use of com.palmergames.bukkit.towny.object.TownyUniverse in project Towny by ElgarL.
the class NationCommand method newNation.
/**
* Create a new nation. Command: /nation new [nation] *[capital]
*
* @param player
*/
public void newNation(Player player, String name, String capitalName) {
TownyUniverse universe = plugin.getTownyUniverse();
try {
Town town = TownyUniverse.getDataSource().getTown(capitalName);
if (town.hasNation())
throw new TownyException(TownySettings.getLangString("msg_err_already_nation"));
// Check the name is valid and doesn't already exist.
String filteredName;
try {
filteredName = NameValidation.checkAndFilterName(name);
} catch (InvalidNameException e) {
filteredName = null;
}
if ((filteredName == null) || TownyUniverse.getDataSource().hasNation(filteredName))
throw new TownyException(String.format(TownySettings.getLangString("msg_err_invalid_name"), name));
if (TownySettings.isUsingEconomy() && !town.pay(TownySettings.getNewNationPrice(), "New Nation Cost"))
throw new TownyException(TownySettings.getLangString("msg_no_funds_new_nation"));
newNation(universe, name, town);
/*
* universe.newNation(name); Nation nation =
* universe.getNation(name); nation.addTown(town);
* nation.setCapital(town);
*
* universe.getDataSource().saveTown(town);
* universe.getDataSource().saveNation(nation);
* universe.getDataSource().saveNationList();
*/
TownyMessaging.sendGlobalMessage(TownySettings.getNewNationMsg(player.getName(), name));
} catch (TownyException x) {
TownyMessaging.sendErrorMsg(player, x.getMessage());
// TODO: delete town data that might have been done
} catch (EconomyException x) {
TownyMessaging.sendErrorMsg(player, x.getMessage());
}
}
Aggregations