonies.api.util.constant.Constants) MORE_ORES(com.minecolonies.api.research.util.ResearchConstants.MORE_ORES) Fluids(net.minecraft.fluid.Fluids) JobQuarrier(com.minecolonies.coremod.colony.jobs.JobQuarrier) TranslationConstants(com.minecolonies.api.util.constant.TranslationConstants) AbstractEntityAIStructureWithWorkOrder(com.minecolonies.coremod.entity.ai.basic.AbstractEntityAIStructureWithWorkOrder) ChatPriority(com.minecolonies.api.colony.interactionhandling.ChatPriority) StandardInteraction(com.minecolonies.coremod.colony.interactionhandling.StandardInteraction) PlacementSettings(com.ldtteam.structurize.util.PlacementSettings) FILL_BLOCK(com.minecolonies.coremod.colony.buildings.workerbuildings.BuildingMiner.FILL_BLOCK) MineColonies(com.minecolonies.coremod.MineColonies) NotNull(org.jetbrains.annotations.NotNull) StructurePlacer(com.ldtteam.structurize.placement.StructurePlacer) SurfaceType(com.minecolonies.api.entity.pathfinding.SurfaceType) Mirror(net.minecraft.util.Mirror) ItemStack(net.minecraft.item.ItemStack) StructureIterators(com.ldtteam.structurize.placement.StructureIterators) net.minecraft.block(net.minecraft.block) AbstractBuildingStructureBuilder(com.minecolonies.coremod.colony.buildings.AbstractBuildingStructureBuilder) Hand(net.minecraft.util.Hand) com.minecolonies.api.util(com.minecolonies.api.util) StructurePhasePlacementResult(com.ldtteam.structurize.placement.StructurePhasePlacementResult) BuildingMiner(com.minecolonies.coremod.colony.buildings.workerbuildings.BuildingMiner) BuildingStructureHandler(com.minecolonies.coremod.entity.ai.util.BuildingStructureHandler) IColonyManager(com.minecolonies.api.colony.IColonyManager) VisibleCitizenStatus(com.minecolonies.api.entity.citizen.VisibleCitizenStatus) BlockPos(net.minecraft.util.math.BlockPos) NULL_POS(com.ldtteam.structurize.placement.AbstractBlueprintIterator.NULL_POS) WorkOrderBuildMiner(com.minecolonies.coremod.colony.workorders.WorkOrderBuildMiner) Items(net.minecraft.item.Items) AIWorkerState(com.minecolonies.api.entity.ai.statemachine.states.AIWorkerState) PROGRESS_MULTIPLIER(com.minecolonies.api.util.constant.CitizenConstants.PROGRESS_MULTIPLIER) Stage(com.minecolonies.coremod.entity.ai.util.BuildingStructureHandler.Stage) BlockPlacementResult(com.ldtteam.structurize.placement.BlockPlacementResult) IBuilding(com.minecolonies.api.colony.buildings.IBuilding) ResourceLocation(net.minecraft.util.ResourceLocation) TileEntity(net.minecraft.tileentity.TileEntity) QuarryModule(com.minecolonies.coremod.colony.buildings.modules.QuarryModule) StructurePhasePlacementResult(com.ldtteam.structurize.placement.StructurePhasePlacementResult) StructurePlacer(com.ldtteam.structurize.placement.StructurePlacer) TranslationTextComponent(net.minecraft.util.text.TranslationTextComponent) BlockPos(net.minecraft.util.math.BlockPos) IBuilderUndestroyable(com.minecolonies.api.entity.ai.citizen.builder.IBuilderUndestroyable)

Aggregations

NULL_POS (com.ldtteam.structurize.placement.AbstractBlueprintIterator.NULL_POS)8 BlockPlacementResult (com.ldtteam.structurize.placement.BlockPlacementResult)8 StructurePhasePlacementResult (com.ldtteam.structurize.placement.StructurePhasePlacementResult)8 StructurePlacer (com.ldtteam.structurize.placement.StructurePlacer)8 PlacementSettings (com.ldtteam.structurize.util.PlacementSettings)8 ItemStack (net.minecraft.item.ItemStack)8 TileEntity (net.minecraft.tileentity.TileEntity)8 BlockPos (net.minecraft.util.math.BlockPos)8 NotNull (org.jetbrains.annotations.NotNull)8 IBuilding (com.minecolonies.api.colony.buildings.IBuilding)6 ItemStorage (com.minecolonies.api.crafting.ItemStorage)6 IBuilderUndestroyable (com.minecolonies.api.entity.ai.citizen.builder.IBuilderUndestroyable)6 IAIState (com.minecolonies.api.entity.ai.statemachine.states.IAIState)6 Constants (com.minecolonies.api.util.constant.Constants)6 AbstractBuildingStructureBuilder (com.minecolonies.coremod.colony.buildings.AbstractBuildingStructureBuilder)6 BuildingStructureHandler (com.minecolonies.coremod.entity.ai.util.BuildingStructureHandler)6 Mirror (net.minecraft.util.Mirror)6 TranslationTextComponent (net.minecraft.util.text.TranslationTextComponent)6 Nullable (org.jetbrains.annotations.Nullable)6 IBlueprintDataProvider (com.ldtteam.structurize.blocks.interfaces.IBlueprintDataProvider)4