use of com.shatteredpixel.shatteredpixeldungeon.actors.Char in project shattered-pixel-dungeon-gdx by 00-Evan.
the class Plant method trigger.
public void trigger() {
Char ch = Actor.findChar(pos);
if (ch instanceof Hero) {
((Hero) ch).interrupt();
if (((Hero) ch).subClass == HeroSubClass.WARDEN) {
Buff.affect(ch, Barkskin.class).level(ch.HT / 3);
}
}
wither();
activate();
}
use of com.shatteredpixel.shatteredpixeldungeon.actors.Char in project shattered-pixel-dungeon-gdx by 00-Evan.
the class FlashingTrap method activate.
@Override
public void activate() {
Char c = Actor.findChar(pos);
if (c != null) {
int damage = Math.max(0, (4 + Dungeon.depth) - c.drRoll());
Buff.affect(c, Bleeding.class).set(damage);
Buff.prolong(c, Blindness.class, 10f);
Buff.prolong(c, Cripple.class, 20f);
if (c instanceof Mob) {
if (((Mob) c).state == ((Mob) c).HUNTING)
((Mob) c).state = ((Mob) c).WANDERING;
((Mob) c).beckon(Dungeon.level.randomDestination());
}
}
if (Dungeon.level.heroFOV[pos]) {
GameScene.flash(0xFFFFFF);
Sample.INSTANCE.play(Assets.SND_BLAST);
}
}
use of com.shatteredpixel.shatteredpixeldungeon.actors.Char in project shattered-pixel-dungeon-gdx by 00-Evan.
the class CursedWand method uncommonEffect.
private static void uncommonEffect(final Wand wand, final Hero user, final Ballistica bolt) {
switch(Random.Int(4)) {
// Random plant
case 0:
cursedFX(user, bolt, new Callback() {
public void call() {
int pos = bolt.collisionPos;
// place the plant infront of an enemy so they walk into it.
if (Actor.findChar(pos) != null && bolt.dist > 1) {
pos = bolt.path.get(bolt.dist - 1);
}
if (pos == Terrain.EMPTY || pos == Terrain.EMBERS || pos == Terrain.EMPTY_DECO || pos == Terrain.GRASS || pos == Terrain.HIGH_GRASS) {
Dungeon.level.plant((Plant.Seed) Generator.random(Generator.Category.SEED), pos);
}
wand.wandUsed();
}
});
break;
// Health transfer
case 1:
final Char target = Actor.findChar(bolt.collisionPos);
if (target != null) {
cursedFX(user, bolt, new Callback() {
public void call() {
int damage = user.lvl * 2;
switch(Random.Int(2)) {
case 0:
user.HP = Math.min(user.HT, user.HP + damage);
user.sprite.emitter().burst(Speck.factory(Speck.HEALING), 3);
target.damage(damage, wand);
target.sprite.emitter().start(ShadowParticle.UP, 0.05f, 10);
break;
case 1:
user.damage(damage, this);
user.sprite.emitter().start(ShadowParticle.UP, 0.05f, 10);
target.HP = Math.min(target.HT, target.HP + damage);
target.sprite.emitter().burst(Speck.factory(Speck.HEALING), 3);
Sample.INSTANCE.play(Assets.SND_CURSED);
if (!user.isAlive()) {
Dungeon.fail(wand.getClass());
GLog.n(Messages.get(CursedWand.class, "ondeath", wand.name()));
}
break;
}
wand.wandUsed();
}
});
} else {
GLog.i(Messages.get(CursedWand.class, "nothing"));
wand.wandUsed();
}
break;
// Bomb explosion
case 2:
cursedFX(user, bolt, new Callback() {
public void call() {
new Bomb().explode(bolt.collisionPos);
wand.wandUsed();
}
});
break;
// shock and recharge
case 3:
new ShockingTrap().set(user.pos).activate();
Buff.prolong(user, Recharging.class, 20f);
ScrollOfRecharging.charge(user);
SpellSprite.show(user, SpellSprite.CHARGE);
wand.wandUsed();
break;
}
}
use of com.shatteredpixel.shatteredpixeldungeon.actors.Char in project shattered-pixel-dungeon-gdx by 00-Evan.
the class CursedWand method commonEffect.
private static void commonEffect(final Wand wand, final Hero user, final Ballistica bolt) {
switch(Random.Int(4)) {
// anti-entropy
case 0:
cursedFX(user, bolt, new Callback() {
public void call() {
Char target = Actor.findChar(bolt.collisionPos);
switch(Random.Int(2)) {
case 0:
if (target != null)
Buff.affect(target, Burning.class).reignite(target);
Buff.affect(user, Frost.class, Frost.duration(user) * Random.Float(3f, 5f));
break;
case 1:
Buff.affect(user, Burning.class).reignite(user);
if (target != null)
Buff.affect(target, Frost.class, Frost.duration(target) * Random.Float(3f, 5f));
break;
}
wand.wandUsed();
}
});
break;
// spawns some regrowth
case 1:
cursedFX(user, bolt, new Callback() {
public void call() {
int c = Dungeon.level.map[bolt.collisionPos];
if (c == Terrain.EMPTY || c == Terrain.EMBERS || c == Terrain.EMPTY_DECO || c == Terrain.GRASS || c == Terrain.HIGH_GRASS) {
GameScene.add(Blob.seed(bolt.collisionPos, 30, Regrowth.class));
}
wand.wandUsed();
}
});
break;
// random teleportation
case 2:
switch(Random.Int(2)) {
case 0:
ScrollOfTeleportation.teleportHero(user);
wand.wandUsed();
break;
case 1:
cursedFX(user, bolt, new Callback() {
public void call() {
Char ch = Actor.findChar(bolt.collisionPos);
if (ch == user) {
ScrollOfTeleportation.teleportHero(user);
wand.wandUsed();
} else if (ch != null && !ch.properties().contains(Char.Property.IMMOVABLE)) {
int count = 10;
int pos;
do {
pos = Dungeon.level.randomRespawnCell();
if (count-- <= 0) {
break;
}
} while (pos == -1);
if (pos == -1 || Dungeon.bossLevel()) {
GLog.w(Messages.get(ScrollOfTeleportation.class, "no_tele"));
} else {
ch.pos = pos;
if (((Mob) ch).state == ((Mob) ch).HUNTING)
((Mob) ch).state = ((Mob) ch).WANDERING;
ch.sprite.place(ch.pos);
ch.sprite.visible = Dungeon.level.heroFOV[pos];
}
}
wand.wandUsed();
}
});
break;
}
break;
// random gas at location
case 3:
cursedFX(user, bolt, new Callback() {
public void call() {
switch(Random.Int(3)) {
case 0:
GameScene.add(Blob.seed(bolt.collisionPos, 800, ConfusionGas.class));
break;
case 1:
GameScene.add(Blob.seed(bolt.collisionPos, 500, ToxicGas.class));
break;
case 2:
GameScene.add(Blob.seed(bolt.collisionPos, 200, ParalyticGas.class));
break;
}
wand.wandUsed();
}
});
break;
}
}
use of com.shatteredpixel.shatteredpixeldungeon.actors.Char in project shattered-pixel-dungeon-gdx by 00-Evan.
the class CursedWand method rareEffect.
private static void rareEffect(final Wand wand, final Hero user, final Ballistica bolt) {
switch(Random.Int(4)) {
// sheep transformation
case 0:
cursedFX(user, bolt, new Callback() {
public void call() {
Char ch = Actor.findChar(bolt.collisionPos);
if (ch != null && ch != user && !ch.properties().contains(Char.Property.BOSS) && !ch.properties().contains(Char.Property.MINIBOSS)) {
Sheep sheep = new Sheep();
sheep.lifespan = 10;
sheep.pos = ch.pos;
ch.destroy();
ch.sprite.killAndErase();
Dungeon.level.mobs.remove(ch);
TargetHealthIndicator.instance.target(null);
GameScene.add(sheep);
CellEmitter.get(sheep.pos).burst(Speck.factory(Speck.WOOL), 4);
} else {
GLog.i(Messages.get(CursedWand.class, "nothing"));
}
wand.wandUsed();
}
});
break;
// curses!
case 1:
CursingTrap.curse(user);
wand.wandUsed();
break;
// inter-level teleportation
case 2:
if (Dungeon.depth > 1 && !Dungeon.bossLevel()) {
// each depth has 1 more weight than the previous depth.
float[] depths = new float[Dungeon.depth - 1];
for (int i = 1; i < Dungeon.depth; i++) depths[i - 1] = i;
int depth = 1 + Random.chances(depths);
Buff buff = Dungeon.hero.buff(TimekeepersHourglass.timeFreeze.class);
if (buff != null)
buff.detach();
InterlevelScene.mode = InterlevelScene.Mode.RETURN;
InterlevelScene.returnDepth = depth;
InterlevelScene.returnPos = -1;
Game.switchScene(InterlevelScene.class);
} else {
ScrollOfTeleportation.teleportHero(user);
wand.wandUsed();
}
break;
// summon monsters
case 3:
new SummoningTrap().set(user.pos).activate();
wand.wandUsed();
break;
}
}
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