use of com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.CaveRoom in project shattered-pixel-dungeon-gdx by 00-Evan.
the class CavesPainter method decorate.
@Override
protected void decorate(Level level, ArrayList<Room> rooms) {
int w = level.width();
int l = level.length();
int[] map = level.map;
for (Room room : rooms) {
if (!(room instanceof EmptyRoom || room instanceof CaveRoom)) {
continue;
}
if (room.width() <= 4 || room.height() <= 4) {
continue;
}
int s = room.square();
if (Random.Int(s) > 8) {
int corner = (room.left + 1) + (room.top + 1) * w;
if (map[corner - 1] == Terrain.WALL && map[corner - w] == Terrain.WALL) {
map[corner] = Terrain.WALL;
level.traps.remove(corner);
}
}
if (Random.Int(s) > 8) {
int corner = (room.right - 1) + (room.top + 1) * w;
if (map[corner + 1] == Terrain.WALL && map[corner - w] == Terrain.WALL) {
map[corner] = Terrain.WALL;
level.traps.remove(corner);
}
}
if (Random.Int(s) > 8) {
int corner = (room.left + 1) + (room.bottom - 1) * w;
if (map[corner - 1] == Terrain.WALL && map[corner + w] == Terrain.WALL) {
map[corner] = Terrain.WALL;
level.traps.remove(corner);
}
}
if (Random.Int(s) > 8) {
int corner = (room.right - 1) + (room.bottom - 1) * w;
if (map[corner + 1] == Terrain.WALL && map[corner + w] == Terrain.WALL) {
map[corner] = Terrain.WALL;
level.traps.remove(corner);
}
}
for (Room n : room.connected.keySet()) {
if ((n instanceof StandardRoom || n instanceof ConnectionRoom) && Random.Int(3) == 0) {
Painter.set(level, room.connected.get(n), Terrain.EMPTY_DECO);
}
}
}
for (int i = w + 1; i < l - w; i++) {
if (map[i] == Terrain.EMPTY) {
int n = 0;
if (map[i + 1] == Terrain.WALL) {
n++;
}
if (map[i - 1] == Terrain.WALL) {
n++;
}
if (map[i + w] == Terrain.WALL) {
n++;
}
if (map[i - w] == Terrain.WALL) {
n++;
}
if (Random.Int(6) <= n) {
map[i] = Terrain.EMPTY_DECO;
}
}
}
for (int i = 0; i < l - w; i++) {
if (map[i] == Terrain.WALL && DungeonTileSheet.floorTile(map[i + w]) && Random.Int(4) == 0) {
map[i] = Terrain.WALL_DECO;
}
}
for (Room r : rooms) {
if (r instanceof EmptyRoom) {
for (Room n : r.neigbours) {
if (n instanceof EmptyRoom && !r.connected.containsKey(n)) {
Rect i = r.intersect(n);
if (i.left == i.right && i.bottom - i.top >= 5) {
i.top += 2;
i.bottom -= 1;
i.right++;
Painter.fill(level, i.left, i.top, 1, i.height(), Terrain.CHASM);
} else if (i.top == i.bottom && i.right - i.left >= 5) {
i.left += 2;
i.right -= 1;
i.bottom++;
Painter.fill(level, i.left, i.top, i.width(), 1, Terrain.CHASM);
}
}
}
}
}
}
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