use of com.minecolonies.coremod.entity.pathfinding.MinecoloniesAdvancedPathNavigate in project minecolonies by ldtteam.
the class DruidCombatAI method moveInAttackPosition.
@Override
protected PathResult moveInAttackPosition(final LivingEntity target) {
if (BlockPosUtil.getDistanceSquared(target.blockPosition(), user.blockPosition()) <= 4.0) {
final PathJobMoveAwayFromLocation job = new PathJobMoveAwayFromLocation(user.level, AbstractPathJob.prepareStart(target), target.blockPosition(), 12, (int) user.getAttribute(Attributes.FOLLOW_RANGE).getValue(), user);
final PathResult pathResult = ((MinecoloniesAdvancedPathNavigate) user.getNavigation()).setPathJob(job, null, getCombatMovementSpeed(), true);
job.setPathingOptions(combatPathingOptions);
return pathResult;
} else if (BlockPosUtil.getDistance2D(target.blockPosition(), user.blockPosition()) >= 20) {
final PathJobMoveToLocation job = new PathJobMoveToLocation(user.level, AbstractPathJob.prepareStart(user), target.blockPosition(), 200, user);
final PathResult pathResult = ((MinecoloniesAdvancedPathNavigate) user.getNavigation()).setPathJob(job, null, getCombatMovementSpeed(), true);
job.setPathingOptions(combatPathingOptions);
return pathResult;
}
final PathJobCanSee job = new PathJobCanSee(user, target, user.level, ((AbstractBuildingGuards) user.getCitizenData().getWorkBuilding()).getGuardPos(), 40);
final PathResult pathResult = ((MinecoloniesAdvancedPathNavigate) user.getNavigation()).setPathJob(job, null, getCombatMovementSpeed(), true);
job.setPathingOptions(combatPathingOptions);
return pathResult;
}
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