use of com.shatteredpixel.shatteredpixeldungeon.actors.buffs.SnipersMark in project shattered-pixel-dungeon-gdx by 00-Evan.
the class MissileWeapon method castDelay.
@Override
public float castDelay(Char user, int dst) {
float delay = speedFactor(user);
Char enemy = Actor.findChar(dst);
if (enemy != null) {
SnipersMark mark = user.buff(SnipersMark.class);
if (mark != null) {
if (mark.object == enemy.id()) {
delay *= 0.5f;
}
}
}
return delay;
}
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