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Example 1 with ToxicTrap

use of com.shatteredpixel.shatteredpixeldungeon.levels.traps.ToxicTrap in project shattered-pixel-dungeon-gdx by 00-Evan.

the class CavesBossLevel method build.

@Override
protected boolean build() {
    setSize(WIDTH, HEIGHT);
    Rect space = new Rect();
    space.set(Random.IntRange(2, 2 + (int) (width * 0.2f)), Random.IntRange(2, 2 + (int) (height * 0.2f)), Random.IntRange((int) (width * 0.8f - 2), width - 2), Random.IntRange((int) (height * 0.8f - 2), height - 2));
    Painter.fillEllipse(this, space, Terrain.EMPTY);
    exit = space.left + space.width() / 2 + (space.top - 1) * width();
    map[exit] = Terrain.LOCKED_EXIT;
    Painter.fill(this, ROOM_LEFT - 1, ROOM_TOP - 1, ROOM_RIGHT - ROOM_LEFT + 3, ROOM_BOTTOM - ROOM_TOP + 3, Terrain.WALL);
    Painter.fill(this, ROOM_LEFT, ROOM_TOP + 1, ROOM_RIGHT - ROOM_LEFT + 1, ROOM_BOTTOM - ROOM_TOP, Terrain.EMPTY);
    Painter.fill(this, ROOM_LEFT, ROOM_TOP, ROOM_RIGHT - ROOM_LEFT + 1, 1, Terrain.EMPTY_DECO);
    arenaDoor = Random.Int(ROOM_LEFT, ROOM_RIGHT) + (ROOM_BOTTOM + 1) * width();
    map[arenaDoor] = Terrain.DOOR;
    entrance = Random.Int(ROOM_LEFT + 1, ROOM_RIGHT - 1) + Random.Int(ROOM_TOP + 1, ROOM_BOTTOM - 1) * width();
    map[entrance] = Terrain.ENTRANCE;
    boolean[] patch = Patch.generate(width, height, 0.30f, 6, true);
    for (int i = 0; i < length(); i++) {
        if (map[i] == Terrain.EMPTY && patch[i]) {
            map[i] = Terrain.WATER;
        }
    }
    for (int i = 0; i < length(); i++) {
        if (map[i] == Terrain.EMPTY && Random.Int(6) == 0) {
            map[i] = Terrain.INACTIVE_TRAP;
            Trap t = new ToxicTrap().reveal();
            t.active = false;
            setTrap(t, i);
        }
    }
    for (int i = width() + 1; i < length() - width(); i++) {
        if (map[i] == Terrain.EMPTY) {
            int n = 0;
            if (map[i + 1] == Terrain.WALL) {
                n++;
            }
            if (map[i - 1] == Terrain.WALL) {
                n++;
            }
            if (map[i + width()] == Terrain.WALL) {
                n++;
            }
            if (map[i - width()] == Terrain.WALL) {
                n++;
            }
            if (Random.Int(8) <= n) {
                map[i] = Terrain.EMPTY_DECO;
            }
        }
    }
    for (int i = 0; i < length() - width(); i++) {
        if (map[i] == Terrain.WALL && DungeonTileSheet.floorTile(map[i + width()]) && Random.Int(3) == 0) {
            map[i] = Terrain.WALL_DECO;
        }
    }
    return true;
}
Also used : Rect(com.watabou.utils.Rect) ToxicTrap(com.shatteredpixel.shatteredpixeldungeon.levels.traps.ToxicTrap) Trap(com.shatteredpixel.shatteredpixeldungeon.levels.traps.Trap) ToxicTrap(com.shatteredpixel.shatteredpixeldungeon.levels.traps.ToxicTrap)

Aggregations

ToxicTrap (com.shatteredpixel.shatteredpixeldungeon.levels.traps.ToxicTrap)1 Trap (com.shatteredpixel.shatteredpixeldungeon.levels.traps.Trap)1 Rect (com.watabou.utils.Rect)1