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Example 1 with PathJobCanSee

use of com.minecolonies.coremod.entity.pathfinding.pathjobs.PathJobCanSee in project minecolonies by Minecolonies.

the class DruidCombatAI method moveInAttackPosition.

@Override
protected PathResult moveInAttackPosition(final LivingEntity target) {
    if (BlockPosUtil.getDistanceSquared(target.blockPosition(), user.blockPosition()) <= 4.0) {
        final PathJobMoveAwayFromLocation job = new PathJobMoveAwayFromLocation(user.level, AbstractPathJob.prepareStart(target), target.blockPosition(), 12, (int) user.getAttribute(Attributes.FOLLOW_RANGE).getValue(), user);
        final PathResult pathResult = ((MinecoloniesAdvancedPathNavigate) user.getNavigation()).setPathJob(job, null, getCombatMovementSpeed(), true);
        job.setPathingOptions(combatPathingOptions);
        return pathResult;
    } else if (BlockPosUtil.getDistance2D(target.blockPosition(), user.blockPosition()) >= 20) {
        final PathJobMoveToLocation job = new PathJobMoveToLocation(user.level, AbstractPathJob.prepareStart(user), target.blockPosition(), 200, user);
        final PathResult pathResult = ((MinecoloniesAdvancedPathNavigate) user.getNavigation()).setPathJob(job, null, getCombatMovementSpeed(), true);
        job.setPathingOptions(combatPathingOptions);
        return pathResult;
    }
    final PathJobCanSee job = new PathJobCanSee(user, target, user.level, ((AbstractBuildingGuards) user.getCitizenData().getWorkBuilding()).getGuardPos(), 40);
    final PathResult pathResult = ((MinecoloniesAdvancedPathNavigate) user.getNavigation()).setPathJob(job, null, getCombatMovementSpeed(), true);
    job.setPathingOptions(combatPathingOptions);
    return pathResult;
}
Also used : MinecoloniesAdvancedPathNavigate(com.minecolonies.coremod.entity.pathfinding.MinecoloniesAdvancedPathNavigate) PathJobMoveAwayFromLocation(com.minecolonies.coremod.entity.pathfinding.pathjobs.PathJobMoveAwayFromLocation) PathResult(com.minecolonies.api.entity.pathfinding.PathResult) PathJobMoveToLocation(com.minecolonies.coremod.entity.pathfinding.pathjobs.PathJobMoveToLocation) PathJobCanSee(com.minecolonies.coremod.entity.pathfinding.pathjobs.PathJobCanSee)

Example 2 with PathJobCanSee

use of com.minecolonies.coremod.entity.pathfinding.pathjobs.PathJobCanSee in project minecolonies by ldtteam.

the class RangerCombatAI method moveInAttackPosition.

@Override
protected PathResult moveInAttackPosition(final LivingEntity target) {
    if (BlockPosUtil.getDistanceSquared(target.blockPosition(), user.blockPosition()) <= 4.0) {
        final PathJobMoveAwayFromLocation job = new PathJobMoveAwayFromLocation(user.level, AbstractPathJob.prepareStart(target), target.blockPosition(), (int) 7.0, (int) user.getAttribute(Attributes.FOLLOW_RANGE).getValue(), user);
        final PathResult pathResult = ((MinecoloniesAdvancedPathNavigate) user.getNavigation()).setPathJob(job, null, getCombatMovementSpeed(), true);
        job.setPathingOptions(combatPathingOptions);
        return pathResult;
    } else if (BlockPosUtil.getDistance2D(target.blockPosition(), user.blockPosition()) >= 20) {
        final PathJobMoveToLocation job = new PathJobMoveToLocation(user.level, AbstractPathJob.prepareStart(user), target.blockPosition(), 200, user);
        final PathResult pathResult = ((MinecoloniesAdvancedPathNavigate) user.getNavigation()).setPathJob(job, null, getCombatMovementSpeed(), true);
        job.setPathingOptions(combatPathingOptions);
        return pathResult;
    }
    final PathJobCanSee job = new PathJobCanSee(user, target, user.level, ((AbstractBuildingGuards) user.getCitizenData().getWorkBuilding()).getGuardPos(), 40);
    final PathResult pathResult = ((MinecoloniesAdvancedPathNavigate) user.getNavigation()).setPathJob(job, null, getCombatMovementSpeed(), true);
    job.setPathingOptions(combatPathingOptions);
    return pathResult;
}
Also used : MinecoloniesAdvancedPathNavigate(com.minecolonies.coremod.entity.pathfinding.MinecoloniesAdvancedPathNavigate) PathJobMoveAwayFromLocation(com.minecolonies.coremod.entity.pathfinding.pathjobs.PathJobMoveAwayFromLocation) PathResult(com.minecolonies.api.entity.pathfinding.PathResult) PathJobMoveToLocation(com.minecolonies.coremod.entity.pathfinding.pathjobs.PathJobMoveToLocation) PathJobCanSee(com.minecolonies.coremod.entity.pathfinding.pathjobs.PathJobCanSee)

Example 3 with PathJobCanSee

use of com.minecolonies.coremod.entity.pathfinding.pathjobs.PathJobCanSee in project minecolonies by Minecolonies.

the class RangerCombatAI method moveInAttackPosition.

@Override
protected PathResult moveInAttackPosition(final LivingEntity target) {
    if (BlockPosUtil.getDistanceSquared(target.blockPosition(), user.blockPosition()) <= 4.0) {
        final PathJobMoveAwayFromLocation job = new PathJobMoveAwayFromLocation(user.level, AbstractPathJob.prepareStart(target), target.blockPosition(), (int) 7.0, (int) user.getAttribute(Attributes.FOLLOW_RANGE).getValue(), user);
        final PathResult pathResult = ((MinecoloniesAdvancedPathNavigate) user.getNavigation()).setPathJob(job, null, getCombatMovementSpeed(), true);
        job.setPathingOptions(combatPathingOptions);
        return pathResult;
    } else if (BlockPosUtil.getDistance2D(target.blockPosition(), user.blockPosition()) >= 20) {
        final PathJobMoveToLocation job = new PathJobMoveToLocation(user.level, AbstractPathJob.prepareStart(user), target.blockPosition(), 200, user);
        final PathResult pathResult = ((MinecoloniesAdvancedPathNavigate) user.getNavigation()).setPathJob(job, null, getCombatMovementSpeed(), true);
        job.setPathingOptions(combatPathingOptions);
        return pathResult;
    }
    final PathJobCanSee job = new PathJobCanSee(user, target, user.level, ((AbstractBuildingGuards) user.getCitizenData().getWorkBuilding()).getGuardPos(), 40);
    final PathResult pathResult = ((MinecoloniesAdvancedPathNavigate) user.getNavigation()).setPathJob(job, null, getCombatMovementSpeed(), true);
    job.setPathingOptions(combatPathingOptions);
    return pathResult;
}
Also used : MinecoloniesAdvancedPathNavigate(com.minecolonies.coremod.entity.pathfinding.MinecoloniesAdvancedPathNavigate) PathJobMoveAwayFromLocation(com.minecolonies.coremod.entity.pathfinding.pathjobs.PathJobMoveAwayFromLocation) PathResult(com.minecolonies.api.entity.pathfinding.PathResult) PathJobMoveToLocation(com.minecolonies.coremod.entity.pathfinding.pathjobs.PathJobMoveToLocation) PathJobCanSee(com.minecolonies.coremod.entity.pathfinding.pathjobs.PathJobCanSee)

Example 4 with PathJobCanSee

use of com.minecolonies.coremod.entity.pathfinding.pathjobs.PathJobCanSee in project minecolonies by ldtteam.

the class DruidCombatAI method moveInAttackPosition.

@Override
protected PathResult moveInAttackPosition(final LivingEntity target) {
    if (BlockPosUtil.getDistanceSquared(target.blockPosition(), user.blockPosition()) <= 4.0) {
        final PathJobMoveAwayFromLocation job = new PathJobMoveAwayFromLocation(user.level, AbstractPathJob.prepareStart(target), target.blockPosition(), 12, (int) user.getAttribute(Attributes.FOLLOW_RANGE).getValue(), user);
        final PathResult pathResult = ((MinecoloniesAdvancedPathNavigate) user.getNavigation()).setPathJob(job, null, getCombatMovementSpeed(), true);
        job.setPathingOptions(combatPathingOptions);
        return pathResult;
    } else if (BlockPosUtil.getDistance2D(target.blockPosition(), user.blockPosition()) >= 20) {
        final PathJobMoveToLocation job = new PathJobMoveToLocation(user.level, AbstractPathJob.prepareStart(user), target.blockPosition(), 200, user);
        final PathResult pathResult = ((MinecoloniesAdvancedPathNavigate) user.getNavigation()).setPathJob(job, null, getCombatMovementSpeed(), true);
        job.setPathingOptions(combatPathingOptions);
        return pathResult;
    }
    final PathJobCanSee job = new PathJobCanSee(user, target, user.level, ((AbstractBuildingGuards) user.getCitizenData().getWorkBuilding()).getGuardPos(), 40);
    final PathResult pathResult = ((MinecoloniesAdvancedPathNavigate) user.getNavigation()).setPathJob(job, null, getCombatMovementSpeed(), true);
    job.setPathingOptions(combatPathingOptions);
    return pathResult;
}
Also used : MinecoloniesAdvancedPathNavigate(com.minecolonies.coremod.entity.pathfinding.MinecoloniesAdvancedPathNavigate) PathJobMoveAwayFromLocation(com.minecolonies.coremod.entity.pathfinding.pathjobs.PathJobMoveAwayFromLocation) PathResult(com.minecolonies.api.entity.pathfinding.PathResult) PathJobMoveToLocation(com.minecolonies.coremod.entity.pathfinding.pathjobs.PathJobMoveToLocation) PathJobCanSee(com.minecolonies.coremod.entity.pathfinding.pathjobs.PathJobCanSee)

Aggregations

PathResult (com.minecolonies.api.entity.pathfinding.PathResult)4 MinecoloniesAdvancedPathNavigate (com.minecolonies.coremod.entity.pathfinding.MinecoloniesAdvancedPathNavigate)4 PathJobCanSee (com.minecolonies.coremod.entity.pathfinding.pathjobs.PathJobCanSee)4 PathJobMoveAwayFromLocation (com.minecolonies.coremod.entity.pathfinding.pathjobs.PathJobMoveAwayFromLocation)4 PathJobMoveToLocation (com.minecolonies.coremod.entity.pathfinding.pathjobs.PathJobMoveToLocation)4