use of com.mojang.math.Vector3d in project MinecraftForge by MinecraftForge.
the class IBlockRenderProperties method getFogColor.
/**
* NOT CURRENTLY IMPLEMENTED
* <p>
* Use this to change the fog color used when the entity is "inside" a material.
* Vec3d is used here as "r/g/b" 0 - 1 values.
*
* @param Level The Level.
* @param pos The position at the entity viewport.
* @param state The state at the entity viewport.
* @param entity the entity
* @param originalColor The current fog color, You are not expected to use this, Return as the default if applicable.
* @return The new fog color.
*/
default Vector3d getFogColor(BlockState state, LevelReader Level, BlockPos pos, Entity entity, Vector3d originalColor, float partialTicks) {
if (state.getMaterial() == Material.WATER) {
float f12 = 0.0F;
if (entity instanceof LivingEntity) {
LivingEntity ent = (LivingEntity) entity;
f12 = (float) EnchantmentHelper.getRespiration(ent) * 0.2F;
if (ent.hasEffect(MobEffects.WATER_BREATHING)) {
f12 = f12 * 0.3F + 0.6F;
}
}
return new Vector3d(0.02F + f12, 0.02F + f12, 0.2F + f12);
} else if (state.getMaterial() == Material.LAVA) {
return new Vector3d(0.6F, 0.1F, 0.0F);
}
return originalColor;
}
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