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Example 1 with CellAttackEvent

use of com.palmergames.bukkit.towny.war.flagwar.events.CellAttackEvent in project Towny by ElgarL.

the class TownyWar method callAttackCellEvent.

public static boolean callAttackCellEvent(Towny plugin, Player player, Block block, WorldCoord worldCoord) throws TownyException {
    int topY = block.getWorld().getHighestBlockYAt(block.getX(), block.getZ()) - 1;
    if (block.getY() < topY)
        throw new TownyException(TownySettings.getLangString("msg_err_enemy_war_must_be_placed_above_ground"));
    TownyUniverse universe = plugin.getTownyUniverse();
    Resident attackingResident;
    Town landOwnerTown, attackingTown;
    Nation landOwnerNation, attackingNation;
    TownBlock townBlock;
    try {
        attackingResident = TownyUniverse.getDataSource().getResident(player.getName());
        attackingTown = attackingResident.getTown();
        attackingNation = attackingTown.getNation();
    } catch (NotRegisteredException e) {
        throw new TownyException(TownySettings.getLangString("msg_err_dont_belong_nation"));
    }
    try {
        landOwnerTown = worldCoord.getTownBlock().getTown();
        townBlock = worldCoord.getTownBlock();
        landOwnerNation = landOwnerTown.getNation();
    } catch (NotRegisteredException e) {
        throw new TownyException(TownySettings.getLangString("msg_err_enemy_war_not_part_of_nation"));
    }
    // Check Neutrality
    if (landOwnerNation.isNeutral())
        throw new TownyException(String.format(TownySettings.getLangString("msg_err_enemy_war_is_neutral"), landOwnerNation.getFormattedName()));
    if (!TownyUniverse.getPermissionSource().isTownyAdmin(player) && attackingNation.isNeutral())
        throw new TownyException(String.format(TownySettings.getLangString("msg_err_enemy_war_is_neutral"), attackingNation.getFormattedName()));
    // Check Minimum Players Online
    checkIfTownHasMinOnlineForWar(landOwnerTown);
    checkIfNationHasMinOnlineForWar(landOwnerNation);
    checkIfTownHasMinOnlineForWar(attackingTown);
    checkIfNationHasMinOnlineForWar(attackingNation);
    // Check that attack takes place on the edge of a town
    if (TownyWarConfig.isAttackingBordersOnly() && !AreaSelectionUtil.isOnEdgeOfOwnership(landOwnerTown, worldCoord))
        throw new TownyException(TownySettings.getLangString("msg_err_enemy_war_not_on_edge_of_town"));
    // Check that the user can pay for the warflag + fines from losing/winning.
    double costToPlaceWarFlag = TownyWarConfig.getCostToPlaceWarFlag();
    if (TownySettings.isUsingEconomy()) {
        try {
            double requiredAmount = costToPlaceWarFlag;
            double balance = attackingResident.getHoldingBalance();
            // Check that the user can pay for the warflag.
            if (balance < costToPlaceWarFlag)
                throw new TownyException(String.format(TownySettings.getLangString("msg_err_insuficient_funds_warflag"), TownyEconomyHandler.getFormattedBalance(costToPlaceWarFlag)));
            // Check that the user can pay the fines from losing/winning all future warflags.
            int activeFlagCount = getNumActiveFlags(attackingResident.getName());
            double defendedAttackCost = TownyWarConfig.getDefendedAttackReward() * (activeFlagCount + 1);
            double attackWinCost = 0;
            double amount;
            amount = TownyWarConfig.getWonHomeblockReward();
            double homeBlockFine = amount < 0 ? -amount : 0;
            amount = TownyWarConfig.getWonTownblockReward();
            double townBlockFine = amount < 0 ? -amount : 0;
            // Error would be caught when actually taking the money when the plot has been won.
            if (townBlock.isHomeBlock())
                attackWinCost = homeBlockFine + activeFlagCount * townBlockFine;
            else
                attackWinCost = (activeFlagCount + 1) * townBlockFine;
            if (defendedAttackCost > 0 && attackWinCost > 0) {
                // There could be a fine
                String reason;
                double cost;
                if (defendedAttackCost > attackWinCost) {
                    // Worst case scenario that all attacks are defended.
                    requiredAmount += defendedAttackCost;
                    cost = defendedAttackCost;
                    reason = TownySettings.getLangString("name_defended_attack");
                } else {
                    // Worst case scenario that all attacks go through, but is forced to pay a rebuilding fine.
                    requiredAmount += attackWinCost;
                    cost = attackWinCost;
                    reason = TownySettings.getLangString("name_rebuilding");
                }
                // Check if player can pay in worst case scenario.
                if (balance < requiredAmount)
                    throw new TownyException(String.format(TownySettings.getLangString("msg_err_insuficient_funds_future"), TownyEconomyHandler.getFormattedBalance(cost), String.format("%d %s", activeFlagCount + 1, reason + "(s)")));
            }
        } catch (EconomyException e) {
            throw new TownyException(e.getError());
        }
    }
    // Call Event (and make sure an attack isn't already under way)
    CellAttackEvent cellAttackEvent = new CellAttackEvent(plugin, player, block);
    plugin.getServer().getPluginManager().callEvent(cellAttackEvent);
    if (cellAttackEvent.isCancelled()) {
        if (cellAttackEvent.hasReason())
            throw new TownyException(cellAttackEvent.getReason());
        else
            return false;
    }
    // Pay for war flag
    if (TownySettings.isUsingEconomy()) {
        // Skip payment + message if no cost.
        if (costToPlaceWarFlag > 0) {
            try {
                attackingResident.pay(costToPlaceWarFlag, "War - WarFlag Cost");
                TownyMessaging.sendResidentMessage(attackingResident, String.format(TownySettings.getLangString("msg_enemy_war_purchased_warflag"), TownyEconomyHandler.getFormattedBalance(costToPlaceWarFlag)));
            } catch (EconomyException e) {
                e.printStackTrace();
            }
        }
    }
    // Set yourself as target's enemy so they can retaliate.
    if (!landOwnerNation.hasEnemy(attackingNation)) {
        landOwnerNation.addEnemy(attackingNation);
        plugin.getTownyUniverse();
        TownyUniverse.getDataSource().saveNation(landOwnerNation);
    }
    // Update Cache
    universe.addWarZone(worldCoord);
    plugin.updateCache(worldCoord);
    TownyMessaging.sendGlobalMessage(String.format(TownySettings.getLangString("msg_enemy_war_area_under_attack"), landOwnerTown.getFormattedName(), worldCoord.toString(), attackingResident.getFormattedName()));
    return true;
}
Also used : EconomyException(com.palmergames.bukkit.towny.exceptions.EconomyException) NotRegisteredException(com.palmergames.bukkit.towny.exceptions.NotRegisteredException) CellAttackEvent(com.palmergames.bukkit.towny.war.flagwar.events.CellAttackEvent) TownyException(com.palmergames.bukkit.towny.exceptions.TownyException)

Aggregations

EconomyException (com.palmergames.bukkit.towny.exceptions.EconomyException)1 NotRegisteredException (com.palmergames.bukkit.towny.exceptions.NotRegisteredException)1 TownyException (com.palmergames.bukkit.towny.exceptions.TownyException)1 CellAttackEvent (com.palmergames.bukkit.towny.war.flagwar.events.CellAttackEvent)1