Search in sources :

Example 1 with Shuriken

use of com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.Shuriken in project shattered-pixel-dungeon-gdx by 00-Evan.

the class TenguSprite method attack.

@Override
public void attack(int cell) {
    if (!Dungeon.level.adjacent(cell, ch.pos)) {
        final Char enemy = Actor.findChar(cell);
        ((MissileSprite) parent.recycle(MissileSprite.class)).reset(ch.pos, cell, new Shuriken(), new Callback() {

            @Override
            public void call() {
                ch.next();
                if (enemy != null)
                    ch.attack(enemy);
            }
        });
        play(cast);
        turnTo(ch.pos, cell);
    } else {
        super.attack(cell);
    }
}
Also used : Callback(com.watabou.utils.Callback) Shuriken(com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.Shuriken) Char(com.shatteredpixel.shatteredpixeldungeon.actors.Char)

Example 2 with Shuriken

use of com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.Shuriken in project shattered-pixel-dungeon-gdx by 00-Evan.

the class ShopRoom method generateItems.

protected static ArrayList<Item> generateItems() {
    ArrayList<Item> itemsToSpawn = new ArrayList<>();
    switch(Dungeon.depth) {
        case 6:
            itemsToSpawn.add((Random.Int(2) == 0 ? new Shortsword().identify() : new HandAxe()).identify());
            itemsToSpawn.add(Random.Int(2) == 0 ? new FishingSpear().quantity(2) : new Shuriken().quantity(2));
            itemsToSpawn.add(new LeatherArmor().identify());
            break;
        case 11:
            itemsToSpawn.add((Random.Int(2) == 0 ? new Sword().identify() : new Mace()).identify());
            itemsToSpawn.add(Random.Int(2) == 0 ? new ThrowingSpear().quantity(2) : new Bolas().quantity(2));
            itemsToSpawn.add(new MailArmor().identify());
            break;
        case 16:
            itemsToSpawn.add((Random.Int(2) == 0 ? new Longsword().identify() : new BattleAxe()).identify());
            itemsToSpawn.add(Random.Int(2) == 0 ? new Javelin().quantity(2) : new Tomahawk().quantity(2));
            itemsToSpawn.add(new ScaleArmor().identify());
            break;
        case 21:
            itemsToSpawn.add(Random.Int(2) == 0 ? new Greatsword().identify() : new WarHammer().identify());
            itemsToSpawn.add(Random.Int(2) == 0 ? new Trident().quantity(2) : new ThrowingHammer().quantity(2));
            itemsToSpawn.add(new PlateArmor().identify());
            itemsToSpawn.add(new Torch());
            itemsToSpawn.add(new Torch());
            itemsToSpawn.add(new Torch());
            break;
    }
    itemsToSpawn.add(TippedDart.randomTipped());
    itemsToSpawn.add(new MerchantsBeacon());
    itemsToSpawn.add(ChooseBag(Dungeon.hero.belongings));
    itemsToSpawn.add(new PotionOfHealing());
    for (int i = 0; i < 3; i++) itemsToSpawn.add(Generator.random(Generator.Category.POTION));
    itemsToSpawn.add(new ScrollOfIdentify());
    itemsToSpawn.add(new ScrollOfRemoveCurse());
    itemsToSpawn.add(new ScrollOfMagicMapping());
    itemsToSpawn.add(Generator.random(Generator.Category.SCROLL));
    for (int i = 0; i < 2; i++) itemsToSpawn.add(Random.Int(2) == 0 ? Generator.random(Generator.Category.POTION) : Generator.random(Generator.Category.SCROLL));
    itemsToSpawn.add(new SmallRation());
    itemsToSpawn.add(new SmallRation());
    itemsToSpawn.add(new Bomb().random());
    switch(Random.Int(5)) {
        case 1:
            itemsToSpawn.add(new Bomb());
            break;
        case 2:
            itemsToSpawn.add(new Bomb().random());
            break;
        case 3:
        case 4:
            itemsToSpawn.add(new Honeypot());
            break;
    }
    if (Dungeon.depth == 6) {
        itemsToSpawn.add(new Ankh());
        itemsToSpawn.add(new Weightstone());
    } else {
        itemsToSpawn.add(Random.Int(2) == 0 ? new Ankh() : new Weightstone());
    }
    TimekeepersHourglass hourglass = Dungeon.hero.belongings.getItem(TimekeepersHourglass.class);
    if (hourglass != null) {
        int bags = 0;
        // this way players who get the hourglass late can still max it, usually.
        switch(Dungeon.depth) {
            case 6:
                bags = (int) Math.ceil((5 - hourglass.sandBags) * 0.20f);
                break;
            case 11:
                bags = (int) Math.ceil((5 - hourglass.sandBags) * 0.25f);
                break;
            case 16:
                bags = (int) Math.ceil((5 - hourglass.sandBags) * 0.50f);
                break;
            case 21:
                bags = (int) Math.ceil((5 - hourglass.sandBags) * 0.80f);
                break;
        }
        for (int i = 1; i <= bags; i++) {
            itemsToSpawn.add(new TimekeepersHourglass.sandBag());
            hourglass.sandBags++;
        }
    }
    Item rare;
    switch(Random.Int(10)) {
        case 0:
            rare = Generator.random(Generator.Category.WAND);
            rare.level(0);
            break;
        case 1:
            rare = Generator.random(Generator.Category.RING);
            rare.level(0);
            break;
        case 2:
            rare = Generator.random(Generator.Category.ARTIFACT);
            break;
        default:
            rare = new Stylus();
    }
    rare.cursed = rare.cursedKnown = false;
    itemsToSpawn.add(rare);
    // hard limit is 63 items + 1 shopkeeper, as shops can't be bigger than 8x8=64 internally
    if (itemsToSpawn.size() > 63)
        throw new RuntimeException("Shop attempted to carry more than 63 items!");
    Random.shuffle(itemsToSpawn);
    return itemsToSpawn;
}
Also used : MailArmor(com.shatteredpixel.shatteredpixeldungeon.items.armor.MailArmor) Tomahawk(com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.Tomahawk) ScrollOfIdentify(com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfIdentify) Bolas(com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.Bolas) ThrowingHammer(com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.ThrowingHammer) ArrayList(java.util.ArrayList) BattleAxe(com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.BattleAxe) Javelin(com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.Javelin) ScrollOfMagicMapping(com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfMagicMapping) Torch(com.shatteredpixel.shatteredpixeldungeon.items.Torch) Stylus(com.shatteredpixel.shatteredpixeldungeon.items.Stylus) Item(com.shatteredpixel.shatteredpixeldungeon.items.Item) Longsword(com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Longsword) Sword(com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Sword) Trident(com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.Trident) LeatherArmor(com.shatteredpixel.shatteredpixeldungeon.items.armor.LeatherArmor) Greatsword(com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Greatsword) PotionOfHealing(com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfHealing) Bomb(com.shatteredpixel.shatteredpixeldungeon.items.Bomb) TimekeepersHourglass(com.shatteredpixel.shatteredpixeldungeon.items.artifacts.TimekeepersHourglass) Shortsword(com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Shortsword) ThrowingSpear(com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.ThrowingSpear) ScaleArmor(com.shatteredpixel.shatteredpixeldungeon.items.armor.ScaleArmor) MerchantsBeacon(com.shatteredpixel.shatteredpixeldungeon.items.MerchantsBeacon) Point(com.watabou.utils.Point) WarHammer(com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.WarHammer) ScrollOfRemoveCurse(com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfRemoveCurse) Weightstone(com.shatteredpixel.shatteredpixeldungeon.items.Weightstone) PlateArmor(com.shatteredpixel.shatteredpixeldungeon.items.armor.PlateArmor) FishingSpear(com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.FishingSpear) Mace(com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Mace) Shuriken(com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.Shuriken) Ankh(com.shatteredpixel.shatteredpixeldungeon.items.Ankh) SmallRation(com.shatteredpixel.shatteredpixeldungeon.items.food.SmallRation) HandAxe(com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.HandAxe) Honeypot(com.shatteredpixel.shatteredpixeldungeon.items.Honeypot)

Example 3 with Shuriken

use of com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.Shuriken in project shattered-pixel-dungeon-gdx by 00-Evan.

the class HuntressArmor method doSpecial.

@Override
public void doSpecial() {
    Item proto = new Shuriken();
    for (Mob mob : Dungeon.level.mobs) {
        if (Dungeon.level.heroFOV[mob.pos]) {
            Callback callback = new Callback() {

                @Override
                public void call() {
                    curUser.attack(targets.get(this));
                    targets.remove(this);
                    if (targets.isEmpty()) {
                        curUser.spendAndNext(curUser.attackDelay());
                    }
                }
            };
            ((MissileSprite) curUser.sprite.parent.recycle(MissileSprite.class)).reset(curUser.pos, mob.pos, proto, callback);
            targets.put(callback, mob);
        }
    }
    if (targets.size() == 0) {
        GLog.w(Messages.get(this, "no_enemies"));
        return;
    }
    curUser.HP -= (curUser.HP / 3);
    curUser.sprite.zap(curUser.pos);
    curUser.busy();
}
Also used : Item(com.shatteredpixel.shatteredpixeldungeon.items.Item) Mob(com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob) Callback(com.watabou.utils.Callback) Shuriken(com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.Shuriken) MissileSprite(com.shatteredpixel.shatteredpixeldungeon.sprites.MissileSprite)

Aggregations

Shuriken (com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.Shuriken)3 Item (com.shatteredpixel.shatteredpixeldungeon.items.Item)2 Callback (com.watabou.utils.Callback)2 Char (com.shatteredpixel.shatteredpixeldungeon.actors.Char)1 Mob (com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob)1 Ankh (com.shatteredpixel.shatteredpixeldungeon.items.Ankh)1 Bomb (com.shatteredpixel.shatteredpixeldungeon.items.Bomb)1 Honeypot (com.shatteredpixel.shatteredpixeldungeon.items.Honeypot)1 MerchantsBeacon (com.shatteredpixel.shatteredpixeldungeon.items.MerchantsBeacon)1 Stylus (com.shatteredpixel.shatteredpixeldungeon.items.Stylus)1 Torch (com.shatteredpixel.shatteredpixeldungeon.items.Torch)1 Weightstone (com.shatteredpixel.shatteredpixeldungeon.items.Weightstone)1 LeatherArmor (com.shatteredpixel.shatteredpixeldungeon.items.armor.LeatherArmor)1 MailArmor (com.shatteredpixel.shatteredpixeldungeon.items.armor.MailArmor)1 PlateArmor (com.shatteredpixel.shatteredpixeldungeon.items.armor.PlateArmor)1 ScaleArmor (com.shatteredpixel.shatteredpixeldungeon.items.armor.ScaleArmor)1 TimekeepersHourglass (com.shatteredpixel.shatteredpixeldungeon.items.artifacts.TimekeepersHourglass)1 SmallRation (com.shatteredpixel.shatteredpixeldungeon.items.food.SmallRation)1 PotionOfHealing (com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfHealing)1 ScrollOfIdentify (com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfIdentify)1