use of com.simibubi.create.foundation.ponder.element.MinecartElement in project Create by Creators-of-Create.
the class CartAssemblerScenes method rails.
public static void rails(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("cart_assembler_rails", "Other types of Minecarts and Rails");
scene.configureBasePlate(0, 0, 6);
scene.scaleSceneView(.9f);
scene.world.showSection(util.select.layer(0), Direction.UP);
scene.idle(5);
for (int x = 0; x < 6; x++) {
scene.world.showSection(util.select.position(x, 1, 3), Direction.DOWN);
scene.idle(2);
}
BlockPos assembler = util.grid.at(3, 1, 3);
Selection chassis = util.select.fromTo(4, 2, 3, 2, 2, 3);
scene.idle(5);
scene.overlay.showText(70).attachKeyFrame().pointAt(util.vector.blockSurface(assembler, Direction.DOWN)).placeNearTarget().text("Cart Assemblers on Regular Tracks will not affect the passing carts' motion");
scene.idle(10);
scene.world.setBlock(assembler, AllBlocks.CART_ASSEMBLER.getDefaultState().setValue(CartAssemblerBlock.RAIL_SHAPE, RailShape.EAST_WEST).setValue(CartAssemblerBlock.RAIL_TYPE, CartAssembleRailType.REGULAR), true);
scene.idle(70);
ElementLink<MinecartElement> cart = scene.special.createCart(util.vector.topOf(assembler.east(2).below()), 0, Minecart::new);
ElementLink<WorldSectionElement> anchor = scene.world.showIndependentSection(util.select.position(assembler.south()), Direction.DOWN);
ElementLink<WorldSectionElement> contraption = scene.world.showIndependentSection(util.select.position(assembler.south().above()), Direction.DOWN);
scene.world.moveSection(contraption, util.vector.of(2, 0, -1), 0);
scene.world.moveSection(anchor, util.vector.of(2, 0, -1), 0);
scene.idle(10);
scene.world.moveSection(contraption, util.vector.of(-2, 0, 0), 10);
scene.world.moveSection(anchor, util.vector.of(-2, 0, 0), 10);
scene.special.moveCart(cart, util.vector.of(-5, 0, 0), 25);
scene.idle(30);
scene.special.hideElement(cart, Direction.UP);
scene.world.hideIndependentSection(contraption, Direction.UP);
scene.world.moveSection(anchor, util.vector.of(0, -3, 0), 0);
scene.idle(30);
scene.overlay.showControls(new InputWindowElement(util.vector.topOf(assembler), Pointing.DOWN).withItem(new ItemStack(Items.POWERED_RAIL)), 50);
scene.idle(7);
scene.world.setBlock(assembler, AllBlocks.CART_ASSEMBLER.getDefaultState().setValue(CartAssemblerBlock.RAIL_SHAPE, RailShape.EAST_WEST).setValue(CartAssemblerBlock.RAIL_TYPE, CartAssembleRailType.POWERED_RAIL), true);
scene.overlay.showText(100).attachKeyFrame().pointAt(util.vector.topOf(assembler)).placeNearTarget().text("When on Powered or Controller Rail, the carts will be held in place until it's Powered");
scene.idle(110);
scene.world.hideIndependentSection(anchor, Direction.DOWN);
cart = scene.special.createCart(util.vector.topOf(assembler.east(2).below()), 0, Minecart::new);
anchor = scene.world.showIndependentSection(util.select.position(assembler.south()), Direction.DOWN);
contraption = scene.world.showIndependentSection(util.select.position(assembler.south().above()), Direction.DOWN);
scene.world.moveSection(contraption, util.vector.of(2, 0, -1), 0);
scene.world.moveSection(anchor, util.vector.of(2, 0, -1), 0);
scene.idle(10);
scene.world.moveSection(contraption, util.vector.of(-2, 0, 0), 10);
scene.world.moveSection(anchor, util.vector.of(-2, 0, 0), 10);
scene.special.moveCart(cart, util.vector.of(-2, 0, 0), 10);
scene.world.showSection(util.select.fromTo(3, 1, 1, 3, 1, 2), Direction.SOUTH);
scene.idle(30);
scene.world.toggleRedstonePower(util.select.fromTo(3, 1, 1, 3, 1, 3));
scene.effects.indicateRedstone(util.grid.at(3, 1, 1));
scene.idle(5);
scene.world.moveSection(contraption, util.vector.of(-3, 0, 0), 15);
scene.world.moveSection(anchor, util.vector.of(-3, 0, 0), 15);
scene.special.moveCart(cart, util.vector.of(-3, 0, 0), 15);
scene.idle(30);
scene.special.hideElement(cart, Direction.UP);
scene.world.hideIndependentSection(anchor, Direction.UP);
scene.world.hideIndependentSection(contraption, Direction.UP);
scene.idle(20);
cart = scene.special.createCart(util.vector.topOf(assembler.east(2).below()), 0, MinecartFurnace::new);
scene.idle(10);
scene.overlay.showText(50).attachKeyFrame().pointAt(util.vector.topOf(assembler.east(2))).placeNearTarget().text("Other types of Minecarts can be used as the anchor");
scene.idle(50);
contraption = scene.world.showIndependentSection(chassis, Direction.DOWN);
scene.idle(5);
scene.world.glueBlockOnto(assembler.above(2), Direction.DOWN, contraption);
scene.idle(15);
scene.overlay.showControls(new InputWindowElement(util.vector.topOf(assembler.above()), Pointing.UP).withItem(new ItemStack(Items.CHARCOAL)), 40);
scene.idle(7);
scene.overlay.showText(80).pointAt(util.vector.blockSurface(assembler.above(2), Direction.WEST)).placeNearTarget().text("Furnace Carts will keep themselves powered, pulling fuel from any attached inventories");
scene.idle(85);
Emitter smoke = Emitter.simple(ParticleTypes.LARGE_SMOKE, util.vector.of(0, 0, 0));
scene.special.moveCart(cart, util.vector.of(-5, 0, 0), 50);
scene.idle(20);
anchor = scene.world.showIndependentSectionImmediately(util.select.position(assembler.south()));
scene.world.moveSection(anchor, util.vector.of(0, 0, -1), 0);
scene.idle(1);
scene.world.setKineticSpeed(util.select.position(2, 2, 3), 32);
scene.world.moveSection(contraption, util.vector.of(-3, 0, 0), 30);
scene.world.moveSection(anchor, util.vector.of(-3, 0, 0), 30);
Vec3 vec = util.vector.centerOf(assembler).add(.25, .25, -0.5);
for (int i = 0; i < 7; i++) {
scene.effects.emitParticles(vec = vec.add(-.5, 0, 0), smoke, 2, 1);
scene.idle(5);
}
scene.world.setKineticSpeed(util.select.position(2, 2, 3), 0);
}
use of com.simibubi.create.foundation.ponder.element.MinecartElement in project Create by Creators-of-Create.
the class CartAssemblerScenes method dual.
public static void dual(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("cart_assembler_dual", "Assembling Carriage Contraptions");
scene.configureBasePlate(0, 0, 6);
scene.scaleSceneView(.9f);
scene.world.showSection(util.select.layer(0), Direction.UP);
scene.idle(5);
for (int z = 0; z < 5; z++) {
scene.world.showSection(util.select.position(1, 1, z), Direction.DOWN);
scene.idle(2);
}
for (int x = 2; x < 6; x++) {
scene.world.showSection(util.select.position(x, 1, 4), Direction.DOWN);
scene.idle(2);
}
BlockPos assembler1 = util.grid.at(2, 1, 4);
BlockPos assembler2 = util.grid.at(5, 1, 4);
Selection chassis = util.select.fromTo(5, 2, 4, 2, 2, 4);
scene.idle(5);
scene.world.showSection(util.select.fromTo(2, 1, 3, 2, 1, 2), Direction.SOUTH);
scene.idle(5);
ElementLink<MinecartElement> cart = scene.special.createCart(util.vector.topOf(assembler1.below()), 0, Minecart::new);
ElementLink<MinecartElement> cart2 = scene.special.createCart(util.vector.topOf(assembler2.below()), 0, MinecartChest::new);
scene.idle(15);
scene.world.setBlock(assembler1, AllBlocks.CART_ASSEMBLER.getDefaultState().setValue(CartAssemblerBlock.RAIL_SHAPE, RailShape.EAST_WEST).setValue(CartAssemblerBlock.RAIL_TYPE, CartAssembleRailType.CONTROLLER_RAIL), true);
scene.idle(5);
scene.world.setBlock(assembler2, AllBlocks.CART_ASSEMBLER.getDefaultState().setValue(CartAssemblerBlock.RAIL_SHAPE, RailShape.EAST_WEST).setValue(CartAssemblerBlock.RAIL_TYPE, CartAssembleRailType.REGULAR), true);
scene.idle(5);
ElementLink<WorldSectionElement> contraption = scene.world.showIndependentSection(chassis, Direction.DOWN);
scene.idle(15);
scene.overlay.showOutline(PonderPalette.GREEN, new Object(), util.select.position(assembler2), 60);
scene.overlay.showSelectionWithText(util.select.position(assembler1), 60).colored(PonderPalette.GREEN).pointAt(util.vector.blockSurface(util.grid.at(2, 2, 4), Direction.NORTH)).placeNearTarget().text("Whenever two Cart Assembers share an attached structure...").attachKeyFrame();
scene.idle(70);
scene.overlay.showText(60).pointAt(util.vector.blockSurface(util.grid.at(2, 1, 4), Direction.NORTH)).placeNearTarget().text("Powering either of them will create a Carriage Contraption");
scene.idle(70);
scene.effects.indicateRedstone(util.grid.at(2, 1, 2));
scene.world.toggleRedstonePower(util.select.fromTo(2, 1, 2, 2, 1, 4));
ElementLink<WorldSectionElement> anchors = scene.world.showIndependentSectionImmediately(util.select.fromTo(assembler1.south(), assembler2.south()));
scene.world.moveSection(anchors, util.vector.of(0, 0, -1), 0);
scene.world.configureCenterOfRotation(anchors, util.vector.centerOf(util.grid.at(2, 2, 5)));
scene.world.configureCenterOfRotation(contraption, util.vector.centerOf(util.grid.at(2, 2, 4)));
scene.idle(5);
Vec3 m = util.vector.of(-0.5, 0, 0);
scene.special.moveCart(cart, m, 5);
scene.special.moveCart(cart2, m, 5);
scene.world.moveSection(contraption, m, 5);
scene.world.moveSection(anchors, m, 5);
scene.idle(5);
scene.special.rotateCart(cart, -45, 2);
scene.special.moveCart(cart2, util.vector.of(-.3, 0, 0), 8);
m = util.vector.of(-.5, 0, -.5);
scene.special.moveCart(cart, m, 8);
scene.world.moveSection(anchors, m, 8);
scene.world.moveSection(contraption, m, 8);
scene.world.rotateSection(anchors, 0, -10, 0, 8);
scene.world.rotateSection(contraption, 0, -10, 0, 8);
scene.idle(8);
scene.special.rotateCart(cart, -45, 2);
scene.special.moveCart(cart2, util.vector.of(-.4, 0, 0), 5);
m = util.vector.of(0, 0, -3.5);
scene.special.moveCart(cart, m, 25);
scene.world.moveSection(anchors, m, 25);
scene.world.moveSection(contraption, m, 25);
scene.world.rotateSection(anchors, 0, -33, 0, 10);
scene.world.rotateSection(contraption, 0, -33, 0, 10);
scene.idle(5);
scene.special.moveCart(cart2, util.vector.of(-0.8, 0, 0), 5);
scene.idle(5);
scene.special.moveCart(cart2, util.vector.of(-1.5, 0, 0), 9);
scene.world.rotateSection(anchors, 0, -42, 0, 9);
scene.world.rotateSection(contraption, 0, -42, 0, 9);
scene.idle(9);
m = util.vector.of(-.5, 0, -.5);
scene.special.moveCart(cart2, m, 2);
scene.special.rotateCart(cart2, -45, 2);
scene.world.rotateSection(anchors, 0, -5, 0, 5);
scene.world.rotateSection(contraption, 0, -5, 0, 5);
scene.idle(2);
scene.special.moveCart(cart2, util.vector.of(0, 0, -.5), 5);
scene.special.rotateCart(cart2, -45, 2);
scene.idle(10);
scene.overlay.showText(70).attachKeyFrame().pointAt(util.vector.blockSurface(util.grid.at(1, 1, 3), Direction.WEST)).placeNearTarget().text("The carts will behave like those connected via Minecart Coupling");
scene.idle(80);
}
use of com.simibubi.create.foundation.ponder.element.MinecartElement in project Create by Creators-of-Create.
the class CartAssemblerScenes method anchor.
public static void anchor(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("cart_assembler", "Moving Structures using Cart Assemblers");
scene.configureBasePlate(0, 0, 5);
scene.scaleSceneView(.9f);
scene.world.showSection(util.select.layer(0), Direction.UP);
scene.idle(5);
BlockPos assemblerPos = util.grid.at(2, 1, 2);
scene.world.setBlock(assemblerPos, Blocks.RAIL.defaultBlockState(), false);
for (int z = 0; z < 5; z++) {
scene.world.showSection(util.select.position(2, 1, z), Direction.DOWN);
scene.idle(2);
}
BlockPos leverPos = util.grid.at(0, 1, 2);
Selection toggle = util.select.fromTo(assemblerPos, leverPos);
scene.idle(10);
scene.overlay.showControls(new InputWindowElement(util.vector.centerOf(assemblerPos), Pointing.DOWN).rightClick().withItem(AllBlocks.CART_ASSEMBLER.asStack()), 30);
scene.idle(7);
scene.world.setBlock(assemblerPos, AllBlocks.CART_ASSEMBLER.getDefaultState().setValue(CartAssemblerBlock.RAIL_SHAPE, RailShape.NORTH_SOUTH).setValue(CartAssemblerBlock.RAIL_TYPE, CartAssembleRailType.REGULAR), true);
scene.idle(20);
scene.world.showSection(util.select.fromTo(0, 1, 2, 1, 1, 2), Direction.EAST);
scene.idle(20);
scene.world.toggleRedstonePower(toggle);
scene.effects.indicateRedstone(leverPos);
scene.idle(10);
scene.overlay.showText(70).text("Powered Cart Assemblers mount attached structures to passing Minecarts").attachKeyFrame().pointAt(util.vector.topOf(assemblerPos)).placeNearTarget();
scene.idle(80);
ElementLink<MinecartElement> cart = scene.special.createCart(util.vector.topOf(2, 0, 4), 90, Minecart::new);
scene.world.showSection(util.select.position(assemblerPos.above()), Direction.DOWN);
scene.idle(10);
scene.special.moveCart(cart, util.vector.of(0, 0, -2), 20);
scene.idle(20);
ElementLink<WorldSectionElement> plank = scene.world.makeSectionIndependent(util.select.position(assemblerPos.above()));
ElementLink<WorldSectionElement> anchor = scene.world.showIndependentSectionImmediately(util.select.position(assemblerPos.east()));
scene.world.moveSection(anchor, util.vector.of(-1, 0, 0), 0);
scene.effects.indicateSuccess(assemblerPos);
scene.idle(1);
scene.world.moveSection(anchor, util.vector.of(0, 0, -2), 20);
scene.world.moveSection(plank, util.vector.of(0, 0, -2), 20);
scene.special.moveCart(cart, util.vector.of(0, 0, -2), 20);
scene.idle(20);
scene.world.toggleRedstonePower(toggle);
scene.idle(10);
scene.overlay.showText(70).text("Without a redstone signal, it disassembles passing cart contraptions back into blocks").colored(PonderPalette.RED).attachKeyFrame().pointAt(util.vector.topOf(assemblerPos)).placeNearTarget();
scene.idle(80);
scene.world.rotateSection(anchor, 0, 180, 0, 6);
scene.world.rotateSection(plank, 0, 180, 0, 6);
scene.idle(3);
scene.world.moveSection(anchor, util.vector.of(0, 0, 2), 20);
scene.world.moveSection(plank, util.vector.of(0, 0, 2), 20);
scene.special.moveCart(cart, util.vector.of(0, 0, 2), 20);
scene.idle(21);
scene.world.moveSection(anchor, util.vector.of(0, -2, 0), 0);
scene.special.moveCart(cart, util.vector.of(0, 0, 2), 20);
scene.idle(30);
scene.world.destroyBlock(assemblerPos.above());
scene.idle(5);
ElementLink<WorldSectionElement> contraption = scene.world.showIndependentSection(util.select.fromTo(1, 4, 2, 3, 3, 2), Direction.DOWN);
scene.world.moveSection(contraption, util.vector.of(0, -1, 0), 0);
scene.idle(10);
scene.world.showSectionAndMerge(util.select.position(3, 3, 1), Direction.SOUTH, contraption);
scene.idle(15);
scene.effects.superGlue(util.grid.at(3, 2, 1), Direction.SOUTH, true);
scene.overlay.showText(80).attachKeyFrame().sharedText("movement_anchors").pointAt(util.vector.blockSurface(util.grid.at(1, 3, 2), Direction.NORTH)).placeNearTarget();
scene.idle(80);
scene.world.toggleRedstonePower(toggle);
scene.effects.indicateRedstone(leverPos);
scene.special.moveCart(cart, util.vector.of(0, 0, -2), 20);
scene.idle(20);
scene.world.moveSection(anchor, util.vector.of(0, 2, 0), 0);
scene.idle(1);
scene.world.moveSection(anchor, util.vector.of(0, 0, -2), 20);
scene.world.moveSection(contraption, util.vector.of(0, 0, -2), 20);
scene.special.moveCart(cart, util.vector.of(0, 0, -2), 20);
scene.idle(25);
Vec3 cartCenter = util.vector.centerOf(assemblerPos.north(2));
scene.overlay.showControls(new InputWindowElement(cartCenter, Pointing.LEFT).rightClick().withWrench(), 40);
scene.idle(7);
scene.special.moveCart(cart, util.vector.of(0, -100, 4), 0);
scene.world.moveSection(anchor, util.vector.of(0, -100, 4), 0);
scene.world.moveSection(contraption, util.vector.of(0, -100, 4), 0);
ItemStack asStack = AllItems.MINECART_CONTRAPTION.asStack();
ElementLink<EntityElement> itemEntity = scene.world.createItemEntity(cartCenter, util.vector.of(0, .1, 0), asStack);
scene.idle(40);
scene.overlay.showText(80).attachKeyFrame().text("Using a Wrench on the Minecart will let you carry the Contraption elsewhere").pointAt(cartCenter).placeNearTarget();
scene.idle(80);
scene.world.modifyEntity(itemEntity, Entity::discard);
scene.overlay.showControls(new InputWindowElement(cartCenter.add(0, 0, 4), Pointing.DOWN).rightClick().withItem(asStack), 20);
scene.idle(20);
scene.special.moveCart(cart, util.vector.of(0, 100.5, 0), 0);
scene.world.moveSection(anchor, util.vector.of(0, 100.5, 0), 0);
scene.world.moveSection(contraption, util.vector.of(0, 100.5, 0), 0);
scene.idle(1);
scene.special.moveCart(cart, util.vector.of(0, -.5, 0), 5);
scene.world.moveSection(anchor, util.vector.of(0, -.5, 0), 5);
scene.world.moveSection(contraption, util.vector.of(0, -.5, 0), 5);
}
use of com.simibubi.create.foundation.ponder.element.MinecartElement in project Create by Creators-of-Create.
the class CartAssemblerScenes method modes.
public static void modes(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("cart_assembler_modes", "Orientation Settings for Minecart Contraptions");
scene.configureBasePlate(0, 0, 5);
scene.world.showSection(util.select.layer(0), Direction.UP);
scene.idle(5);
for (int z = 0; z < 4; z++) {
scene.world.showSection(util.select.position(1, 1, z), Direction.DOWN);
scene.idle(2);
}
for (int x = 2; x < 5; x++) {
scene.world.showSection(util.select.position(x, 1, 3), Direction.DOWN);
scene.idle(2);
}
BlockPos assemblerPos = util.grid.at(3, 1, 3);
scene.idle(5);
scene.world.setBlock(assemblerPos, AllBlocks.CART_ASSEMBLER.getDefaultState().setValue(CartAssemblerBlock.RAIL_SHAPE, RailShape.EAST_WEST).setValue(CartAssemblerBlock.RAIL_TYPE, CartAssembleRailType.REGULAR), true);
scene.idle(5);
scene.world.showSection(util.select.fromTo(3, 1, 1, 3, 1, 2), Direction.SOUTH);
ElementLink<WorldSectionElement> contraption = scene.world.showIndependentSection(util.select.position(3, 2, 3), Direction.DOWN);
scene.idle(10);
scene.world.glueBlockOnto(util.grid.at(2, 2, 3), Direction.EAST, contraption);
scene.world.toggleRedstonePower(util.select.fromTo(3, 1, 1, 3, 1, 3));
scene.effects.indicateRedstone(util.grid.at(3, 1, 1));
scene.idle(10);
ElementLink<MinecartElement> cart = scene.special.createCart(util.vector.topOf(util.grid.at(4, 0, 3)), 0, Minecart::new);
scene.idle(20);
scene.special.moveCart(cart, util.vector.of(-1, 0, 0), 10);
scene.idle(10);
ElementLink<WorldSectionElement> anchor = scene.world.showIndependentSectionImmediately(util.select.position(assemblerPos.south()));
scene.world.moveSection(anchor, util.vector.of(0, 0, -1), 0);
scene.idle(1);
scene.world.setKineticSpeed(util.select.position(2, 2, 3), 32);
scene.special.moveCart(cart, util.vector.of(-1.5, 0, 0), 15);
scene.world.moveSection(anchor, util.vector.of(-1.5, 0, 0), 15);
scene.world.moveSection(contraption, util.vector.of(-1.5, 0, 0), 15);
scene.idle(16);
scene.special.rotateCart(cart, -45, 2);
scene.special.moveCart(cart, util.vector.of(-.5, 0, -.5), 8);
scene.world.moveSection(anchor, util.vector.of(-.5, 0, -.5), 8);
scene.world.moveSection(contraption, util.vector.of(-.5, 0, -.5), 8);
scene.world.rotateSection(anchor, 0, -90, 0, 12);
scene.world.rotateSection(contraption, 0, -90, 0, 12);
scene.idle(9);
scene.special.rotateCart(cart, -45, 2);
scene.special.moveCart(cart, util.vector.of(0, 0, -1.5), 15);
scene.world.moveSection(anchor, util.vector.of(0, 0, -1.5), 15);
scene.world.moveSection(contraption, util.vector.of(0, 0, -1.5), 15);
scene.idle(15);
scene.world.setKineticSpeed(util.select.position(2, 2, 3), 0);
scene.overlay.showText(80).attachKeyFrame().text("Cart Contraptions will rotate to face towards their carts' motion").pointAt(util.vector.of(1.5, 2.5, 0)).placeNearTarget();
scene.idle(90);
scene.overlay.showText(80).attachKeyFrame().text("This Arrow indicates which side of the Structure will be considered the front").pointAt(util.vector.topOf(assemblerPos)).placeNearTarget();
scene.idle(90);
scene.world.hideIndependentSection(contraption, Direction.UP);
scene.world.hideIndependentSection(anchor, Direction.UP);
scene.special.hideElement(cart, Direction.UP);
scene.idle(25);
Vec3 blockSurface = util.vector.blockSurface(assemblerPos, Direction.NORTH).add(0, 0, -2 / 16f);
scene.overlay.showScrollInput(blockSurface, Direction.NORTH, 60);
scene.overlay.showControls(new InputWindowElement(blockSurface, Pointing.DOWN).scroll().withWrench(), 60);
scene.idle(10);
scene.overlay.showText(60).pointAt(util.vector.of(3, 1.5, 3)).placeNearTarget().sharedText("behaviour_modify_wrench");
scene.idle(70);
contraption = scene.world.showIndependentSection(util.select.fromTo(3, 2, 3, 2, 2, 3), Direction.DOWN);
cart = scene.special.createCart(util.vector.topOf(util.grid.at(4, 0, 3)), 0, Minecart::new);
scene.idle(10);
scene.special.moveCart(cart, util.vector.of(-1, 0, 0), 10);
scene.idle(10);
anchor = scene.world.showIndependentSectionImmediately(util.select.position(assemblerPos.south()));
scene.world.moveSection(anchor, util.vector.of(0, 0, -1), 0);
scene.idle(1);
scene.world.setKineticSpeed(util.select.position(2, 2, 3), 32);
scene.special.moveCart(cart, util.vector.of(-1.5, 0, 0), 15);
scene.world.moveSection(anchor, util.vector.of(-1.5, 0, 0), 15);
scene.world.moveSection(contraption, util.vector.of(-1.5, 0, 0), 15);
scene.idle(16);
scene.special.rotateCart(cart, -45, 2);
scene.special.moveCart(cart, util.vector.of(-.5, 0, -.5), 8);
scene.world.moveSection(anchor, util.vector.of(-.5, 0, -.5), 8);
scene.world.moveSection(contraption, util.vector.of(-.5, 0, -.5), 8);
scene.idle(9);
scene.special.rotateCart(cart, -45, 2);
scene.special.moveCart(cart, util.vector.of(0, 0, -1.5), 15);
scene.world.moveSection(anchor, util.vector.of(0, 0, -1.5), 15);
scene.world.moveSection(contraption, util.vector.of(0, 0, -1.5), 15);
scene.idle(15);
scene.world.setKineticSpeed(util.select.position(2, 2, 3), 0);
scene.overlay.showText(80).attachKeyFrame().text("If the Assembler is set to Lock Rotation, the contraptions' orientation will never change").pointAt(util.vector.of(0, 2.5, 1.5)).placeNearTarget();
scene.idle(90);
}
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