use of com.shatteredpixel.shatteredpixeldungeon.sprites.GooSprite in project shattered-pixel-dungeon-gdx by 00-Evan.
the class Goo method damage.
@Override
public void damage(int dmg, Object src) {
boolean bleeding = (HP * 2 <= HT);
super.damage(dmg, src);
if ((HP * 2 <= HT) && !bleeding) {
BossHealthBar.bleed(true);
sprite.showStatus(CharSprite.NEGATIVE, Messages.get(this, "enraged"));
((GooSprite) sprite).spray(true);
yell(Messages.get(this, "gluuurp"));
}
LockedFloor lock = Dungeon.hero.buff(LockedFloor.class);
if (lock != null)
lock.addTime(dmg * 2);
}
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