use of com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Goo in project shattered-pixel-dungeon-gdx by 00-Evan.
the class SewerBossLevel method createMobs.
@Override
protected void createMobs() {
Goo boss = new Goo();
Room room;
do {
room = randomRoom(StandardRoom.class);
} while (room == roomEntrance);
boss.pos = pointToCell(room.random());
mobs.add(boss);
}
Also used :
Goo(com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Goo)
EmptyRoom(com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.EmptyRoom)
SewerBossEntranceRoom(com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.SewerBossEntranceRoom)
Room(com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room)
RatKingRoom(com.shatteredpixel.shatteredpixeldungeon.levels.rooms.secret.RatKingRoom)
StandardRoom(com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.StandardRoom)
StandardRoom(com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.StandardRoom)