use of com.palmergames.bukkit.towny.war.flagwar.events.CellAttackEvent in project Towny by ElgarL.
the class TownyWar method callAttackCellEvent.
public static boolean callAttackCellEvent(Towny plugin, Player player, Block block, WorldCoord worldCoord) throws TownyException {
int topY = block.getWorld().getHighestBlockYAt(block.getX(), block.getZ()) - 1;
if (block.getY() < topY)
throw new TownyException(TownySettings.getLangString("msg_err_enemy_war_must_be_placed_above_ground"));
TownyUniverse universe = plugin.getTownyUniverse();
Resident attackingResident;
Town landOwnerTown, attackingTown;
Nation landOwnerNation, attackingNation;
TownBlock townBlock;
try {
attackingResident = TownyUniverse.getDataSource().getResident(player.getName());
attackingTown = attackingResident.getTown();
attackingNation = attackingTown.getNation();
} catch (NotRegisteredException e) {
throw new TownyException(TownySettings.getLangString("msg_err_dont_belong_nation"));
}
try {
landOwnerTown = worldCoord.getTownBlock().getTown();
townBlock = worldCoord.getTownBlock();
landOwnerNation = landOwnerTown.getNation();
} catch (NotRegisteredException e) {
throw new TownyException(TownySettings.getLangString("msg_err_enemy_war_not_part_of_nation"));
}
// Check Neutrality
if (landOwnerNation.isNeutral())
throw new TownyException(String.format(TownySettings.getLangString("msg_err_enemy_war_is_neutral"), landOwnerNation.getFormattedName()));
if (!TownyUniverse.getPermissionSource().isTownyAdmin(player) && attackingNation.isNeutral())
throw new TownyException(String.format(TownySettings.getLangString("msg_err_enemy_war_is_neutral"), attackingNation.getFormattedName()));
// Check Minimum Players Online
checkIfTownHasMinOnlineForWar(landOwnerTown);
checkIfNationHasMinOnlineForWar(landOwnerNation);
checkIfTownHasMinOnlineForWar(attackingTown);
checkIfNationHasMinOnlineForWar(attackingNation);
// Check that attack takes place on the edge of a town
if (TownyWarConfig.isAttackingBordersOnly() && !AreaSelectionUtil.isOnEdgeOfOwnership(landOwnerTown, worldCoord))
throw new TownyException(TownySettings.getLangString("msg_err_enemy_war_not_on_edge_of_town"));
// Check that the user can pay for the warflag + fines from losing/winning.
double costToPlaceWarFlag = TownyWarConfig.getCostToPlaceWarFlag();
if (TownySettings.isUsingEconomy()) {
try {
double requiredAmount = costToPlaceWarFlag;
double balance = attackingResident.getHoldingBalance();
// Check that the user can pay for the warflag.
if (balance < costToPlaceWarFlag)
throw new TownyException(String.format(TownySettings.getLangString("msg_err_insuficient_funds_warflag"), TownyEconomyHandler.getFormattedBalance(costToPlaceWarFlag)));
// Check that the user can pay the fines from losing/winning all future warflags.
int activeFlagCount = getNumActiveFlags(attackingResident.getName());
double defendedAttackCost = TownyWarConfig.getDefendedAttackReward() * (activeFlagCount + 1);
double attackWinCost = 0;
double amount;
amount = TownyWarConfig.getWonHomeblockReward();
double homeBlockFine = amount < 0 ? -amount : 0;
amount = TownyWarConfig.getWonTownblockReward();
double townBlockFine = amount < 0 ? -amount : 0;
// Error would be caught when actually taking the money when the plot has been won.
if (townBlock.isHomeBlock())
attackWinCost = homeBlockFine + activeFlagCount * townBlockFine;
else
attackWinCost = (activeFlagCount + 1) * townBlockFine;
if (defendedAttackCost > 0 && attackWinCost > 0) {
// There could be a fine
String reason;
double cost;
if (defendedAttackCost > attackWinCost) {
// Worst case scenario that all attacks are defended.
requiredAmount += defendedAttackCost;
cost = defendedAttackCost;
reason = TownySettings.getLangString("name_defended_attack");
} else {
// Worst case scenario that all attacks go through, but is forced to pay a rebuilding fine.
requiredAmount += attackWinCost;
cost = attackWinCost;
reason = TownySettings.getLangString("name_rebuilding");
}
// Check if player can pay in worst case scenario.
if (balance < requiredAmount)
throw new TownyException(String.format(TownySettings.getLangString("msg_err_insuficient_funds_future"), TownyEconomyHandler.getFormattedBalance(cost), String.format("%d %s", activeFlagCount + 1, reason + "(s)")));
}
} catch (EconomyException e) {
throw new TownyException(e.getError());
}
}
// Call Event (and make sure an attack isn't already under way)
CellAttackEvent cellAttackEvent = new CellAttackEvent(plugin, player, block);
plugin.getServer().getPluginManager().callEvent(cellAttackEvent);
if (cellAttackEvent.isCancelled()) {
if (cellAttackEvent.hasReason())
throw new TownyException(cellAttackEvent.getReason());
else
return false;
}
// Pay for war flag
if (TownySettings.isUsingEconomy()) {
// Skip payment + message if no cost.
if (costToPlaceWarFlag > 0) {
try {
attackingResident.pay(costToPlaceWarFlag, "War - WarFlag Cost");
TownyMessaging.sendResidentMessage(attackingResident, String.format(TownySettings.getLangString("msg_enemy_war_purchased_warflag"), TownyEconomyHandler.getFormattedBalance(costToPlaceWarFlag)));
} catch (EconomyException e) {
e.printStackTrace();
}
}
}
// Set yourself as target's enemy so they can retaliate.
if (!landOwnerNation.hasEnemy(attackingNation)) {
landOwnerNation.addEnemy(attackingNation);
plugin.getTownyUniverse();
TownyUniverse.getDataSource().saveNation(landOwnerNation);
}
// Update Cache
universe.addWarZone(worldCoord);
plugin.updateCache(worldCoord);
TownyMessaging.sendGlobalMessage(String.format(TownySettings.getLangString("msg_enemy_war_area_under_attack"), landOwnerTown.getFormattedName(), worldCoord.toString(), attackingResident.getFormattedName()));
return true;
}
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