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Example 6 with BUILDING_FLOWER_LIST

use of com.minecolonies.api.util.constant.BuildingConstants.BUILDING_FLOWER_LIST in project minecolonies by ldtteam.

the class InteractionValidatorInitializer method init.

/**
 * Init method called on startup.
 */
public static void init() {
    InteractionValidatorRegistry.registerStandardPredicate(new TranslationTextComponent(FURNACE_USER_NO_FUEL), citizen -> citizen.getWorkBuilding() != null && citizen.getWorkBuilding().hasModule(FurnaceUserModule.class) && citizen.getWorkBuilding().getModuleMatching(ItemListModule.class, m -> m.getId().equals(FUEL_LIST)).getList().isEmpty());
    InteractionValidatorRegistry.registerStandardPredicate(new TranslationTextComponent(BAKER_HAS_NO_FURNACES_MESSAGE), citizen -> citizen.getWorkBuilding() != null && citizen.getWorkBuilding().hasModule(FurnaceUserModule.class) && citizen.getWorkBuilding().getFirstModuleOccurance(FurnaceUserModule.class).getFurnaces().isEmpty());
    InteractionValidatorRegistry.registerStandardPredicate(new TranslationTextComponent(RAW_FOOD), citizen -> InventoryUtils.findFirstSlotInItemHandlerNotEmptyWith(citizen.getInventory(), ISCOOKABLE) != -1 && InventoryUtils.findFirstSlotInItemHandlerNotEmptyWith(citizen.getInventory(), stack -> CAN_EAT.test(stack) && (citizen.getWorkBuilding() == null || citizen.getWorkBuilding().canEat(stack))) == -1);
    InteractionValidatorRegistry.registerStandardPredicate(new TranslationTextComponent(BETTER_FOOD), citizen -> citizen.getSaturation() == 0 && !citizen.isChild() && citizen.needsBetterFood());
    InteractionValidatorRegistry.registerStandardPredicate(new TranslationTextComponent(BETTER_FOOD_CHILDREN), citizen -> citizen.getSaturation() == 0 && citizen.isChild() && citizen.needsBetterFood());
    InteractionValidatorRegistry.registerStandardPredicate(new TranslationTextComponent(NO_RESTAURANT), citizen -> citizen.getColony() != null && citizen.getSaturation() <= LOW_SATURATION && citizen.getEntity().isPresent() && citizen.getColony().getBuildingManager().getBestBuilding(citizen.getEntity().get(), BuildingCook.class) == null && InventoryUtils.findFirstSlotInItemHandlerNotEmptyWith(citizen.getInventory(), ISFOOD) == -1);
    InteractionValidatorRegistry.registerStandardPredicate(new TranslationTextComponent(NO_HOSPITAL), citizen -> citizen.getColony() != null && citizen.getEntity().isPresent() && citizen.getEntity().get().getCitizenDiseaseHandler().isSick() && citizen.getColony().getBuildingManager().getBestBuilding(citizen.getEntity().get(), BuildingHospital.class) == null);
    InteractionValidatorRegistry.registerStandardPredicate(new TranslationTextComponent(WAITING_FOR_CURE), citizen -> citizen.getColony() != null && citizen.getEntity().isPresent() && !citizen.getEntity().get().getCitizenDiseaseHandler().getDisease().isEmpty());
    InteractionValidatorRegistry.registerPosBasedPredicate(new TranslationTextComponent(COM_MINECOLONIES_COREMOD_JOB_DELIVERYMAN_CHESTFULL), (citizen, pos) -> {
        if (citizen.getJob() instanceof JobDeliveryman) {
            final IColony colony = citizen.getColony();
            if (colony != null) {
                final IBuilding building = colony.getBuildingManager().getBuilding(pos);
                if (building != null) {
                    final IItemHandler inv = building.getCapability(ITEM_HANDLER_CAPABILITY, null).resolve().orElse(null);
                    if (inv != null) {
                        return InventoryUtils.openSlotCount(inv) > 0;
                    }
                }
            }
        }
        return false;
    });
    InteractionValidatorRegistry.registerStandardPredicate(new TranslationTextComponent(COM_MINECOLONIES_COREMOD_JOB_DELIVERYMAN_NOWAREHOUSE), cit -> {
        if (cit.getJob() instanceof JobDeliveryman && cit.getWorkBuilding() != null) {
            return ((JobDeliveryman) cit.getJob()).findWareHouse() == null;
        }
        return false;
    });
    InteractionValidatorRegistry.registerStandardPredicate(new TranslationTextComponent(NO_FREE_FIELDS), citizen -> citizen.getWorkBuilding() instanceof BuildingFarmer && ((BuildingFarmer) citizen.getWorkBuilding()).getFirstModuleOccurance(FarmerFieldModule.class).hasNoFields());
    InteractionValidatorRegistry.registerStandardPredicate(new TranslationTextComponent(INVALID_MINESHAFT), citizen -> citizen.getWorkBuilding() instanceof BuildingMiner && citizen.getJob() instanceof JobMiner && (((BuildingMiner) citizen.getWorkBuilding()).getCobbleLocation() == null || ((BuildingMiner) citizen.getWorkBuilding()).getLadderLocation() == null));
    InteractionValidatorRegistry.registerPosBasedPredicate(new TranslationTextComponent(NO_SEED_SET), (citizen, pos) -> {
        if (citizen.getJob() instanceof JobFarmer) {
            final IColony colony = citizen.getColony();
            if (colony != null) {
                final World world = colony.getWorld();
                if (world != null) {
                    final TileEntity tileEntity = world.getBlockEntity(pos);
                    if (tileEntity instanceof ScarecrowTileEntity) {
                        return ((ScarecrowTileEntity) tileEntity).getSeed() == null;
                    }
                }
            }
        }
        return false;
    });
    InteractionValidatorRegistry.registerStandardPredicate(new TranslationTextComponent(COM_MINECOLONIES_COREMOD_ENTITY_WORKER_INVENTORYFULLCHEST), citizen -> citizen.getWorkBuilding() != null && InventoryUtils.isProviderFull(citizen.getWorkBuilding()));
    InteractionValidatorRegistry.registerPosBasedPredicate(new TranslationTextComponent(BUILDING_LEVEL_TOO_LOW), (citizen, pos) -> {
        final IBuilding workBuilding = citizen.getWorkBuilding();
        if (workBuilding != null) {
            final IColony colony = citizen.getColony();
            if (colony != null) {
                final World world = colony.getWorld();
                if (world != null) {
                    return workBuilding.getMaxToolLevel() < WorkerUtil.getCorrectHarvestLevelForBlock(world.getBlockState(pos));
                }
            }
        }
        return false;
    });
    InteractionValidatorRegistry.registerTokenBasedPredicate(new TranslationTextComponent(NORMAL_REQUEST), (citizen, token) -> {
        final IColony colony = citizen.getColony();
        if (colony != null) {
            return RequestUtils.requestChainNeedsPlayer(token, citizen.getColony().getRequestManager());
        }
        return false;
    });
    InteractionValidatorRegistry.registerStandardPredicate(new TranslationTextComponent(FURNACE_USER_NO_ORE), citizen -> {
        if (citizen.getWorkBuilding() instanceof BuildingSmeltery) {
            final List<ItemStorage> oreList = ((BuildingSmeltery) citizen.getWorkBuilding()).getModuleMatching(ItemListModule.class, m -> m.getId().equals(ORE_LIST)).getList();
            for (final ItemStorage storage : IColonyManager.getInstance().getCompatibilityManager().getSmeltableOres()) {
                if (!oreList.contains(storage)) {
                    return true;
                }
            }
        }
        return false;
    });
    InteractionValidatorRegistry.registerStandardPredicate(new TranslationTextComponent(PATIENT_FULL_INVENTORY), citizen -> citizen.getEntity().isPresent() && citizen.getEntity().get().getCitizenDiseaseHandler().isSick() && InventoryUtils.isItemHandlerFull(citizen.getEntity().get().getInventoryCitizen()));
    InteractionValidatorRegistry.registerStandardPredicate(new TranslationTextComponent(PUPIL_NO_CARPET), citizen -> citizen.getEntity().isPresent() && citizen.isChild() && citizen.getWorkBuilding() instanceof BuildingSchool && ((BuildingSchool) citizen.getWorkBuilding()).getRandomPlaceToSit() == null);
    InteractionValidatorRegistry.registerStandardPredicate(new TranslationTextComponent(WATER_TOO_FAR), citizen -> citizen.getJob() instanceof JobFisherman && ((JobFisherman) citizen.getJob()).getPonds().isEmpty());
    InteractionValidatorRegistry.registerStandardPredicate(new TranslationTextComponent(FURNACE_USER_NO_FUEL), citizen -> citizen.getWorkBuilding() != null && citizen.getWorkBuilding().hasModule(FurnaceUserModule.class) && citizen.getWorkBuilding().getModuleMatching(ItemListModule.class, m -> m.getId().equals(FUEL_LIST)).getList().isEmpty());
    InteractionValidatorRegistry.registerStandardPredicate(new TranslationTextComponent(FURNACE_USER_NO_FOOD), citizen -> {
        if (!(citizen.getWorkBuilding() instanceof BuildingCook)) {
            return false;
        }
        final ImmutableList<ItemStorage> exclusionList = ((BuildingCook) citizen.getWorkBuilding()).getModuleMatching(ItemListModule.class, m -> m.getId().equals(FOOD_EXCLUSION_LIST)).getList();
        for (final ItemStorage storage : IColonyManager.getInstance().getCompatibilityManager().getEdibles(citizen.getWorkBuilding().getBuildingLevel() - 1)) {
            if (!exclusionList.contains(storage)) {
                return false;
            }
        }
        return true;
    });
    InteractionValidatorRegistry.registerStandardPredicate(new TranslationTextComponent(SIFTER_NO_MESH), citizen -> {
        if (!(citizen.getWorkBuilding() instanceof BuildingSifter)) {
            return false;
        }
        return InventoryUtils.getItemCountInProvider(citizen.getWorkBuilding(), item -> ModTags.meshes.contains(item.getItem())) <= 0 && InventoryUtils.getItemCountInItemHandler(citizen.getInventory(), item -> ModTags.meshes.contains(item.getItem())) <= 0;
    });
    InteractionValidatorRegistry.registerStandardPredicate(new TranslationTextComponent(BAKER_HAS_NO_FURNACES_MESSAGE), citizen -> citizen.getWorkBuilding() instanceof BuildingBaker && citizen.getWorkBuilding().getFirstModuleOccurance(FurnaceUserModule.class).getFurnaces().isEmpty());
    InteractionValidatorRegistry.registerStandardPredicate(new TranslationTextComponent(NO_HIVES), citizen -> citizen.getWorkBuilding() instanceof BuildingBeekeeper && ((BuildingBeekeeper) citizen.getWorkBuilding()).getHives().isEmpty());
    InteractionValidatorRegistry.registerStandardPredicate(new TranslationTextComponent(NO_BEES), citizen -> citizen.getWorkBuilding() instanceof BuildingBeekeeper && citizen.getJob(JobBeekeeper.class).checkForBeeInteraction());
    InteractionValidatorRegistry.registerStandardPredicate(new TranslationTextComponent(NO_WORKERS_TO_DRAIN_SET), citizen -> citizen.getWorkBuilding() instanceof BuildingEnchanter && ((BuildingEnchanter) citizen.getWorkBuilding()).getFirstModuleOccurance(EnchanterStationsModule.class).getBuildingsToGatherFrom().isEmpty());
    InteractionValidatorRegistry.registerStandardPredicate(new TranslationTextComponent(NO_PLANT_GROUND_FLORIST), citizen -> citizen.getWorkBuilding() instanceof BuildingFlorist && ((BuildingFlorist) citizen.getWorkBuilding()).getPlantGround().isEmpty());
    InteractionValidatorRegistry.registerStandardPredicate(new TranslationTextComponent(NO_FLOWERS_IN_CONFIG), citizen -> citizen.getWorkBuilding() instanceof BuildingFlorist && ItemStackUtils.isEmpty(((BuildingFlorist) citizen.getWorkBuilding()).getFlowerToGrow()));
    InteractionValidatorRegistry.registerStandardPredicate(new TranslationTextComponent(NO_COMPOST), citizen -> {
        final IBuilding buildingFlorist = citizen.getWorkBuilding();
        if (buildingFlorist instanceof BuildingFlorist && buildingFlorist.getColony().getWorld() != null) {
            return InventoryUtils.getItemCountInItemHandler(citizen.getInventory(), IS_COMPOST) == 0 && !isThereCompostedLand((BuildingFlorist) buildingFlorist, buildingFlorist.getColony().getWorld());
        }
        return false;
    });
    InteractionValidatorRegistry.registerStandardPredicate(new TranslationTextComponent(NEEDS_BETTER_HUT), citizen -> {
        final AbstractBuilding buildingMiner = (AbstractBuilding) citizen.getWorkBuilding();
        if (buildingMiner instanceof BuildingMiner && citizen.getColony() != null && citizen.getColony().getWorld() != null && citizen.getJob() instanceof JobMiner) {
            return getLastLadder(((BuildingMiner) buildingMiner).getLadderLocation(), citizen.getColony().getWorld()) < ((BuildingMiner) buildingMiner).getDepthLimit() && ((BuildingMiner) buildingMiner).getFirstModuleOccurance(MinerLevelManagementModule.class).getNumberOfLevels() == 0;
        }
        return false;
    });
    InteractionValidatorRegistry.registerStandardPredicate(new TranslationTextComponent(WORKER_AI_EXCEPTION), citizen -> citizen.getJob() != null && ((AbstractEntityAIBasic<?, ?>) citizen.getJob().getWorkerAI()).getExceptionTimer() > 1);
    InteractionValidatorRegistry.registerStandardPredicate(new TranslationTextComponent(DEMANDS + HOMELESSNESS), citizen -> (citizen.getCitizenHappinessHandler()).getModifier(HOMELESSNESS).getDays() > DEMANDS_DAYS_WITHOUT_HOUSE && citizen.getHomeBuilding() == null);
    InteractionValidatorRegistry.registerStandardPredicate(new TranslationTextComponent(NO + HOMELESSNESS), citizen -> (citizen.getCitizenHappinessHandler()).getModifier(HOMELESSNESS).getDays() > COMPLAIN_DAYS_WITHOUT_HOUSE && (citizen.getCitizenHappinessHandler()).getModifier(HOMELESSNESS).getDays() <= DEMANDS_DAYS_WITHOUT_HOUSE && citizen.getHomeBuilding() == null);
    InteractionValidatorRegistry.registerStandardPredicate(new TranslationTextComponent(DEMANDS + UNEMPLOYMENT), citizen -> (citizen.getCitizenHappinessHandler()).getModifier(UNEMPLOYMENT).getDays() > DEMANDS_DAYS_WITHOUT_JOB && citizen.getJob() == null);
    InteractionValidatorRegistry.registerStandardPredicate(new TranslationTextComponent(NO + UNEMPLOYMENT), citizen -> (citizen.getCitizenHappinessHandler()).getModifier(UNEMPLOYMENT).getDays() > COMPLAIN_DAYS_WITHOUT_JOB && (citizen.getCitizenHappinessHandler()).getModifier(UNEMPLOYMENT).getDays() <= DEMANDS_DAYS_WITHOUT_JOB && citizen.getJob() == null);
    InteractionValidatorRegistry.registerStandardPredicate(new TranslationTextComponent(DEMANDS + IDLEATJOB), citizen -> citizen.getJob() != null && (citizen.getCitizenHappinessHandler()).getModifier(IDLEATJOB).getDays() > citizen.getJob().getIdleSeverity(true));
    InteractionValidatorRegistry.registerStandardPredicate(new TranslationTextComponent(NO + IDLEATJOB), citizen -> citizen.getJob() != null && citizen.getCitizenHappinessHandler().getModifier(IDLEATJOB).getDays() > citizen.getJob().getIdleSeverity(false) && citizen.getCitizenHappinessHandler().getModifier(IDLEATJOB).getDays() <= citizen.getJob().getIdleSeverity(true));
    InteractionValidatorRegistry.registerStandardPredicate(new TranslationTextComponent(NO + SLEPTTONIGHT), citizen -> !(citizen.getJob() instanceof AbstractJobGuard) && citizen.getCitizenHappinessHandler().getModifier(SLEPTTONIGHT).getDays() <= 0);
    InteractionValidatorRegistry.registerStandardPredicate(new TranslationTextComponent(COM_MINECOLONIES_COREMOD_BEEKEEPER_NOFLOWERS), citizen -> citizen.getWorkBuilding() instanceof BuildingBeekeeper && ((BuildingBeekeeper) citizen.getWorkBuilding()).getModuleMatching(ItemListModule.class, m -> m.getId().equals(BUILDING_FLOWER_LIST)).getList().isEmpty());
    InteractionValidatorRegistry.registerStandardPredicate(new TranslationTextComponent(COM_MINECOLONIES_COREMOD_ENTITY_CITIZEN_RAINING), citizen -> citizen.getEntity().isPresent() && citizen.getEntity().get().getCommandSenderWorld().isRaining() && !citizen.getColony().getRaiderManager().isRaided() && !citizen.getCitizenMournHandler().isMourning());
    InteractionValidatorRegistry.registerStandardPredicate(new TranslationTextComponent(COM_MINECOLONIES_COREMOD_ENTITY_CITIZEN_RAID), citizen -> citizen.getEntity().isPresent() && citizen.getColony().getRaiderManager().isRaided());
    InteractionValidatorRegistry.registerStandardPredicate(new TranslationTextComponent(COM_MINECOLONIES_COREMOD_ENTITY_CITIZEN_SLEEPING), citizen -> citizen.getEntity().isPresent() && citizen.isAsleep());
    InteractionValidatorRegistry.registerStandardPredicate(new TranslationTextComponent(COM_MINECOLONIES_COREMOD_ENTITY_CITIZEN_MOURNING), citizen -> citizen.getEntity().isPresent() && citizen.getCitizenMournHandler().isMourning() && !citizen.getColony().getRaiderManager().isRaided());
    InteractionValidatorRegistry.registerStandardPredicate(new TranslationTextComponent(CITIZEN_NOT_GUARD_NEAR_WORK), citizen -> citizen.getWorkBuilding() != null && !citizen.getWorkBuilding().isGuardBuildingNear());
    InteractionValidatorRegistry.registerStandardPredicate(new TranslationTextComponent(CITIZEN_NOT_GUARD_NEAR_HOME), citizen -> citizen.getHomeBuilding() != null && !citizen.getHomeBuilding().isGuardBuildingNear());
    InteractionValidatorRegistry.registerStandardPredicate(new TranslationTextComponent(QUARRY_MINER_NO_QUARRY), citizen -> citizen.getJob() instanceof JobQuarrier && ((JobQuarrier) citizen.getJob()).findQuarry() == null);
    InteractionValidatorRegistry.registerStandardPredicate(new TranslationTextComponent(QUARRY_MINER_FINISHED_QUARRY), citizen -> citizen.getJob() instanceof JobQuarrier && ((JobQuarrier) citizen.getJob()).findQuarry() != null && ((JobQuarrier) citizen.getJob()).findQuarry().getFirstModuleOccurance(QuarryModule.class).isFinished());
}
Also used : IItemHandler(net.minecraftforge.items.IItemHandler) WorkerUtil.isThereCompostedLand(com.minecolonies.coremod.util.WorkerUtil.isThereCompostedLand) HappinessConstants(com.minecolonies.api.util.constant.HappinessConstants) ItemStackUtils(com.minecolonies.api.util.ItemStackUtils) BUILDING_FLOWER_LIST(com.minecolonies.api.util.constant.BuildingConstants.BUILDING_FLOWER_LIST) LOW_SATURATION(com.minecolonies.api.util.constant.CitizenConstants.LOW_SATURATION) TranslationTextComponent(net.minecraft.util.text.TranslationTextComponent) FOOD_EXCLUSION_LIST(com.minecolonies.coremod.colony.buildings.workerbuildings.BuildingCook.FOOD_EXCLUSION_LIST) AbstractEntityAIBasic(com.minecolonies.coremod.entity.ai.basic.AbstractEntityAIBasic) com.minecolonies.coremod.colony.buildings.workerbuildings(com.minecolonies.coremod.colony.buildings.workerbuildings) ImmutableList(com.google.common.collect.ImmutableList) WorkerUtil.getLastLadder(com.minecolonies.coremod.util.WorkerUtil.getLastLadder) ITEM_HANDLER_CAPABILITY(net.minecraftforge.items.CapabilityItemHandler.ITEM_HANDLER_CAPABILITY) FUEL_LIST(com.minecolonies.api.util.constant.BuildingConstants.FUEL_LIST) TranslationConstants(com.minecolonies.api.util.constant.TranslationConstants) ModTags(com.minecolonies.api.items.ModTags) World(net.minecraft.world.World) IColonyManager(com.minecolonies.api.colony.IColonyManager) AbstractBuilding(com.minecolonies.coremod.colony.buildings.AbstractBuilding) InteractionValidatorRegistry(com.minecolonies.api.colony.interactionhandling.InteractionValidatorRegistry) List(java.util.List) RequestUtils(com.minecolonies.api.colony.requestsystem.request.RequestUtils) WorkerUtil(com.minecolonies.coremod.util.WorkerUtil) ORE_LIST(com.minecolonies.coremod.entity.ai.citizen.smelter.EntityAIWorkSmelter.ORE_LIST) IBuilding(com.minecolonies.api.colony.buildings.IBuilding) InventoryUtils(com.minecolonies.api.util.InventoryUtils) IColony(com.minecolonies.api.colony.IColony) TileEntity(net.minecraft.tileentity.TileEntity) ItemStorage(com.minecolonies.api.crafting.ItemStorage) com.minecolonies.coremod.colony.jobs(com.minecolonies.coremod.colony.jobs) ScarecrowTileEntity(com.minecolonies.coremod.tileentities.ScarecrowTileEntity) com.minecolonies.coremod.colony.buildings.modules(com.minecolonies.coremod.colony.buildings.modules) IBuilding(com.minecolonies.api.colony.buildings.IBuilding) World(net.minecraft.world.World) ScarecrowTileEntity(com.minecolonies.coremod.tileentities.ScarecrowTileEntity) ItemStorage(com.minecolonies.api.crafting.ItemStorage) TileEntity(net.minecraft.tileentity.TileEntity) ScarecrowTileEntity(com.minecolonies.coremod.tileentities.ScarecrowTileEntity) TranslationTextComponent(net.minecraft.util.text.TranslationTextComponent) AbstractBuilding(com.minecolonies.coremod.colony.buildings.AbstractBuilding) IItemHandler(net.minecraftforge.items.IItemHandler) IColony(com.minecolonies.api.colony.IColony)

Example 7 with BUILDING_FLOWER_LIST

use of com.minecolonies.api.util.constant.BuildingConstants.BUILDING_FLOWER_LIST in project minecolonies by ldtteam.

the class EntityAIWorkBeekeeper method decideWhatToDo.

/**
 * Decides what job the beekeeper should switch to, breeding or harvesting.
 *
 * @return The next {@link IAIState} the beekeeper should switch to, after executing this method.
 */
private IAIState decideWhatToDo() {
    setDelay(DECIDING_DELAY + (99 / getSecondarySkillLevel() - 1));
    final Set<BlockPos> hives = getOwnBuilding().getHives();
    if (hives.isEmpty()) {
        worker.getCitizenData().triggerInteraction(new StandardInteraction(new TranslationTextComponent(NO_HIVES), ChatPriority.BLOCKING));
        setDelay(NO_HIVES_DELAY);
        return DECIDE;
    }
    ItemListModule flowersModule = getOwnBuilding().getModuleMatching(ItemListModule.class, m -> m.getId().equals(BUILDING_FLOWER_LIST));
    if (flowersModule.getList().isEmpty()) {
        worker.getCitizenData().triggerInteraction(new StandardInteraction(new TranslationTextComponent(COM_MINECOLONIES_COREMOD_BEEKEEPER_NOFLOWERS), ChatPriority.BLOCKING));
        setDelay(NO_FLOWERS_DELAY);
        return DECIDE;
    }
    for (BlockPos pos : hives) {
        if (!(world.getBlockState(pos).getBlock() instanceof BeehiveBlock)) {
            getOwnBuilding().removeHive(pos);
        }
    }
    final Optional<BlockPos> hive = getOwnBuilding().getHives().stream().filter(pos -> BeehiveTileEntity.getHoneyLevel(world.getBlockState(pos)) >= 5).findFirst();
    if (hive.isPresent()) {
        return BEEKEEPER_HARVEST;
    }
    final List<BeeEntity> bees = new ArrayList<>(searchForAnimals(world, getOwnBuilding()));
    final JobBeekeeper job = worker.getCitizenJobHandler().getColonyJob(JobBeekeeper.class);
    if (bees.isEmpty()) {
        if (getBeesInHives() <= 0) {
            job.tickNoBees();
            if (job.checkForBeeInteraction()) {
                worker.getCitizenData().triggerInteraction(new StandardInteraction(new TranslationTextComponent(NO_BEES), ChatPriority.BLOCKING));
            }
        } else {
            job.resetCounter();
        }
        setDelay(NO_ANIMALS_DELAY);
        return DECIDE;
    } else {
        job.resetCounter();
    }
    worker.getCitizenStatusHandler().setLatestStatus(new TranslationTextComponent(TranslationConstants.COM_MINECOLONIES_COREMOD_STATUS_DECIDING));
    final int breedableAnimals = (int) bees.stream().filter(animal -> animal.getAge() == 0).count();
    final boolean hasBreedingItem = InventoryUtils.hasItemInItemHandler(worker.getInventoryCitizen(), (stack) -> flowersModule.isItemInList(new ItemStorage(stack)));
    if (getOwnBuilding().getSetting(BuildingBeekeeper.BREEDING).getValue() && !hasMaxAnimals(bees) && breedableAnimals >= NUM_OF_ANIMALS_TO_BREED && hasBreedingItem) {
        return HERDER_BREED;
    }
    return START_WORKING;
}
Also used : ItemListModule(com.minecolonies.coremod.colony.buildings.modules.ItemListModule) BeeEntity(net.minecraft.entity.passive.BeeEntity) BeehiveBlock(net.minecraft.block.BeehiveBlock) java.util(java.util) StackList(com.minecolonies.api.colony.requestsystem.requestable.StackList) ItemStackUtils(com.minecolonies.api.util.ItemStackUtils) Item(net.minecraft.item.Item) BuildingBeekeeper(com.minecolonies.coremod.colony.buildings.workerbuildings.BuildingBeekeeper) AxisAlignedBB(net.minecraft.util.math.AxisAlignedBB) Compatibility(com.minecolonies.api.compatibility.Compatibility) BUILDING_FLOWER_LIST(com.minecolonies.api.util.constant.BuildingConstants.BUILDING_FLOWER_LIST) TypeToken(com.google.common.reflect.TypeToken) TranslationTextComponent(net.minecraft.util.text.TranslationTextComponent) ItemStack(net.minecraft.item.ItemStack) IAIState(com.minecolonies.api.entity.ai.statemachine.states.IAIState) BlockTags(net.minecraft.tags.BlockTags) BeehiveTileEntity(net.minecraft.tileentity.BeehiveTileEntity) JobBeekeeper(com.minecolonies.coremod.colony.jobs.JobBeekeeper) Hand(net.minecraft.util.Hand) AITarget(com.minecolonies.api.entity.ai.statemachine.AITarget) AnimalEntity(net.minecraft.entity.passive.AnimalEntity) TICKS_SECOND(com.minecolonies.api.util.constant.Constants.TICKS_SECOND) ItemListModule(com.minecolonies.coremod.colony.buildings.modules.ItemListModule) TranslationConstants(com.minecolonies.api.util.constant.TranslationConstants) AbstractEntityAIInteract(com.minecolonies.coremod.entity.ai.basic.AbstractEntityAIInteract) Entity(net.minecraft.entity.Entity) ItemTags(net.minecraft.tags.ItemTags) TOOL_LEVEL_WOOD_OR_GOLD(com.minecolonies.api.util.constant.ToolLevelConstants.TOOL_LEVEL_WOOD_OR_GOLD) World(net.minecraft.world.World) ChatPriority(com.minecolonies.api.colony.interactionhandling.ChatPriority) StandardInteraction(com.minecolonies.coremod.colony.interactionhandling.StandardInteraction) BlockPos(net.minecraft.util.math.BlockPos) Items(net.minecraft.item.Items) AIWorkerState(com.minecolonies.api.entity.ai.statemachine.states.AIWorkerState) Collectors(java.util.stream.Collectors) InventoryUtils(com.minecolonies.api.util.InventoryUtils) ToolType(com.minecolonies.api.util.constant.ToolType) ItemStorage(com.minecolonies.api.crafting.ItemStorage) NotNull(org.jetbrains.annotations.NotNull) BlockStateProperties(net.minecraft.state.properties.BlockStateProperties) StandardInteraction(com.minecolonies.coremod.colony.interactionhandling.StandardInteraction) BeehiveBlock(net.minecraft.block.BeehiveBlock) ItemStorage(com.minecolonies.api.crafting.ItemStorage) JobBeekeeper(com.minecolonies.coremod.colony.jobs.JobBeekeeper) BeeEntity(net.minecraft.entity.passive.BeeEntity) TranslationTextComponent(net.minecraft.util.text.TranslationTextComponent) BlockPos(net.minecraft.util.math.BlockPos)

Example 8 with BUILDING_FLOWER_LIST

use of com.minecolonies.api.util.constant.BuildingConstants.BUILDING_FLOWER_LIST in project minecolonies by ldtteam.

the class EntityAIWorkBeekeeper method prepareForHerding.

/**
 * Prepares the beekeeper for herding
 *
 * @return The next {@link IAIState}.
 */
private IAIState prepareForHerding() {
    setDelay(DECIDING_DELAY);
    if (!getOwnBuilding().getHarvestTypes().equals(BuildingBeekeeper.HONEY)) {
        if (checkForToolOrWeapon(ToolType.SHEARS)) {
            return getState();
        }
    }
    if (!getOwnBuilding().getHarvestTypes().equals(BuildingBeekeeper.HONEYCOMB)) {
        checkIfRequestForItemExistOrCreateAsynch(new ItemStack(Items.GLASS_BOTTLE));
    }
    List<ItemStorage> allowedFlowers = getOwnBuilding().getModuleMatching(ItemListModule.class, m -> m.getId().equals(BUILDING_FLOWER_LIST)).getList();
    ;
    if (!InventoryUtils.hasItemInItemHandler(worker.getInventoryCitizen(), (stack) -> allowedFlowers.contains(new ItemStorage(stack))) && InventoryUtils.getCountFromBuilding(getOwnBuilding(), allowedFlowers) == 0 && !getOwnBuilding().hasWorkerOpenRequestsOfType(worker.getCitizenData().getId(), TypeToken.of(StackList.class))) {
        worker.getCitizenData().createRequestAsync(new StackList(allowedFlowers.stream().map((item) -> item.getItemStack()).peek((stack) -> stack.setCount(16)).collect(Collectors.toList()), COM_MINECOLONIES_COREMOD_REQUEST_FLOWERS, 16, 1));
    }
    return DECIDE;
}
Also used : ItemListModule(com.minecolonies.coremod.colony.buildings.modules.ItemListModule) BeeEntity(net.minecraft.entity.passive.BeeEntity) BeehiveBlock(net.minecraft.block.BeehiveBlock) java.util(java.util) StackList(com.minecolonies.api.colony.requestsystem.requestable.StackList) ItemStackUtils(com.minecolonies.api.util.ItemStackUtils) Item(net.minecraft.item.Item) BuildingBeekeeper(com.minecolonies.coremod.colony.buildings.workerbuildings.BuildingBeekeeper) AxisAlignedBB(net.minecraft.util.math.AxisAlignedBB) Compatibility(com.minecolonies.api.compatibility.Compatibility) BUILDING_FLOWER_LIST(com.minecolonies.api.util.constant.BuildingConstants.BUILDING_FLOWER_LIST) TypeToken(com.google.common.reflect.TypeToken) TranslationTextComponent(net.minecraft.util.text.TranslationTextComponent) ItemStack(net.minecraft.item.ItemStack) IAIState(com.minecolonies.api.entity.ai.statemachine.states.IAIState) BlockTags(net.minecraft.tags.BlockTags) BeehiveTileEntity(net.minecraft.tileentity.BeehiveTileEntity) JobBeekeeper(com.minecolonies.coremod.colony.jobs.JobBeekeeper) Hand(net.minecraft.util.Hand) AITarget(com.minecolonies.api.entity.ai.statemachine.AITarget) AnimalEntity(net.minecraft.entity.passive.AnimalEntity) TICKS_SECOND(com.minecolonies.api.util.constant.Constants.TICKS_SECOND) ItemListModule(com.minecolonies.coremod.colony.buildings.modules.ItemListModule) TranslationConstants(com.minecolonies.api.util.constant.TranslationConstants) AbstractEntityAIInteract(com.minecolonies.coremod.entity.ai.basic.AbstractEntityAIInteract) Entity(net.minecraft.entity.Entity) ItemTags(net.minecraft.tags.ItemTags) TOOL_LEVEL_WOOD_OR_GOLD(com.minecolonies.api.util.constant.ToolLevelConstants.TOOL_LEVEL_WOOD_OR_GOLD) World(net.minecraft.world.World) ChatPriority(com.minecolonies.api.colony.interactionhandling.ChatPriority) StandardInteraction(com.minecolonies.coremod.colony.interactionhandling.StandardInteraction) BlockPos(net.minecraft.util.math.BlockPos) Items(net.minecraft.item.Items) AIWorkerState(com.minecolonies.api.entity.ai.statemachine.states.AIWorkerState) Collectors(java.util.stream.Collectors) InventoryUtils(com.minecolonies.api.util.InventoryUtils) ToolType(com.minecolonies.api.util.constant.ToolType) ItemStorage(com.minecolonies.api.crafting.ItemStorage) NotNull(org.jetbrains.annotations.NotNull) BlockStateProperties(net.minecraft.state.properties.BlockStateProperties) StackList(com.minecolonies.api.colony.requestsystem.requestable.StackList) ItemStack(net.minecraft.item.ItemStack) ItemStorage(com.minecolonies.api.crafting.ItemStorage)

Example 9 with BUILDING_FLOWER_LIST

use of com.minecolonies.api.util.constant.BuildingConstants.BUILDING_FLOWER_LIST in project minecolonies by ldtteam.

the class EntityAIWorkBeekeeper method equipBreedItem.

/**
 * Sets the {@link ItemStack} as held item or returns false.
 *
 * @param hand the hand to equip it in.
 * @return true if the item was equipped.
 */
public boolean equipBreedItem(final Hand hand) {
    if (checkIfRequestForTagExistOrCreateAsynch(ItemTags.FLOWERS, 2)) {
        ItemListModule flowersModule = getOwnBuilding().getModuleMatching(ItemListModule.class, m -> m.getId().equals(BUILDING_FLOWER_LIST));
        worker.getCitizenItemHandler().setHeldItem(hand, InventoryUtils.findFirstSlotInItemHandlerWith(getInventory(), stack -> flowersModule.isItemInList(new ItemStorage(stack))));
        return true;
    }
    return false;
}
Also used : ItemListModule(com.minecolonies.coremod.colony.buildings.modules.ItemListModule) BeeEntity(net.minecraft.entity.passive.BeeEntity) BeehiveBlock(net.minecraft.block.BeehiveBlock) java.util(java.util) StackList(com.minecolonies.api.colony.requestsystem.requestable.StackList) ItemStackUtils(com.minecolonies.api.util.ItemStackUtils) Item(net.minecraft.item.Item) BuildingBeekeeper(com.minecolonies.coremod.colony.buildings.workerbuildings.BuildingBeekeeper) AxisAlignedBB(net.minecraft.util.math.AxisAlignedBB) Compatibility(com.minecolonies.api.compatibility.Compatibility) BUILDING_FLOWER_LIST(com.minecolonies.api.util.constant.BuildingConstants.BUILDING_FLOWER_LIST) TypeToken(com.google.common.reflect.TypeToken) TranslationTextComponent(net.minecraft.util.text.TranslationTextComponent) ItemStack(net.minecraft.item.ItemStack) IAIState(com.minecolonies.api.entity.ai.statemachine.states.IAIState) BlockTags(net.minecraft.tags.BlockTags) BeehiveTileEntity(net.minecraft.tileentity.BeehiveTileEntity) JobBeekeeper(com.minecolonies.coremod.colony.jobs.JobBeekeeper) Hand(net.minecraft.util.Hand) AITarget(com.minecolonies.api.entity.ai.statemachine.AITarget) AnimalEntity(net.minecraft.entity.passive.AnimalEntity) TICKS_SECOND(com.minecolonies.api.util.constant.Constants.TICKS_SECOND) ItemListModule(com.minecolonies.coremod.colony.buildings.modules.ItemListModule) TranslationConstants(com.minecolonies.api.util.constant.TranslationConstants) AbstractEntityAIInteract(com.minecolonies.coremod.entity.ai.basic.AbstractEntityAIInteract) Entity(net.minecraft.entity.Entity) ItemTags(net.minecraft.tags.ItemTags) TOOL_LEVEL_WOOD_OR_GOLD(com.minecolonies.api.util.constant.ToolLevelConstants.TOOL_LEVEL_WOOD_OR_GOLD) World(net.minecraft.world.World) ChatPriority(com.minecolonies.api.colony.interactionhandling.ChatPriority) StandardInteraction(com.minecolonies.coremod.colony.interactionhandling.StandardInteraction) BlockPos(net.minecraft.util.math.BlockPos) Items(net.minecraft.item.Items) AIWorkerState(com.minecolonies.api.entity.ai.statemachine.states.AIWorkerState) Collectors(java.util.stream.Collectors) InventoryUtils(com.minecolonies.api.util.InventoryUtils) ToolType(com.minecolonies.api.util.constant.ToolType) ItemStorage(com.minecolonies.api.crafting.ItemStorage) NotNull(org.jetbrains.annotations.NotNull) BlockStateProperties(net.minecraft.state.properties.BlockStateProperties) ItemStorage(com.minecolonies.api.crafting.ItemStorage)

Example 10 with BUILDING_FLOWER_LIST

use of com.minecolonies.api.util.constant.BuildingConstants.BUILDING_FLOWER_LIST in project minecolonies by Minecolonies.

the class EntityAIWorkBeekeeper method equipBreedItem.

/**
 * Sets the {@link ItemStack} as held item or returns false.
 *
 * @param hand the hand to equip it in.
 * @return true if the item was equipped.
 */
public boolean equipBreedItem(final Hand hand) {
    if (checkIfRequestForTagExistOrCreateAsynch(ItemTags.FLOWERS, 2)) {
        ItemListModule flowersModule = getOwnBuilding().getModuleMatching(ItemListModule.class, m -> m.getId().equals(BUILDING_FLOWER_LIST));
        worker.getCitizenItemHandler().setHeldItem(hand, InventoryUtils.findFirstSlotInItemHandlerWith(getInventory(), stack -> flowersModule.isItemInList(new ItemStorage(stack))));
        return true;
    }
    return false;
}
Also used : ItemListModule(com.minecolonies.coremod.colony.buildings.modules.ItemListModule) BeeEntity(net.minecraft.entity.passive.BeeEntity) BeehiveBlock(net.minecraft.block.BeehiveBlock) java.util(java.util) StackList(com.minecolonies.api.colony.requestsystem.requestable.StackList) ItemStackUtils(com.minecolonies.api.util.ItemStackUtils) Item(net.minecraft.item.Item) BuildingBeekeeper(com.minecolonies.coremod.colony.buildings.workerbuildings.BuildingBeekeeper) AxisAlignedBB(net.minecraft.util.math.AxisAlignedBB) Compatibility(com.minecolonies.api.compatibility.Compatibility) BUILDING_FLOWER_LIST(com.minecolonies.api.util.constant.BuildingConstants.BUILDING_FLOWER_LIST) TypeToken(com.google.common.reflect.TypeToken) TranslationTextComponent(net.minecraft.util.text.TranslationTextComponent) ItemStack(net.minecraft.item.ItemStack) IAIState(com.minecolonies.api.entity.ai.statemachine.states.IAIState) BlockTags(net.minecraft.tags.BlockTags) BeehiveTileEntity(net.minecraft.tileentity.BeehiveTileEntity) JobBeekeeper(com.minecolonies.coremod.colony.jobs.JobBeekeeper) Hand(net.minecraft.util.Hand) AITarget(com.minecolonies.api.entity.ai.statemachine.AITarget) AnimalEntity(net.minecraft.entity.passive.AnimalEntity) TICKS_SECOND(com.minecolonies.api.util.constant.Constants.TICKS_SECOND) ItemListModule(com.minecolonies.coremod.colony.buildings.modules.ItemListModule) TranslationConstants(com.minecolonies.api.util.constant.TranslationConstants) AbstractEntityAIInteract(com.minecolonies.coremod.entity.ai.basic.AbstractEntityAIInteract) Entity(net.minecraft.entity.Entity) ItemTags(net.minecraft.tags.ItemTags) TOOL_LEVEL_WOOD_OR_GOLD(com.minecolonies.api.util.constant.ToolLevelConstants.TOOL_LEVEL_WOOD_OR_GOLD) World(net.minecraft.world.World) ChatPriority(com.minecolonies.api.colony.interactionhandling.ChatPriority) StandardInteraction(com.minecolonies.coremod.colony.interactionhandling.StandardInteraction) BlockPos(net.minecraft.util.math.BlockPos) Items(net.minecraft.item.Items) AIWorkerState(com.minecolonies.api.entity.ai.statemachine.states.AIWorkerState) Collectors(java.util.stream.Collectors) InventoryUtils(com.minecolonies.api.util.InventoryUtils) ToolType(com.minecolonies.api.util.constant.ToolType) ItemStorage(com.minecolonies.api.crafting.ItemStorage) NotNull(org.jetbrains.annotations.NotNull) BlockStateProperties(net.minecraft.state.properties.BlockStateProperties) ItemStorage(com.minecolonies.api.crafting.ItemStorage)

Aggregations

BUILDING_FLOWER_LIST (com.minecolonies.api.util.constant.BuildingConstants.BUILDING_FLOWER_LIST)10 TranslationConstants (com.minecolonies.api.util.constant.TranslationConstants)10 ItemStorage (com.minecolonies.api.crafting.ItemStorage)8 InventoryUtils (com.minecolonies.api.util.InventoryUtils)8 ItemStackUtils (com.minecolonies.api.util.ItemStackUtils)8 ItemStack (net.minecraft.item.ItemStack)8 Items (net.minecraft.item.Items)8 TranslationTextComponent (net.minecraft.util.text.TranslationTextComponent)8 World (net.minecraft.world.World)8 TypeToken (com.google.common.reflect.TypeToken)6 ChatPriority (com.minecolonies.api.colony.interactionhandling.ChatPriority)6 StackList (com.minecolonies.api.colony.requestsystem.requestable.StackList)6 Compatibility (com.minecolonies.api.compatibility.Compatibility)6 AITarget (com.minecolonies.api.entity.ai.statemachine.AITarget)6 AIWorkerState (com.minecolonies.api.entity.ai.statemachine.states.AIWorkerState)6 IAIState (com.minecolonies.api.entity.ai.statemachine.states.IAIState)6 TICKS_SECOND (com.minecolonies.api.util.constant.Constants.TICKS_SECOND)6 TOOL_LEVEL_WOOD_OR_GOLD (com.minecolonies.api.util.constant.ToolLevelConstants.TOOL_LEVEL_WOOD_OR_GOLD)6 ToolType (com.minecolonies.api.util.constant.ToolType)6 ItemListModule (com.minecolonies.coremod.colony.buildings.modules.ItemListModule)6