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Example 1 with FacePointOfInterestPose

use of com.simibubi.create.foundation.ponder.element.ParrotElement.FacePointOfInterestPose in project Create by Creators-of-Create.

the class DebugScenes method fluidsScene.

public static void fluidsScene(SceneBuilder scene, SceneBuildingUtil util) {
    scene.title("debug_fluids", "Showing Fluids");
    scene.showBasePlate();
    scene.idle(10);
    Vec3 parrotPos = util.vector.topOf(1, 0, 1);
    scene.special.createBirb(parrotPos, FacePointOfInterestPose::new);
    scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
    scene.overlay.showText(1000).text("Fluid rendering test.").pointAt(new Vec3(1, 2.5, 4.5));
    scene.markAsFinished();
    Object outlineSlot = new Object();
    Vec3 vec1 = util.vector.topOf(1, 0, 0);
    Vec3 vec2 = util.vector.topOf(0, 0, 1);
    AABB boundingBox1 = new AABB(vec1, vec1).expandTowards(0, 2.5, 0).inflate(.15, 0, .15);
    AABB boundingBox2 = new AABB(vec2, vec2).expandTowards(0, .125, 0).inflate(.45, 0, .45);
    Vec3 poi1 = boundingBox1.getCenter();
    Vec3 poi2 = boundingBox2.getCenter();
    for (int i = 0; i < 10; i++) {
        scene.overlay.chaseBoundingBoxOutline(PonderPalette.RED, outlineSlot, i % 2 == 0 ? boundingBox1 : boundingBox2, 15);
        scene.idle(3);
        scene.special.movePointOfInterest(i % 2 == 0 ? poi1 : poi2);
        scene.idle(12);
    }
    scene.idle(12);
    scene.special.movePointOfInterest(util.grid.at(-4, 5, 4));
    scene.overlay.showText(40).colored(PonderPalette.RED).text("wut?").pointAt(parrotPos.add(-.25f, 0.25f, .25f));
}
Also used : Vec3(net.minecraft.world.phys.Vec3) FacePointOfInterestPose(com.simibubi.create.foundation.ponder.element.ParrotElement.FacePointOfInterestPose) AABB(net.minecraft.world.phys.AABB)

Example 2 with FacePointOfInterestPose

use of com.simibubi.create.foundation.ponder.element.ParrotElement.FacePointOfInterestPose in project Create by Creators-of-Create.

the class DebugScenes method birbScene.

public static void birbScene(SceneBuilder scene, SceneBuildingUtil util) {
    scene.title("debug_birbs", "Birbs");
    scene.showBasePlate();
    scene.idle(10);
    scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
    scene.idle(10);
    BlockPos pos = new BlockPos(1, 2, 3);
    scene.special.birbOnSpinnyShaft(pos);
    scene.overlay.showText(100).colored(PonderPalette.GREEN).text("More birbs = More interesting").pointAt(util.vector.topOf(pos));
    scene.idle(10);
    scene.special.createBirb(util.vector.topOf(0, 1, 2), DancePose::new);
    scene.idle(10);
    scene.special.createBirb(util.vector.centerOf(3, 1, 3).add(0, 0.25f, 0), FacePointOfInterestPose::new);
    scene.idle(20);
    BlockPos poi1 = util.grid.at(4, 1, 0);
    BlockPos poi2 = util.grid.at(0, 1, 4);
    scene.world.setBlock(poi1, Blocks.GOLD_BLOCK.defaultBlockState(), true);
    scene.special.movePointOfInterest(poi1);
    scene.idle(20);
    scene.world.setBlock(poi2, Blocks.GOLD_BLOCK.defaultBlockState(), true);
    scene.special.movePointOfInterest(poi2);
    scene.overlay.showText(20).text("Point of Interest").pointAt(util.vector.centerOf(poi2));
    scene.idle(20);
    scene.world.destroyBlock(poi1);
    scene.special.movePointOfInterest(poi1);
    scene.idle(20);
    scene.world.destroyBlock(poi2);
    scene.special.movePointOfInterest(poi2);
}
Also used : DancePose(com.simibubi.create.foundation.ponder.element.ParrotElement.DancePose) FacePointOfInterestPose(com.simibubi.create.foundation.ponder.element.ParrotElement.FacePointOfInterestPose) BlockPos(net.minecraft.core.BlockPos)

Example 3 with FacePointOfInterestPose

use of com.simibubi.create.foundation.ponder.element.ParrotElement.FacePointOfInterestPose in project Create by Creators-of-Create.

the class BeltScenes method transport.

public static void transport(SceneBuilder scene, SceneBuildingUtil util) {
    scene.title("belt_transport", "Using Mechanical Belts for Logistics");
    scene.configureBasePlate(0, 0, 5);
    scene.setSceneOffsetY(-1);
    scene.world.modifyKineticSpeed(util.select.everywhere(), f -> -.6f * f);
    scene.showBasePlate();
    scene.idle(5);
    scene.world.showSection(util.select.fromTo(1, 1, 3, 2, 1, 5), Direction.DOWN);
    scene.idle(20);
    scene.world.showSection(util.select.fromTo(2, 1, 2, 4, 3, 2), Direction.SOUTH);
    scene.idle(5);
    scene.world.showSection(util.select.fromTo(1, 1, 2, 0, 1, 2), Direction.SOUTH);
    scene.idle(10);
    scene.special.movePointOfInterest(util.grid.at(2, 2, 0));
    ItemStack stack = new ItemStack(Items.COPPER_BLOCK);
    ElementLink<EntityElement> item = scene.world.createItemEntity(util.vector.centerOf(0, 4, 2), util.vector.of(0, 0, 0), stack);
    scene.idle(13);
    scene.world.modifyEntity(item, Entity::discard);
    BlockPos beltEnd = util.grid.at(0, 1, 2);
    scene.world.createItemOnBelt(beltEnd, Direction.DOWN, stack);
    scene.idle(20);
    ElementLink<ParrotElement> parrot = scene.special.createBirb(util.vector.topOf(0, 1, 2).add(0, -3 / 16f, 0), FacePointOfInterestPose::new);
    scene.special.moveParrot(parrot, util.vector.of(1.78, 0, 0), 40);
    scene.special.movePointOfInterest(util.grid.at(1, 1, 3));
    scene.overlay.showText(60).placeNearTarget().pointAt(util.vector.topOf(beltEnd)).text("Moving belts will transport Items and other Entities");
    scene.idle(20);
    item = scene.world.createItemEntity(util.vector.centerOf(0, 4, 2), util.vector.of(0, 0, 0), stack);
    scene.special.movePointOfInterest(util.grid.at(0, 3, 2));
    scene.idle(10);
    scene.special.movePointOfInterest(beltEnd);
    scene.idle(3);
    scene.world.modifyEntity(item, Entity::discard);
    scene.world.createItemOnBelt(beltEnd, Direction.DOWN, stack);
    scene.idle(8);
    scene.special.movePointOfInterest(util.grid.at(3, 2, 1));
    scene.special.moveParrot(parrot, util.vector.of(2.1, 2.1, 0), 60);
    scene.idle(20);
    scene.special.movePointOfInterest(util.grid.at(5, 5, 2));
    scene.idle(30);
    scene.special.movePointOfInterest(util.grid.at(2, 1, 5));
    scene.idle(10);
    scene.special.moveParrot(parrot, util.vector.of(.23, 0, 0), 5);
    scene.idle(5);
    scene.world.setKineticSpeed(util.select.everywhere(), 0f);
    scene.idle(10);
    scene.world.modifyEntities(ItemEntity.class, Entity::discard);
    scene.special.movePointOfInterest(util.grid.at(2, 5, 4));
    Vec3 topOf = util.vector.topOf(util.grid.at(3, 2, 2)).add(-0.1, 0.3, 0);
    scene.overlay.showControls(new InputWindowElement(topOf, Pointing.DOWN).rightClick(), 60);
    scene.idle(10);
    scene.overlay.showText(60).placeNearTarget().pointAt(topOf.subtract(0, 0.1, 0)).attachKeyFrame().text("Right-Click with an empty hand to take items off a belt");
    scene.idle(20);
    scene.world.removeItemsFromBelt(util.grid.at(3, 2, 2));
    scene.effects.indicateSuccess(util.grid.at(3, 2, 2));
    scene.idle(20);
    scene.special.changeBirbPose(parrot, FaceCursorPose::new);
}
Also used : MechanicalPressTileEntity(com.simibubi.create.content.contraptions.components.press.MechanicalPressTileEntity) BeltTileEntity(com.simibubi.create.content.contraptions.relays.belt.BeltTileEntity) SpoutTileEntity(com.simibubi.create.content.contraptions.fluids.actors.SpoutTileEntity) Entity(net.minecraft.world.entity.Entity) ItemEntity(net.minecraft.world.entity.item.ItemEntity) FaceCursorPose(com.simibubi.create.foundation.ponder.element.ParrotElement.FaceCursorPose) Vec3(net.minecraft.world.phys.Vec3) FacePointOfInterestPose(com.simibubi.create.foundation.ponder.element.ParrotElement.FacePointOfInterestPose) InputWindowElement(com.simibubi.create.foundation.ponder.element.InputWindowElement) BlockPos(net.minecraft.core.BlockPos) EntityElement(com.simibubi.create.foundation.ponder.element.EntityElement) ParrotElement(com.simibubi.create.foundation.ponder.element.ParrotElement) ItemStack(net.minecraft.world.item.ItemStack)

Aggregations

FacePointOfInterestPose (com.simibubi.create.foundation.ponder.element.ParrotElement.FacePointOfInterestPose)3 BlockPos (net.minecraft.core.BlockPos)2 Vec3 (net.minecraft.world.phys.Vec3)2 MechanicalPressTileEntity (com.simibubi.create.content.contraptions.components.press.MechanicalPressTileEntity)1 SpoutTileEntity (com.simibubi.create.content.contraptions.fluids.actors.SpoutTileEntity)1 BeltTileEntity (com.simibubi.create.content.contraptions.relays.belt.BeltTileEntity)1 EntityElement (com.simibubi.create.foundation.ponder.element.EntityElement)1 InputWindowElement (com.simibubi.create.foundation.ponder.element.InputWindowElement)1 ParrotElement (com.simibubi.create.foundation.ponder.element.ParrotElement)1 DancePose (com.simibubi.create.foundation.ponder.element.ParrotElement.DancePose)1 FaceCursorPose (com.simibubi.create.foundation.ponder.element.ParrotElement.FaceCursorPose)1 Entity (net.minecraft.world.entity.Entity)1 ItemEntity (net.minecraft.world.entity.item.ItemEntity)1 ItemStack (net.minecraft.world.item.ItemStack)1 AABB (net.minecraft.world.phys.AABB)1