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Example 1 with IBuilderUndestroyable

use of com.minecolonies.api.entity.ai.citizen.builder.IBuilderUndestroyable in project minecolonies by Minecolonies.

the class BuildToolPlaceMessage method handleHut.

/**
 * Handles the placement of huts.
 *
 * @param world    World the hut is being placed into.
 * @param player   Who placed the hut.
 * @param sn       The name of the structure.
 * @param rotation The number of times the structure should be rotated.
 * @param buildPos The location the hut is being placed.
 * @param mirror   Whether or not the strcture is mirrored.
 * @param state    the state.
 */
private static void handleHut(@NotNull final World world, @NotNull final PlayerEntity player, final StructureName sn, final int rotation, @NotNull final BlockPos buildPos, final boolean mirror, final BlockState state) {
    final Block blockAtPos = world.getBlockState(buildPos).getBlock();
    if (blockAtPos instanceof IBuilderUndestroyable || ModTags.indestructible.contains(blockAtPos)) {
        LanguageHandler.sendPlayerMessage(player, INDESTRUCTIBLE_BLOCK_AT_POS);
        SoundUtils.playErrorSound(player, buildPos);
        return;
    }
    final Block block = state.getBlock();
    final ItemStack tempStack = new ItemStack(block, 1);
    final int slot = InventoryUtils.findFirstSlotInItemHandlerWith(new InvWrapper(player.inventory), s -> ItemStackUtils.compareItemStacksIgnoreStackSize(tempStack, s, false, false));
    if (slot < 0) {
        return;
    }
    final ItemStack stack = player.inventory.getItem(slot);
    final IColony tempColony = IColonyManager.getInstance().getClosestColony(world, buildPos);
    if (tempColony != null && (!tempColony.getPermissions().hasPermission(player, Action.MANAGE_HUTS) && !(block instanceof BlockHutTownHall && IColonyManager.getInstance().isFarEnoughFromColonies(world, buildPos)))) {
        return;
    }
    final CompoundNBT compound = stack.getTag();
    if (tempColony != null && compound != null && compound.contains(TAG_COLONY_ID) && tempColony.getID() != compound.getInt(TAG_COLONY_ID)) {
        LanguageHandler.sendPlayerMessage(player, WRONG_COLONY, compound.getInt(TAG_COLONY_ID));
        return;
    }
    if (block != null && player.inventory.contains(new ItemStack(block))) {
        if (EventHandler.onBlockHutPlaced(world, player, block, buildPos)) {
            if (tempColony != null) {
                AdvancementUtils.TriggerAdvancementPlayersForColony(tempColony, playerMP -> AdvancementTriggers.PLACE_STRUCTURE.trigger(playerMP, sn));
            } else {
                AdvancementTriggers.PLACE_STRUCTURE.trigger((ServerPlayerEntity) player, sn);
            }
            world.destroyBlock(buildPos, true);
            world.setBlockAndUpdate(buildPos, state);
            ((AbstractBlockHut<?>) block).onBlockPlacedByBuildTool(world, buildPos, world.getBlockState(buildPos), player, null, mirror, sn.getStyle());
            boolean complete = false;
            int level = 0;
            if (compound != null) {
                if (compound.getAllKeys().contains(TAG_OTHER_LEVEL)) {
                    level = compound.getInt(TAG_OTHER_LEVEL);
                }
                if (compound.getAllKeys().contains(TAG_PASTEABLE)) {
                    String schematic = sn.toString();
                    schematic = schematic.substring(0, schematic.length() - 1);
                    schematic += level;
                    CreativeBuildingStructureHandler.loadAndPlaceStructureWithRotation(player.level, schematic, buildPos, BlockPosUtil.getRotationFromRotations(rotation), mirror ? Mirror.FRONT_BACK : Mirror.NONE, true, (ServerPlayerEntity) player);
                    complete = true;
                }
            }
            InventoryUtils.reduceStackInItemHandler(new InvWrapper(player.inventory), stack, 1);
            setupBuilding(world, player, sn, rotation, buildPos, mirror, level, complete);
        }
    } else {
        LanguageHandler.sendPlayerMessage(player, NO_HUT_IN_INVENTORY);
    }
}
Also used : CompoundNBT(net.minecraft.nbt.CompoundNBT) InvWrapper(net.minecraftforge.items.wrapper.InvWrapper) Block(net.minecraft.block.Block) IColony(com.minecolonies.api.colony.IColony) BlockHutTownHall(com.minecolonies.coremod.blocks.huts.BlockHutTownHall) ItemStack(net.minecraft.item.ItemStack) IBuilderUndestroyable(com.minecolonies.api.entity.ai.citizen.builder.IBuilderUndestroyable) AbstractBlockHut(com.minecolonies.api.blocks.AbstractBlockHut)

Example 2 with IBuilderUndestroyable

use of com.minecolonies.api.entity.ai.citizen.builder.IBuilderUndestroyable in project minecolonies by Minecolonies.

the class PathingStuckHandler method setAirIfPossible.

/**
 * Check if the block at the position is indestructible, if not, attempt to break it.
 *
 * @param world the world the block is in.
 * @param pos   the pos the block is at.
 */
private void setAirIfPossible(final World world, final BlockPos pos) {
    final Block blockAtPos = world.getBlockState(pos).getBlock();
    if (blockAtPos instanceof IBuilderUndestroyable || ModTags.indestructible.contains(blockAtPos)) {
        return;
    }
    world.setBlockAndUpdate(pos, Blocks.AIR.defaultBlockState());
}
Also used : LadderBlock(net.minecraft.block.LadderBlock) Block(net.minecraft.block.Block) IBuilderUndestroyable(com.minecolonies.api.entity.ai.citizen.builder.IBuilderUndestroyable)

Example 3 with IBuilderUndestroyable

use of com.minecolonies.api.entity.ai.citizen.builder.IBuilderUndestroyable in project minecolonies by Minecolonies.

the class AbstractEntityAIStructure method structureStep.

/**
 * The Structure step to execute the actual placement actions etc.
 *
 * @return the next step to go to.
 */
protected IAIState structureStep() {
    if (structurePlacer.getB().getStage() == null) {
        return PICK_UP_RESIDUALS;
    }
    if (InventoryUtils.isItemHandlerFull(worker.getInventoryCitizen())) {
        return INVENTORY_FULL;
    }
    worker.getCitizenStatusHandler().setLatestStatus(new TranslationTextComponent("com.minecolonies.coremod.status.building"));
    checkForExtraBuildingActions();
    // some things to do first! then we go to the actual phase!
    // Fill workFrom with the position from where the builder should build.
    // also ensure we are at that position.
    final BlockPos progress = getProgressPos() == null ? NULL_POS : getProgressPos().getA();
    final BlockPos worldPos = structurePlacer.getB().getProgressPosInWorld(progress);
    if (getProgressPos() != null) {
        structurePlacer.getB().setStage(getProgressPos().getB());
    }
    if (!progress.equals(NULL_POS) && !limitReached && (blockToMine == null ? !walkToConstructionSite(worldPos) : !walkToConstructionSite(blockToMine))) {
        return getState();
    }
    limitReached = false;
    final StructurePhasePlacementResult result;
    final StructurePlacer placer = structurePlacer.getA();
    switch(structurePlacer.getB().getStage()) {
        case BUILD_SOLID:
            // structure
            result = placer.executeStructureStep(world, null, progress, StructurePlacer.Operation.BLOCK_PLACEMENT, () -> placer.getIterator().increment(DONT_TOUCH_PREDICATE.or((info, pos, handler) -> !info.getBlockInfo().getState().getMaterial().isSolid() || isDecoItem(info.getBlockInfo().getState().getBlock()))), false);
            break;
        case CLEAR_WATER:
            // water
            result = placer.executeStructureStep(world, null, progress, StructurePlacer.Operation.WATER_REMOVAL, () -> placer.getIterator().decrement((info, pos, handler) -> handler.getWorld().getBlockState(pos).getFluidState().isEmpty()), false);
            break;
        case CLEAR_NON_SOLIDS:
            // clear air
            result = placer.executeStructureStep(world, null, progress, StructurePlacer.Operation.BLOCK_PLACEMENT, () -> placer.getIterator().decrement(DONT_TOUCH_PREDICATE.or((info, pos, handler) -> !(info.getBlockInfo().getState().getBlock() instanceof AirBlock) || (handler.getWorld().isEmptyBlock(pos)))), false);
            break;
        case DECORATE:
            // not solid
            result = placer.executeStructureStep(world, null, progress, StructurePlacer.Operation.BLOCK_PLACEMENT, () -> placer.getIterator().increment(DONT_TOUCH_PREDICATE.or((info, pos, handler) -> info.getBlockInfo().getState().getMaterial().isSolid() && !isDecoItem(info.getBlockInfo().getState().getBlock()))), false);
            break;
        case SPAWN:
            // entities
            result = placer.executeStructureStep(world, null, progress, StructurePlacer.Operation.BLOCK_PLACEMENT, () -> placer.getIterator().increment(DONT_TOUCH_PREDICATE.or((info, pos, handler) -> info.getEntities().length == 0)), true);
            break;
        case REMOVE_WATER:
            // water
            placer.getIterator().setRemoving();
            result = placer.executeStructureStep(world, null, progress, StructurePlacer.Operation.WATER_REMOVAL, () -> placer.getIterator().decrement((info, pos, handler) -> info.getBlockInfo().getState().getFluidState().isEmpty()), false);
            break;
        case REMOVE:
            placer.getIterator().setRemoving();
            result = placer.executeStructureStep(world, null, progress, StructurePlacer.Operation.BLOCK_REMOVAL, () -> placer.getIterator().decrement((info, pos, handler) -> handler.getWorld().getBlockState(pos).getBlock() instanceof AirBlock || info.getBlockInfo().getState().getBlock() instanceof AirBlock || !handler.getWorld().getBlockState(pos).getFluidState().isEmpty() || info.getBlockInfo().getState().getBlock() == com.ldtteam.structurize.blocks.ModBlocks.blockSolidSubstitution.get() || info.getBlockInfo().getState().getBlock() == com.ldtteam.structurize.blocks.ModBlocks.blockSubstitution.get() || info.getBlockInfo().getState().getBlock() == com.ldtteam.structurize.blocks.ModBlocks.blockSubstitution.get() || handler.getWorld().getBlockState(pos).getBlock() instanceof IBuilderUndestroyable), true);
            break;
        case CLEAR:
        default:
            result = placer.executeStructureStep(world, null, progress, StructurePlacer.Operation.BLOCK_REMOVAL, () -> placer.getIterator().decrement((info, pos, handler) -> handler.getWorld().getBlockState(pos).getBlock() instanceof IBuilderUndestroyable || handler.getWorld().getBlockState(pos).getBlock() == Blocks.BEDROCK || handler.getWorld().getBlockState(pos).getBlock() instanceof AirBlock || info.getBlockInfo().getState().getBlock() == com.ldtteam.structurize.blocks.ModBlocks.blockFluidSubstitution.get() || !handler.getWorld().getBlockState(pos).getFluidState().isEmpty()), false);
            if (result.getBlockResult().getResult() == BlockPlacementResult.Result.FINISHED) {
                getOwnBuilding().checkOrRequestBucket(getOwnBuilding().getRequiredResources(), worker.getCitizenData(), true);
            }
            break;
    }
    if (result.getBlockResult().getResult() == BlockPlacementResult.Result.FINISHED) {
        getOwnBuilding().nextStage();
        if (!structurePlacer.getB().nextStage()) {
            getOwnBuilding().setProgressPos(null, null);
            return COMPLETE_BUILD;
        }
    } else if (result.getBlockResult().getResult() == BlockPlacementResult.Result.LIMIT_REACHED) {
        this.limitReached = true;
    }
    this.storeProgressPos(result.getIteratorPos(), structurePlacer.getB().getStage());
    if (result.getBlockResult().getResult() == BlockPlacementResult.Result.MISSING_ITEMS) {
        if (hasListOfResInInvOrRequest(this, result.getBlockResult().getRequiredItems(), result.getBlockResult().getRequiredItems().size() > 1) == RECALC) {
            job.getWorkOrder().setRequested(false);
            return LOAD_STRUCTURE;
        }
        return NEEDS_ITEM;
    }
    if (result.getBlockResult().getResult() == BlockPlacementResult.Result.BREAK_BLOCK) {
        blockToMine = result.getBlockResult().getWorldPos();
        return MINE_BLOCK;
    } else {
        blockToMine = null;
    }
    if (MineColonies.getConfig().getServer().builderBuildBlockDelay.get() > 0) {
        final double decrease = 1 - worker.getCitizenColonyHandler().getColony().getResearchManager().getResearchEffects().getEffectStrength(BLOCK_PLACE_SPEED);
        setDelay((int) ((MineColonies.getConfig().getServer().builderBuildBlockDelay.get() * PROGRESS_MULTIPLIER / (getPlaceSpeedLevel() / 2 + PROGRESS_MULTIPLIER)) * decrease));
    }
    return getState();
}
Also used : IRequest(com.minecolonies.api.colony.requestsystem.request.IRequest) BLOCK_PLACE_SPEED(com.minecolonies.api.research.util.ResearchConstants.BLOCK_PLACE_SPEED) AirBlock(net.minecraft.block.AirBlock) IBuilderUndestroyable(com.minecolonies.api.entity.ai.citizen.builder.IBuilderUndestroyable) TileEntityDecorationController(com.minecolonies.coremod.tileentities.TileEntityDecorationController) TranslationTextComponent(net.minecraft.util.text.TranslationTextComponent) TriPredicate(net.minecraftforge.common.util.TriPredicate) Blueprint(com.ldtteam.structures.blueprints.v1.Blueprint) BuildingBuilderResource(com.minecolonies.coremod.colony.buildings.utils.BuildingBuilderResource) Block(net.minecraft.block.Block) IAIState(com.minecolonies.api.entity.ai.statemachine.states.IAIState) BlockTags(net.minecraft.tags.BlockTags) AITarget(com.minecolonies.api.entity.ai.statemachine.AITarget) BlockState(net.minecraft.block.BlockState) CitizenConstants(com.minecolonies.api.util.constant.CitizenConstants) TICKS_SECOND(com.minecolonies.api.util.constant.Constants.TICKS_SECOND) AIEventTarget(com.minecolonies.api.entity.ai.statemachine.AIEventTarget) Predicate(java.util.function.Predicate) BlueprintPositionInfo(com.ldtteam.structurize.util.BlueprintPositionInfo) PlacementSettings(com.ldtteam.structurize.util.PlacementSettings) Nullable(org.jetbrains.annotations.Nullable) AbstractEntityCitizen(com.minecolonies.api.entity.citizen.AbstractEntityCitizen) BlockItem(net.minecraft.item.BlockItem) MineColonies(com.minecolonies.coremod.MineColonies) AbstractJobStructure(com.minecolonies.coremod.colony.jobs.AbstractJobStructure) IStructureHandler(com.ldtteam.structurize.placement.structure.IStructureHandler) ItemStorage(com.minecolonies.api.crafting.ItemStorage) NotNull(org.jetbrains.annotations.NotNull) StructurePlacer(com.ldtteam.structurize.placement.StructurePlacer) BuilderBucket(com.minecolonies.coremod.colony.buildings.utils.BuilderBucket) java.util(java.util) AxisAlignedBB(net.minecraft.util.math.AxisAlignedBB) ModBlocks(com.minecolonies.api.blocks.ModBlocks) Mirror(net.minecraft.util.Mirror) ItemStack(net.minecraft.item.ItemStack) BuildingResourcesModule(com.minecolonies.coremod.colony.buildings.modules.BuildingResourcesModule) ImmutableList(com.google.common.collect.ImmutableList) AbstractBuildingStructureBuilder(com.minecolonies.coremod.colony.buildings.AbstractBuildingStructureBuilder) Hand(net.minecraft.util.Hand) com.minecolonies.api.util(com.minecolonies.api.util) StructurePhasePlacementResult(com.ldtteam.structurize.placement.StructurePhasePlacementResult) Stack(com.minecolonies.api.colony.requestsystem.requestable.Stack) IDeliverable(com.minecolonies.api.colony.requestsystem.requestable.IDeliverable) BuildingStructureHandler(com.minecolonies.coremod.entity.ai.util.BuildingStructureHandler) ModTags(com.minecolonies.api.items.ModTags) AIBlockingEventType(com.minecolonies.api.entity.ai.statemachine.states.AIBlockingEventType) BlockPos(net.minecraft.util.math.BlockPos) NULL_POS(com.ldtteam.structurize.placement.AbstractBlueprintIterator.NULL_POS) AIWorkerState(com.minecolonies.api.entity.ai.statemachine.states.AIWorkerState) AbstractBlockHut(com.minecolonies.api.blocks.AbstractBlockHut) Blocks(net.minecraft.block.Blocks) Stage(com.minecolonies.coremod.entity.ai.util.BuildingStructureHandler.Stage) TypeConstants(com.minecolonies.api.util.constant.TypeConstants) BlockPlacementResult(com.ldtteam.structurize.placement.BlockPlacementResult) BlockUtils(com.ldtteam.structurize.util.BlockUtils) IBuilding(com.minecolonies.api.colony.buildings.IBuilding) BlockFluidSubstitution(com.ldtteam.structurize.blocks.schematic.BlockFluidSubstitution) TileEntity(net.minecraft.tileentity.TileEntity) ItemCheckResult(com.minecolonies.coremod.entity.ai.basic.AbstractEntityAIStructure.ItemCheckResult) AirBlock(net.minecraft.block.AirBlock) StructurePhasePlacementResult(com.ldtteam.structurize.placement.StructurePhasePlacementResult) StructurePlacer(com.ldtteam.structurize.placement.StructurePlacer) TranslationTextComponent(net.minecraft.util.text.TranslationTextComponent) BlockPos(net.minecraft.util.math.BlockPos) IBuilderUndestroyable(com.minecolonies.api.entity.ai.citizen.builder.IBuilderUndestroyable)

Example 4 with IBuilderUndestroyable

use of com.minecolonies.api.entity.ai.citizen.builder.IBuilderUndestroyable in project minecolonies by ldtteam.

the class AbstractEntityAIInteract method mineBlock.

/**
 * Will simulate mining a block with particles ItemDrop etc. Attention: Because it simulates delay, it has to be called 2 times. So make sure the code path up to this function
 * is reachable a second time. And make sure to immediately exit the update function when this returns false.
 *
 * @param blockToMine      the block that should be mined
 * @param safeStand        the block we want to stand on to do that
 * @param damageTool       boolean wether we want to damage the tool used
 * @param getDrops         boolean wether we want to get Drops
 * @param blockBreakAction Runnable that is used instead of the default block break action, can be null
 * @return true once we're done
 */
protected final boolean mineBlock(@NotNull final BlockPos blockToMine, @NotNull final BlockPos safeStand, final boolean damageTool, final boolean getDrops, final Runnable blockBreakAction) {
    final BlockState curBlockState = world.getBlockState(blockToMine);
    @Nullable final Block curBlock = curBlockState.getBlock();
    if (curBlock instanceof AirBlock || curBlock instanceof IBuilderUndestroyable || curBlock == Blocks.BEDROCK) {
        if (curBlockState.getMaterial().isLiquid()) {
            world.removeBlock(blockToMine, false);
        }
        // no need to mine block...
        return true;
    }
    if (checkMiningLocation(blockToMine, safeStand)) {
        // we have to wait for delay
        return false;
    }
    final ItemStack tool = worker.getMainHandItem();
    if (getDrops) {
        // calculate fortune enchantment
        final int fortune = ItemStackUtils.getFortuneOf(tool);
        // check if tool has Silk Touch
        final boolean silkTouch = ItemStackUtils.hasSilkTouch(tool);
        // create list for all item drops to be stored in
        List<ItemStack> localItems = new ArrayList<ItemStack>();
        // Checks to see if the equipped tool has Silk Touch AND if the blocktoMine has a viable Item SilkTouch can get.
        if (silkTouch && Item.byBlock(BlockPosUtil.getBlock(world, blockToMine)) != null) {
            // Stores Silk Touch Block in localItems
            final ItemStack silkItem = new ItemStack(Item.byBlock(BlockPosUtil.getBlock(world, blockToMine)), 1);
            localItems.add(silkItem);
        } else // If Silk Touch doesn't work, get blocks with Fortune value as normal.
        {
            localItems.addAll(BlockPosUtil.getBlockDrops(world, blockToMine, fortune, tool, worker));
        }
        localItems = increaseBlockDrops(localItems);
        // add the drops to the citizen
        for (final ItemStack item : localItems) {
            InventoryUtils.transferItemStackIntoNextBestSlotInItemHandler(item, worker.getInventoryCitizen());
        }
    }
    triggerMinedBlock(curBlockState);
    if (blockBreakAction == null) {
        // Break the block
        worker.getCitizenItemHandler().breakBlockWithToolInHand(blockToMine);
    } else {
        blockBreakAction.run();
    }
    if (tool != ItemStack.EMPTY && damageTool) {
        tool.getItem().inventoryTick(tool, world, worker, worker.getCitizenInventoryHandler().findFirstSlotInInventoryWith(tool.getItem()), true);
    }
    worker.getCitizenExperienceHandler().addExperience(XP_PER_BLOCK);
    this.incrementActionsDone();
    return true;
}
Also used : BlockState(net.minecraft.block.BlockState) AirBlock(net.minecraft.block.AirBlock) ArrayList(java.util.ArrayList) AirBlock(net.minecraft.block.AirBlock) Block(net.minecraft.block.Block) ItemStack(net.minecraft.item.ItemStack) Nullable(org.jetbrains.annotations.Nullable) IBuilderUndestroyable(com.minecolonies.api.entity.ai.citizen.builder.IBuilderUndestroyable)

Example 5 with IBuilderUndestroyable

use of com.minecolonies.api.entity.ai.citizen.builder.IBuilderUndestroyable in project minecolonies by ldtteam.

the class EntityAIQuarrier method structureStep.

@Override
protected IAIState structureStep() {
    if (structurePlacer.getB().getStage() == null) {
        return PICK_UP_RESIDUALS;
    }
    if (InventoryUtils.isItemHandlerFull(worker.getInventoryCitizen())) {
        return INVENTORY_FULL;
    }
    worker.getCitizenStatusHandler().setLatestStatus(new TranslationTextComponent("com.minecolonies.coremod.status.building"));
    checkForExtraBuildingActions();
    // some things to do first! then we go to the actual phase!
    // Fill workFrom with the position from where the builder should build.
    // also ensure we are at that position.
    final BlockPos progress = getProgressPos() == null ? NULL_POS : getProgressPos().getA();
    final BlockPos worldPos = structurePlacer.getB().getProgressPosInWorld(progress);
    if (getProgressPos() != null) {
        structurePlacer.getB().setStage(getProgressPos().getB());
    }
    if (!progress.equals(NULL_POS) && !limitReached && (blockToMine == null ? !walkToConstructionSite(worldPos) : !walkToConstructionSite(blockToMine))) {
        return getState();
    }
    limitReached = false;
    final StructurePhasePlacementResult result;
    final StructurePlacer placer = structurePlacer.getA();
    switch(structurePlacer.getB().getStage()) {
        case BUILD_SOLID:
            result = placer.executeStructureStep(world, null, progress, StructurePlacer.Operation.BLOCK_PLACEMENT, () -> placer.getIterator().decrement(DONT_TOUCH_PREDICATE.or((info, pos, handler) -> !info.getBlockInfo().getState().getMaterial().isSolid() || isDecoItem(info.getBlockInfo().getState().getBlock()) || pos.getY() < worldPos.getY())), false);
            if (progress.getY() != -1 && result.getIteratorPos().getY() < progress.getY()) {
                structurePlacer.getB().nextStage();
                this.storeProgressPos(new BlockPos(0, progress.getY() + 1, 0), structurePlacer.getB().getStage());
            } else {
                this.storeProgressPos(result.getIteratorPos(), structurePlacer.getB().getStage());
            }
            break;
        case DECORATE:
            if (progress.getY() >= structurePlacer.getB().getBluePrint().getSizeY()) {
                structurePlacer.getB().nextStage();
                this.storeProgressPos(new BlockPos(structurePlacer.getB().getBluePrint().getSizeX(), progress.getY() - 1, structurePlacer.getB().getBluePrint().getSizeZ() - 1), structurePlacer.getB().getStage());
                return getState();
            }
            // not solid
            result = placer.executeStructureStep(world, null, progress, StructurePlacer.Operation.BLOCK_PLACEMENT, () -> placer.getIterator().increment(DONT_TOUCH_PREDICATE.or((info, pos, handler) -> (info.getBlockInfo().getState().getMaterial().isSolid() && !isDecoItem(info.getBlockInfo().getState().getBlock())) || pos.getY() > worldPos.getY())), false);
            if (result.getBlockResult().getResult() == BlockPlacementResult.Result.FINISHED) {
                structurePlacer.getB().nextStage();
                this.storeProgressPos(new BlockPos(structurePlacer.getB().getBluePrint().getSizeX(), progress.getY() - 1, structurePlacer.getB().getBluePrint().getSizeZ() - 1), structurePlacer.getB().getStage());
            } else if (progress.getY() != -1 && result.getIteratorPos().getY() > progress.getY()) {
                structurePlacer.getB().nextStage();
                this.storeProgressPos(new BlockPos(structurePlacer.getB().getBluePrint().getSizeX(), progress.getY() - 1, structurePlacer.getB().getBluePrint().getSizeZ() - 1), structurePlacer.getB().getStage());
            } else {
                this.storeProgressPos(result.getIteratorPos(), structurePlacer.getB().getStage());
            }
            break;
        case CLEAR:
        default:
            result = placer.executeStructureStep(world, null, progress, StructurePlacer.Operation.BLOCK_REMOVAL, () -> placer.getIterator().decrement((info, pos, handler) -> handler.getWorld().getBlockState(pos).getBlock() instanceof IBuilderUndestroyable || handler.getWorld().getBlockState(pos).getBlock() == Blocks.BEDROCK || handler.getWorld().getBlockState(pos).getBlock() instanceof AirBlock || info.getBlockInfo().getState().getBlock() == com.ldtteam.structurize.blocks.ModBlocks.blockFluidSubstitution.get() || !handler.getWorld().getBlockState(pos).getFluidState().isEmpty()), false);
            if (result.getBlockResult().getResult() == BlockPlacementResult.Result.FINISHED) {
                getOwnBuilding().nextStage();
                getOwnBuilding().setProgressPos(null, null);
                return COMPLETE_BUILD;
            } else if (progress.getY() != -1 && (result.getIteratorPos().getY() < progress.getY() || result.getBlockResult().getWorldPos().getY() < worldPos.getY())) {
                structurePlacer.getB().setStage(BUILD_SOLID);
                this.storeProgressPos(new BlockPos(structurePlacer.getB().getBluePrint().getSizeX(), progress.getY() - 1, structurePlacer.getB().getBluePrint().getSizeZ() - 1), structurePlacer.getB().getStage());
            } else {
                this.storeProgressPos(result.getIteratorPos(), structurePlacer.getB().getStage());
            }
            break;
    }
    if (result.getBlockResult().getResult() == BlockPlacementResult.Result.LIMIT_REACHED) {
        this.limitReached = true;
    }
    if (result.getBlockResult().getResult() == BlockPlacementResult.Result.MISSING_ITEMS) {
        if (hasListOfResInInvOrRequest(this, result.getBlockResult().getRequiredItems(), result.getBlockResult().getRequiredItems().size() > 1) == RECALC) {
            job.getWorkOrder().setRequested(false);
            return LOAD_STRUCTURE;
        }
        return NEEDS_ITEM;
    }
    if (result.getBlockResult().getResult() == BlockPlacementResult.Result.BREAK_BLOCK) {
        final BlockPos currentWorldPos = result.getBlockResult().getWorldPos();
        if (currentWorldPos.getY() < 5) {
            getOwnBuilding().setProgressPos(null, null);
            return COMPLETE_BUILD;
        }
        blockToMine = currentWorldPos;
        return MINE_BLOCK;
    }
    if (MineColonies.getConfig().getServer().builderBuildBlockDelay.get() > 0) {
        final double decrease = 1 - worker.getCitizenColonyHandler().getColony().getResearchManager().getResearchEffects().getEffectStrength(BLOCK_PLACE_SPEED);
        setDelay((int) ((MineColonies.getConfig().getServer().builderBuildBlockDelay.get() * PROGRESS_MULTIPLIER / (getPlaceSpeedLevel() / 2 + PROGRESS_MULTIPLIER)) * decrease));
    }
    return getState();
}
Also used : FluidState(net.minecraft.fluid.FluidState) BLOCK_PLACE_SPEED(com.minecolonies.api.research.util.ResearchConstants.BLOCK_PLACE_SPEED) WorkerLoadOnlyStructureHandler(com.minecolonies.coremod.entity.ai.util.WorkerLoadOnlyStructureHandler) Structures(com.ldtteam.structurize.management.Structures) IBuilderUndestroyable(com.minecolonies.api.entity.ai.citizen.builder.IBuilderUndestroyable) BuildingBuilder(com.minecolonies.coremod.colony.buildings.workerbuildings.BuildingBuilder) Direction(net.minecraft.util.Direction) TileEntityDecorationController(com.minecolonies.coremod.tileentities.TileEntityDecorationController) TranslationTextComponent(net.minecraft.util.text.TranslationTextComponent) RECALC(com.minecolonies.coremod.entity.ai.basic.AbstractEntityAIStructure.ItemCheckResult.RECALC) IAIState(com.minecolonies.api.entity.ai.statemachine.states.IAIState) ISettingsModule(com.minecolonies.api.colony.buildings.modules.ISettingsModule) AITarget(com.minecolonies.api.entity.ai.statemachine.AITarget) TICKS_SECOND(com.minecolonies.api.util.constant.Constants.TICKS_SECOND) Constants(com.minecolonies.api.util.constant.Constants) MORE_ORES(com.minecolonies.api.research.util.ResearchConstants.MORE_ORES) Fluids(net.minecraft.fluid.Fluids) JobQuarrier(com.minecolonies.coremod.colony.jobs.JobQuarrier) TranslationConstants(com.minecolonies.api.util.constant.TranslationConstants) AbstractEntityAIStructureWithWorkOrder(com.minecolonies.coremod.entity.ai.basic.AbstractEntityAIStructureWithWorkOrder) ChatPriority(com.minecolonies.api.colony.interactionhandling.ChatPriority) StandardInteraction(com.minecolonies.coremod.colony.interactionhandling.StandardInteraction) PlacementSettings(com.ldtteam.structurize.util.PlacementSettings) FILL_BLOCK(com.minecolonies.coremod.colony.buildings.workerbuildings.BuildingMiner.FILL_BLOCK) MineColonies(com.minecolonies.coremod.MineColonies) NotNull(org.jetbrains.annotations.NotNull) StructurePlacer(com.ldtteam.structurize.placement.StructurePlacer) SurfaceType(com.minecolonies.api.entity.pathfinding.SurfaceType) Mirror(net.minecraft.util.Mirror) ItemStack(net.minecraft.item.ItemStack) StructureIterators(com.ldtteam.structurize.placement.StructureIterators) net.minecraft.block(net.minecraft.block) AbstractBuildingStructureBuilder(com.minecolonies.coremod.colony.buildings.AbstractBuildingStructureBuilder) Hand(net.minecraft.util.Hand) com.minecolonies.api.util(com.minecolonies.api.util) StructurePhasePlacementResult(com.ldtteam.structurize.placement.StructurePhasePlacementResult) BuildingMiner(com.minecolonies.coremod.colony.buildings.workerbuildings.BuildingMiner) BuildingStructureHandler(com.minecolonies.coremod.entity.ai.util.BuildingStructureHandler) IColonyManager(com.minecolonies.api.colony.IColonyManager) VisibleCitizenStatus(com.minecolonies.api.entity.citizen.VisibleCitizenStatus) BlockPos(net.minecraft.util.math.BlockPos) NULL_POS(com.ldtteam.structurize.placement.AbstractBlueprintIterator.NULL_POS) WorkOrderBuildMiner(com.minecolonies.coremod.colony.workorders.WorkOrderBuildMiner) Items(net.minecraft.item.Items) AIWorkerState(com.minecolonies.api.entity.ai.statemachine.states.AIWorkerState) PROGRESS_MULTIPLIER(com.minecolonies.api.util.constant.CitizenConstants.PROGRESS_MULTIPLIER) Stage(com.minecolonies.coremod.entity.ai.util.BuildingStructureHandler.Stage) BlockPlacementResult(com.ldtteam.structurize.placement.BlockPlacementResult) IBuilding(com.minecolonies.api.colony.buildings.IBuilding) ResourceLocation(net.minecraft.util.ResourceLocation) TileEntity(net.minecraft.tileentity.TileEntity) QuarryModule(com.minecolonies.coremod.colony.buildings.modules.QuarryModule) StructurePhasePlacementResult(com.ldtteam.structurize.placement.StructurePhasePlacementResult) StructurePlacer(com.ldtteam.structurize.placement.StructurePlacer) TranslationTextComponent(net.minecraft.util.text.TranslationTextComponent) BlockPos(net.minecraft.util.math.BlockPos) IBuilderUndestroyable(com.minecolonies.api.entity.ai.citizen.builder.IBuilderUndestroyable)

Aggregations

IBuilderUndestroyable (com.minecolonies.api.entity.ai.citizen.builder.IBuilderUndestroyable)10 Block (net.minecraft.block.Block)8 ItemStack (net.minecraft.item.ItemStack)8 NULL_POS (com.ldtteam.structurize.placement.AbstractBlueprintIterator.NULL_POS)4 BlockPlacementResult (com.ldtteam.structurize.placement.BlockPlacementResult)4 StructurePhasePlacementResult (com.ldtteam.structurize.placement.StructurePhasePlacementResult)4 StructurePlacer (com.ldtteam.structurize.placement.StructurePlacer)4 PlacementSettings (com.ldtteam.structurize.util.PlacementSettings)4 AbstractBlockHut (com.minecolonies.api.blocks.AbstractBlockHut)4 IBuilding (com.minecolonies.api.colony.buildings.IBuilding)4 AITarget (com.minecolonies.api.entity.ai.statemachine.AITarget)4 AIWorkerState (com.minecolonies.api.entity.ai.statemachine.states.AIWorkerState)4 IAIState (com.minecolonies.api.entity.ai.statemachine.states.IAIState)4 BLOCK_PLACE_SPEED (com.minecolonies.api.research.util.ResearchConstants.BLOCK_PLACE_SPEED)4 com.minecolonies.api.util (com.minecolonies.api.util)4 TICKS_SECOND (com.minecolonies.api.util.constant.Constants.TICKS_SECOND)4 MineColonies (com.minecolonies.coremod.MineColonies)4 AbstractBuildingStructureBuilder (com.minecolonies.coremod.colony.buildings.AbstractBuildingStructureBuilder)4 BuildingStructureHandler (com.minecolonies.coremod.entity.ai.util.BuildingStructureHandler)4 Stage (com.minecolonies.coremod.entity.ai.util.BuildingStructureHandler.Stage)4