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Example 1 with PoisonDart

use of com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.darts.PoisonDart in project shattered-pixel-dungeon-gdx by 00-Evan.

the class PoisonDartTrap method activate.

@Override
public void activate() {
    Char target = Actor.findChar(pos);
    // find the closest char that can be aimed at
    if (target == null) {
        for (Char ch : Actor.chars()) {
            Ballistica bolt = new Ballistica(pos, ch.pos, Ballistica.PROJECTILE);
            if (bolt.collisionPos == ch.pos && (target == null || Dungeon.level.trueDistance(pos, ch.pos) < Dungeon.level.trueDistance(pos, target.pos))) {
                target = ch;
            }
        }
    }
    if (target != null) {
        final Char finalTarget = target;
        final PoisonDartTrap trap = this;
        if (Dungeon.level.heroFOV[pos] || Dungeon.level.heroFOV[target.pos]) {
            Actor.add(new Actor() {

                {
                    // it's a visual effect, gets priority no matter what
                    actPriority = VFX_PRIO;
                }

                @Override
                protected boolean act() {
                    final Actor toRemove = this;
                    ((MissileSprite) ShatteredPixelDungeon.scene().recycle(MissileSprite.class)).reset(pos, finalTarget.sprite, new PoisonDart(), new Callback() {

                        @Override
                        public void call() {
                            int dmg = Random.NormalIntRange(1, 4) - finalTarget.drRoll();
                            finalTarget.damage(dmg, trap);
                            if (finalTarget == Dungeon.hero && !finalTarget.isAlive()) {
                                Dungeon.fail(trap.getClass());
                            }
                            Buff.affect(finalTarget, Poison.class).set(4 + Dungeon.depth);
                            Sample.INSTANCE.play(Assets.SND_HIT, 1, 1, Random.Float(0.8f, 1.25f));
                            finalTarget.sprite.bloodBurstA(finalTarget.sprite.center(), dmg);
                            finalTarget.sprite.flash();
                            Actor.remove(toRemove);
                            next();
                        }
                    });
                    return false;
                }
            });
        } else {
            finalTarget.damage(Random.NormalIntRange(1, 4) - finalTarget.drRoll(), trap);
            Buff.affect(finalTarget, Poison.class).set(4 + Dungeon.depth);
        }
    }
}
Also used : Callback(com.watabou.utils.Callback) Char(com.shatteredpixel.shatteredpixeldungeon.actors.Char) Actor(com.shatteredpixel.shatteredpixeldungeon.actors.Actor) Ballistica(com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica) PoisonDart(com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.darts.PoisonDart) Poison(com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Poison)

Aggregations

Actor (com.shatteredpixel.shatteredpixeldungeon.actors.Actor)1 Char (com.shatteredpixel.shatteredpixeldungeon.actors.Char)1 Poison (com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Poison)1 PoisonDart (com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.darts.PoisonDart)1 Ballistica (com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica)1 Callback (com.watabou.utils.Callback)1