use of com.simibubi.create.foundation.ponder.element.WorldSectionElement in project Create by Creators-of-Create.
the class CartAssemblerScenes method rails.
public static void rails(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("cart_assembler_rails", "Other types of Minecarts and Rails");
scene.configureBasePlate(0, 0, 6);
scene.scaleSceneView(.9f);
scene.world.showSection(util.select.layer(0), Direction.UP);
scene.idle(5);
for (int x = 0; x < 6; x++) {
scene.world.showSection(util.select.position(x, 1, 3), Direction.DOWN);
scene.idle(2);
}
BlockPos assembler = util.grid.at(3, 1, 3);
Selection chassis = util.select.fromTo(4, 2, 3, 2, 2, 3);
scene.idle(5);
scene.overlay.showText(70).attachKeyFrame().pointAt(util.vector.blockSurface(assembler, Direction.DOWN)).placeNearTarget().text("Cart Assemblers on Regular Tracks will not affect the passing carts' motion");
scene.idle(10);
scene.world.setBlock(assembler, AllBlocks.CART_ASSEMBLER.getDefaultState().setValue(CartAssemblerBlock.RAIL_SHAPE, RailShape.EAST_WEST).setValue(CartAssemblerBlock.RAIL_TYPE, CartAssembleRailType.REGULAR), true);
scene.idle(70);
ElementLink<MinecartElement> cart = scene.special.createCart(util.vector.topOf(assembler.east(2).below()), 0, Minecart::new);
ElementLink<WorldSectionElement> anchor = scene.world.showIndependentSection(util.select.position(assembler.south()), Direction.DOWN);
ElementLink<WorldSectionElement> contraption = scene.world.showIndependentSection(util.select.position(assembler.south().above()), Direction.DOWN);
scene.world.moveSection(contraption, util.vector.of(2, 0, -1), 0);
scene.world.moveSection(anchor, util.vector.of(2, 0, -1), 0);
scene.idle(10);
scene.world.moveSection(contraption, util.vector.of(-2, 0, 0), 10);
scene.world.moveSection(anchor, util.vector.of(-2, 0, 0), 10);
scene.special.moveCart(cart, util.vector.of(-5, 0, 0), 25);
scene.idle(30);
scene.special.hideElement(cart, Direction.UP);
scene.world.hideIndependentSection(contraption, Direction.UP);
scene.world.moveSection(anchor, util.vector.of(0, -3, 0), 0);
scene.idle(30);
scene.overlay.showControls(new InputWindowElement(util.vector.topOf(assembler), Pointing.DOWN).withItem(new ItemStack(Items.POWERED_RAIL)), 50);
scene.idle(7);
scene.world.setBlock(assembler, AllBlocks.CART_ASSEMBLER.getDefaultState().setValue(CartAssemblerBlock.RAIL_SHAPE, RailShape.EAST_WEST).setValue(CartAssemblerBlock.RAIL_TYPE, CartAssembleRailType.POWERED_RAIL), true);
scene.overlay.showText(100).attachKeyFrame().pointAt(util.vector.topOf(assembler)).placeNearTarget().text("When on Powered or Controller Rail, the carts will be held in place until it's Powered");
scene.idle(110);
scene.world.hideIndependentSection(anchor, Direction.DOWN);
cart = scene.special.createCart(util.vector.topOf(assembler.east(2).below()), 0, Minecart::new);
anchor = scene.world.showIndependentSection(util.select.position(assembler.south()), Direction.DOWN);
contraption = scene.world.showIndependentSection(util.select.position(assembler.south().above()), Direction.DOWN);
scene.world.moveSection(contraption, util.vector.of(2, 0, -1), 0);
scene.world.moveSection(anchor, util.vector.of(2, 0, -1), 0);
scene.idle(10);
scene.world.moveSection(contraption, util.vector.of(-2, 0, 0), 10);
scene.world.moveSection(anchor, util.vector.of(-2, 0, 0), 10);
scene.special.moveCart(cart, util.vector.of(-2, 0, 0), 10);
scene.world.showSection(util.select.fromTo(3, 1, 1, 3, 1, 2), Direction.SOUTH);
scene.idle(30);
scene.world.toggleRedstonePower(util.select.fromTo(3, 1, 1, 3, 1, 3));
scene.effects.indicateRedstone(util.grid.at(3, 1, 1));
scene.idle(5);
scene.world.moveSection(contraption, util.vector.of(-3, 0, 0), 15);
scene.world.moveSection(anchor, util.vector.of(-3, 0, 0), 15);
scene.special.moveCart(cart, util.vector.of(-3, 0, 0), 15);
scene.idle(30);
scene.special.hideElement(cart, Direction.UP);
scene.world.hideIndependentSection(anchor, Direction.UP);
scene.world.hideIndependentSection(contraption, Direction.UP);
scene.idle(20);
cart = scene.special.createCart(util.vector.topOf(assembler.east(2).below()), 0, MinecartFurnace::new);
scene.idle(10);
scene.overlay.showText(50).attachKeyFrame().pointAt(util.vector.topOf(assembler.east(2))).placeNearTarget().text("Other types of Minecarts can be used as the anchor");
scene.idle(50);
contraption = scene.world.showIndependentSection(chassis, Direction.DOWN);
scene.idle(5);
scene.world.glueBlockOnto(assembler.above(2), Direction.DOWN, contraption);
scene.idle(15);
scene.overlay.showControls(new InputWindowElement(util.vector.topOf(assembler.above()), Pointing.UP).withItem(new ItemStack(Items.CHARCOAL)), 40);
scene.idle(7);
scene.overlay.showText(80).pointAt(util.vector.blockSurface(assembler.above(2), Direction.WEST)).placeNearTarget().text("Furnace Carts will keep themselves powered, pulling fuel from any attached inventories");
scene.idle(85);
Emitter smoke = Emitter.simple(ParticleTypes.LARGE_SMOKE, util.vector.of(0, 0, 0));
scene.special.moveCart(cart, util.vector.of(-5, 0, 0), 50);
scene.idle(20);
anchor = scene.world.showIndependentSectionImmediately(util.select.position(assembler.south()));
scene.world.moveSection(anchor, util.vector.of(0, 0, -1), 0);
scene.idle(1);
scene.world.setKineticSpeed(util.select.position(2, 2, 3), 32);
scene.world.moveSection(contraption, util.vector.of(-3, 0, 0), 30);
scene.world.moveSection(anchor, util.vector.of(-3, 0, 0), 30);
Vec3 vec = util.vector.centerOf(assembler).add(.25, .25, -0.5);
for (int i = 0; i < 7; i++) {
scene.effects.emitParticles(vec = vec.add(-.5, 0, 0), smoke, 2, 1);
scene.idle(5);
}
scene.world.setKineticSpeed(util.select.position(2, 2, 3), 0);
}
use of com.simibubi.create.foundation.ponder.element.WorldSectionElement in project Create by Creators-of-Create.
the class ChassisScenes method linearGroup.
public static void linearGroup(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("linear_chassis_group", "Moving Linear Chassis in groups");
scene.configureBasePlate(0, 0, 5);
scene.world.showSection(util.select.layer(0), Direction.UP);
scene.idle(5);
scene.world.showSection(util.select.layer(1), Direction.DOWN);
scene.idle(10);
BlockPos centralChassis = util.grid.at(2, 2, 2);
ElementLink<WorldSectionElement> chassis = scene.world.showIndependentSection(util.select.position(centralChassis), Direction.DOWN);
scene.idle(10);
scene.world.showSectionAndMerge(util.select.position(centralChassis.west()), Direction.EAST, chassis);
scene.idle(5);
scene.world.showSectionAndMerge(util.select.position(centralChassis.east()), Direction.WEST, chassis);
scene.idle(4);
scene.world.showSectionAndMerge(util.select.position(centralChassis.east().north()), Direction.SOUTH, chassis);
scene.idle(3);
scene.world.showSectionAndMerge(util.select.position(centralChassis.above()), Direction.DOWN, chassis);
scene.idle(2);
scene.world.showSectionAndMerge(util.select.position(centralChassis.above().east()), Direction.DOWN, chassis);
scene.idle(10);
scene.overlay.showText(80).attachKeyFrame().placeNearTarget().text("Linear Chassis connect to identical Chassis blocks next to them").pointAt(util.vector.topOf(util.grid.at(2, 3, 2)));
scene.idle(90);
BlockPos bearingPos = util.grid.at(2, 1, 2);
scene.world.moveSection(chassis, util.vector.of(0, -1 / 1024f, 0), 0);
scene.world.configureCenterOfRotation(chassis, util.vector.centerOf(bearingPos));
scene.world.rotateBearing(bearingPos, 360, 80);
scene.world.rotateSection(chassis, 0, 360, 0, 80);
scene.idle(20);
scene.overlay.showText(80).placeNearTarget().text("When one is moved by a Contraption, the others are dragged with it").pointAt(util.vector.topOf(util.grid.at(2, 3, 2)));
scene.idle(90);
Selection wrong1 = util.select.position(2, 4, 2);
Selection wrong2 = util.select.position(0, 2, 2);
scene.addKeyframe();
scene.world.showSection(wrong2, Direction.EAST);
scene.idle(10);
scene.world.showSection(wrong1, Direction.DOWN);
scene.idle(10);
scene.overlay.showOutline(PonderPalette.RED, wrong2, wrong2, 80);
scene.overlay.showSelectionWithText(wrong1, 80).colored(PonderPalette.RED).placeNearTarget().text("Chassis of a different type or facing another direction will not attach");
scene.idle(40);
scene.world.rotateBearing(bearingPos, 360, 80);
scene.world.rotateSection(chassis, 0, 360, 0, 80);
}
use of com.simibubi.create.foundation.ponder.element.WorldSectionElement in project Create by Creators-of-Create.
the class ChassisScenes method superGlue.
public static void superGlue(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("super_glue", "Attaching blocks using Super Glue");
scene.configureBasePlate(0, 0, 5);
scene.world.showSection(util.select.layer(0), Direction.UP);
scene.idle(5);
scene.world.showSection(util.select.layer(1), Direction.DOWN);
scene.idle(10);
BlockPos central = util.grid.at(2, 2, 2);
ElementLink<WorldSectionElement> plank = scene.world.showIndependentSection(util.select.position(central), Direction.DOWN);
scene.idle(15);
Vec3 blockSurface = util.vector.blockSurface(central, Direction.NORTH);
scene.overlay.showControls(new InputWindowElement(blockSurface, Pointing.DOWN).rightClick().withItem(AllItems.SUPER_GLUE.asStack()), 40);
scene.idle(7);
ElementLink<EntityElement> glueEntity = scene.world.createGlueEntity(central, Direction.NORTH);
scene.idle(10);
scene.overlay.showText(60).pointAt(blockSurface).placeNearTarget().text("Super Glue can be used between any two blocks").colored(PonderPalette.GREEN);
scene.idle(50);
scene.world.glueBlockOnto(central.north(), Direction.SOUTH, plank);
scene.idle(20);
scene.world.modifyEntity(glueEntity, Entity::discard);
BlockPos bearingPos = util.grid.at(2, 1, 2);
scene.world.configureCenterOfRotation(plank, util.vector.centerOf(bearingPos));
scene.world.rotateBearing(bearingPos, 360, 80);
scene.world.rotateSection(plank, 0, 360, 0, 80);
scene.idle(30);
scene.overlay.showText(80).attachKeyFrame().pointAt(util.vector.topOf(central)).placeNearTarget().text("The attached blocks will move together when assembled into a Contraption");
scene.idle(90);
scene.overlay.showText(50).attachKeyFrame().pointAt(util.vector.topOf(central)).placeNearTarget().text("Whenever Super Glue is held in the off-hand...");
scene.idle(60);
scene.world.glueBlockOnto(central.south(), Direction.NORTH, plank);
scene.idle(5);
scene.world.glueBlockOnto(central.north().east(), Direction.WEST, plank);
scene.idle(5);
scene.world.glueBlockOnto(central.above(), Direction.DOWN, plank);
scene.idle(5);
scene.world.glueBlockOnto(central.south().west(), Direction.EAST, plank);
scene.idle(10);
scene.overlay.showText(80).pointAt(util.vector.topOf(central).subtract(.5, 0, 0)).placeNearTarget().text("...added blocks will be glued to the face they were placed on automatically");
scene.idle(90);
scene.world.rotateBearing(bearingPos, 360, 80);
scene.world.rotateSection(plank, 0, 360, 0, 80);
scene.idle(90);
glueEntity = scene.world.createGlueEntity(central, Direction.UP);
scene.world.destroyBlock(central.above());
scene.idle(20);
scene.addKeyframe();
scene.overlay.showControls(new InputWindowElement(util.vector.topOf(central), Pointing.DOWN).leftClick(), 40);
scene.idle(7);
scene.world.modifyEntity(glueEntity, Entity::discard);
scene.effects.superGlue(central, Direction.UP, false);
scene.idle(10);
scene.overlay.showText(60).pointAt(util.vector.topOf(central)).placeNearTarget().text("Super Glue can be removed with Left-Click");
}
use of com.simibubi.create.foundation.ponder.element.WorldSectionElement in project Create by Creators-of-Create.
the class ChassisScenes method linearAttachement.
public static void linearAttachement(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("linear_chassis_attachment", "Attaching blocks using Linear Chassis");
scene.configureBasePlate(0, 0, 5);
scene.setSceneOffsetY(-1);
scene.world.showSection(util.select.layer(0), Direction.UP);
scene.idle(5);
BlockPos chassisPos = util.grid.at(2, 2, 2);
Selection chassis = util.select.position(chassisPos);
scene.world.showSection(util.select.layer(1), Direction.DOWN);
scene.world.showSection(chassis, Direction.DOWN);
scene.idle(10);
InputWindowElement input = new InputWindowElement(util.vector.blockSurface(chassisPos, Direction.WEST), Pointing.LEFT).rightClick().withItem(new ItemStack(Items.SLIME_BALL));
scene.overlay.showControls(input, 30);
scene.idle(7);
scene.world.modifyBlock(chassisPos, s -> s.setValue(LinearChassisBlock.STICKY_BOTTOM, true), false);
scene.effects.superGlue(chassisPos, Direction.WEST, false);
scene.idle(30);
scene.overlay.showText(60).text("The open faces of a Linear Chassis can be made Sticky").placeNearTarget().pointAt(util.vector.blockSurface(chassisPos, Direction.WEST));
scene.idle(70);
scene.overlay.showControls(input, 15);
scene.idle(7);
scene.world.modifyBlock(chassisPos, s -> s.setValue(LinearChassisBlock.STICKY_TOP, true), false);
scene.effects.superGlue(chassisPos, Direction.EAST, false);
scene.idle(15);
scene.overlay.showText(60).text("Click again to make the opposite side sticky").placeNearTarget().pointAt(util.vector.topOf(chassisPos));
scene.idle(10);
scene.rotateCameraY(60);
scene.idle(35);
scene.rotateCameraY(-60);
scene.idle(25);
scene.overlay.showControls(new InputWindowElement(util.vector.blockSurface(chassisPos, Direction.WEST), Pointing.LEFT).rightClick().whileSneaking(), 30);
scene.idle(7);
scene.world.modifyBlock(chassisPos, s -> s.setValue(LinearChassisBlock.STICKY_BOTTOM, false), false);
scene.effects.superGlue(chassisPos, Direction.WEST, false);
scene.idle(30);
scene.overlay.showText(60).text("Sneak and Right-Click with an empty hand to remove the slime").placeNearTarget().pointAt(util.vector.blockSurface(chassisPos, Direction.WEST));
scene.idle(70);
scene.world.hideSection(chassis, Direction.UP);
scene.idle(20);
ElementLink<WorldSectionElement> glassSection = scene.world.showIndependentSection(util.select.position(chassisPos.above()), Direction.DOWN);
scene.world.moveSection(glassSection, util.vector.of(0, -1, 0), 0);
scene.idle(25);
scene.addKeyframe();
scene.world.showSectionAndMerge(util.select.fromTo(2, 4, 2, 2, 5, 2), Direction.DOWN, glassSection);
ElementLink<WorldSectionElement> topGlassSection = scene.world.showIndependentSection(util.select.position(2, 6, 2), Direction.DOWN);
scene.world.moveSection(topGlassSection, util.vector.of(0, -1, 0), 0);
scene.idle(30);
Selection column1 = util.select.fromTo(2, 3, 2, 2, 3, 2);
Selection column2 = util.select.fromTo(2, 3, 2, 2, 4, 2);
Selection column3 = util.select.fromTo(2, 3, 2, 2, 5, 2);
scene.overlay.showSelectionWithText(column3, 80).colored(PonderPalette.GREEN).text("Stickied faces of the Linear Chassis will attach a line of blocks in front of it").placeNearTarget();
scene.idle(90);
BlockPos bearingPos = util.grid.at(2, 1, 2);
scene.world.configureCenterOfRotation(glassSection, util.vector.centerOf(bearingPos));
scene.world.rotateBearing(bearingPos, 180, 40);
scene.world.rotateSection(glassSection, 0, 180, 0, 40);
scene.world.rotateSection(topGlassSection, 0, 180, 0, 40);
scene.idle(50);
Vec3 blockSurface = util.vector.blockSurface(chassisPos, Direction.NORTH);
scene.overlay.showCenteredScrollInput(chassisPos, Direction.NORTH, 50);
scene.overlay.showControls(new InputWindowElement(blockSurface, Pointing.UP).scroll().withWrench(), 50);
scene.idle(10);
scene.overlay.showOutline(PonderPalette.WHITE, chassis, column3, 20);
scene.idle(10);
scene.overlay.showOutline(PonderPalette.WHITE, chassis, column2, 20);
scene.idle(10);
scene.overlay.showOutline(PonderPalette.WHITE, chassis, column1, 20);
scene.idle(10);
scene.overlay.showOutline(PonderPalette.WHITE, chassis, column2, 15);
scene.idle(10);
scene.overlay.showText(60).pointAt(blockSurface).text("Using a Wrench, a precise Range can be specified for this chassis").placeNearTarget();
scene.idle(70);
scene.world.rotateBearing(bearingPos, 180, 40);
scene.world.rotateSection(glassSection, 0, 180, 0, 40);
scene.idle(50);
scene.world.rotateSection(topGlassSection, 0, 180, 0, 0);
scene.world.showSectionAndMerge(util.select.position(1, 3, 2), Direction.UP, glassSection);
scene.world.showSectionAndMerge(util.select.position(3, 3, 2), Direction.UP, glassSection);
scene.world.showSectionAndMerge(util.select.fromTo(1, 4, 2, 1, 6, 2), Direction.DOWN, glassSection);
scene.world.showSectionAndMerge(util.select.fromTo(3, 4, 2, 3, 6, 2), Direction.DOWN, glassSection);
scene.addKeyframe();
scene.idle(20);
scene.overlay.showCenteredScrollInput(chassisPos, Direction.NORTH, 50);
scene.overlay.showControls(new InputWindowElement(blockSurface, Pointing.UP).whileCTRL().scroll().withWrench(), 50);
column1 = util.select.fromTo(1, 3, 2, 3, 3, 2);
column2 = util.select.fromTo(1, 3, 2, 3, 4, 2);
column3 = util.select.fromTo(1, 3, 2, 3, 5, 2);
scene.idle(10);
scene.overlay.showOutline(PonderPalette.WHITE, chassis, column2, 20);
scene.idle(10);
scene.overlay.showOutline(PonderPalette.WHITE, chassis, column1, 20);
scene.idle(10);
scene.overlay.showOutline(PonderPalette.WHITE, chassis, column2, 20);
scene.idle(10);
scene.overlay.showOutline(PonderPalette.WHITE, chassis, column3, 15);
scene.idle(10);
scene.overlay.showText(80).pointAt(blockSurface).text("Holding CTRL and scrolling adjusts the range of all attached Chassis Blocks").placeNearTarget();
scene.idle(90);
scene.world.rotateBearing(bearingPos, 180, 40);
scene.world.rotateSection(glassSection, 0, 180, 0, 40);
scene.world.rotateSection(topGlassSection, 0, 180, 0, 40);
scene.idle(50);
Vec3 glueSurface = util.vector.blockSurface(chassisPos.west(), Direction.NORTH);
scene.overlay.showText(80).attachKeyFrame().pointAt(glueSurface).text("Attaching blocks to any other side requires the use of Super Glue").placeNearTarget();
scene.idle(90);
scene.overlay.showControls(new InputWindowElement(glueSurface, Pointing.DOWN).rightClick().withItem(AllItems.SUPER_GLUE.asStack()), 30);
scene.idle(7);
ElementLink<EntityElement> glueEntity = scene.world.createGlueEntity(chassisPos.west(), Direction.NORTH);
scene.idle(20);
ElementLink<WorldSectionElement> gluedPlank = scene.world.showIndependentSection(util.select.position(3, 3, 1), Direction.SOUTH);
scene.world.moveSection(gluedPlank, util.vector.of(-2, -1, 0), 0);
scene.idle(15);
scene.effects.superGlue(chassisPos.west(), Direction.NORTH, true);
scene.idle(20);
scene.world.modifyEntity(glueEntity, Entity::discard);
scene.world.hideIndependentSection(glassSection, Direction.UP);
scene.world.hideIndependentSection(gluedPlank, Direction.UP);
scene.world.hideIndependentSection(topGlassSection, Direction.UP);
scene.idle(15);
scene.addKeyframe();
ElementLink<WorldSectionElement> chain = scene.world.showIndependentSection(util.select.position(2, 7, 2), Direction.DOWN);
scene.world.configureCenterOfRotation(chain, util.vector.centerOf(bearingPos));
scene.world.moveSection(chain, util.vector.of(0, -5, 0), 0);
scene.idle(10);
scene.world.showSectionAndMerge(util.select.fromTo(2, 8, 2, 3, 9, 2), Direction.DOWN, chain);
scene.idle(10);
scene.world.showSectionAndMerge(util.select.fromTo(3, 9, 1, 3, 9, 0), Direction.SOUTH, chain);
scene.idle(10);
scene.world.showSectionAndMerge(util.select.fromTo(2, 9, 0, 1, 9, 0), Direction.EAST, chain);
scene.idle(20);
scene.overlay.showText(80).pointAt(util.vector.topOf(chassisPos.above(2))).text("Using these mechanics, structures of any shape can move as a Contraption").placeNearTarget();
scene.idle(30);
scene.world.rotateBearing(bearingPos, 720, 160);
scene.world.rotateSection(chain, 0, 720, 0, 160);
}
use of com.simibubi.create.foundation.ponder.element.WorldSectionElement in project Create by Creators-of-Create.
the class ChassisScenes method radial.
public static void radial(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("radial_chassis", "Attaching blocks using Radial Chassis");
scene.configureBasePlate(0, 0, 5);
scene.setSceneOffsetY(-1);
scene.world.showSection(util.select.layer(0), Direction.UP);
scene.idle(5);
util.select.position(2, 4, 2);
BlockPos chassisPos = util.grid.at(2, 2, 2);
Selection chassis = util.select.position(chassisPos);
scene.world.showSection(util.select.layer(1), Direction.DOWN);
scene.idle(10);
ElementLink<WorldSectionElement> contraption = scene.world.showIndependentSection(chassis, Direction.DOWN);
scene.idle(5);
ElementLink<WorldSectionElement> top = scene.world.showIndependentSection(util.select.position(chassisPos.above()), Direction.DOWN);
scene.idle(10);
scene.overlay.showText(50).attachKeyFrame().placeNearTarget().text("Radial Chassis connect to identical Chassis blocks in a row").pointAt(util.vector.topOf(chassisPos.above()));
scene.idle(60);
BlockPos bearingPos = util.grid.at(2, 1, 2);
scene.world.moveSection(contraption, util.vector.of(0, -1 / 1024f, 0), 0);
scene.world.configureCenterOfRotation(contraption, util.vector.centerOf(bearingPos));
scene.world.rotateBearing(bearingPos, 360, 80);
scene.world.rotateSection(contraption, 0, 360, 0, 80);
scene.world.rotateSection(top, 0, 360, 0, 80);
scene.idle(20);
scene.overlay.showText(70).placeNearTarget().text("When one is moved by a Contraption, the others are dragged with it").pointAt(util.vector.topOf(util.grid.at(2, 3, 2)));
scene.idle(80);
scene.world.hideIndependentSection(top, Direction.UP);
scene.idle(15);
scene.addKeyframe();
InputWindowElement input = new InputWindowElement(util.vector.blockSurface(chassisPos, Direction.WEST), Pointing.LEFT).rightClick().withItem(new ItemStack(Items.SLIME_BALL));
scene.overlay.showControls(input, 30);
scene.idle(7);
scene.world.modifyBlock(chassisPos, s -> s.setValue(RadialChassisBlock.STICKY_WEST, true), false);
scene.effects.superGlue(chassisPos, Direction.WEST, false);
scene.idle(30);
scene.overlay.showText(60).text("The side faces of a Radial Chassis can be made Sticky").placeNearTarget().pointAt(util.vector.blockSurface(chassisPos, Direction.WEST));
scene.idle(70);
scene.overlay.showControls(input, 15);
scene.idle(7);
scene.world.modifyBlock(chassisPos, s -> s.setValue(RadialChassisBlock.STICKY_EAST, true).setValue(RadialChassisBlock.STICKY_NORTH, true).setValue(RadialChassisBlock.STICKY_SOUTH, true), false);
scene.effects.superGlue(chassisPos, Direction.EAST, false);
scene.effects.superGlue(chassisPos, Direction.SOUTH, false);
scene.effects.superGlue(chassisPos, Direction.NORTH, false);
scene.idle(15);
scene.overlay.showText(60).text("Click again to make all other sides sticky").placeNearTarget().pointAt(util.vector.topOf(chassisPos));
scene.idle(10);
scene.rotateCameraY(60);
scene.idle(35);
scene.rotateCameraY(-60);
scene.idle(25);
scene.overlay.showControls(new InputWindowElement(util.vector.blockSurface(chassisPos, Direction.WEST), Pointing.LEFT).rightClick().whileSneaking(), 30);
scene.idle(7);
scene.world.modifyBlock(chassisPos, s -> s.setValue(RadialChassisBlock.STICKY_WEST, false), false);
scene.effects.superGlue(chassisPos, Direction.WEST, false);
scene.idle(30);
scene.overlay.showText(60).text("Sneak and Right-Click with an empty hand to remove the slime").placeNearTarget().pointAt(util.vector.blockSurface(chassisPos, Direction.WEST));
scene.idle(70);
Selection s = util.select.position(chassisPos.north());
Selection growing = s.copy();
Selection r1 = util.select.fromTo(1, 2, 1, 3, 2, 3).substract(chassis);
Selection r2 = r1.copy().add(util.select.fromTo(0, 2, 1, 0, 2, 3)).add(util.select.fromTo(1, 2, 0, 3, 2, 0)).add(util.select.fromTo(1, 2, 4, 3, 2, 4)).add(util.select.fromTo(4, 2, 1, 4, 2, 3));
Selection r3 = util.select.layer(2).add(util.select.fromTo(-1, 2, 1, 5, 2, 3)).add(util.select.fromTo(1, 2, -1, 3, 2, 5)).substract(chassis);
scene.addKeyframe();
scene.world.showSectionAndMerge(r1, Direction.DOWN, contraption);
ElementLink<WorldSectionElement> outer = scene.world.showIndependentSection(util.select.layer(2).substract(chassis).substract(r1), Direction.DOWN);
scene.world.showSection(util.select.fromTo(0, 3, 3, 1, 3, 4), Direction.DOWN);
scene.idle(10);
Vec3 blockSurface = util.vector.blockSurface(chassisPos, Direction.NORTH);
AABB bb = new AABB(blockSurface, blockSurface).inflate(.501, .501, 0);
scene.overlay.chaseBoundingBoxOutline(PonderPalette.GREEN, bb, bb, 60);
scene.overlay.showOutline(PonderPalette.WHITE, s, s, 80);
scene.overlay.showText(40).text("Whenever a Block is next to a sticky face...").placeNearTarget().pointAt(blockSurface.add(0, .5, 0));
scene.idle(60);
MutableObject<Selection> obj = new MutableObject<>(growing);
r2.forEach(pos -> {
scene.idle(1);
Selection add = obj.getValue().copy().add(util.select.position(pos));
scene.overlay.showOutline(PonderPalette.WHITE, s, add, 3);
obj.setValue(add);
});
scene.overlay.showSelectionWithText(obj.getValue(), 60).colored(PonderPalette.GREEN).text("...it will attach all reachable blocks within a radius on that layer");
scene.idle(70);
scene.world.configureCenterOfRotation(outer, util.vector.centerOf(bearingPos));
scene.world.rotateBearing(bearingPos, 360, 80);
scene.world.rotateSection(contraption, 0, 360, 0, 80);
scene.world.rotateSection(outer, 0, 360, 0, 80);
scene.idle(90);
scene.addKeyframe();
blockSurface = util.vector.topOf(chassisPos);
scene.overlay.showCenteredScrollInput(chassisPos, Direction.UP, 50);
scene.overlay.showControls(new InputWindowElement(blockSurface, Pointing.DOWN).scroll().withWrench(), 50);
scene.idle(10);
scene.overlay.showOutline(PonderPalette.WHITE, chassis, r2, 20);
scene.idle(10);
scene.overlay.showOutline(PonderPalette.WHITE, chassis, r3, 20);
scene.idle(10);
scene.overlay.showOutline(PonderPalette.WHITE, chassis, r2, 20);
scene.idle(10);
scene.overlay.showOutline(PonderPalette.WHITE, chassis, r1, 15);
scene.idle(10);
scene.overlay.showText(60).pointAt(blockSurface).text("Using a Wrench, a precise Radius can be specified for this chassis").placeNearTarget();
scene.idle(70);
scene.world.rotateBearing(bearingPos, 360, 80);
scene.world.rotateSection(contraption, 0, 360, 0, 80);
scene.idle(90);
scene.world.destroyBlock(util.grid.at(1, 2, 0));
scene.idle(1);
scene.world.destroyBlock(util.grid.at(1, 2, 1));
scene.idle(1);
scene.world.destroyBlock(util.grid.at(1, 2, 3));
scene.idle(1);
scene.world.destroyBlock(util.grid.at(1, 2, 4));
scene.idle(10);
Selection ignored = util.select.fromTo(0, 2, 1, 0, 2, 3).add(util.select.position(1, 2, 2));
scene.overlay.showOutline(PonderPalette.GREEN, r2, r2.copy().substract(util.select.fromTo(0, 2, 0, 1, 2, 4)), 80);
scene.markAsFinished();
scene.overlay.showSelectionWithText(ignored, 80).colored(PonderPalette.RED).text("Blocks not reachable by any sticky face will not attach");
}
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