Search in sources :

Example 1 with Piranha

use of com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Piranha in project shattered-pixel-dungeon-gdx by 00-Evan.

the class PoolRoom method paint.

public void paint(Level level) {
    Painter.fill(level, this, Terrain.WALL);
    Painter.fill(level, this, 1, Terrain.WATER);
    Door door = entrance();
    door.set(Door.Type.REGULAR);
    int x = -1;
    int y = -1;
    if (door.x == left) {
        x = right - 1;
        y = top + height() / 2;
        Painter.fill(level, left + 1, top + 1, 1, height() - 2, Terrain.EMPTY_SP);
    } else if (door.x == right) {
        x = left + 1;
        y = top + height() / 2;
        Painter.fill(level, right - 1, top + 1, 1, height() - 2, Terrain.EMPTY_SP);
    } else if (door.y == top) {
        x = left + width() / 2;
        y = bottom - 1;
        Painter.fill(level, left + 1, top + 1, width() - 2, 1, Terrain.EMPTY_SP);
    } else if (door.y == bottom) {
        x = left + width() / 2;
        y = top + 1;
        Painter.fill(level, left + 1, bottom - 1, width() - 2, 1, Terrain.EMPTY_SP);
    }
    int pos = x + y * level.width();
    level.drop(prize(level), pos).type = Random.Int(3) == 0 ? Heap.Type.CHEST : Heap.Type.HEAP;
    Painter.set(level, pos, Terrain.PEDESTAL);
    level.addItemToSpawn(new PotionOfInvisibility());
    for (int i = 0; i < NPIRANHAS; i++) {
        Piranha piranha = new Piranha();
        do {
            piranha.pos = level.pointToCell(random());
        } while (level.map[piranha.pos] != Terrain.WATER || level.findMob(piranha.pos) != null);
        level.mobs.add(piranha);
    }
}
Also used : PotionOfInvisibility(com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfInvisibility) Piranha(com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Piranha)

Example 2 with Piranha

use of com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Piranha in project shattered-pixel-dungeon-gdx by 00-Evan.

the class AquariumRoom method paint.

@Override
public void paint(Level level) {
    Painter.fill(level, this, Terrain.WALL);
    Painter.fill(level, this, 1, Terrain.EMPTY);
    Painter.fill(level, this, 2, Terrain.EMPTY_SP);
    Painter.fill(level, this, 3, Terrain.WATER);
    int minDim = Math.min(width(), height());
    // 1-3 fish, depending on room size
    int numFish = (minDim - 4) / 3;
    for (int i = 0; i < numFish; i++) {
        Piranha piranha = new Piranha();
        do {
            piranha.pos = level.pointToCell(random(3));
        } while (level.map[piranha.pos] != Terrain.WATER || level.findMob(piranha.pos) != null);
        level.mobs.add(piranha);
    }
    for (Door door : connected.values()) {
        door.set(Door.Type.REGULAR);
    }
    super.paint(level);
}
Also used : Piranha(com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Piranha)

Example 3 with Piranha

use of com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Piranha in project shattered-pixel-dungeon-gdx by 00-Evan.

the class WandOfCorruption method onZap.

@Override
protected void onZap(Ballistica bolt) {
    Char ch = Actor.findChar(bolt.collisionPos);
    if (ch != null) {
        if (!(ch instanceof Mob)) {
            return;
        }
        Mob enemy = (Mob) ch;
        float corruptingPower = 2 + level();
        // base enemy resistance is usually based on their exp, but in special cases it is based on other criteria
        float enemyResist = 1 + enemy.EXP;
        if (ch instanceof Mimic || ch instanceof Statue) {
            enemyResist = 1 + Dungeon.depth;
        } else if (ch instanceof Piranha || ch instanceof Bee) {
            enemyResist = 1 + Dungeon.depth / 2f;
        } else if (ch instanceof Wraith) {
            // this is so low because wraiths are always at max hp
            enemyResist = 0.5f + Dungeon.depth / 8f;
        } else if (ch instanceof Yog.BurningFist || ch instanceof Yog.RottingFist) {
            enemyResist = 1 + 30;
        } else if (ch instanceof Yog.Larva || ch instanceof King.Undead) {
            enemyResist = 1 + 5;
        } else if (ch instanceof Swarm) {
            // child swarms don't give exp, so we force this here.
            enemyResist = 1 + 3;
        }
        // 100% health: 3x resist   75%: 2.1x resist   50%: 1.5x resist   25%: 1.1x resist
        enemyResist *= 1 + 2 * Math.pow(enemy.HP / (float) enemy.HT, 2);
        // debuffs placed on the enemy reduce their resistance
        for (Buff buff : enemy.buffs()) {
            if (MAJOR_DEBUFFS.containsKey(buff.getClass()))
                enemyResist *= MAJOR_DEBUFF_WEAKEN;
            else if (MINOR_DEBUFFS.containsKey(buff.getClass()))
                enemyResist *= MINOR_DEBUFF_WEAKEN;
            else if (buff.type == Buff.buffType.NEGATIVE)
                enemyResist *= MINOR_DEBUFF_WEAKEN;
        }
        // cannot re-corrupt or doom an enemy, so give them a major debuff instead
        if (enemy.buff(Corruption.class) != null || enemy.buff(Doom.class) != null) {
            enemyResist = corruptingPower * .99f;
        }
        if (corruptingPower > enemyResist) {
            corruptEnemy(enemy);
        } else {
            float debuffChance = corruptingPower / enemyResist;
            if (Random.Float() < debuffChance) {
                debuffEnemy(enemy, MAJOR_DEBUFFS);
            } else {
                debuffEnemy(enemy, MINOR_DEBUFFS);
            }
        }
        processSoulMark(ch, chargesPerCast());
    } else {
        Dungeon.level.press(bolt.collisionPos, null, true);
    }
}
Also used : Mob(com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob) Bee(com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Bee) Mimic(com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mimic) Piranha(com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Piranha) FlavourBuff(com.shatteredpixel.shatteredpixeldungeon.actors.buffs.FlavourBuff) Buff(com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff) Yog(com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Yog) Swarm(com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Swarm) King(com.shatteredpixel.shatteredpixeldungeon.actors.mobs.King) Char(com.shatteredpixel.shatteredpixeldungeon.actors.Char) Statue(com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Statue) Wraith(com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Wraith)

Aggregations

Piranha (com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Piranha)3 Char (com.shatteredpixel.shatteredpixeldungeon.actors.Char)1 Buff (com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff)1 FlavourBuff (com.shatteredpixel.shatteredpixeldungeon.actors.buffs.FlavourBuff)1 Bee (com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Bee)1 King (com.shatteredpixel.shatteredpixeldungeon.actors.mobs.King)1 Mimic (com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mimic)1 Mob (com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob)1 Statue (com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Statue)1 Swarm (com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Swarm)1 Wraith (com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Wraith)1 Yog (com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Yog)1 PotionOfInvisibility (com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfInvisibility)1