use of com.simibubi.create.foundation.render.SuperByteBufferCache in project Create by Creators-of-Create.
the class WorldSectionElement method renderLayer.
@Override
protected void renderLayer(PonderWorld world, MultiBufferSource buffer, RenderType type, PoseStack ms, float fade, float pt) {
SuperByteBufferCache bufferCache = CreateClient.BUFFER_CACHE;
int code = hashCode() ^ world.hashCode();
Pair<Integer, Integer> key = Pair.of(code, RenderType.chunkBufferLayers().indexOf(type));
if (redraw)
bufferCache.invalidate(DOC_WORLD_SECTION, key);
SuperByteBuffer contraptionBuffer = bufferCache.get(DOC_WORLD_SECTION, key, () -> buildStructureBuffer(world, type));
if (contraptionBuffer.isEmpty())
return;
transformMS(contraptionBuffer.getTransforms(), pt);
int light = lightCoordsFromFade(fade);
contraptionBuffer.light(light).renderInto(ms, buffer.getBuffer(type));
}
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