use of com.simibubi.create.foundation.ponder.Selection in project Create by Creators-of-Create.
the class KineticsScenes method manualSource.
private static void manualSource(SceneBuilder scene, SceneBuildingUtil util, boolean handCrank) {
String name = handCrank ? "Hand Cranks" : "Valve Handles";
scene.title(handCrank ? "hand_crank" : "valve_handle", "Generating Rotational Force using " + name);
scene.configureBasePlate(0, 0, 5);
scene.world.showSection(util.select.layer(0), Direction.UP);
scene.idle(5);
BlockPos gaugePos = util.grid.at(1, 3, 3);
BlockPos handlePos = util.grid.at(2, 2, 2);
Selection handleSelect = util.select.position(handlePos);
scene.world.showSection(util.select.layersFrom(1).substract(handleSelect), Direction.DOWN);
scene.idle(10);
scene.world.showSection(handleSelect, Direction.DOWN);
scene.idle(20);
Vec3 centerOf = util.vector.centerOf(handlePos);
scene.overlay.showText(70).text(name + " can be used by players to apply rotational force manually").placeNearTarget().pointAt(centerOf);
scene.idle(80);
scene.overlay.showControls(new InputWindowElement(centerOf, Pointing.DOWN).rightClick(), 40);
scene.idle(7);
scene.world.setKineticSpeed(util.select.everywhere(), handCrank ? 32 : 16);
scene.world.modifyKineticSpeed(util.select.column(1, 3), f -> f * -2);
scene.effects.rotationDirectionIndicator(handlePos);
scene.effects.indicateSuccess(gaugePos);
scene.idle(10);
scene.overlay.showText(50).text("Hold Right-Click to rotate it Counter-Clockwise").attachKeyFrame().placeNearTarget().pointAt(centerOf);
scene.idle(70);
scene.overlay.showText(50).colored(handCrank ? PonderPalette.MEDIUM : PonderPalette.SLOW).text("Its conveyed speed is " + (handCrank ? "relatively high" : "slow and precise")).placeNearTarget().pointAt(centerOf);
scene.idle(70);
scene.world.setKineticSpeed(util.select.everywhere(), 0);
scene.idle(10);
scene.overlay.showControls(new InputWindowElement(centerOf, Pointing.DOWN).rightClick().whileSneaking(), 40);
scene.idle(7);
scene.world.setKineticSpeed(util.select.everywhere(), handCrank ? -32 : -16);
scene.world.modifyKineticSpeed(util.select.column(1, 3), f -> f * -2);
scene.effects.rotationDirectionIndicator(handlePos);
scene.effects.indicateSuccess(gaugePos);
scene.idle(10);
scene.overlay.showText(90).text("Sneak and Hold Right-Click to rotate it Clockwise").attachKeyFrame().placeNearTarget().pointAt(centerOf);
scene.idle(90);
}
use of com.simibubi.create.foundation.ponder.Selection in project Create by Creators-of-Create.
the class KineticsScenes method gearbox.
public static void gearbox(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("gearbox", "Relaying rotational force using Gearboxes");
scene.configureBasePlate(1, 1, 5);
scene.setSceneOffsetY(-1);
scene.world.showSection(util.select.layer(0), Direction.UP);
scene.world.showSection(util.select.fromTo(4, 1, 6, 3, 2, 5), Direction.UP);
scene.idle(10);
BlockPos largeCogBack = util.grid.at(3, 2, 4);
BlockPos largeCogLeft = util.grid.at(4, 2, 3);
BlockPos largeCogFront = util.grid.at(3, 2, 2);
BlockPos largeCogRight = util.grid.at(2, 2, 3);
scene.world.showSection(util.select.position(largeCogBack), Direction.SOUTH);
scene.idle(5);
scene.world.showSection(util.select.position(largeCogLeft), Direction.WEST);
scene.world.showSection(util.select.position(largeCogLeft.east()), Direction.WEST);
scene.world.showSection(util.select.position(largeCogRight), Direction.EAST);
scene.world.showSection(util.select.position(largeCogRight.west()), Direction.EAST);
scene.idle(5);
scene.world.showSection(util.select.position(largeCogFront), Direction.SOUTH);
scene.world.showSection(util.select.position(largeCogFront.north()), Direction.SOUTH);
scene.idle(10);
scene.overlay.showText(80).colored(PonderPalette.RED).pointAt(util.vector.blockSurface(largeCogRight.west(), Direction.WEST)).placeNearTarget().text("Jumping between axes of rotation can get bulky quickly");
scene.idle(80);
Selection gearbox = util.select.position(3, 2, 3);
scene.world.hideSection(util.select.fromTo(4, 2, 2, 2, 2, 4).substract(gearbox), Direction.UP);
scene.idle(20);
BlockState defaultState = AllBlocks.SHAFT.getDefaultState();
BlockState cogState = AllBlocks.COGWHEEL.getDefaultState();
scene.world.setBlock(largeCogBack, defaultState.setValue(CogWheelBlock.AXIS, Axis.Z), false);
scene.world.setBlock(largeCogFront, defaultState.setValue(CogWheelBlock.AXIS, Axis.Z), false);
scene.world.setBlock(largeCogRight, defaultState.setValue(CogWheelBlock.AXIS, Axis.X), false);
scene.world.setBlock(largeCogLeft, defaultState.setValue(CogWheelBlock.AXIS, Axis.X), false);
scene.world.showSection(util.select.fromTo(4, 2, 2, 2, 2, 4), Direction.DOWN);
scene.idle(20);
scene.overlay.showText(80).colored(PonderPalette.GREEN).pointAt(util.vector.topOf(3, 2, 3)).placeNearTarget().attachKeyFrame().text("A gearbox is the more compact equivalent of this setup");
scene.idle(90);
scene.world.setBlock(largeCogFront.north(), cogState.setValue(CogWheelBlock.AXIS, Axis.Z), true);
scene.world.setBlock(largeCogRight.west(), cogState.setValue(CogWheelBlock.AXIS, Axis.X), true);
scene.idle(10);
scene.effects.rotationDirectionIndicator(largeCogFront.north());
scene.effects.rotationDirectionIndicator(largeCogRight.west());
scene.idle(15);
scene.overlay.showText(60).pointAt(util.vector.of(3, 2.5, 3)).placeNearTarget().text("Shafts around corners rotate in mirrored directions");
scene.idle(70);
scene.world.hideSection(util.select.fromTo(1, 2, 3, 2, 2, 3), Direction.WEST);
scene.world.hideSection(util.select.fromTo(4, 2, 3, 5, 2, 3), Direction.EAST);
scene.world.setBlock(largeCogBack.south(), cogState.setValue(CogWheelBlock.AXIS, Axis.Z), true);
scene.idle(10);
scene.effects.rotationDirectionIndicator(largeCogFront.north());
scene.effects.rotationDirectionIndicator(largeCogBack.south());
scene.idle(15);
scene.overlay.showText(60).pointAt(util.vector.centerOf(3, 2, 5)).placeNearTarget().text("Straight connections will be reversed");
}
use of com.simibubi.create.foundation.ponder.Selection in project Create by Creators-of-Create.
the class KineticsScenes method shaftsCanBeEncased.
public static void shaftsCanBeEncased(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("shaft_casing", "Encasing Shafts");
scene.configureBasePlate(0, 0, 5);
scene.showBasePlate();
Selection shaft = util.select.cuboid(new BlockPos(0, 1, 2), new Vec3i(5, 0, 2));
Selection andesite = util.select.position(3, 1, 2);
Selection brass = util.select.position(1, 1, 2);
scene.world.showSection(shaft, Direction.DOWN);
scene.idle(20);
BlockEntry<EncasedShaftBlock> andesiteEncased = AllBlocks.ANDESITE_ENCASED_SHAFT;
ItemStack andesiteCasingItem = AllBlocks.ANDESITE_CASING.asStack();
scene.overlay.showControls(new InputWindowElement(util.vector.topOf(3, 1, 2), Pointing.DOWN).rightClick().withItem(andesiteCasingItem), 60);
scene.idle(7);
scene.world.setBlocks(andesite, andesiteEncased.getDefaultState().setValue(EncasedShaftBlock.AXIS, Axis.X), true);
scene.world.setKineticSpeed(shaft, 32);
scene.idle(10);
BlockEntry<EncasedShaftBlock> brassEncased = AllBlocks.BRASS_ENCASED_SHAFT;
ItemStack brassCasingItem = AllBlocks.BRASS_CASING.asStack();
scene.overlay.showControls(new InputWindowElement(util.vector.topOf(1, 0, 2), Pointing.UP).rightClick().withItem(brassCasingItem), 60);
scene.idle(7);
scene.world.setBlocks(brass, brassEncased.getDefaultState().setValue(EncasedShaftBlock.AXIS, Axis.X), true);
scene.world.setKineticSpeed(shaft, 32);
scene.idle(10);
scene.overlay.showText(1000).placeNearTarget().text("Brass or Andesite Casing can be used to decorate Shafts").pointAt(util.vector.topOf(1, 1, 2));
}
use of com.simibubi.create.foundation.ponder.Selection in project Create by Creators-of-Create.
the class KineticsScenes method cogAsRelay.
public static void cogAsRelay(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("cogwheel", "Relaying rotational force using Cogwheels");
scene.configureBasePlate(0, 0, 5);
BlockPos gauge = util.grid.at(4, 1, 1);
Selection gaugeSelect = util.select.position(gauge);
scene.world.showSection(util.select.layer(0), Direction.UP);
scene.world.showSection(gaugeSelect, Direction.UP);
scene.world.setKineticSpeed(gaugeSelect, 0);
scene.idle(5);
scene.world.showSection(util.select.fromTo(1, 1, 3, 1, 1, 5), Direction.DOWN);
scene.idle(10);
for (int i = 1; i <= 4; i++) {
scene.idle(5);
if (i == 2)
scene.world.showSection(util.select.position(0, 1, 2), Direction.DOWN);
scene.world.showSection(util.select.position(i, 1, 2), Direction.DOWN);
}
scene.world.setKineticSpeed(gaugeSelect, 64);
scene.effects.indicateSuccess(gauge);
scene.idle(10);
scene.overlay.showText(60).text("Cogwheels will relay rotation to other adjacent cogwheels").pointAt(util.vector.blockSurface(util.grid.at(0, 1, 2), Direction.EAST));
scene.idle(60);
scene.world.showSection(util.select.fromTo(1, 1, 1, 2, 1, 1), Direction.SOUTH);
scene.idle(10);
scene.effects.rotationDirectionIndicator(util.grid.at(1, 1, 1));
scene.effects.rotationDirectionIndicator(util.grid.at(2, 1, 1));
scene.idle(20);
scene.overlay.showText(100).text("Neighbouring shafts connected like this will rotate in opposite directions").placeNearTarget().pointAt(util.vector.blockSurface(util.grid.at(1, 1, 2), Direction.NORTH));
}
use of com.simibubi.create.foundation.ponder.Selection in project Create by Creators-of-Create.
the class DebugScenes method sectionsScene.
public static void sectionsScene(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("debug_sections", "Sections");
scene.showBasePlate();
scene.idle(10);
scene.rotateCameraY(95);
BlockPos mergePos = util.grid.at(1, 1, 1);
BlockPos independentPos = util.grid.at(3, 1, 1);
Selection toMerge = util.select.position(mergePos);
Selection independent = util.select.position(independentPos);
Selection start = util.select.layersFrom(1).substract(toMerge).substract(independent);
scene.world.showSection(start, Direction.DOWN);
scene.idle(20);
scene.world.showSection(toMerge, Direction.DOWN);
ElementLink<WorldSectionElement> link = scene.world.showIndependentSection(independent, Direction.DOWN);
scene.idle(20);
scene.overlay.showText(40).colored(PonderPalette.GREEN).text("This Section got merged to base.").pointAt(util.vector.topOf(mergePos));
scene.idle(10);
scene.overlay.showText(40).colored(PonderPalette.RED).text("This Section renders independently.").pointAt(util.vector.topOf(independentPos));
scene.idle(40);
scene.world.hideIndependentSection(link, Direction.DOWN);
scene.world.hideSection(util.select.fromTo(mergePos, util.grid.at(1, 1, 4)), Direction.DOWN);
scene.idle(20);
Selection hiddenReplaceArea = util.select.fromTo(2, 1, 2, 4, 1, 4).substract(util.select.position(4, 1, 3)).substract(util.select.position(2, 1, 3));
scene.world.hideSection(hiddenReplaceArea, Direction.UP);
scene.idle(20);
scene.world.setBlocks(hiddenReplaceArea, AllBlocks.REFINED_RADIANCE_CASING.getDefaultState(), false);
scene.world.showSection(hiddenReplaceArea, Direction.DOWN);
scene.idle(20);
scene.overlay.showSelectionWithText(hiddenReplaceArea, 30).colored(PonderPalette.BLUE).text("Seamless substitution of blocks");
scene.idle(40);
ElementLink<WorldSectionElement> helicopter = scene.world.makeSectionIndependent(hiddenReplaceArea);
scene.world.rotateSection(helicopter, 50, 5 * 360, 0, 60);
scene.world.moveSection(helicopter, util.vector.of(0, 4, 5), 50);
scene.overlay.showText(30).colored(PonderPalette.BLUE).text("Up, up and away.").independent(30);
scene.idle(40);
scene.world.hideIndependentSection(helicopter, Direction.UP);
}
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