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Example 1 with Blob

use of com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob in project shattered-pixel-dungeon-gdx by 00-Evan.

the class GameScene method create.

@Override
public void create() {
    Music.INSTANCE.play(Assets.TUNE, true);
    SPDSettings.lastClass(Dungeon.hero.heroClass.ordinal());
    super.create();
    Camera.main.zoom(GameMath.gate(minZoom, defaultZoom + SPDSettings.zoom(), maxZoom));
    scene = this;
    terrain = new Group();
    add(terrain);
    water = new SkinnedBlock(Dungeon.level.width() * DungeonTilemap.SIZE, Dungeon.level.height() * DungeonTilemap.SIZE, Dungeon.level.waterTex()) {

        @Override
        protected NoosaScript script() {
            return NoosaScriptNoLighting.get();
        }

        @Override
        public void draw() {
            // water has no alpha component, this improves performance
            Blending.disable();
            super.draw();
            Blending.enable();
        }
    };
    terrain.add(water);
    ripples = new Group();
    terrain.add(ripples);
    DungeonTileSheet.setupVariance(Dungeon.level.map.length, Dungeon.seedCurDepth());
    tiles = new DungeonTerrainTilemap();
    terrain.add(tiles);
    customTiles = new Group();
    terrain.add(customTiles);
    for (CustomTiledVisual visual : Dungeon.level.customTiles) {
        addCustomTile(visual);
    }
    visualGrid = new GridTileMap();
    terrain.add(visualGrid);
    terrainFeatures = new TerrainFeaturesTilemap(Dungeon.level.plants, Dungeon.level.traps);
    terrain.add(terrainFeatures);
    levelVisuals = Dungeon.level.addVisuals();
    add(levelVisuals);
    heaps = new Group();
    add(heaps);
    for (IntMap.Entry<Heap> heap : Dungeon.level.heaps) {
        addHeapSprite(heap.value);
    }
    emitters = new Group();
    effects = new Group();
    healthIndicators = new Group();
    emoicons = new Group();
    mobs = new Group();
    add(mobs);
    for (Mob mob : Dungeon.level.mobs) {
        addMobSprite(mob);
        if (Statistics.amuletObtained) {
            mob.beckon(Dungeon.hero.pos);
        }
    }
    walls = new DungeonWallsTilemap();
    add(walls);
    customWalls = new Group();
    add(customWalls);
    for (CustomTiledVisual visual : Dungeon.level.customWalls) {
        addCustomWall(visual);
    }
    wallBlocking = new WallBlockingTilemap();
    add(wallBlocking);
    add(emitters);
    add(effects);
    gases = new Group();
    add(gases);
    for (Blob blob : Dungeon.level.blobs.values()) {
        blob.emitter = null;
        addBlobSprite(blob);
    }
    fog = new FogOfWar(Dungeon.level.width(), Dungeon.level.height());
    add(fog);
    spells = new Group();
    add(spells);
    statuses = new Group();
    add(statuses);
    add(healthIndicators);
    // always appears ontop of other health indicators
    add(new TargetHealthIndicator());
    add(emoicons);
    hero = new HeroSprite();
    hero.place(Dungeon.hero.pos);
    hero.updateArmor();
    mobs.add(hero);
    add(cellSelector = new CellSelector(tiles));
    pane = new StatusPane();
    pane.camera = uiCamera;
    pane.setSize(uiCamera.width, 0);
    add(pane);
    toolbar = new Toolbar();
    toolbar.camera = uiCamera;
    toolbar.setRect(0, uiCamera.height - toolbar.height(), uiCamera.width, toolbar.height());
    add(toolbar);
    attack = new AttackIndicator();
    attack.camera = uiCamera;
    add(attack);
    loot = new LootIndicator();
    loot.camera = uiCamera;
    add(loot);
    action = new ActionIndicator();
    action.camera = uiCamera;
    add(action);
    resume = new ResumeIndicator();
    resume.camera = uiCamera;
    add(resume);
    log = new GameLog();
    log.camera = uiCamera;
    log.newLine();
    add(log);
    layoutTags();
    busy = new BusyIndicator();
    busy.camera = uiCamera;
    busy.x = 1;
    busy.y = pane.bottom() + 1;
    add(busy);
    switch(InterlevelScene.mode) {
        case RESURRECT:
            ScrollOfTeleportation.appear(Dungeon.hero, Dungeon.level.entrance);
            new Flare(8, 32).color(0xFFFF66, true).show(hero, 2f);
            break;
        case RETURN:
            ScrollOfTeleportation.appear(Dungeon.hero, Dungeon.hero.pos);
            break;
        case FALL:
            Chasm.heroLand();
            break;
        case DESCEND:
            switch(Dungeon.depth) {
                case 1:
                    WndStory.showChapter(WndStory.ID_SEWERS);
                    break;
                case 6:
                    WndStory.showChapter(WndStory.ID_PRISON);
                    break;
                case 11:
                    WndStory.showChapter(WndStory.ID_CAVES);
                    break;
                case 16:
                    WndStory.showChapter(WndStory.ID_CITY);
                    break;
                case 22:
                    WndStory.showChapter(WndStory.ID_HALLS);
                    break;
            }
            if (Dungeon.hero.isAlive() && Dungeon.depth != 22) {
                Badges.validateNoKilling();
            }
            break;
        default:
    }
    ArrayList<Item> dropped = Dungeon.droppedItems.get(Dungeon.depth);
    if (dropped != null) {
        for (Item item : dropped) {
            int pos = Dungeon.level.randomRespawnCell();
            if (item instanceof Potion) {
                ((Potion) item).shatter(pos);
            } else if (item instanceof Plant.Seed) {
                Dungeon.level.plant((Plant.Seed) item, pos);
            } else if (item instanceof Honeypot) {
                Dungeon.level.drop(((Honeypot) item).shatter(null, pos), pos);
            } else {
                Dungeon.level.drop(item, pos);
            }
        }
        Dungeon.droppedItems.remove(Dungeon.depth);
    }
    Dungeon.hero.next();
    Camera.main.target = hero;
    if (InterlevelScene.mode != InterlevelScene.Mode.NONE) {
        if (Dungeon.depth == Statistics.deepestFloor && (InterlevelScene.mode == InterlevelScene.Mode.DESCEND || InterlevelScene.mode == InterlevelScene.Mode.FALL)) {
            GLog.h(Messages.get(this, "descend"), Dungeon.depth);
            Sample.INSTANCE.play(Assets.SND_DESCEND);
        } else if (InterlevelScene.mode == InterlevelScene.Mode.RESET) {
            GLog.h(Messages.get(this, "warp"));
        } else {
            GLog.h(Messages.get(this, "return"), Dungeon.depth);
        }
        switch(Dungeon.level.feeling) {
            case CHASM:
                GLog.w(Messages.get(this, "chasm"));
                break;
            case WATER:
                GLog.w(Messages.get(this, "water"));
                break;
            case GRASS:
                GLog.w(Messages.get(this, "grass"));
                break;
            case DARK:
                GLog.w(Messages.get(this, "dark"));
                break;
            default:
        }
        if (Dungeon.level instanceof RegularLevel && ((RegularLevel) Dungeon.level).secretDoors > Random.IntRange(3, 4)) {
            GLog.w(Messages.get(this, "secrets"));
        }
        InterlevelScene.mode = InterlevelScene.Mode.NONE;
        fadeIn();
    }
    selectCell(defaultCellListener);
}
Also used : Group(com.watabou.noosa.Group) StatusPane(com.shatteredpixel.shatteredpixeldungeon.ui.StatusPane) DungeonTerrainTilemap(com.shatteredpixel.shatteredpixeldungeon.tiles.DungeonTerrainTilemap) NoosaScript(com.watabou.noosa.NoosaScript) GridTileMap(com.shatteredpixel.shatteredpixeldungeon.tiles.GridTileMap) AttackIndicator(com.shatteredpixel.shatteredpixeldungeon.ui.AttackIndicator) Item(com.shatteredpixel.shatteredpixeldungeon.items.Item) WndTradeItem(com.shatteredpixel.shatteredpixeldungeon.windows.WndTradeItem) WndInfoItem(com.shatteredpixel.shatteredpixeldungeon.windows.WndInfoItem) Plant(com.shatteredpixel.shatteredpixeldungeon.plants.Plant) WndInfoPlant(com.shatteredpixel.shatteredpixeldungeon.windows.WndInfoPlant) TargetHealthIndicator(com.shatteredpixel.shatteredpixeldungeon.ui.TargetHealthIndicator) IntMap(com.badlogic.gdx.utils.IntMap) BusyIndicator(com.shatteredpixel.shatteredpixeldungeon.ui.BusyIndicator) SkinnedBlock(com.watabou.noosa.SkinnedBlock) GameLog(com.shatteredpixel.shatteredpixeldungeon.ui.GameLog) Toolbar(com.shatteredpixel.shatteredpixeldungeon.ui.Toolbar) Mob(com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob) WndInfoMob(com.shatteredpixel.shatteredpixeldungeon.windows.WndInfoMob) FogOfWar(com.shatteredpixel.shatteredpixeldungeon.tiles.FogOfWar) Blob(com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob) Flare(com.shatteredpixel.shatteredpixeldungeon.effects.Flare) Potion(com.shatteredpixel.shatteredpixeldungeon.items.potions.Potion) ActionIndicator(com.shatteredpixel.shatteredpixeldungeon.ui.ActionIndicator) Heap(com.shatteredpixel.shatteredpixeldungeon.items.Heap) ResumeIndicator(com.shatteredpixel.shatteredpixeldungeon.ui.ResumeIndicator) CustomTiledVisual(com.shatteredpixel.shatteredpixeldungeon.tiles.CustomTiledVisual) TerrainFeaturesTilemap(com.shatteredpixel.shatteredpixeldungeon.tiles.TerrainFeaturesTilemap) WallBlockingTilemap(com.shatteredpixel.shatteredpixeldungeon.tiles.WallBlockingTilemap) LootIndicator(com.shatteredpixel.shatteredpixeldungeon.ui.LootIndicator) DungeonWallsTilemap(com.shatteredpixel.shatteredpixeldungeon.tiles.DungeonWallsTilemap) HeroSprite(com.shatteredpixel.shatteredpixeldungeon.sprites.HeroSprite) Honeypot(com.shatteredpixel.shatteredpixeldungeon.items.Honeypot) RegularLevel(com.shatteredpixel.shatteredpixeldungeon.levels.RegularLevel)

Example 2 with Blob

use of com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob in project shattered-pixel-dungeon-gdx by 00-Evan.

the class Actor method init.

public static void init() {
    add(Dungeon.hero);
    for (Mob mob : Dungeon.level.mobs) {
        add(mob);
    }
    for (Blob blob : Dungeon.level.blobs.values()) {
        add(blob);
    }
    current = null;
}
Also used : Mob(com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob) Blob(com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob)

Example 3 with Blob

use of com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob in project shattered-pixel-dungeon-gdx by 00-Evan.

the class Level method restoreFromBundle.

@Override
public void restoreFromBundle(Bundle bundle) {
    version = bundle.getInt(VERSION);
    // saves from before 0.5.0b are not supported
    if (version < ShatteredPixelDungeon.v0_5_0b) {
        throw new RuntimeException("old save");
    }
    setSize(bundle.getInt(WIDTH), bundle.getInt(HEIGHT));
    mobs = new HashSet<>();
    heaps = new SparseArray<>();
    blobs = new HashMap<>();
    plants = new SparseArray<>();
    traps = new SparseArray<>();
    customTiles = new HashSet<>();
    customWalls = new HashSet<>();
    map = bundle.getIntArray(MAP);
    visited = bundle.getBooleanArray(VISITED);
    mapped = bundle.getBooleanArray(MAPPED);
    entrance = bundle.getInt(ENTRANCE);
    exit = bundle.getInt(EXIT);
    locked = bundle.getBoolean(LOCKED);
    // pre-0.6.1 saves
    if (version <= ShatteredPixelDungeon.v0_6_0b) {
        map = Terrain.convertTilesFrom0_6_0b(map);
    }
    Collection<Bundlable> collection = bundle.getCollection(HEAPS);
    for (Bundlable h : collection) {
        Heap heap = (Heap) h;
        if (!heap.isEmpty())
            heaps.put(heap.pos, heap);
    }
    collection = bundle.getCollection(PLANTS);
    for (Bundlable p : collection) {
        Plant plant = (Plant) p;
        plants.put(plant.pos, plant);
    }
    collection = bundle.getCollection(TRAPS);
    for (Bundlable p : collection) {
        Trap trap = (Trap) p;
        traps.put(trap.pos, trap);
    }
    collection = bundle.getCollection(CUSTOM_TILES);
    for (Bundlable p : collection) {
        CustomTiledVisual vis = (CustomTiledVisual) p;
        customTiles.add(vis);
    }
    collection = bundle.getCollection(CUSTOM_WALLS);
    for (Bundlable p : collection) {
        CustomTiledVisual vis = (CustomTiledVisual) p;
        customWalls.add(vis);
    }
    collection = bundle.getCollection(MOBS);
    for (Bundlable m : collection) {
        Mob mob = (Mob) m;
        if (mob != null) {
            mobs.add(mob);
        }
    }
    collection = bundle.getCollection(BLOBS);
    for (Bundlable b : collection) {
        Blob blob = (Blob) b;
        blobs.put(blob.getClass(), blob);
    }
    feeling = bundle.getEnum(FEELING, Feeling.class);
    if (feeling == Feeling.DARK)
        viewDistance = Math.round(viewDistance / 2f);
    buildFlagMaps();
    cleanWalls();
}
Also used : Mob(com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob) Bundlable(com.watabou.utils.Bundlable) Blob(com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob) Trap(com.shatteredpixel.shatteredpixeldungeon.levels.traps.Trap) Heap(com.shatteredpixel.shatteredpixeldungeon.items.Heap) Plant(com.shatteredpixel.shatteredpixeldungeon.plants.Plant) CustomTiledVisual(com.shatteredpixel.shatteredpixeldungeon.tiles.CustomTiledVisual)

Example 4 with Blob

use of com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob in project shattered-pixel-dungeon-gdx by 00-Evan.

the class PrisonBossLevel method changeMap.

private void changeMap(int[] map) {
    this.map = map.clone();
    buildFlagMaps();
    cleanWalls();
    exit = entrance = 0;
    for (int i = 0; i < length(); i++) if (map[i] == Terrain.ENTRANCE)
        entrance = i;
    else if (map[i] == Terrain.EXIT)
        exit = i;
    BArray.setFalse(visited);
    BArray.setFalse(mapped);
    for (Blob blob : blobs.values()) {
        blob.fullyClear();
    }
    // this also resets existing visuals
    addVisuals();
    resetTraps();
    GameScene.resetMap();
    Dungeon.observe();
}
Also used : Blob(com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob)

Example 5 with Blob

use of com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob in project shattered-pixel-dungeon-gdx by 00-Evan.

the class PotionOfPurity method shatter.

@Override
public void shatter(int cell) {
    PathFinder.buildDistanceMap(cell, BArray.not(Dungeon.level.solid, null), DISTANCE);
    ArrayList<Blob> blobs = new ArrayList<>();
    for (Class c : affectedBlobs) {
        Blob b = Dungeon.level.blobs.get(c);
        if (b != null && b.volume > 0) {
            blobs.add(b);
        }
    }
    for (int i = 0; i < Dungeon.level.length(); i++) {
        if (PathFinder.distance[i] < Integer.MAX_VALUE) {
            for (Blob blob : blobs) {
                int value = blob.cur[i];
                if (value > 0) {
                    blob.clear(i);
                    blob.cur[i] = 0;
                    blob.volume -= value;
                }
            }
            if (Dungeon.level.heroFOV[i]) {
                CellEmitter.get(i).burst(Speck.factory(Speck.DISCOVER), 2);
            }
        }
    }
    if (Dungeon.level.heroFOV[cell]) {
        splash(cell);
        Sample.INSTANCE.play(Assets.SND_SHATTER);
        setKnown();
        GLog.i(Messages.get(this, "freshness"));
    }
}
Also used : Blob(com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob) ArrayList(java.util.ArrayList)

Aggregations

Blob (com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob)6 Mob (com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob)3 Heap (com.shatteredpixel.shatteredpixeldungeon.items.Heap)2 Plant (com.shatteredpixel.shatteredpixeldungeon.plants.Plant)2 CustomTiledVisual (com.shatteredpixel.shatteredpixeldungeon.tiles.CustomTiledVisual)2 IntMap (com.badlogic.gdx.utils.IntMap)1 Char (com.shatteredpixel.shatteredpixeldungeon.actors.Char)1 CorrosiveGas (com.shatteredpixel.shatteredpixeldungeon.actors.blobs.CorrosiveGas)1 Flare (com.shatteredpixel.shatteredpixeldungeon.effects.Flare)1 Honeypot (com.shatteredpixel.shatteredpixeldungeon.items.Honeypot)1 Item (com.shatteredpixel.shatteredpixeldungeon.items.Item)1 Potion (com.shatteredpixel.shatteredpixeldungeon.items.potions.Potion)1 RegularLevel (com.shatteredpixel.shatteredpixeldungeon.levels.RegularLevel)1 Trap (com.shatteredpixel.shatteredpixeldungeon.levels.traps.Trap)1 HeroSprite (com.shatteredpixel.shatteredpixeldungeon.sprites.HeroSprite)1 DungeonTerrainTilemap (com.shatteredpixel.shatteredpixeldungeon.tiles.DungeonTerrainTilemap)1 DungeonWallsTilemap (com.shatteredpixel.shatteredpixeldungeon.tiles.DungeonWallsTilemap)1 FogOfWar (com.shatteredpixel.shatteredpixeldungeon.tiles.FogOfWar)1 GridTileMap (com.shatteredpixel.shatteredpixeldungeon.tiles.GridTileMap)1 TerrainFeaturesTilemap (com.shatteredpixel.shatteredpixeldungeon.tiles.TerrainFeaturesTilemap)1