use of com.relic.highflyer.GameSettings in project high-flyer by sangngh.
the class BuildingCollisionDetectorTest method testDetect_hasCollision.
@Test
public void testDetect_hasCollision() {
GameState state = new GameState();
state.setScore(110);
GameEngine game = new GameEngine(new GameSettings(800, 600), state, new ScreenManager());
List<Cell> nextCells = new ArrayList<>();
Cell collisionCell = new Cell();
TiledMapTile mockTile = Mockito.mock(TiledMapTile.class);
MapProperties mapProperties = new MapProperties();
mapProperties.put("damage", true);
Mockito.when(mockTile.getProperties()).thenReturn(mapProperties);
collisionCell.setTile(mockTile);
nextCells.add(collisionCell);
subject.detect(game, nextCells, mockPlayer, 100, 100);
Mockito.verify(mockPlayer).setX(Mockito.eq(0f));
Mockito.verify(mockPlayer).setY(Mockito.eq(260f));
Mockito.verify(mockSoundPlayer).playSound(Mockito.eq("data/sounds/Shutdown.wav"));
assertEquals("Mismatching game score", 10, state.getScore());
}
use of com.relic.highflyer.GameSettings in project high-flyer by sangngh.
the class LandingDetectorTest method testDetect_hasMulCell.
@Test
public void testDetect_hasMulCell() {
GameState state = new GameState();
// state.setScore(110);
GameEngine game = new GameEngine(new GameSettings(800, 600), state, new ScreenManager());
Mockito.when(mockScreenManager.getScreen(Mockito.anyInt())).thenReturn(Mockito.mock(Screen.class));
List<Cell> nextCells = new ArrayList<>();
Cell landingCell1 = new Cell();
Cell landingCell2 = new Cell();
Cell landingCell3 = new Cell();
TiledMapTile mockTile = Mockito.mock(TiledMapTile.class);
MapProperties mapProperties = new MapProperties();
mapProperties.put("landing", true);
Mockito.when(mockTile.getProperties()).thenReturn(mapProperties);
landingCell1.setTile(mockTile);
nextCells.add(landingCell1);
nextCells.add(landingCell2);
nextCells.add(landingCell3);
subject.detect(game, nextCells, mockPlayer, 100, 100);
assertEquals("Mismatching game level", 2, game.getState().getLvl());
Mockito.verify(mockPlayer).setX(Mockito.eq(0f));
Mockito.verify(mockPlayer).setY(Mockito.eq(260f));
Mockito.verify(mockSoundPlayer).playSound(Mockito.eq("data/sounds/Finish.wav"));
// assertEquals("Mismatching game score", 10, state.getScore());
}
use of com.relic.highflyer.GameSettings in project high-flyer by sangngh.
the class PowerUpDetectorTest method testDetect_hasCollisionMulCells.
@Test
public void testDetect_hasCollisionMulCells() {
GameState state = new GameState();
state.setScore(100);
typePower = "";
GameEngine game = new GameEngine(new GameSettings(800, 600), state, new ScreenManager());
List<Cell> nextCells = new ArrayList<>();
Cell collisionCell1 = new Cell();
Cell collisionCell2 = new Cell();
Cell collisionCell3 = new Cell();
TiledMapTile mockTile = Mockito.mock(TiledMapTile.class);
TiledMapTile mockTile1 = Mockito.mock(TiledMapTile.class);
MapProperties mapProperties = new MapProperties();
mapProperties.put("nopower", "star");
Mockito.when(mockTile.getProperties()).thenReturn(mapProperties);
collisionCell1.setTile(mockTile);
nextCells.add(collisionCell1);
collisionCell2.setTile(mockTile);
nextCells.add(collisionCell2);
MapProperties mapProperties1 = new MapProperties();
mapProperties1.put("power", "star");
Mockito.when(mockTile.getProperties()).thenReturn(mapProperties1);
collisionCell3.setTile(mockTile1);
nextCells.add(collisionCell3);
subject.detect(game, nextCells, mockPlayer, 100, 100);
Mockito.verify(mockSoundPlayer).playSound(Mockito.eq("data/sounds/PowerUp.wav"));
assertEquals("Mismatching game score", 110, state.getScore());
}
use of com.relic.highflyer.GameSettings in project high-flyer by sangngh.
the class PowerUpDetectorTest method testDetect_hasCollision.
@Test
public void testDetect_hasCollision() {
GameState state = new GameState();
state.setScore(100);
typePower = "";
GameEngine game = new GameEngine(new GameSettings(800, 600), state, new ScreenManager());
List<Cell> nextCells = new ArrayList<>();
Cell collisionCell = new Cell();
TiledMapTile mockTile = Mockito.mock(TiledMapTile.class);
MapProperties mapProperties = new MapProperties();
mapProperties.put("power", "star");
Mockito.when(mockTile.getProperties()).thenReturn(mapProperties);
collisionCell.setTile(mockTile);
nextCells.add(collisionCell);
subject.detect(game, nextCells, mockPlayer, 100, 100);
Mockito.verify(mockSoundPlayer).playSound(Mockito.eq("data/sounds/PowerUp.wav"));
assertEquals("Mismatching game score", 110, state.getScore());
}
use of com.relic.highflyer.GameSettings in project high-flyer by sangngh.
the class LandingDetectorTest method testDetect_hasLanding.
@Test
public void testDetect_hasLanding() {
GameState state = new GameState();
// state.setScore(110);
GameEngine game = new GameEngine(new GameSettings(800, 600), state, new ScreenManager());
Mockito.when(mockScreenManager.getScreen(Mockito.anyInt())).thenReturn(Mockito.mock(Screen.class));
List<Cell> nextCells = new ArrayList<>();
Cell landingCell = new Cell();
TiledMapTile mockTile = Mockito.mock(TiledMapTile.class);
MapProperties mapProperties = new MapProperties();
mapProperties.put("landing", true);
Mockito.when(mockTile.getProperties()).thenReturn(mapProperties);
landingCell.setTile(mockTile);
nextCells.add(landingCell);
subject.detect(game, nextCells, mockPlayer, 100, 100);
assertEquals("Mismatching game level", 2, game.getState().getLvl());
Mockito.verify(mockPlayer).setX(Mockito.eq(0f));
Mockito.verify(mockPlayer).setY(Mockito.eq(260f));
Mockito.verify(mockSoundPlayer).playSound(Mockito.eq("data/sounds/Finish.wav"));
// assertEquals("Mismatching game score", 10, state.getScore());
}
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