use of com.shatteredpixel.shatteredpixeldungeon.items.Heap in project shattered-pixel-dungeon-gdx by 00-Evan.
the class CursingTrap method activate.
@Override
public void activate() {
if (Dungeon.level.heroFOV[pos]) {
CellEmitter.get(pos).burst(ShadowParticle.UP, 5);
Sample.INSTANCE.play(Assets.SND_CURSED);
}
Heap heap = Dungeon.level.heaps.get(pos);
if (heap != null) {
for (Item item : heap.items) {
if (item.isUpgradable())
curse(item);
}
}
if (Dungeon.hero.pos == pos) {
curse(Dungeon.hero);
}
}
use of com.shatteredpixel.shatteredpixeldungeon.items.Heap in project shattered-pixel-dungeon-gdx by 00-Evan.
the class DisintegrationTrap method activate.
@Override
public void activate() {
Char target = Actor.findChar(pos);
// find the closest char that can be aimed at
if (target == null) {
for (Char ch : Actor.chars()) {
Ballistica bolt = new Ballistica(pos, ch.pos, Ballistica.PROJECTILE);
if (bolt.collisionPos == ch.pos && (target == null || Dungeon.level.trueDistance(pos, ch.pos) < Dungeon.level.trueDistance(pos, target.pos))) {
target = ch;
}
}
}
Heap heap = Dungeon.level.heaps.get(pos);
if (heap != null)
heap.explode();
if (target != null) {
if (Dungeon.level.heroFOV[pos] || Dungeon.level.heroFOV[target.pos]) {
Sample.INSTANCE.play(Assets.SND_RAY);
ShatteredPixelDungeon.scene().add(new Beam.DeathRay(DungeonTilemap.tileCenterToWorld(pos), target.sprite.center()));
}
target.damage(Math.max(target.HT / 5, Random.Int(target.HP / 2, 2 * target.HP / 3)), this);
if (target == Dungeon.hero) {
Hero hero = (Hero) target;
if (!hero.isAlive()) {
Dungeon.fail(getClass());
GLog.n(Messages.get(this, "ondeath"));
} else {
Item item = hero.belongings.randomUnequipped();
Bag bag = hero.belongings.backpack;
// bags do not protect against this trap
if (item instanceof Bag) {
bag = (Bag) item;
item = Random.element(bag.items);
}
if (item == null || item.level() > 0 || item.unique)
return;
if (!item.stackable) {
item.detachAll(bag);
GLog.w(Messages.get(this, "one", item.name()));
} else {
int n = Random.NormalIntRange(1, (item.quantity() + 1) / 2);
for (int i = 1; i <= n; i++) item.detach(bag);
GLog.w(Messages.get(this, "some", item.name()));
}
}
}
}
}
use of com.shatteredpixel.shatteredpixeldungeon.items.Heap in project shattered-pixel-dungeon-gdx by 00-Evan.
the class WarpingTrap method activate.
@Override
public void activate() {
CellEmitter.get(pos).start(Speck.factory(Speck.LIGHT), 0.2f, 3);
Sample.INSTANCE.play(Assets.SND_TELEPORT);
Char ch = Actor.findChar(pos);
if (ch instanceof Hero) {
ScrollOfTeleportation.teleportHero((Hero) ch);
BArray.setFalse(Dungeon.level.visited);
BArray.setFalse(Dungeon.level.mapped);
GameScene.updateFog();
Dungeon.observe();
} else if (ch != null) {
int count = 10;
int pos;
do {
pos = Dungeon.level.randomRespawnCell();
if (count-- <= 0) {
break;
}
} while (pos == -1);
if (pos == -1 || Dungeon.bossLevel()) {
GLog.w(Messages.get(ScrollOfTeleportation.class, "no_tele"));
} else {
ch.pos = pos;
if (ch instanceof Mob && ((Mob) ch).state == ((Mob) ch).HUNTING) {
((Mob) ch).state = ((Mob) ch).WANDERING;
}
ch.sprite.place(ch.pos);
ch.sprite.visible = Dungeon.level.heroFOV[pos];
}
}
Heap heap = Dungeon.level.heaps.get(pos);
if (heap != null) {
int cell = Dungeon.level.randomRespawnCell();
Item item = heap.pickUp();
if (cell != -1) {
Dungeon.level.drop(item, cell);
}
}
}
use of com.shatteredpixel.shatteredpixeldungeon.items.Heap in project shattered-pixel-dungeon-gdx by 00-Evan.
the class Fire method burn.
private void burn(int pos) {
Char ch = Actor.findChar(pos);
if (ch != null && !ch.isImmune(this.getClass())) {
Buff.affect(ch, Burning.class).reignite(ch);
}
Heap heap = Dungeon.level.heaps.get(pos);
if (heap != null) {
heap.burn();
}
Plant plant = Dungeon.level.plants.get(pos);
if (plant != null) {
plant.wither();
}
}
use of com.shatteredpixel.shatteredpixeldungeon.items.Heap in project shattered-pixel-dungeon-gdx by 00-Evan.
the class Freezing method evolve.
@Override
protected void evolve() {
boolean[] water = Dungeon.level.water;
int cell;
Fire fire = (Fire) Dungeon.level.blobs.get(Fire.class);
for (int i = area.left - 1; i <= area.right; i++) {
for (int j = area.top - 1; j <= area.bottom; j++) {
cell = i + j * Dungeon.level.width();
if (cur[cell] > 0) {
if (fire != null && fire.volume > 0 && fire.cur[cell] > 0) {
fire.clear(cell);
off[cell] = cur[cell] = 0;
continue;
}
Char ch = Actor.findChar(cell);
if (ch != null && !ch.isImmune(this.getClass())) {
if (ch.buff(Frost.class) != null) {
Buff.affect(ch, Frost.class, 2f);
} else {
Buff.affect(ch, Chill.class, water[cell] ? 5f : 3f);
Chill chill = ch.buff(Chill.class);
if (chill != null && chill.cooldown() >= 10f) {
Buff.affect(ch, Frost.class, 5f);
}
}
}
Heap heap = Dungeon.level.heaps.get(cell);
if (heap != null)
heap.freeze();
off[cell] = cur[cell] - 1;
volume += off[cell];
} else {
off[cell] = 0;
}
}
}
}
Aggregations