use of com.ray3k.skincomposer.dialog.scenecomposer.DialogSceneComposerModel.SimStack in project skin-composer by raeleus.
the class StackListeners method stackNameListener.
public static EventListener stackNameListener(final DialogSceneComposer dialogSceneComposer) {
var simStack = (SimStack) dialogSceneComposer.simActor;
var textField = new TextField("", skin, "scene");
var popTableClickListener = new PopTableClickListener(skin) {
{
getPopTable().key(Keys.ESCAPE, popTable::hide);
}
@Override
public void clicked(InputEvent event, float x, float y) {
super.clicked(event, x, y);
dialogSceneComposer.getStage().setKeyboardFocus(textField);
textField.setSelection(0, textField.getText().length());
update();
}
public void update() {
var popTable = getPopTable();
popTable.clearChildren();
var label = new Label("Name:", skin, "scene-label-colored");
popTable.add(label);
popTable.row();
textField.setText(simStack.name);
popTable.add(textField).minWidth(TEXT_FIELD_WIDTH);
textField.addListener(ibeamListener);
textField.addListener(new TextTooltip("The name of the Stack to allow for convenient searching via Group#findActor().", tooltipManager, skin, "scene"));
textField.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
dialogSceneComposer.events.stackName(textField.getText());
}
});
textField.addListener(new InputListener() {
@Override
public boolean keyDown(InputEvent event, int keycode) {
if (keycode == Input.Keys.ENTER || keycode == Keys.NUMPAD_ENTER) {
popTable.hide();
return true;
} else {
return false;
}
}
});
dialogSceneComposer.getStage().setKeyboardFocus(textField);
textField.setSelection(0, textField.getText().length());
}
};
popTableClickListener.update();
return popTableClickListener;
}
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