use of com.plotsquared.core.player.PlotPlayer in project FastAsyncWorldEdit by IntellectualSites.
the class PlotSquaredFeature method getMask.
@Override
public FaweMask getMask(Player player, MaskType type, boolean isWhitelist) {
final PlotPlayer<org.bukkit.entity.Player> pp = PlotPlayer.from(BukkitAdapter.adapt(player));
if (pp == null) {
return null;
}
final Set<CuboidRegion> regions;
Plot plot = pp.getCurrentPlot();
if (isAllowed(player, plot, type)) {
regions = plot.getRegions();
} else {
plot = null;
regions = WEManager.getMask(pp);
if (regions.size() == 1) {
CuboidRegion region = regions.iterator().next();
if (region.getMinimumPoint().getX() == Integer.MIN_VALUE && region.getMaximumPoint().getX() == Integer.MAX_VALUE) {
regions.clear();
}
}
}
if (regions.isEmpty()) {
return null;
}
PlotArea area = pp.getApplicablePlotArea();
final Plot finalPlot = plot;
if (Settings.Done.RESTRICT_BUILDING && DoneFlag.isDone(finalPlot) || regions.isEmpty()) {
return null;
}
Region maskedRegion;
if (regions.size() == 1) {
int min = area != null ? area.getMinBuildHeight() : player.getWorld().getMinY();
int max = area != null ? Math.min(player.getWorld().getMaxY(), area.getMaxBuildHeight()) : player.getWorld().getMaxY();
final CuboidRegion region = regions.iterator().next();
final BlockVector3 pos1 = BlockVector3.at(region.getMinimumX(), min, region.getMinimumZ());
final BlockVector3 pos2 = BlockVector3.at(region.getMaximumX(), max, region.getMaximumZ());
maskedRegion = new CuboidRegion(pos1, pos2);
} else {
World world = FaweAPI.getWorld(area.getWorldName());
List<Region> weRegions = regions.stream().map(r -> new CuboidRegion(world, BlockVector3.at(r.getMinimumX(), r.getMinimumY(), r.getMinimumZ()), BlockVector3.at(r.getMaximumX(), r.getMaximumY(), r.getMaximumZ()))).collect(Collectors.toList());
maskedRegion = new RegionIntersection(world, weRegions);
}
return new FaweMask(maskedRegion) {
@Override
public boolean isValid(Player player, MaskType type) {
if (Settings.Done.RESTRICT_BUILDING && DoneFlag.isDone(finalPlot)) {
return false;
}
return isAllowed(player, finalPlot, type);
}
};
}
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