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Example 1 with PotionOfStrength

use of com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfStrength in project shattered-pixel-dungeon-gdx by 00-Evan.

the class Frost method attachTo.

@Override
public boolean attachTo(Char target) {
    if (super.attachTo(target)) {
        target.paralysed++;
        Buff.detach(target, Burning.class);
        Buff.detach(target, Chill.class);
        if (target instanceof Hero) {
            Hero hero = (Hero) target;
            ArrayList<Item> freezable = new ArrayList<>();
            // does not reach inside of containers
            for (Item i : hero.belongings.backpack.items) {
                if ((i instanceof Potion && !(i instanceof PotionOfStrength || i instanceof PotionOfMight)) || i instanceof MysteryMeat) {
                    freezable.add(i);
                }
            }
            if (!freezable.isEmpty()) {
                Item toFreeze = Random.element(freezable).detach(hero.belongings.backpack);
                if (toFreeze instanceof Potion) {
                    ((Potion) toFreeze).shatter(hero.pos);
                } else if (toFreeze instanceof MysteryMeat) {
                    FrozenCarpaccio carpaccio = new FrozenCarpaccio();
                    if (!carpaccio.collect(hero.belongings.backpack)) {
                        Dungeon.level.drop(carpaccio, target.pos).sprite.drop();
                    }
                }
                GLog.w(Messages.get(this, "freezes", toFreeze.toString()));
            }
        } else if (target instanceof Thief) {
            Item item = ((Thief) target).item;
            if (item instanceof Potion && !(item instanceof PotionOfStrength || item instanceof PotionOfMight)) {
                ((Potion) ((Thief) target).item).shatter(target.pos);
                ((Thief) target).item = null;
            } else if (item instanceof MysteryMeat) {
                ((Thief) target).item = new FrozenCarpaccio();
                ;
            }
        }
        return true;
    } else {
        return false;
    }
}
Also used : Item(com.shatteredpixel.shatteredpixeldungeon.items.Item) FrozenCarpaccio(com.shatteredpixel.shatteredpixeldungeon.items.food.FrozenCarpaccio) PotionOfMight(com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfMight) Potion(com.shatteredpixel.shatteredpixeldungeon.items.potions.Potion) PotionOfStrength(com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfStrength) Thief(com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Thief) Hero(com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero) ArrayList(java.util.ArrayList) MysteryMeat(com.shatteredpixel.shatteredpixeldungeon.items.food.MysteryMeat)

Example 2 with PotionOfStrength

use of com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfStrength in project shattered-pixel-dungeon-gdx by 00-Evan.

the class Heap method freeze.

public void freeze() {
    if (type == Type.MIMIC) {
        Mimic m = Mimic.spawnAt(pos, items);
        if (m != null) {
            Buff.prolong(m, Frost.class, Frost.duration(m) * Random.Float(1.0f, 1.5f));
            destroy();
        }
    }
    if (type != Type.HEAP) {
        return;
    }
    boolean frozen = false;
    for (Item item : items.toArray(new Item[0])) {
        if (item instanceof MysteryMeat) {
            replace(item, FrozenCarpaccio.cook((MysteryMeat) item));
            frozen = true;
        } else if (item instanceof Potion && !(item instanceof PotionOfStrength || item instanceof PotionOfMight)) {
            items.remove(item);
            ((Potion) item).shatter(pos);
            frozen = true;
        } else if (item instanceof Bomb) {
            ((Bomb) item).fuse = null;
            frozen = true;
        }
    }
    if (frozen) {
        if (isEmpty()) {
            destroy();
        } else if (sprite != null) {
            sprite.view(items.peek());
        }
    }
}
Also used : PotionOfMight(com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfMight) Mimic(com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mimic) Potion(com.shatteredpixel.shatteredpixeldungeon.items.potions.Potion) PotionOfStrength(com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfStrength) MysteryMeat(com.shatteredpixel.shatteredpixeldungeon.items.food.MysteryMeat)

Example 3 with PotionOfStrength

use of com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfStrength in project shattered-pixel-dungeon-gdx by 00-Evan.

the class Level method create.

public void create() {
    Random.seed(Dungeon.seedCurDepth());
    if (!(Dungeon.bossLevel() || Dungeon.depth == 21)) /*final shop floor*/
    {
        if (Dungeon.isChallenged(Challenges.NO_FOOD)) {
            addItemToSpawn(new SmallRation());
        } else {
            addItemToSpawn(Generator.random(Generator.Category.FOOD));
        }
        if (Dungeon.isChallenged(Challenges.DARKNESS)) {
            addItemToSpawn(new Torch());
        }
        if (Dungeon.posNeeded()) {
            addItemToSpawn(new PotionOfStrength());
            Dungeon.LimitedDrops.STRENGTH_POTIONS.count++;
        }
        if (Dungeon.souNeeded()) {
            addItemToSpawn(new ScrollOfUpgrade());
            Dungeon.LimitedDrops.UPGRADE_SCROLLS.count++;
        }
        if (Dungeon.asNeeded()) {
            addItemToSpawn(new Stylus());
            Dungeon.LimitedDrops.ARCANE_STYLI.count++;
        }
        DriedRose rose = Dungeon.hero.belongings.getItem(DriedRose.class);
        if (rose != null && rose.isIdentified() && !rose.cursed) {
            // aim to drop 1 petal every 2 floors
            int petalsNeeded = (int) Math.ceil((float) ((Dungeon.depth / 2) - rose.droppedPetals) / 3);
            for (int i = 1; i <= petalsNeeded; i++) {
                // the player may miss a single petal and still max their rose.
                if (rose.droppedPetals < 11) {
                    addItemToSpawn(new DriedRose.Petal());
                    rose.droppedPetals++;
                }
            }
        }
        if (Dungeon.depth > 1) {
            switch(Random.Int(10)) {
                case 0:
                    if (!Dungeon.bossLevel(Dungeon.depth + 1)) {
                        feeling = Feeling.CHASM;
                    }
                    break;
                case 1:
                    feeling = Feeling.WATER;
                    break;
                case 2:
                    feeling = Feeling.GRASS;
                    break;
                case 3:
                    feeling = Feeling.DARK;
                    addItemToSpawn(new Torch());
                    viewDistance = Math.round(viewDistance / 2f);
                    break;
            }
        }
    }
    do {
        width = height = length = 0;
        mobs = new HashSet<>();
        heaps = new SparseArray<>();
        blobs = new HashMap<>();
        plants = new SparseArray<>();
        traps = new SparseArray<>();
        customTiles = new HashSet<>();
        customWalls = new HashSet<>();
    } while (!build());
    buildFlagMaps();
    cleanWalls();
    createMobs();
    createItems();
    Random.seed();
}
Also used : PotionOfStrength(com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfStrength) SmallRation(com.shatteredpixel.shatteredpixeldungeon.items.food.SmallRation) DriedRose(com.shatteredpixel.shatteredpixeldungeon.items.artifacts.DriedRose) ScrollOfUpgrade(com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfUpgrade) Point(com.watabou.utils.Point) Torch(com.shatteredpixel.shatteredpixeldungeon.items.Torch) Stylus(com.shatteredpixel.shatteredpixeldungeon.items.Stylus)

Example 4 with PotionOfStrength

use of com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfStrength in project shattered-pixel-dungeon-gdx by 00-Evan.

the class Hero method actPickUp.

private boolean actPickUp(HeroAction.PickUp action) {
    int dst = action.dst;
    if (pos == dst) {
        Heap heap = Dungeon.level.heaps.get(pos);
        if (heap != null) {
            Item item = heap.peek();
            if (item.doPickUp(this)) {
                heap.pickUp();
                if (item instanceof Dewdrop || item instanceof TimekeepersHourglass.sandBag || item instanceof DriedRose.Petal || item instanceof Key) {
                // Do Nothing
                } else {
                    boolean important = ((item instanceof ScrollOfUpgrade || item instanceof ScrollOfMagicalInfusion) && ((Scroll) item).isKnown()) || ((item instanceof PotionOfStrength || item instanceof PotionOfMight) && ((Potion) item).isKnown());
                    if (important) {
                        GLog.p(Messages.get(this, "you_now_have", item.name()));
                    } else {
                        GLog.i(Messages.get(this, "you_now_have", item.name()));
                    }
                }
                curAction = null;
            } else {
                heap.sprite.drop();
                ready();
            }
        } else {
            ready();
        }
        return false;
    } else if (getCloser(dst)) {
        return true;
    } else {
        ready();
        return false;
    }
}
Also used : PotionOfMight(com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfMight) TimekeepersHourglass(com.shatteredpixel.shatteredpixeldungeon.items.artifacts.TimekeepersHourglass) PotionOfStrength(com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfStrength) Heap(com.shatteredpixel.shatteredpixeldungeon.items.Heap) Item(com.shatteredpixel.shatteredpixeldungeon.items.Item) WndTradeItem(com.shatteredpixel.shatteredpixeldungeon.windows.WndTradeItem) Dewdrop(com.shatteredpixel.shatteredpixeldungeon.items.Dewdrop) ScrollOfMagicalInfusion(com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfMagicalInfusion) IronKey(com.shatteredpixel.shatteredpixeldungeon.items.keys.IronKey) SkeletonKey(com.shatteredpixel.shatteredpixeldungeon.items.keys.SkeletonKey) GoldenKey(com.shatteredpixel.shatteredpixeldungeon.items.keys.GoldenKey) Key(com.shatteredpixel.shatteredpixeldungeon.items.keys.Key) CrystalKey(com.shatteredpixel.shatteredpixeldungeon.items.keys.CrystalKey) ScrollOfUpgrade(com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfUpgrade)

Aggregations

PotionOfStrength (com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfStrength)4 PotionOfMight (com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfMight)3 Item (com.shatteredpixel.shatteredpixeldungeon.items.Item)2 MysteryMeat (com.shatteredpixel.shatteredpixeldungeon.items.food.MysteryMeat)2 Potion (com.shatteredpixel.shatteredpixeldungeon.items.potions.Potion)2 ScrollOfUpgrade (com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfUpgrade)2 Hero (com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero)1 Mimic (com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mimic)1 Thief (com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Thief)1 Dewdrop (com.shatteredpixel.shatteredpixeldungeon.items.Dewdrop)1 Heap (com.shatteredpixel.shatteredpixeldungeon.items.Heap)1 Stylus (com.shatteredpixel.shatteredpixeldungeon.items.Stylus)1 Torch (com.shatteredpixel.shatteredpixeldungeon.items.Torch)1 DriedRose (com.shatteredpixel.shatteredpixeldungeon.items.artifacts.DriedRose)1 TimekeepersHourglass (com.shatteredpixel.shatteredpixeldungeon.items.artifacts.TimekeepersHourglass)1 FrozenCarpaccio (com.shatteredpixel.shatteredpixeldungeon.items.food.FrozenCarpaccio)1 SmallRation (com.shatteredpixel.shatteredpixeldungeon.items.food.SmallRation)1 CrystalKey (com.shatteredpixel.shatteredpixeldungeon.items.keys.CrystalKey)1 GoldenKey (com.shatteredpixel.shatteredpixeldungeon.items.keys.GoldenKey)1 IronKey (com.shatteredpixel.shatteredpixeldungeon.items.keys.IronKey)1