use of com.minecolonies.coremod.colony.buildings.views.EmptyView in project minecolonies by Minecolonies.
the class ModBuildingsInitializer method init.
@SuppressWarnings("PMD.ExcessiveMethodLength")
public static void init(final RegistryEvent.Register<BuildingEntry> event) {
final IForgeRegistry<BuildingEntry> reg = event.getRegistry();
ModBuildings.archery = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutArchery).setBuildingProducer(BuildingArchery::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.ARCHERY_ID)).addBuildingModuleProducer(MinimumStockModule::new, () -> MinimumStockModuleView::new).addBuildingModuleProducer(() -> new WorkAtHomeBuildingModule(ModJobs.archer, Skill.Agility, Skill.Adaptability, false, ISchematicProvider::getBuildingLevel), () -> ArcherSquireModuleView::new).addBuildingModuleProducer(BedHandlingModule::new).createBuildingEntry();
ModBuildings.bakery = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutBaker).setBuildingProducer(BuildingBaker::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.BAKERY_ID)).addBuildingModuleProducer(() -> new BuildingBaker.CraftingModule(ModJobs.baker), () -> CraftingModuleView::new).addBuildingModuleProducer(() -> new BuildingBaker.SmeltingModule(ModJobs.baker), () -> CraftingModuleView::new).addBuildingModuleProducer(MinimumStockModule::new, () -> MinimumStockModuleView::new).addBuildingModuleProducer(FurnaceUserModule::new).addBuildingModuleProducer(() -> new CraftingWorkerBuildingModule(ModJobs.baker, Skill.Knowledge, Skill.Dexterity, false, (b) -> 1, Skill.Dexterity, Skill.Knowledge), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(() -> new ItemListModule(FUEL_LIST), () -> () -> new ItemListModuleView(FUEL_LIST, COM_MINECOLONIES_REQUESTS_BURNABLE, false, (buildingView) -> IColonyManager.getInstance().getCompatibilityManager().getFuel())).addBuildingModuleViewProducer(() -> CrafterTaskModuleView::new).addBuildingModuleProducer(() -> new SettingsModule().with(AbstractCraftingBuildingModule.RECIPE_MODE, new CrafterRecipeSetting()), () -> SettingsModuleView::new).createBuildingEntry();
ModBuildings.barracks = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutBarracks).setBuildingProducer(BuildingBarracks::new).setBuildingViewProducer(() -> BuildingBarracks.View::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.BARRACKS_ID)).addBuildingModuleProducer(MinimumStockModule::new, () -> MinimumStockModuleView::new).createBuildingEntry();
ModBuildings.barracksTower = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutBarracksTower).setBuildingProducer(BuildingBarracksTower::new).setBuildingViewProducer(() -> BuildingBarracksTower.View::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.BARRACKS_TOWER_ID)).addBuildingModuleProducer(MinimumStockModule::new, () -> MinimumStockModuleView::new).addBuildingModuleProducer(BedHandlingModule::new).addBuildingModuleProducer(() -> new GuardBuildingModule(ModGuardTypes.knight, true, ISchematicProvider::getBuildingLevel), () -> CombinedHiringLimitModuleView::new).addBuildingModuleProducer(() -> new GuardBuildingModule(ModGuardTypes.ranger, true, ISchematicProvider::getBuildingLevel), () -> CombinedHiringLimitModuleView::new).addBuildingModuleProducer(() -> new GuardBuildingModule(ModGuardTypes.druid, true, ISchematicProvider::getBuildingLevel), () -> CombinedHiringLimitModuleView::new).addBuildingModuleViewProducer(() -> () -> new ToolModuleView(ModItems.scepterGuard)).addBuildingModuleProducer(() -> new EntityListModule(HOSTILE_LIST), () -> () -> new EntityListModuleView(HOSTILE_LIST, COM_MINECOLONIES_HOSTILES, true)).addBuildingModuleProducer(() -> new SettingsModule().with(AbstractBuildingGuards.GUARD_TASK, new GuardTaskSetting(GuardTaskSetting.PATROL, GuardTaskSetting.GUARD, GuardTaskSetting.FOLLOW)).with(AbstractBuildingGuards.RETREAT, new BoolSetting(true)).with(AbstractBuildingGuards.HIRE_TRAINEE, new BoolSetting(true)).with(AbstractBuildingGuards.PATROL_MODE, new PatrolModeSetting()).with(AbstractBuildingGuards.FOLLOW_MODE, new FollowModeSetting()), () -> SettingsModuleView::new).createBuildingEntry();
ModBuildings.blacksmith = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutBlacksmith).setBuildingProducer(BuildingBlacksmith::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.BLACKSMITH_ID)).addBuildingModuleProducer(() -> new CraftingWorkerBuildingModule(ModJobs.blacksmith, Skill.Strength, Skill.Focus, false, (b) -> 1, Skill.Strength, Skill.Focus), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(() -> new BuildingBlacksmith.CraftingModule(ModJobs.blacksmith), () -> CraftingModuleView::new).addBuildingModuleViewProducer(() -> CrafterTaskModuleView::new).addBuildingModuleProducer(() -> new SettingsModule().with(AbstractCraftingBuildingModule.RECIPE_MODE, new CrafterRecipeSetting()), () -> SettingsModuleView::new).createBuildingEntry();
ModBuildings.builder = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutBuilder).setBuildingProducer(BuildingBuilder::new).setBuildingViewProducer(() -> BuildingBuilder.View::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.BUILDER_ID)).addBuildingModuleProducer(() -> new WorkerBuildingModule(ModJobs.builder, Skill.Adaptability, Skill.Athletics, false, (b) -> 1), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(MinimumStockModule::new, () -> MinimumStockModuleView::new).addBuildingModuleProducer(() -> new SettingsModule().with(BuildingBuilder.MODE, new StringSetting(BuildingBuilder.AUTO_SETTING, BuildingBuilder.MANUAL_SETTING)).with(AbstractCraftingBuildingModule.RECIPE_MODE, new CrafterRecipeSetting()).with(BuildingBuilder.BUILDING_MODE, new BuilderModeSetting()), () -> SettingsModuleView::new).addBuildingModuleProducer(() -> new SimpleCraftingModule(ModJobs.builder), () -> CraftingModuleView::new).addBuildingModuleViewProducer(() -> WorkOrderListModuleView::new).addBuildingModuleProducer(BuildingResourcesModule::new, () -> BuildingResourcesModuleView::new).createBuildingEntry();
ModBuildings.chickenHerder = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutChickenHerder).setBuildingProducer(BuildingChickenHerder::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.CHICKENHERDER_ID)).addBuildingModuleProducer(() -> new WorkerBuildingModule(ModJobs.chickenHerder, Skill.Adaptability, Skill.Agility, false, (b) -> 1), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(MinimumStockModule::new, () -> MinimumStockModuleView::new).addBuildingModuleProducer(() -> new SettingsModule().with(AbstractBuilding.BREEDING, new BoolSetting(true)).with(AbstractBuilding.FEEDING, new BoolSetting(true)), () -> SettingsModuleView::new).addBuildingModuleProducer(BuildingChickenHerder.HerdingModule::new).createBuildingEntry();
ModBuildings.combatAcademy = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutCombatAcademy).setBuildingProducer(BuildingCombatAcademy::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.COMBAT_ACADEMY_ID)).addBuildingModuleProducer(() -> new WorkAtHomeBuildingModule(ModJobs.combat, Skill.Adaptability, Skill.Stamina, false, ISchematicProvider::getBuildingLevel), () -> KnightSquireBuildingModuleView::new).addBuildingModuleProducer(MinimumStockModule::new, () -> MinimumStockModuleView::new).addBuildingModuleProducer(BedHandlingModule::new).createBuildingEntry();
ModBuildings.composter = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutComposter).setBuildingProducer(BuildingComposter::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.COMPOSTER_ID)).addBuildingModuleProducer(() -> new WorkerBuildingModule(ModJobs.composter, Skill.Stamina, Skill.Athletics, false, (b) -> 1), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(() -> new ItemListModule(COMPOSTABLE_LIST), () -> () -> new ItemListModuleView(COMPOSTABLE_LIST, COM_MINECOLONIES_REQUESTS_COMPOSTABLE_UI, false, (buildingView) -> IColonyManager.getInstance().getCompatibilityManager().getCompostInputs())).addBuildingModuleProducer(() -> new SettingsModule().with(BuildingComposter.PRODUCE_DIRT, new BoolSetting(false)).with(BuildingComposter.MIN, new IntSetting(16)), () -> SettingsModuleView::new).createBuildingEntry();
ModBuildings.cook = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutCook).setBuildingProducer(BuildingCook::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.COOK_ID)).addBuildingModuleProducer(() -> new WorkerBuildingModule(ModJobs.cook, Skill.Adaptability, Skill.Knowledge, true, (b) -> 1), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(() -> new CraftingWorkerBuildingModule(ModJobs.cookassistant, Skill.Creativity, Skill.Knowledge, false, (b) -> b.getBuildingLevel() >= 3 ? 1 : 0, Skill.Knowledge, Skill.Creativity), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(() -> new BuildingCook.CraftingModule(ModJobs.cookassistant), () -> CraftingModuleView::new).addBuildingModuleProducer(() -> new BuildingCook.SmeltingModule(ModJobs.cookassistant), () -> CraftingModuleView::new).addBuildingModuleProducer(MinimumStockModule::new, () -> MinimumStockModuleView::new).addBuildingModuleProducer(FurnaceUserModule::new).addBuildingModuleProducer(() -> new ItemListModule(FUEL_LIST), () -> () -> new ItemListModuleView(FUEL_LIST, COM_MINECOLONIES_REQUESTS_BURNABLE, false, (buildingView) -> IColonyManager.getInstance().getCompatibilityManager().getFuel())).addBuildingModuleProducer(() -> new ItemListModule(FOOD_EXCLUSION_LIST).onResetToDefaults(BuildingCook::onResetFoodExclusionList), () -> () -> new ItemListModuleView(FOOD_EXCLUSION_LIST, COM_MINECOLONIES_REQUESTS_FOOD, true, (buildingView) -> IColonyManager.getInstance().getCompatibilityManager().getEdibles(buildingView.getBuildingLevel() - 1))).addBuildingModuleViewProducer(() -> CrafterTaskModuleView::new).createBuildingEntry();
ModBuildings.cowboy = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutCowboy).setBuildingProducer(BuildingCowboy::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.COWBOY_ID)).addBuildingModuleProducer(() -> new WorkerBuildingModule(ModJobs.cowboy, Skill.Athletics, Skill.Stamina, false, (b) -> 1), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(MinimumStockModule::new, () -> MinimumStockModuleView::new).addBuildingModuleProducer(() -> new SettingsModule().with(AbstractBuilding.BREEDING, new BoolSetting(true)).with(AbstractBuilding.FEEDING, new BoolSetting(true)).with(BuildingCowboy.MILKING, new BoolSetting(false)), () -> SettingsModuleView::new).addBuildingModuleProducer(() -> new AnimalHerdingModule(ModJobs.cowboy, EntityType.COW, new ItemStack(Items.WHEAT, 2))).addBuildingModuleProducer(BuildingCowboy.MilkingModule::new).createBuildingEntry();
ModBuildings.crusher = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutCrusher).setBuildingProducer(BuildingCrusher::new).setBuildingViewProducer(() -> BuildingCrusher.View::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.CRUSHER_ID)).addBuildingModuleProducer(() -> new CraftingWorkerBuildingModule(ModJobs.crusher, Skill.Stamina, Skill.Strength, false, (b) -> 1), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(() -> new BuildingCrusher.CraftingModule(ModJobs.crusher), () -> CraftingModuleView::new).addBuildingModuleViewProducer(() -> CrafterTaskModuleView::new).addBuildingModuleProducer(() -> new SettingsModule().with(AbstractCraftingBuildingModule.RECIPE_MODE, new CrafterRecipeSetting()), () -> SettingsModuleView::new).createBuildingEntry();
ModBuildings.deliveryman = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutDeliveryman).setBuildingProducer(BuildingDeliveryman::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.DELIVERYMAN_ID)).addBuildingModuleProducer(() -> new DeliverymanAssignmentModule(ModJobs.delivery, Skill.Agility, Skill.Adaptability, false, (b) -> 1), () -> WorkerBuildingModuleView::new).addBuildingModuleViewProducer(() -> CrafterTaskModuleView::new).addBuildingModuleProducer(() -> new SettingsModule().with(AbstractCraftingBuildingModule.RECIPE_MODE, new CrafterRecipeSetting()), () -> SettingsModuleView::new).createBuildingEntry();
ModBuildings.farmer = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutFarmer).setBuildingProducer(BuildingFarmer::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.FARMER_ID)).addBuildingModuleProducer(() -> new BuildingFarmer.CraftingModule(ModJobs.farmer), () -> CraftingModuleView::new).addBuildingModuleProducer(() -> new FarmerAssignmentModule(ModJobs.farmer, Skill.Stamina, Skill.Athletics, false, (b) -> 1), () -> WorkerBuildingModuleView::new).addBuildingModuleViewProducer(() -> CrafterTaskModuleView::new).addBuildingModuleProducer(() -> new SettingsModule().with(BuildingFarmer.FERTILIZE, new BoolSetting(true)).with(AbstractCraftingBuildingModule.RECIPE_MODE, new CrafterRecipeSetting()), () -> SettingsModuleView::new).addBuildingModuleProducer(FarmerFieldModule::new, () -> FarmerFieldModuleView::new).addBuildingModuleProducer(MinimumStockModule::new, () -> MinimumStockModuleView::new).createBuildingEntry();
ModBuildings.fisherman = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutFisherman).setBuildingProducer(BuildingFisherman::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.FISHERMAN_ID)).addBuildingModuleProducer(MinimumStockModule::new, () -> MinimumStockModuleView::new).addBuildingModuleProducer(() -> new WorkerBuildingModule(ModJobs.fisherman, Skill.Focus, Skill.Agility, false, (b) -> 1), () -> WorkerBuildingModuleView::new).createBuildingEntry();
ModBuildings.guardTower = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutGuardTower).setBuildingProducer(BuildingGuardTower::new).setBuildingViewProducer(() -> BuildingGuardTower.View::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.GUARD_TOWER_ID)).addBuildingModuleProducer(() -> new GuardBuildingModule(ModGuardTypes.knight, true, (b) -> 1), () -> CombinedHiringLimitModuleView::new).addBuildingModuleProducer(() -> new GuardBuildingModule(ModGuardTypes.ranger, true, (b) -> 1), () -> CombinedHiringLimitModuleView::new).addBuildingModuleProducer(() -> new GuardBuildingModule(ModGuardTypes.druid, true, (b) -> 1), () -> CombinedHiringLimitModuleView::new).addBuildingModuleProducer(MinimumStockModule::new, () -> MinimumStockModuleView::new).addBuildingModuleProducer(BedHandlingModule::new).addBuildingModuleViewProducer(() -> () -> new ToolModuleView(ModItems.scepterGuard)).addBuildingModuleProducer(() -> new EntityListModule(HOSTILE_LIST), () -> () -> new EntityListModuleView(HOSTILE_LIST, COM_MINECOLONIES_HOSTILES, true)).addBuildingModuleProducer(() -> new SettingsModule().with(AbstractBuildingGuards.GUARD_TASK, new GuardTaskSetting()).with(AbstractBuildingGuards.RETREAT, new BoolSetting(true)).with(AbstractBuildingGuards.HIRE_TRAINEE, new BoolSetting(true)).with(AbstractBuildingGuards.PATROL_MODE, new PatrolModeSetting()).with(AbstractBuildingGuards.FOLLOW_MODE, new FollowModeSetting()), () -> SettingsModuleView::new).createBuildingEntry();
ModBuildings.home = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutHome).setBuildingProducer((colony, blockPos) -> new DefaultBuildingInstance(colony, blockPos, "citizen", 5)).setBuildingViewProducer(() -> HomeBuildingModule.View::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.HOME_ID)).addBuildingModuleProducer(BedHandlingModule::new).addBuildingModuleProducer(HomeBuildingModule::new).addBuildingModuleProducer(LivingBuildingModule::new).createBuildingEntry();
ModBuildings.library = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutLibrary).setBuildingProducer(BuildingLibrary::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.LIBRARY_ID)).addBuildingModuleProducer(() -> new WorkerBuildingModule(ModJobs.student, Skill.Intelligence, Skill.Intelligence, true, (b) -> 2 * b.getBuildingLevel()), () -> StudentBuildingModuleView::new).addBuildingModuleProducer(MinimumStockModule::new, () -> MinimumStockModuleView::new).createBuildingEntry();
ModBuildings.lumberjack = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutLumberjack).setBuildingProducer(BuildingLumberjack::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.LUMBERJACK_ID)).addBuildingModuleProducer(() -> new BuildingLumberjack.CraftingModule(ModJobs.lumberjack), () -> CraftingModuleView::new).addBuildingModuleProducer(() -> new ItemListModule(SAPLINGS_LIST), () -> () -> new ItemListModuleView(SAPLINGS_LIST, COM_MINECOLONIES_REQUESTS_SAPLINGS, true, (buildingView) -> IColonyManager.getInstance().getCompatibilityManager().getCopyOfSaplings())).addBuildingModuleViewProducer(() -> CrafterTaskModuleView::new).addBuildingModuleProducer(() -> new LumberjackAssignmentModule(ModJobs.lumberjack, Skill.Strength, Skill.Focus, false, (b) -> 1, Skill.Focus, Skill.Strength), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(() -> new SettingsModule().with(BuildingLumberjack.REPLANT, new BoolSetting(true)).with(BuildingLumberjack.RESTRICT, new BoolSetting(false)).with(AbstractCraftingBuildingModule.RECIPE_MODE, new CrafterRecipeSetting()).with(BuildingLumberjack.DYNAMIC_TREES_SIZE, new DynamicTreesSetting()), () -> SettingsModuleView::new).addBuildingModuleViewProducer(() -> () -> new ToolModuleView(ModItems.scepterLumberjack)).addBuildingModuleProducer(MinimumStockModule::new, () -> MinimumStockModuleView::new).createBuildingEntry();
ModBuildings.miner = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutMiner).setBuildingProducer(BuildingMiner::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.MINER_ID)).addBuildingModuleProducer(() -> new MinerBuildingModule(ModJobs.miner, Skill.Strength, Skill.Stamina, false, (b) -> 1), () -> CombinedHiringLimitModuleView::new).addBuildingModuleProducer(() -> new MinerBuildingModule(ModJobs.quarrier, Skill.Strength, Skill.Stamina, false, (b) -> 1), () -> CombinedHiringLimitModuleView::new).addBuildingModuleProducer(() -> new SimpleCraftingModule(ModJobs.miner), () -> CraftingModuleView::new).addBuildingModuleProducer(MinimumStockModule::new, () -> MinimumStockModuleView::new).addBuildingModuleProducer(BuildingResourcesModule::new, () -> BuildingResourcesModuleView::new).addBuildingModuleProducer(MinerLevelManagementModule::new, () -> MinerLevelManagementModuleView::new).addBuildingModuleProducer(() -> new SettingsModule().with(AbstractCraftingBuildingModule.RECIPE_MODE, new CrafterRecipeSetting()).with(BuildingMiner.FILL_BLOCK, new BlockSetting((BlockItem) Items.COBBLESTONE)), () -> SettingsModuleView::new).addBuildingModuleViewProducer(() -> MinerGuardAssignModuleView::new).createBuildingEntry();
ModBuildings.sawmill = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutSawmill).setBuildingProducer(BuildingSawmill::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.SAWMILL_ID)).addBuildingModuleProducer(() -> new CraftingWorkerBuildingModule(ModJobs.sawmill, Skill.Knowledge, Skill.Dexterity, false, (b) -> 1), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(() -> new BuildingSawmill.CraftingModule(ModJobs.sawmill), () -> CraftingModuleView::new).addBuildingModuleViewProducer(() -> CrafterTaskModuleView::new).addBuildingModuleProducer(() -> new SettingsModule().with(AbstractCraftingBuildingModule.RECIPE_MODE, new CrafterRecipeSetting()), () -> SettingsModuleView::new).createBuildingEntry();
ModBuildings.shepherd = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutShepherd).setBuildingProducer(BuildingShepherd::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.SHEPHERD_ID)).addBuildingModuleProducer(() -> new WorkerBuildingModule(ModJobs.shepherd, Skill.Focus, Skill.Strength, false, (b) -> 1), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(MinimumStockModule::new, () -> MinimumStockModuleView::new).addBuildingModuleProducer(() -> new SettingsModule().with(AbstractBuilding.BREEDING, new BoolSetting(true)).with(AbstractBuilding.FEEDING, new BoolSetting(true)).with(BuildingShepherd.DYEING, new BoolSetting(true)).with(BuildingShepherd.SHEARING, new BoolSetting(true)), () -> SettingsModuleView::new).addBuildingModuleProducer(BuildingShepherd.HerdingModule::new).createBuildingEntry();
ModBuildings.sifter = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutSifter).setBuildingProducer(BuildingSifter::new).setBuildingViewProducer(() -> BuildingSifter.View::new).addBuildingModuleProducer(() -> new CraftingWorkerBuildingModule(ModJobs.sifter, Skill.Focus, Skill.Strength, false, (b) -> 1), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(() -> new BuildingSifter.CraftingModule(ModJobs.sifter), () -> CraftingModuleView::new).addBuildingModuleProducer(MinimumStockModule::new, () -> MinimumStockModuleView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.SIFTER_ID)).createBuildingEntry();
ModBuildings.smeltery = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutSmeltery).setBuildingProducer(BuildingSmeltery::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.SMELTERY_ID)).addBuildingModuleProducer(() -> new CraftingWorkerBuildingModule(ModJobs.smelter, Skill.Athletics, Skill.Strength, false, (b) -> 1), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(() -> new BuildingSmeltery.SmeltingModule(ModJobs.smelter), () -> CraftingModuleView::new).addBuildingModuleProducer(FurnaceUserModule::new).addBuildingModuleProducer(() -> new ItemListModule(FUEL_LIST), () -> () -> new ItemListModuleView(FUEL_LIST, COM_MINECOLONIES_REQUESTS_BURNABLE, false, (buildingView) -> IColonyManager.getInstance().getCompatibilityManager().getFuel())).addBuildingModuleProducer(MinimumStockModule::new, () -> MinimumStockModuleView::new).addBuildingModuleProducer(() -> new ItemListModule(ORE_LIST), () -> () -> new ItemListModuleView(ORE_LIST, COM_MINECOLONIES_REQUESTS_SMELTABLE_ORE, true, (buildingView) -> IColonyManager.getInstance().getCompatibilityManager().getSmeltableOres())).createBuildingEntry();
ModBuildings.stoneMason = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutStonemason).setBuildingProducer(BuildingStonemason::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.STONE_MASON_ID)).addBuildingModuleProducer(() -> new CraftingWorkerBuildingModule(ModJobs.stoneMason, Skill.Creativity, Skill.Dexterity, false, (b) -> 1), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(() -> new BuildingStonemason.CraftingModule(ModJobs.stoneMason), () -> CraftingModuleView::new).addBuildingModuleViewProducer(() -> CrafterTaskModuleView::new).addBuildingModuleProducer(() -> new SettingsModule().with(AbstractCraftingBuildingModule.RECIPE_MODE, new CrafterRecipeSetting()), () -> SettingsModuleView::new).createBuildingEntry();
ModBuildings.stoneSmelter = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutStoneSmeltery).setBuildingProducer(BuildingStoneSmeltery::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.STONE_SMELTERY_ID)).addBuildingModuleProducer(() -> new CraftingWorkerBuildingModule(ModJobs.stoneSmeltery, Skill.Athletics, Skill.Dexterity, false, (b) -> 1, Skill.Dexterity, Skill.Athletics), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(() -> new BuildingStoneSmeltery.SmeltingModule(ModJobs.stoneSmeltery), () -> CraftingModuleView::new).addBuildingModuleProducer(FurnaceUserModule::new).addBuildingModuleProducer(() -> new ItemListModule(FUEL_LIST), () -> () -> new ItemListModuleView(FUEL_LIST, COM_MINECOLONIES_REQUESTS_BURNABLE, false, (buildingView) -> IColonyManager.getInstance().getCompatibilityManager().getFuel())).addBuildingModuleViewProducer(() -> CrafterTaskModuleView::new).addBuildingModuleProducer(() -> new SettingsModule().with(AbstractCraftingBuildingModule.RECIPE_MODE, new CrafterRecipeSetting()), () -> SettingsModuleView::new).createBuildingEntry();
ModBuildings.swineHerder = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutSwineHerder).setBuildingProducer(BuildingSwineHerder::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.SWINE_HERDER_ID)).addBuildingModuleProducer(() -> new WorkerBuildingModule(ModJobs.swineHerder, Skill.Strength, Skill.Athletics, true, (b) -> 1), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(MinimumStockModule::new, () -> MinimumStockModuleView::new).addBuildingModuleProducer(() -> new SettingsModule().with(AbstractBuilding.BREEDING, new BoolSetting(true)).with(AbstractBuilding.FEEDING, new BoolSetting(true)), () -> SettingsModuleView::new).addBuildingModuleProducer(() -> new AnimalHerdingModule(ModJobs.swineHerder, EntityType.PIG, new ItemStack(Items.CARROT, 2))).createBuildingEntry();
ModBuildings.townHall = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutTownHall).setBuildingProducer(BuildingTownHall::new).setBuildingViewProducer(() -> BuildingTownHall.View::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.TOWNHALL_ID)).createBuildingEntry();
ModBuildings.wareHouse = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutWareHouse).setBuildingProducer(BuildingWareHouse::new).setBuildingViewProducer(() -> BuildingWareHouse.View::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.WAREHOUSE_ID)).addBuildingModuleProducer(CourierAssignmentModule::new, () -> CourierAssignmentModuleView::new).addBuildingModuleProducer(MinimumStockModule::new, () -> MinimumStockModuleView::new).addBuildingModuleProducer(WarehouseModule::new, () -> WarehouseOptionsModuleView::new).createBuildingEntry();
ModBuildings.postBox = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockPostBox).setBuildingProducer(PostBox::new).setBuildingViewProducer(() -> PostBox.View::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.POSTBOX_ID)).createBuildingEntry();
ModBuildings.florist = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutFlorist).setBuildingProducer(BuildingFlorist::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.FLORIST_ID)).addBuildingModuleProducer(() -> new WorkerBuildingModule(ModJobs.florist, Skill.Dexterity, Skill.Agility, false, (b) -> 1), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(() -> new ItemListModule(BUILDING_FLOWER_LIST), () -> FloristFlowerListModuleView::new).addBuildingModuleProducer(MinimumStockModule::new, () -> MinimumStockModuleView::new).createBuildingEntry();
ModBuildings.enchanter = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutEnchanter).setBuildingProducer(BuildingEnchanter::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.ENCHANTER_ID)).addBuildingModuleProducer(() -> new CraftingWorkerBuildingModule(ModJobs.enchanter, Skill.Mana, Skill.Knowledge, false, (b) -> 1), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(() -> new BuildingEnchanter.CraftingModule(ModJobs.enchanter), () -> CraftingModuleView::new).addBuildingModuleProducer(MinimumStockModule::new, () -> MinimumStockModuleView::new).addBuildingModuleProducer(EnchanterStationsModule::new, () -> EnchanterStationsModuleView::new).createBuildingEntry();
ModBuildings.university = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutUniversity).setBuildingProducer(BuildingUniversity::new).setBuildingViewProducer(() -> EmptyView::new).addBuildingModuleProducer(() -> new WorkerBuildingModule(ModJobs.researcher, Skill.Knowledge, Skill.Mana, true, ISchematicProvider::getBuildingLevel), () -> WorkerBuildingModuleView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.UNIVERSITY_ID)).addBuildingModuleViewProducer(() -> UniversityResearchModuleView::new).createBuildingEntry();
ModBuildings.hospital = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutHospital).setBuildingProducer(BuildingHospital::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.HOSPITAL_ID)).addBuildingModuleProducer(() -> new HospitalAssignmentModule(ModJobs.healer, Skill.Mana, Skill.Knowledge, true, (b) -> 1), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(MinimumStockModule::new, () -> MinimumStockModuleView::new).createBuildingEntry();
ModBuildings.stash = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockStash).setBuildingProducer(Stash::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.STASH_ID)).createBuildingEntry();
ModBuildings.school = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutSchool).setBuildingProducer(BuildingSchool::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.SCHOOL_ID)).addBuildingModuleProducer(() -> new WorkerBuildingModule(ModJobs.teacher, Skill.Knowledge, Skill.Mana, true, (b) -> 1), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(() -> new ChildrenBuildingModule(ModJobs.pupil, Skill.Knowledge, Skill.Mana, true, (b) -> 2 * b.getBuildingLevel()), () -> PupilBuildingModuleView::new).addBuildingModuleProducer(MinimumStockModule::new, () -> MinimumStockModuleView::new).createBuildingEntry();
ModBuildings.glassblower = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutGlassblower).setBuildingProducer(BuildingGlassblower::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.GLASSBLOWER_ID)).addBuildingModuleProducer(() -> new BuildingGlassblower.CraftingModule(ModJobs.glassblower), () -> CraftingModuleView::new).addBuildingModuleProducer(() -> new BuildingGlassblower.SmeltingModule(ModJobs.glassblower), () -> CraftingModuleView::new).addBuildingModuleProducer(FurnaceUserModule::new).addBuildingModuleProducer(() -> new CraftingWorkerBuildingModule(ModJobs.glassblower, Skill.Creativity, Skill.Focus, false, (b) -> 1, Skill.Focus, Skill.Creativity), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(() -> new ItemListModule(FUEL_LIST), () -> () -> new ItemListModuleView(FUEL_LIST, COM_MINECOLONIES_REQUESTS_BURNABLE, false, (buildingView) -> IColonyManager.getInstance().getCompatibilityManager().getFuel())).addBuildingModuleViewProducer(() -> CrafterTaskModuleView::new).addBuildingModuleProducer(() -> new SettingsModule().with(AbstractCraftingBuildingModule.RECIPE_MODE, new CrafterRecipeSetting()), () -> SettingsModuleView::new).createBuildingEntry();
ModBuildings.dyer = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutDyer).setBuildingProducer(BuildingDyer::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.DYER_ID)).addBuildingModuleProducer(() -> new CraftingWorkerBuildingModule(ModJobs.dyer, Skill.Creativity, Skill.Dexterity, false, (b) -> 1, Skill.Dexterity, Skill.Creativity), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(() -> new BuildingDyer.CraftingModule(ModJobs.dyer), () -> CraftingModuleView::new).addBuildingModuleProducer(() -> new BuildingDyer.SmeltingModule(ModJobs.dyer), () -> CraftingModuleView::new).addBuildingModuleProducer(FurnaceUserModule::new).addBuildingModuleProducer(() -> new ItemListModule(FUEL_LIST), () -> () -> new ItemListModuleView(FUEL_LIST, COM_MINECOLONIES_REQUESTS_BURNABLE, false, (buildingView) -> IColonyManager.getInstance().getCompatibilityManager().getFuel())).addBuildingModuleViewProducer(() -> CrafterTaskModuleView::new).addBuildingModuleProducer(() -> new SettingsModule().with(AbstractCraftingBuildingModule.RECIPE_MODE, new CrafterRecipeSetting()), () -> SettingsModuleView::new).createBuildingEntry();
ModBuildings.fletcher = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutFletcher).setBuildingProducer(BuildingFletcher::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.FLETCHER_ID)).addBuildingModuleProducer(() -> new BuildingFletcher.CraftingModule(ModJobs.fletcher), () -> CraftingModuleView::new).addBuildingModuleProducer(() -> new CraftingWorkerBuildingModule(ModJobs.fletcher, Skill.Dexterity, Skill.Creativity, true, (b) -> 1, Skill.Creativity, Skill.Dexterity), () -> WorkerBuildingModuleView::new).addBuildingModuleViewProducer(() -> CrafterTaskModuleView::new).addBuildingModuleProducer(() -> new SettingsModule().with(AbstractCraftingBuildingModule.RECIPE_MODE, new CrafterRecipeSetting()), () -> SettingsModuleView::new).createBuildingEntry();
ModBuildings.tavern = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutTavern).setBuildingProducer((colony, blockPos) -> new DefaultBuildingInstance(colony, blockPos, "tavern", 3)).setBuildingViewProducer(() -> TavernBuildingModule.View::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.TAVERN_ID)).addBuildingModuleProducer(BedHandlingModule::new).addBuildingModuleProducer(TavernLivingBuildingModule::new).addBuildingModuleProducer(TavernBuildingModule::new).createBuildingEntry();
ModBuildings.mechanic = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutMechanic).setBuildingProducer(BuildingMechanic::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.MECHANIC_ID)).addBuildingModuleProducer(() -> new CraftingWorkerBuildingModule(ModJobs.mechanic, Skill.Knowledge, Skill.Agility, false, (b) -> 1), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(() -> new BuildingMechanic.CraftingModule(ModJobs.mechanic), () -> CraftingModuleView::new).addBuildingModuleViewProducer(() -> CrafterTaskModuleView::new).addBuildingModuleProducer(() -> new SettingsModule().with(AbstractCraftingBuildingModule.RECIPE_MODE, new CrafterRecipeSetting()), () -> SettingsModuleView::new).createBuildingEntry();
ModBuildings.plantation = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutPlantation).setBuildingProducer(BuildingPlantation::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.PLANTATION_ID)).addBuildingModuleProducer(() -> new CraftingWorkerBuildingModule(ModJobs.planter, Skill.Agility, Skill.Dexterity, false, (b) -> 1), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(() -> new BuildingPlantation.CraftingModule(ModJobs.planter), () -> CraftingModuleView::new).addBuildingModuleViewProducer(() -> CrafterTaskModuleView::new).addBuildingModuleProducer(() -> new SettingsModule().with(BuildingPlantation.MODE, new PlantationSetting(Items.SUGAR_CANE.getDescriptionId(), Items.CACTUS.getDescriptionId(), Items.BAMBOO.getDescriptionId())).with(AbstractCraftingBuildingModule.RECIPE_MODE, new CrafterRecipeSetting()), () -> SettingsModuleView::new).createBuildingEntry();
ModBuildings.rabbitHutch = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutRabbitHutch).setBuildingProducer(BuildingRabbitHutch::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.RABBIT_ID)).addBuildingModuleProducer(() -> new WorkerBuildingModule(ModJobs.rabbitHerder, Skill.Agility, Skill.Athletics, false, (b) -> 1), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(MinimumStockModule::new, () -> MinimumStockModuleView::new).addBuildingModuleProducer(() -> new SettingsModule().with(AbstractBuilding.BREEDING, new BoolSetting(true)).with(AbstractBuilding.FEEDING, new BoolSetting(true)), () -> SettingsModuleView::new).addBuildingModuleProducer(() -> new AnimalHerdingModule(ModJobs.rabbitHerder, EntityType.RABBIT, new ItemStack(Items.CARROT, 2))).createBuildingEntry();
// todo we want two here, one custom for the concrete placement, and one crafting for the normal crafting of the powder.
ModBuildings.concreteMixer = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutConcreteMixer).setBuildingProducer(BuildingConcreteMixer::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.CONCRETE_ID)).addBuildingModuleProducer(() -> new CraftingWorkerBuildingModule(ModJobs.concreteMixer, Skill.Stamina, Skill.Dexterity, false, (b) -> 1), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(() -> new BuildingConcreteMixer.CraftingModule(ModJobs.concreteMixer), () -> CraftingModuleView::new).addBuildingModuleViewProducer(() -> CrafterTaskModuleView::new).addBuildingModuleProducer(() -> new SettingsModule().with(AbstractCraftingBuildingModule.RECIPE_MODE, new CrafterRecipeSetting()), () -> SettingsModuleView::new).createBuildingEntry();
ModBuildings.beekeeper = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutBeekeeper).setBuildingProducer(BuildingBeekeeper::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.BEEKEEPER_ID)).addBuildingModuleProducer(MinimumStockModule::new, () -> MinimumStockModuleView::new).addBuildingModuleProducer(() -> new WorkerBuildingModule(ModJobs.beekeeper, Skill.Dexterity, Skill.Adaptability, false, (b) -> 1), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(() -> new SettingsModule().with(AbstractBuilding.BREEDING, new BoolSetting(true)).with(BuildingBeekeeper.MODE, new StringSetting(BuildingBeekeeper.HONEYCOMB, BuildingBeekeeper.HONEY, BuildingBeekeeper.BOTH)), () -> SettingsModuleView::new).addBuildingModuleProducer(() -> new ItemListModule(BUILDING_FLOWER_LIST), () -> () -> new ItemListModuleView(BUILDING_FLOWER_LIST, COM_MINECOLONIES_COREMOD_REQUEST_FLOWERS, false, (buildingView) -> CompatibilityManager.getAllBeekeeperFlowers())).addBuildingModuleViewProducer(() -> () -> new ToolModuleView(ModItems.scepterBeekeeper)).addBuildingModuleProducer(BuildingBeekeeper.HerdingModule::new).createBuildingEntry();
ModBuildings.mysticalSite = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutMysticalSite).setBuildingProducer(BuildingMysticalSite::new).setBuildingViewProducer(() -> BuildingMysticalSite.View::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.MYSTICAL_SITE_ID)).createBuildingEntry();
ModBuildings.graveyard = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutGraveyard).setBuildingProducer(BuildingGraveyard::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.GRAVEYARD_ID)).addBuildingModuleProducer(GraveyardManagementModule::new, () -> GraveyardManagementModuleView::new).addBuildingModuleProducer(() -> new WorkerBuildingModule(ModJobs.undertaker, Skill.Strength, Skill.Mana, false, (b) -> 1), () -> WorkerBuildingModuleView::new).createBuildingEntry();
ModBuildings.simpleQuarry = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockSimpleQuarry).setBuildingProducer((colony, blockPos) -> new DefaultBuildingInstance(colony, blockPos, ModBuildings.SIMPLE_QUARRY_ID, 1)).setBuildingViewProducer(() -> EmptyView::new).addBuildingModuleProducer(QuarryModule::new, () -> MinerAssignmentModuleView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.SIMPLE_QUARRY_ID)).createBuildingEntry();
ModBuildings.mediumQuarry = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockMediumQuarry).setBuildingProducer((colony, blockPos) -> new DefaultBuildingInstance(colony, blockPos, ModBuildings.MEDIUM_QUARRY_ID, 1)).setBuildingViewProducer(() -> EmptyView::new).addBuildingModuleProducer(QuarryModule::new, () -> MinerAssignmentModuleView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.MEDIUM_QUARRY_ID)).createBuildingEntry();
/*ModBuildings.largeQuarry = new BuildingEntry.Builder()
.setBuildingBlock(ModBlocks.blockLargeQuarry)
.setBuildingProducer((colony, blockPos) -> new DefaultBuildingInstance(colony, blockPos, "largequarry", 1)).setBuildingViewProducer(() -> EmptyView::new)
.addBuildingModuleProducer(QuarryModule::new, () -> MinerAssignmentModuleView::new)
.setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.LARGE_QUARRY_ID))
.createBuildingEntry();*/
reg.register(ModBuildings.archery);
reg.register(ModBuildings.bakery);
reg.register(ModBuildings.barracks);
reg.register(ModBuildings.barracksTower);
reg.register(ModBuildings.blacksmith);
reg.register(ModBuildings.builder);
reg.register(ModBuildings.chickenHerder);
reg.register(ModBuildings.combatAcademy);
reg.register(ModBuildings.composter);
reg.register(ModBuildings.cook);
reg.register(ModBuildings.cowboy);
reg.register(ModBuildings.crusher);
reg.register(ModBuildings.deliveryman);
reg.register(ModBuildings.farmer);
reg.register(ModBuildings.fisherman);
reg.register(ModBuildings.guardTower);
reg.register(ModBuildings.home);
reg.register(ModBuildings.library);
reg.register(ModBuildings.lumberjack);
reg.register(ModBuildings.miner);
reg.register(ModBuildings.sawmill);
reg.register(ModBuildings.shepherd);
reg.register(ModBuildings.sifter);
reg.register(ModBuildings.smeltery);
reg.register(ModBuildings.stoneMason);
reg.register(ModBuildings.stoneSmelter);
reg.register(ModBuildings.swineHerder);
reg.register(ModBuildings.townHall);
reg.register(ModBuildings.wareHouse);
reg.register(ModBuildings.postBox);
reg.register(ModBuildings.florist);
reg.register(ModBuildings.enchanter);
reg.register(ModBuildings.university);
reg.register(ModBuildings.hospital);
reg.register(ModBuildings.stash);
reg.register(ModBuildings.school);
reg.register(ModBuildings.glassblower);
reg.register(ModBuildings.dyer);
reg.register(ModBuildings.fletcher);
reg.register(ModBuildings.mechanic);
reg.register(ModBuildings.plantation);
reg.register(ModBuildings.tavern);
reg.register(ModBuildings.rabbitHutch);
reg.register(ModBuildings.concreteMixer);
reg.register(ModBuildings.beekeeper);
reg.register(ModBuildings.mysticalSite);
reg.register(ModBuildings.graveyard);
reg.register(ModBuildings.simpleQuarry);
reg.register(ModBuildings.mediumQuarry);
// reg.register(ModBuildings.largeQuarry);
}
use of com.minecolonies.coremod.colony.buildings.views.EmptyView in project minecolonies by ldtteam.
the class ModBuildingsInitializer method init.
@SuppressWarnings("PMD.ExcessiveMethodLength")
public static void init(final RegistryEvent.Register<BuildingEntry> event) {
final IForgeRegistry<BuildingEntry> reg = event.getRegistry();
ModBuildings.archery = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutArchery).setBuildingProducer(BuildingArchery::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.ARCHERY_ID)).addBuildingModuleProducer(MinimumStockModule::new, () -> MinimumStockModuleView::new).addBuildingModuleProducer(() -> new WorkAtHomeBuildingModule(ModJobs.archer, Skill.Agility, Skill.Adaptability, false, ISchematicProvider::getBuildingLevel), () -> ArcherSquireModuleView::new).addBuildingModuleProducer(BedHandlingModule::new).createBuildingEntry();
ModBuildings.bakery = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutBaker).setBuildingProducer(BuildingBaker::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.BAKERY_ID)).addBuildingModuleProducer(() -> new BuildingBaker.CraftingModule(ModJobs.baker), () -> CraftingModuleView::new).addBuildingModuleProducer(() -> new BuildingBaker.SmeltingModule(ModJobs.baker), () -> CraftingModuleView::new).addBuildingModuleProducer(MinimumStockModule::new, () -> MinimumStockModuleView::new).addBuildingModuleProducer(FurnaceUserModule::new).addBuildingModuleProducer(() -> new CraftingWorkerBuildingModule(ModJobs.baker, Skill.Knowledge, Skill.Dexterity, false, (b) -> 1, Skill.Dexterity, Skill.Knowledge), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(() -> new ItemListModule(FUEL_LIST), () -> () -> new ItemListModuleView(FUEL_LIST, COM_MINECOLONIES_REQUESTS_BURNABLE, false, (buildingView) -> IColonyManager.getInstance().getCompatibilityManager().getFuel())).addBuildingModuleViewProducer(() -> CrafterTaskModuleView::new).addBuildingModuleProducer(() -> new SettingsModule().with(AbstractCraftingBuildingModule.RECIPE_MODE, new CrafterRecipeSetting()), () -> SettingsModuleView::new).createBuildingEntry();
ModBuildings.barracks = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutBarracks).setBuildingProducer(BuildingBarracks::new).setBuildingViewProducer(() -> BuildingBarracks.View::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.BARRACKS_ID)).addBuildingModuleProducer(MinimumStockModule::new, () -> MinimumStockModuleView::new).createBuildingEntry();
ModBuildings.barracksTower = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutBarracksTower).setBuildingProducer(BuildingBarracksTower::new).setBuildingViewProducer(() -> BuildingBarracksTower.View::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.BARRACKS_TOWER_ID)).addBuildingModuleProducer(MinimumStockModule::new, () -> MinimumStockModuleView::new).addBuildingModuleProducer(BedHandlingModule::new).addBuildingModuleProducer(() -> new GuardBuildingModule(ModGuardTypes.knight, true, ISchematicProvider::getBuildingLevel), () -> CombinedHiringLimitModuleView::new).addBuildingModuleProducer(() -> new GuardBuildingModule(ModGuardTypes.ranger, true, ISchematicProvider::getBuildingLevel), () -> CombinedHiringLimitModuleView::new).addBuildingModuleProducer(() -> new GuardBuildingModule(ModGuardTypes.druid, true, ISchematicProvider::getBuildingLevel), () -> CombinedHiringLimitModuleView::new).addBuildingModuleViewProducer(() -> () -> new ToolModuleView(ModItems.scepterGuard)).addBuildingModuleProducer(() -> new EntityListModule(HOSTILE_LIST), () -> () -> new EntityListModuleView(HOSTILE_LIST, COM_MINECOLONIES_HOSTILES, true)).addBuildingModuleProducer(() -> new SettingsModule().with(AbstractBuildingGuards.GUARD_TASK, new GuardTaskSetting(GuardTaskSetting.PATROL, GuardTaskSetting.GUARD, GuardTaskSetting.FOLLOW)).with(AbstractBuildingGuards.RETREAT, new BoolSetting(true)).with(AbstractBuildingGuards.HIRE_TRAINEE, new BoolSetting(true)).with(AbstractBuildingGuards.PATROL_MODE, new PatrolModeSetting()).with(AbstractBuildingGuards.FOLLOW_MODE, new FollowModeSetting()), () -> SettingsModuleView::new).createBuildingEntry();
ModBuildings.blacksmith = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutBlacksmith).setBuildingProducer(BuildingBlacksmith::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.BLACKSMITH_ID)).addBuildingModuleProducer(() -> new CraftingWorkerBuildingModule(ModJobs.blacksmith, Skill.Strength, Skill.Focus, false, (b) -> 1, Skill.Strength, Skill.Focus), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(() -> new BuildingBlacksmith.CraftingModule(ModJobs.blacksmith), () -> CraftingModuleView::new).addBuildingModuleViewProducer(() -> CrafterTaskModuleView::new).addBuildingModuleProducer(() -> new SettingsModule().with(AbstractCraftingBuildingModule.RECIPE_MODE, new CrafterRecipeSetting()), () -> SettingsModuleView::new).createBuildingEntry();
ModBuildings.builder = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutBuilder).setBuildingProducer(BuildingBuilder::new).setBuildingViewProducer(() -> BuildingBuilder.View::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.BUILDER_ID)).addBuildingModuleProducer(() -> new WorkerBuildingModule(ModJobs.builder, Skill.Adaptability, Skill.Athletics, false, (b) -> 1), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(MinimumStockModule::new, () -> MinimumStockModuleView::new).addBuildingModuleProducer(() -> new SettingsModule().with(BuildingBuilder.MODE, new StringSetting(BuildingBuilder.AUTO_SETTING, BuildingBuilder.MANUAL_SETTING)).with(AbstractCraftingBuildingModule.RECIPE_MODE, new CrafterRecipeSetting()).with(BuildingBuilder.BUILDING_MODE, new BuilderModeSetting()), () -> SettingsModuleView::new).addBuildingModuleProducer(() -> new SimpleCraftingModule(ModJobs.builder), () -> CraftingModuleView::new).addBuildingModuleViewProducer(() -> WorkOrderListModuleView::new).addBuildingModuleProducer(BuildingResourcesModule::new, () -> BuildingResourcesModuleView::new).createBuildingEntry();
ModBuildings.chickenHerder = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutChickenHerder).setBuildingProducer(BuildingChickenHerder::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.CHICKENHERDER_ID)).addBuildingModuleProducer(() -> new WorkerBuildingModule(ModJobs.chickenHerder, Skill.Adaptability, Skill.Agility, false, (b) -> 1), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(MinimumStockModule::new, () -> MinimumStockModuleView::new).addBuildingModuleProducer(() -> new SettingsModule().with(AbstractBuilding.BREEDING, new BoolSetting(true)).with(AbstractBuilding.FEEDING, new BoolSetting(true)), () -> SettingsModuleView::new).addBuildingModuleProducer(BuildingChickenHerder.HerdingModule::new).createBuildingEntry();
ModBuildings.combatAcademy = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutCombatAcademy).setBuildingProducer(BuildingCombatAcademy::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.COMBAT_ACADEMY_ID)).addBuildingModuleProducer(() -> new WorkAtHomeBuildingModule(ModJobs.combat, Skill.Adaptability, Skill.Stamina, false, ISchematicProvider::getBuildingLevel), () -> KnightSquireBuildingModuleView::new).addBuildingModuleProducer(MinimumStockModule::new, () -> MinimumStockModuleView::new).addBuildingModuleProducer(BedHandlingModule::new).createBuildingEntry();
ModBuildings.composter = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutComposter).setBuildingProducer(BuildingComposter::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.COMPOSTER_ID)).addBuildingModuleProducer(() -> new WorkerBuildingModule(ModJobs.composter, Skill.Stamina, Skill.Athletics, false, (b) -> 1), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(() -> new ItemListModule(COMPOSTABLE_LIST), () -> () -> new ItemListModuleView(COMPOSTABLE_LIST, COM_MINECOLONIES_REQUESTS_COMPOSTABLE_UI, false, (buildingView) -> IColonyManager.getInstance().getCompatibilityManager().getCompostInputs())).addBuildingModuleProducer(() -> new SettingsModule().with(BuildingComposter.PRODUCE_DIRT, new BoolSetting(false)).with(BuildingComposter.MIN, new IntSetting(16)), () -> SettingsModuleView::new).createBuildingEntry();
ModBuildings.cook = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutCook).setBuildingProducer(BuildingCook::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.COOK_ID)).addBuildingModuleProducer(() -> new WorkerBuildingModule(ModJobs.cook, Skill.Adaptability, Skill.Knowledge, true, (b) -> 1), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(() -> new CraftingWorkerBuildingModule(ModJobs.cookassistant, Skill.Creativity, Skill.Knowledge, false, (b) -> b.getBuildingLevel() >= 3 ? 1 : 0, Skill.Knowledge, Skill.Creativity), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(() -> new BuildingCook.CraftingModule(ModJobs.cookassistant), () -> CraftingModuleView::new).addBuildingModuleProducer(() -> new BuildingCook.SmeltingModule(ModJobs.cookassistant), () -> CraftingModuleView::new).addBuildingModuleProducer(MinimumStockModule::new, () -> MinimumStockModuleView::new).addBuildingModuleProducer(FurnaceUserModule::new).addBuildingModuleProducer(() -> new ItemListModule(FUEL_LIST), () -> () -> new ItemListModuleView(FUEL_LIST, COM_MINECOLONIES_REQUESTS_BURNABLE, false, (buildingView) -> IColonyManager.getInstance().getCompatibilityManager().getFuel())).addBuildingModuleProducer(() -> new ItemListModule(FOOD_EXCLUSION_LIST).onResetToDefaults(BuildingCook::onResetFoodExclusionList), () -> () -> new ItemListModuleView(FOOD_EXCLUSION_LIST, COM_MINECOLONIES_REQUESTS_FOOD, true, (buildingView) -> IColonyManager.getInstance().getCompatibilityManager().getEdibles(buildingView.getBuildingLevel() - 1))).addBuildingModuleViewProducer(() -> CrafterTaskModuleView::new).createBuildingEntry();
ModBuildings.cowboy = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutCowboy).setBuildingProducer(BuildingCowboy::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.COWBOY_ID)).addBuildingModuleProducer(() -> new WorkerBuildingModule(ModJobs.cowboy, Skill.Athletics, Skill.Stamina, false, (b) -> 1), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(MinimumStockModule::new, () -> MinimumStockModuleView::new).addBuildingModuleProducer(() -> new SettingsModule().with(AbstractBuilding.BREEDING, new BoolSetting(true)).with(AbstractBuilding.FEEDING, new BoolSetting(true)).with(BuildingCowboy.MILKING, new BoolSetting(false)), () -> SettingsModuleView::new).addBuildingModuleProducer(() -> new AnimalHerdingModule(ModJobs.cowboy, EntityType.COW, new ItemStack(Items.WHEAT, 2))).addBuildingModuleProducer(BuildingCowboy.MilkingModule::new).createBuildingEntry();
ModBuildings.crusher = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutCrusher).setBuildingProducer(BuildingCrusher::new).setBuildingViewProducer(() -> BuildingCrusher.View::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.CRUSHER_ID)).addBuildingModuleProducer(() -> new CraftingWorkerBuildingModule(ModJobs.crusher, Skill.Stamina, Skill.Strength, false, (b) -> 1), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(() -> new BuildingCrusher.CraftingModule(ModJobs.crusher), () -> CraftingModuleView::new).addBuildingModuleViewProducer(() -> CrafterTaskModuleView::new).addBuildingModuleProducer(() -> new SettingsModule().with(AbstractCraftingBuildingModule.RECIPE_MODE, new CrafterRecipeSetting()), () -> SettingsModuleView::new).createBuildingEntry();
ModBuildings.deliveryman = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutDeliveryman).setBuildingProducer(BuildingDeliveryman::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.DELIVERYMAN_ID)).addBuildingModuleProducer(() -> new DeliverymanAssignmentModule(ModJobs.delivery, Skill.Agility, Skill.Adaptability, false, (b) -> 1), () -> WorkerBuildingModuleView::new).addBuildingModuleViewProducer(() -> CrafterTaskModuleView::new).addBuildingModuleProducer(() -> new SettingsModule().with(AbstractCraftingBuildingModule.RECIPE_MODE, new CrafterRecipeSetting()), () -> SettingsModuleView::new).createBuildingEntry();
ModBuildings.farmer = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutFarmer).setBuildingProducer(BuildingFarmer::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.FARMER_ID)).addBuildingModuleProducer(() -> new BuildingFarmer.CraftingModule(ModJobs.farmer), () -> CraftingModuleView::new).addBuildingModuleProducer(() -> new FarmerAssignmentModule(ModJobs.farmer, Skill.Stamina, Skill.Athletics, false, (b) -> 1), () -> WorkerBuildingModuleView::new).addBuildingModuleViewProducer(() -> CrafterTaskModuleView::new).addBuildingModuleProducer(() -> new SettingsModule().with(BuildingFarmer.FERTILIZE, new BoolSetting(true)).with(AbstractCraftingBuildingModule.RECIPE_MODE, new CrafterRecipeSetting()), () -> SettingsModuleView::new).addBuildingModuleProducer(FarmerFieldModule::new, () -> FarmerFieldModuleView::new).addBuildingModuleProducer(MinimumStockModule::new, () -> MinimumStockModuleView::new).createBuildingEntry();
ModBuildings.fisherman = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutFisherman).setBuildingProducer(BuildingFisherman::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.FISHERMAN_ID)).addBuildingModuleProducer(MinimumStockModule::new, () -> MinimumStockModuleView::new).addBuildingModuleProducer(() -> new WorkerBuildingModule(ModJobs.fisherman, Skill.Focus, Skill.Agility, false, (b) -> 1), () -> WorkerBuildingModuleView::new).createBuildingEntry();
ModBuildings.guardTower = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutGuardTower).setBuildingProducer(BuildingGuardTower::new).setBuildingViewProducer(() -> BuildingGuardTower.View::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.GUARD_TOWER_ID)).addBuildingModuleProducer(() -> new GuardBuildingModule(ModGuardTypes.knight, true, (b) -> 1), () -> CombinedHiringLimitModuleView::new).addBuildingModuleProducer(() -> new GuardBuildingModule(ModGuardTypes.ranger, true, (b) -> 1), () -> CombinedHiringLimitModuleView::new).addBuildingModuleProducer(() -> new GuardBuildingModule(ModGuardTypes.druid, true, (b) -> 1), () -> CombinedHiringLimitModuleView::new).addBuildingModuleProducer(MinimumStockModule::new, () -> MinimumStockModuleView::new).addBuildingModuleProducer(BedHandlingModule::new).addBuildingModuleViewProducer(() -> () -> new ToolModuleView(ModItems.scepterGuard)).addBuildingModuleProducer(() -> new EntityListModule(HOSTILE_LIST), () -> () -> new EntityListModuleView(HOSTILE_LIST, COM_MINECOLONIES_HOSTILES, true)).addBuildingModuleProducer(() -> new SettingsModule().with(AbstractBuildingGuards.GUARD_TASK, new GuardTaskSetting()).with(AbstractBuildingGuards.RETREAT, new BoolSetting(true)).with(AbstractBuildingGuards.HIRE_TRAINEE, new BoolSetting(true)).with(AbstractBuildingGuards.PATROL_MODE, new PatrolModeSetting()).with(AbstractBuildingGuards.FOLLOW_MODE, new FollowModeSetting()), () -> SettingsModuleView::new).createBuildingEntry();
ModBuildings.home = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutHome).setBuildingProducer((colony, blockPos) -> new DefaultBuildingInstance(colony, blockPos, "citizen", 5)).setBuildingViewProducer(() -> HomeBuildingModule.View::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.HOME_ID)).addBuildingModuleProducer(BedHandlingModule::new).addBuildingModuleProducer(HomeBuildingModule::new).addBuildingModuleProducer(LivingBuildingModule::new).createBuildingEntry();
ModBuildings.library = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutLibrary).setBuildingProducer(BuildingLibrary::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.LIBRARY_ID)).addBuildingModuleProducer(() -> new WorkerBuildingModule(ModJobs.student, Skill.Intelligence, Skill.Intelligence, true, (b) -> 2 * b.getBuildingLevel()), () -> StudentBuildingModuleView::new).addBuildingModuleProducer(MinimumStockModule::new, () -> MinimumStockModuleView::new).createBuildingEntry();
ModBuildings.lumberjack = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutLumberjack).setBuildingProducer(BuildingLumberjack::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.LUMBERJACK_ID)).addBuildingModuleProducer(() -> new BuildingLumberjack.CraftingModule(ModJobs.lumberjack), () -> CraftingModuleView::new).addBuildingModuleProducer(() -> new ItemListModule(SAPLINGS_LIST), () -> () -> new ItemListModuleView(SAPLINGS_LIST, COM_MINECOLONIES_REQUESTS_SAPLINGS, true, (buildingView) -> IColonyManager.getInstance().getCompatibilityManager().getCopyOfSaplings())).addBuildingModuleViewProducer(() -> CrafterTaskModuleView::new).addBuildingModuleProducer(() -> new LumberjackAssignmentModule(ModJobs.lumberjack, Skill.Strength, Skill.Focus, false, (b) -> 1, Skill.Focus, Skill.Strength), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(() -> new SettingsModule().with(BuildingLumberjack.REPLANT, new BoolSetting(true)).with(BuildingLumberjack.RESTRICT, new BoolSetting(false)).with(AbstractCraftingBuildingModule.RECIPE_MODE, new CrafterRecipeSetting()).with(BuildingLumberjack.DYNAMIC_TREES_SIZE, new DynamicTreesSetting()), () -> SettingsModuleView::new).addBuildingModuleViewProducer(() -> () -> new ToolModuleView(ModItems.scepterLumberjack)).addBuildingModuleProducer(MinimumStockModule::new, () -> MinimumStockModuleView::new).createBuildingEntry();
ModBuildings.miner = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutMiner).setBuildingProducer(BuildingMiner::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.MINER_ID)).addBuildingModuleProducer(() -> new MinerBuildingModule(ModJobs.miner, Skill.Strength, Skill.Stamina, false, (b) -> 1), () -> CombinedHiringLimitModuleView::new).addBuildingModuleProducer(() -> new MinerBuildingModule(ModJobs.quarrier, Skill.Strength, Skill.Stamina, false, (b) -> 1), () -> CombinedHiringLimitModuleView::new).addBuildingModuleProducer(() -> new SimpleCraftingModule(ModJobs.miner), () -> CraftingModuleView::new).addBuildingModuleProducer(MinimumStockModule::new, () -> MinimumStockModuleView::new).addBuildingModuleProducer(BuildingResourcesModule::new, () -> BuildingResourcesModuleView::new).addBuildingModuleProducer(MinerLevelManagementModule::new, () -> MinerLevelManagementModuleView::new).addBuildingModuleProducer(() -> new SettingsModule().with(AbstractCraftingBuildingModule.RECIPE_MODE, new CrafterRecipeSetting()).with(BuildingMiner.FILL_BLOCK, new BlockSetting((BlockItem) Items.COBBLESTONE)), () -> SettingsModuleView::new).addBuildingModuleViewProducer(() -> MinerGuardAssignModuleView::new).createBuildingEntry();
ModBuildings.sawmill = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutSawmill).setBuildingProducer(BuildingSawmill::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.SAWMILL_ID)).addBuildingModuleProducer(() -> new CraftingWorkerBuildingModule(ModJobs.sawmill, Skill.Knowledge, Skill.Dexterity, false, (b) -> 1), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(() -> new BuildingSawmill.CraftingModule(ModJobs.sawmill), () -> CraftingModuleView::new).addBuildingModuleViewProducer(() -> CrafterTaskModuleView::new).addBuildingModuleProducer(() -> new SettingsModule().with(AbstractCraftingBuildingModule.RECIPE_MODE, new CrafterRecipeSetting()), () -> SettingsModuleView::new).createBuildingEntry();
ModBuildings.shepherd = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutShepherd).setBuildingProducer(BuildingShepherd::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.SHEPHERD_ID)).addBuildingModuleProducer(() -> new WorkerBuildingModule(ModJobs.shepherd, Skill.Focus, Skill.Strength, false, (b) -> 1), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(MinimumStockModule::new, () -> MinimumStockModuleView::new).addBuildingModuleProducer(() -> new SettingsModule().with(AbstractBuilding.BREEDING, new BoolSetting(true)).with(AbstractBuilding.FEEDING, new BoolSetting(true)).with(BuildingShepherd.DYEING, new BoolSetting(true)).with(BuildingShepherd.SHEARING, new BoolSetting(true)), () -> SettingsModuleView::new).addBuildingModuleProducer(BuildingShepherd.HerdingModule::new).createBuildingEntry();
ModBuildings.sifter = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutSifter).setBuildingProducer(BuildingSifter::new).setBuildingViewProducer(() -> BuildingSifter.View::new).addBuildingModuleProducer(() -> new CraftingWorkerBuildingModule(ModJobs.sifter, Skill.Focus, Skill.Strength, false, (b) -> 1), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(() -> new BuildingSifter.CraftingModule(ModJobs.sifter), () -> CraftingModuleView::new).addBuildingModuleProducer(MinimumStockModule::new, () -> MinimumStockModuleView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.SIFTER_ID)).createBuildingEntry();
ModBuildings.smeltery = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutSmeltery).setBuildingProducer(BuildingSmeltery::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.SMELTERY_ID)).addBuildingModuleProducer(() -> new CraftingWorkerBuildingModule(ModJobs.smelter, Skill.Athletics, Skill.Strength, false, (b) -> 1), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(() -> new BuildingSmeltery.SmeltingModule(ModJobs.smelter), () -> CraftingModuleView::new).addBuildingModuleProducer(FurnaceUserModule::new).addBuildingModuleProducer(() -> new ItemListModule(FUEL_LIST), () -> () -> new ItemListModuleView(FUEL_LIST, COM_MINECOLONIES_REQUESTS_BURNABLE, false, (buildingView) -> IColonyManager.getInstance().getCompatibilityManager().getFuel())).addBuildingModuleProducer(MinimumStockModule::new, () -> MinimumStockModuleView::new).addBuildingModuleProducer(() -> new ItemListModule(ORE_LIST), () -> () -> new ItemListModuleView(ORE_LIST, COM_MINECOLONIES_REQUESTS_SMELTABLE_ORE, true, (buildingView) -> IColonyManager.getInstance().getCompatibilityManager().getSmeltableOres())).createBuildingEntry();
ModBuildings.stoneMason = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutStonemason).setBuildingProducer(BuildingStonemason::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.STONE_MASON_ID)).addBuildingModuleProducer(() -> new CraftingWorkerBuildingModule(ModJobs.stoneMason, Skill.Creativity, Skill.Dexterity, false, (b) -> 1), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(() -> new BuildingStonemason.CraftingModule(ModJobs.stoneMason), () -> CraftingModuleView::new).addBuildingModuleViewProducer(() -> CrafterTaskModuleView::new).addBuildingModuleProducer(() -> new SettingsModule().with(AbstractCraftingBuildingModule.RECIPE_MODE, new CrafterRecipeSetting()), () -> SettingsModuleView::new).createBuildingEntry();
ModBuildings.stoneSmelter = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutStoneSmeltery).setBuildingProducer(BuildingStoneSmeltery::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.STONE_SMELTERY_ID)).addBuildingModuleProducer(() -> new CraftingWorkerBuildingModule(ModJobs.stoneSmeltery, Skill.Athletics, Skill.Dexterity, false, (b) -> 1, Skill.Dexterity, Skill.Athletics), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(() -> new BuildingStoneSmeltery.SmeltingModule(ModJobs.stoneSmeltery), () -> CraftingModuleView::new).addBuildingModuleProducer(FurnaceUserModule::new).addBuildingModuleProducer(() -> new ItemListModule(FUEL_LIST), () -> () -> new ItemListModuleView(FUEL_LIST, COM_MINECOLONIES_REQUESTS_BURNABLE, false, (buildingView) -> IColonyManager.getInstance().getCompatibilityManager().getFuel())).addBuildingModuleViewProducer(() -> CrafterTaskModuleView::new).addBuildingModuleProducer(() -> new SettingsModule().with(AbstractCraftingBuildingModule.RECIPE_MODE, new CrafterRecipeSetting()), () -> SettingsModuleView::new).createBuildingEntry();
ModBuildings.swineHerder = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutSwineHerder).setBuildingProducer(BuildingSwineHerder::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.SWINE_HERDER_ID)).addBuildingModuleProducer(() -> new WorkerBuildingModule(ModJobs.swineHerder, Skill.Strength, Skill.Athletics, true, (b) -> 1), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(MinimumStockModule::new, () -> MinimumStockModuleView::new).addBuildingModuleProducer(() -> new SettingsModule().with(AbstractBuilding.BREEDING, new BoolSetting(true)).with(AbstractBuilding.FEEDING, new BoolSetting(true)), () -> SettingsModuleView::new).addBuildingModuleProducer(() -> new AnimalHerdingModule(ModJobs.swineHerder, EntityType.PIG, new ItemStack(Items.CARROT, 2))).createBuildingEntry();
ModBuildings.townHall = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutTownHall).setBuildingProducer(BuildingTownHall::new).setBuildingViewProducer(() -> BuildingTownHall.View::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.TOWNHALL_ID)).createBuildingEntry();
ModBuildings.wareHouse = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutWareHouse).setBuildingProducer(BuildingWareHouse::new).setBuildingViewProducer(() -> BuildingWareHouse.View::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.WAREHOUSE_ID)).addBuildingModuleProducer(CourierAssignmentModule::new, () -> CourierAssignmentModuleView::new).addBuildingModuleProducer(MinimumStockModule::new, () -> MinimumStockModuleView::new).addBuildingModuleProducer(WarehouseModule::new, () -> WarehouseOptionsModuleView::new).createBuildingEntry();
ModBuildings.postBox = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockPostBox).setBuildingProducer(PostBox::new).setBuildingViewProducer(() -> PostBox.View::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.POSTBOX_ID)).createBuildingEntry();
ModBuildings.florist = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutFlorist).setBuildingProducer(BuildingFlorist::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.FLORIST_ID)).addBuildingModuleProducer(() -> new WorkerBuildingModule(ModJobs.florist, Skill.Dexterity, Skill.Agility, false, (b) -> 1), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(() -> new ItemListModule(BUILDING_FLOWER_LIST), () -> FloristFlowerListModuleView::new).addBuildingModuleProducer(MinimumStockModule::new, () -> MinimumStockModuleView::new).createBuildingEntry();
ModBuildings.enchanter = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutEnchanter).setBuildingProducer(BuildingEnchanter::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.ENCHANTER_ID)).addBuildingModuleProducer(() -> new CraftingWorkerBuildingModule(ModJobs.enchanter, Skill.Mana, Skill.Knowledge, false, (b) -> 1), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(() -> new BuildingEnchanter.CraftingModule(ModJobs.enchanter), () -> CraftingModuleView::new).addBuildingModuleProducer(MinimumStockModule::new, () -> MinimumStockModuleView::new).addBuildingModuleProducer(EnchanterStationsModule::new, () -> EnchanterStationsModuleView::new).createBuildingEntry();
ModBuildings.university = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutUniversity).setBuildingProducer(BuildingUniversity::new).setBuildingViewProducer(() -> EmptyView::new).addBuildingModuleProducer(() -> new WorkerBuildingModule(ModJobs.researcher, Skill.Knowledge, Skill.Mana, true, ISchematicProvider::getBuildingLevel), () -> WorkerBuildingModuleView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.UNIVERSITY_ID)).addBuildingModuleViewProducer(() -> UniversityResearchModuleView::new).createBuildingEntry();
ModBuildings.hospital = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutHospital).setBuildingProducer(BuildingHospital::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.HOSPITAL_ID)).addBuildingModuleProducer(() -> new HospitalAssignmentModule(ModJobs.healer, Skill.Mana, Skill.Knowledge, true, (b) -> 1), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(MinimumStockModule::new, () -> MinimumStockModuleView::new).createBuildingEntry();
ModBuildings.stash = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockStash).setBuildingProducer(Stash::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.STASH_ID)).createBuildingEntry();
ModBuildings.school = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutSchool).setBuildingProducer(BuildingSchool::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.SCHOOL_ID)).addBuildingModuleProducer(() -> new WorkerBuildingModule(ModJobs.teacher, Skill.Knowledge, Skill.Mana, true, (b) -> 1), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(() -> new ChildrenBuildingModule(ModJobs.pupil, Skill.Knowledge, Skill.Mana, true, (b) -> 2 * b.getBuildingLevel()), () -> PupilBuildingModuleView::new).addBuildingModuleProducer(MinimumStockModule::new, () -> MinimumStockModuleView::new).createBuildingEntry();
ModBuildings.glassblower = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutGlassblower).setBuildingProducer(BuildingGlassblower::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.GLASSBLOWER_ID)).addBuildingModuleProducer(() -> new BuildingGlassblower.CraftingModule(ModJobs.glassblower), () -> CraftingModuleView::new).addBuildingModuleProducer(() -> new BuildingGlassblower.SmeltingModule(ModJobs.glassblower), () -> CraftingModuleView::new).addBuildingModuleProducer(FurnaceUserModule::new).addBuildingModuleProducer(() -> new CraftingWorkerBuildingModule(ModJobs.glassblower, Skill.Creativity, Skill.Focus, false, (b) -> 1, Skill.Focus, Skill.Creativity), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(() -> new ItemListModule(FUEL_LIST), () -> () -> new ItemListModuleView(FUEL_LIST, COM_MINECOLONIES_REQUESTS_BURNABLE, false, (buildingView) -> IColonyManager.getInstance().getCompatibilityManager().getFuel())).addBuildingModuleViewProducer(() -> CrafterTaskModuleView::new).addBuildingModuleProducer(() -> new SettingsModule().with(AbstractCraftingBuildingModule.RECIPE_MODE, new CrafterRecipeSetting()), () -> SettingsModuleView::new).createBuildingEntry();
ModBuildings.dyer = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutDyer).setBuildingProducer(BuildingDyer::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.DYER_ID)).addBuildingModuleProducer(() -> new CraftingWorkerBuildingModule(ModJobs.dyer, Skill.Creativity, Skill.Dexterity, false, (b) -> 1, Skill.Dexterity, Skill.Creativity), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(() -> new BuildingDyer.CraftingModule(ModJobs.dyer), () -> CraftingModuleView::new).addBuildingModuleProducer(() -> new BuildingDyer.SmeltingModule(ModJobs.dyer), () -> CraftingModuleView::new).addBuildingModuleProducer(FurnaceUserModule::new).addBuildingModuleProducer(() -> new ItemListModule(FUEL_LIST), () -> () -> new ItemListModuleView(FUEL_LIST, COM_MINECOLONIES_REQUESTS_BURNABLE, false, (buildingView) -> IColonyManager.getInstance().getCompatibilityManager().getFuel())).addBuildingModuleViewProducer(() -> CrafterTaskModuleView::new).addBuildingModuleProducer(() -> new SettingsModule().with(AbstractCraftingBuildingModule.RECIPE_MODE, new CrafterRecipeSetting()), () -> SettingsModuleView::new).createBuildingEntry();
ModBuildings.fletcher = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutFletcher).setBuildingProducer(BuildingFletcher::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.FLETCHER_ID)).addBuildingModuleProducer(() -> new BuildingFletcher.CraftingModule(ModJobs.fletcher), () -> CraftingModuleView::new).addBuildingModuleProducer(() -> new CraftingWorkerBuildingModule(ModJobs.fletcher, Skill.Dexterity, Skill.Creativity, true, (b) -> 1, Skill.Creativity, Skill.Dexterity), () -> WorkerBuildingModuleView::new).addBuildingModuleViewProducer(() -> CrafterTaskModuleView::new).addBuildingModuleProducer(() -> new SettingsModule().with(AbstractCraftingBuildingModule.RECIPE_MODE, new CrafterRecipeSetting()), () -> SettingsModuleView::new).createBuildingEntry();
ModBuildings.tavern = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutTavern).setBuildingProducer((colony, blockPos) -> new DefaultBuildingInstance(colony, blockPos, "tavern", 3)).setBuildingViewProducer(() -> TavernBuildingModule.View::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.TAVERN_ID)).addBuildingModuleProducer(BedHandlingModule::new).addBuildingModuleProducer(TavernLivingBuildingModule::new).addBuildingModuleProducer(TavernBuildingModule::new).createBuildingEntry();
ModBuildings.mechanic = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutMechanic).setBuildingProducer(BuildingMechanic::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.MECHANIC_ID)).addBuildingModuleProducer(() -> new CraftingWorkerBuildingModule(ModJobs.mechanic, Skill.Knowledge, Skill.Agility, false, (b) -> 1), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(() -> new BuildingMechanic.CraftingModule(ModJobs.mechanic), () -> CraftingModuleView::new).addBuildingModuleViewProducer(() -> CrafterTaskModuleView::new).addBuildingModuleProducer(() -> new SettingsModule().with(AbstractCraftingBuildingModule.RECIPE_MODE, new CrafterRecipeSetting()), () -> SettingsModuleView::new).createBuildingEntry();
ModBuildings.plantation = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutPlantation).setBuildingProducer(BuildingPlantation::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.PLANTATION_ID)).addBuildingModuleProducer(() -> new CraftingWorkerBuildingModule(ModJobs.planter, Skill.Agility, Skill.Dexterity, false, (b) -> 1), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(() -> new BuildingPlantation.CraftingModule(ModJobs.planter), () -> CraftingModuleView::new).addBuildingModuleViewProducer(() -> CrafterTaskModuleView::new).addBuildingModuleProducer(() -> new SettingsModule().with(BuildingPlantation.MODE, new PlantationSetting(Items.SUGAR_CANE.getDescriptionId(), Items.CACTUS.getDescriptionId(), Items.BAMBOO.getDescriptionId())).with(AbstractCraftingBuildingModule.RECIPE_MODE, new CrafterRecipeSetting()), () -> SettingsModuleView::new).createBuildingEntry();
ModBuildings.rabbitHutch = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutRabbitHutch).setBuildingProducer(BuildingRabbitHutch::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.RABBIT_ID)).addBuildingModuleProducer(() -> new WorkerBuildingModule(ModJobs.rabbitHerder, Skill.Agility, Skill.Athletics, false, (b) -> 1), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(MinimumStockModule::new, () -> MinimumStockModuleView::new).addBuildingModuleProducer(() -> new SettingsModule().with(AbstractBuilding.BREEDING, new BoolSetting(true)).with(AbstractBuilding.FEEDING, new BoolSetting(true)), () -> SettingsModuleView::new).addBuildingModuleProducer(() -> new AnimalHerdingModule(ModJobs.rabbitHerder, EntityType.RABBIT, new ItemStack(Items.CARROT, 2))).createBuildingEntry();
// todo we want two here, one custom for the concrete placement, and one crafting for the normal crafting of the powder.
ModBuildings.concreteMixer = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutConcreteMixer).setBuildingProducer(BuildingConcreteMixer::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.CONCRETE_ID)).addBuildingModuleProducer(() -> new CraftingWorkerBuildingModule(ModJobs.concreteMixer, Skill.Stamina, Skill.Dexterity, false, (b) -> 1), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(() -> new BuildingConcreteMixer.CraftingModule(ModJobs.concreteMixer), () -> CraftingModuleView::new).addBuildingModuleViewProducer(() -> CrafterTaskModuleView::new).addBuildingModuleProducer(() -> new SettingsModule().with(AbstractCraftingBuildingModule.RECIPE_MODE, new CrafterRecipeSetting()), () -> SettingsModuleView::new).createBuildingEntry();
ModBuildings.beekeeper = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutBeekeeper).setBuildingProducer(BuildingBeekeeper::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.BEEKEEPER_ID)).addBuildingModuleProducer(MinimumStockModule::new, () -> MinimumStockModuleView::new).addBuildingModuleProducer(() -> new WorkerBuildingModule(ModJobs.beekeeper, Skill.Dexterity, Skill.Adaptability, false, (b) -> 1), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(() -> new SettingsModule().with(AbstractBuilding.BREEDING, new BoolSetting(true)).with(BuildingBeekeeper.MODE, new StringSetting(BuildingBeekeeper.HONEYCOMB, BuildingBeekeeper.HONEY, BuildingBeekeeper.BOTH)), () -> SettingsModuleView::new).addBuildingModuleProducer(() -> new ItemListModule(BUILDING_FLOWER_LIST), () -> () -> new ItemListModuleView(BUILDING_FLOWER_LIST, COM_MINECOLONIES_COREMOD_REQUEST_FLOWERS, false, (buildingView) -> CompatibilityManager.getAllBeekeeperFlowers())).addBuildingModuleViewProducer(() -> () -> new ToolModuleView(ModItems.scepterBeekeeper)).addBuildingModuleProducer(BuildingBeekeeper.HerdingModule::new).createBuildingEntry();
ModBuildings.mysticalSite = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutMysticalSite).setBuildingProducer(BuildingMysticalSite::new).setBuildingViewProducer(() -> BuildingMysticalSite.View::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.MYSTICAL_SITE_ID)).createBuildingEntry();
ModBuildings.graveyard = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutGraveyard).setBuildingProducer(BuildingGraveyard::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.GRAVEYARD_ID)).addBuildingModuleProducer(GraveyardManagementModule::new, () -> GraveyardManagementModuleView::new).addBuildingModuleProducer(() -> new WorkerBuildingModule(ModJobs.undertaker, Skill.Strength, Skill.Mana, false, (b) -> 1), () -> WorkerBuildingModuleView::new).createBuildingEntry();
ModBuildings.simpleQuarry = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockSimpleQuarry).setBuildingProducer((colony, blockPos) -> new DefaultBuildingInstance(colony, blockPos, ModBuildings.SIMPLE_QUARRY_ID, 1)).setBuildingViewProducer(() -> EmptyView::new).addBuildingModuleProducer(() -> new QuarryModule(32), () -> MinerAssignmentModuleView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.SIMPLE_QUARRY_ID)).createBuildingEntry();
ModBuildings.netherWorker = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockHutNetherWorker).setBuildingProducer(BuildingNetherWorker::new).setBuildingViewProducer(() -> EmptyView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.NETHERWORKER_ID)).addBuildingModuleProducer(() -> new CraftingWorkerBuildingModule(ModJobs.netherworker, Skill.Adaptability, Skill.Strength, false, (b) -> 1), () -> WorkerBuildingModuleView::new).addBuildingModuleProducer(() -> new BuildingNetherWorker.CraftingModule(ModJobs.netherworker), () -> CraftingModuleView::new).addBuildingModuleProducer(MinimumStockModule::new, () -> MinimumStockModuleView::new).addBuildingModuleProducer(() -> new SettingsModule().with(AbstractCraftingBuildingModule.RECIPE_MODE, new CrafterRecipeSetting()).with(BuildingNetherWorker.CLOSE_PORTAL, new BoolSetting(true)), () -> SettingsModuleView::new).addBuildingModuleProducer(() -> new ItemListModule(FOOD_EXCLUSION_LIST).onResetToDefaults(BuildingNetherWorker::onResetFoodExclusionList), () -> () -> new ItemListModuleView(FOOD_EXCLUSION_LIST, COM_MINECOLONIES_REQUESTS_FOOD, true, (buildingView) -> IColonyManager.getInstance().getCompatibilityManager().getEdibles(buildingView.getBuildingLevel() - 1))).addBuildingModuleViewProducer(() -> CrafterTaskModuleView::new).createBuildingEntry();
ModBuildings.mediumQuarry = new BuildingEntry.Builder().setBuildingBlock(ModBlocks.blockMediumQuarry).setBuildingProducer((colony, blockPos) -> new DefaultBuildingInstance(colony, blockPos, ModBuildings.MEDIUM_QUARRY_ID, 1)).setBuildingViewProducer(() -> EmptyView::new).addBuildingModuleProducer(() -> new QuarryModule(64), () -> MinerAssignmentModuleView::new).setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.MEDIUM_QUARRY_ID)).createBuildingEntry();
/*ModBuildings.largeQuarry = new BuildingEntry.Builder()
.setBuildingBlock(ModBlocks.blockLargeQuarry)
.setBuildingProducer((colony, blockPos) -> new DefaultBuildingInstance(colony, blockPos, "largequarry", 1)).setBuildingViewProducer(() -> EmptyView::new)
.addBuildingModuleProducer(QuarryModule::new, () -> MinerAssignmentModuleView::new)
.setRegistryName(new ResourceLocation(Constants.MOD_ID, ModBuildings.LARGE_QUARRY_ID))
.createBuildingEntry();*/
reg.register(ModBuildings.archery);
reg.register(ModBuildings.bakery);
reg.register(ModBuildings.barracks);
reg.register(ModBuildings.barracksTower);
reg.register(ModBuildings.blacksmith);
reg.register(ModBuildings.builder);
reg.register(ModBuildings.chickenHerder);
reg.register(ModBuildings.combatAcademy);
reg.register(ModBuildings.composter);
reg.register(ModBuildings.cook);
reg.register(ModBuildings.cowboy);
reg.register(ModBuildings.crusher);
reg.register(ModBuildings.deliveryman);
reg.register(ModBuildings.farmer);
reg.register(ModBuildings.fisherman);
reg.register(ModBuildings.guardTower);
reg.register(ModBuildings.home);
reg.register(ModBuildings.library);
reg.register(ModBuildings.lumberjack);
reg.register(ModBuildings.miner);
reg.register(ModBuildings.sawmill);
reg.register(ModBuildings.shepherd);
reg.register(ModBuildings.sifter);
reg.register(ModBuildings.smeltery);
reg.register(ModBuildings.stoneMason);
reg.register(ModBuildings.stoneSmelter);
reg.register(ModBuildings.swineHerder);
reg.register(ModBuildings.townHall);
reg.register(ModBuildings.wareHouse);
reg.register(ModBuildings.postBox);
reg.register(ModBuildings.florist);
reg.register(ModBuildings.enchanter);
reg.register(ModBuildings.university);
reg.register(ModBuildings.hospital);
reg.register(ModBuildings.stash);
reg.register(ModBuildings.school);
reg.register(ModBuildings.glassblower);
reg.register(ModBuildings.dyer);
reg.register(ModBuildings.fletcher);
reg.register(ModBuildings.mechanic);
reg.register(ModBuildings.plantation);
reg.register(ModBuildings.tavern);
reg.register(ModBuildings.rabbitHutch);
reg.register(ModBuildings.concreteMixer);
reg.register(ModBuildings.beekeeper);
reg.register(ModBuildings.mysticalSite);
reg.register(ModBuildings.graveyard);
reg.register(ModBuildings.netherWorker);
reg.register(ModBuildings.simpleQuarry);
reg.register(ModBuildings.mediumQuarry);
// reg.register(ModBuildings.largeQuarry);
}
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