use of com.simibubi.create.foundation.utility.Color in project Create by Creators-of-Create.
the class FluidStackParticle method tick.
@Override
public void tick() {
super.tick();
if (!canEvaporate())
return;
if (onGround)
remove();
if (!removed)
return;
if (!onGround && level.random.nextFloat() < 1 / 8f)
return;
Color color = new Color(fluid.getFluid().getAttributes().getColor(fluid));
level.addParticle(ParticleTypes.ENTITY_EFFECT, x, y, z, color.getRedAsFloat(), color.getGreenAsFloat(), color.getBlueAsFloat());
}
use of com.simibubi.create.foundation.utility.Color in project Create by Creators-of-Create.
the class GoggleOverlayRenderer method renderOverlay.
public static void renderOverlay(ForgeIngameGui gui, PoseStack poseStack, float partialTicks, int width, int height) {
HitResult objectMouseOver = Minecraft.getInstance().hitResult;
if (!(objectMouseOver instanceof BlockHitResult)) {
lastHovered = null;
hoverTicks = 0;
return;
}
for (OutlineEntry entry : outlines.values()) {
if (!entry.isAlive())
continue;
Outline outline = entry.getOutline();
if (outline instanceof ValueBox && !((ValueBox) outline).isPassive)
return;
}
BlockHitResult result = (BlockHitResult) objectMouseOver;
Minecraft mc = Minecraft.getInstance();
ClientLevel world = mc.level;
BlockPos pos = result.getBlockPos();
ItemStack headSlot = mc.player.getItemBySlot(EquipmentSlot.HEAD);
BlockEntity te = world.getBlockEntity(pos);
if (lastHovered == null || lastHovered.equals(pos))
hoverTicks++;
else
hoverTicks = 0;
lastHovered = pos;
boolean wearingGoggles = AllItems.GOGGLES.isIn(headSlot);
for (Supplier<Boolean> supplier : customGogglePredicates) wearingGoggles |= supplier.get();
boolean hasGoggleInformation = te instanceof IHaveGoggleInformation;
boolean hasHoveringInformation = te instanceof IHaveHoveringInformation;
boolean goggleAddedInformation = false;
boolean hoverAddedInformation = false;
List<Component> tooltip = new ArrayList<>();
if (hasGoggleInformation && wearingGoggles) {
IHaveGoggleInformation gte = (IHaveGoggleInformation) te;
goggleAddedInformation = gte.addToGoggleTooltip(tooltip, mc.player.isShiftKeyDown());
}
if (hasHoveringInformation) {
if (!tooltip.isEmpty())
tooltip.add(TextComponent.EMPTY);
IHaveHoveringInformation hte = (IHaveHoveringInformation) te;
hoverAddedInformation = hte.addToTooltip(tooltip, mc.player.isShiftKeyDown());
if (goggleAddedInformation && !hoverAddedInformation)
tooltip.remove(tooltip.size() - 1);
}
if (te instanceof IDisplayAssemblyExceptions) {
boolean exceptionAdded = ((IDisplayAssemblyExceptions) te).addExceptionToTooltip(tooltip);
if (exceptionAdded) {
hasHoveringInformation = true;
hoverAddedInformation = true;
}
}
// break early if goggle or hover returned false when present
if ((hasGoggleInformation && !goggleAddedInformation) && (hasHoveringInformation && !hoverAddedInformation))
return;
// check for piston poles if goggles are worn
BlockState state = world.getBlockState(pos);
if (wearingGoggles && AllBlocks.PISTON_EXTENSION_POLE.has(state)) {
Direction[] directions = Iterate.directionsInAxis(state.getValue(PistonExtensionPoleBlock.FACING).getAxis());
int poles = 1;
boolean pistonFound = false;
for (Direction dir : directions) {
int attachedPoles = PistonExtensionPoleBlock.PlacementHelper.get().attachedPoles(world, pos, dir);
poles += attachedPoles;
pistonFound |= world.getBlockState(pos.relative(dir, attachedPoles + 1)).getBlock() instanceof MechanicalPistonBlock;
}
if (!pistonFound)
return;
if (!tooltip.isEmpty())
tooltip.add(TextComponent.EMPTY);
tooltip.add(IHaveGoggleInformation.componentSpacing.plainCopy().append(Lang.translate("gui.goggles.pole_length")).append(new TextComponent(" " + poles)));
}
if (tooltip.isEmpty())
return;
poseStack.pushPose();
int tooltipTextWidth = 0;
for (FormattedText textLine : tooltip) {
int textLineWidth = mc.font.width(textLine);
if (textLineWidth > tooltipTextWidth)
tooltipTextWidth = textLineWidth;
}
int tooltipHeight = 8;
if (tooltip.size() > 1) {
// gap between title lines and next lines
tooltipHeight += 2;
tooltipHeight += (tooltip.size() - 1) * 10;
}
CClient cfg = AllConfigs.CLIENT;
int posX = width / 2 + cfg.overlayOffsetX.get();
int posY = height / 2 + cfg.overlayOffsetY.get();
posX = Math.min(posX, width - tooltipTextWidth - 20);
posY = Math.min(posY, height - tooltipHeight - 20);
float fade = Mth.clamp((hoverTicks + partialTicks) / 12f, 0, 1);
Boolean useCustom = cfg.overlayCustomColor.get();
Color colorBackground = useCustom ? new Color(cfg.overlayBackgroundColor.get()) : Theme.c(Theme.Key.VANILLA_TOOLTIP_BACKGROUND).scaleAlpha(.75f);
Color colorBorderTop = useCustom ? new Color(cfg.overlayBorderColorTop.get()) : Theme.c(Theme.Key.VANILLA_TOOLTIP_BORDER, true).copy();
Color colorBorderBot = useCustom ? new Color(cfg.overlayBorderColorBot.get()) : Theme.c(Theme.Key.VANILLA_TOOLTIP_BORDER, false).copy();
if (fade < 1) {
poseStack.translate((1 - fade) * Math.signum(cfg.overlayOffsetX.get() + .5f) * 4, 0, 0);
colorBackground.scaleAlpha(fade);
colorBorderTop.scaleAlpha(fade);
colorBorderBot.scaleAlpha(fade);
}
RemovedGuiUtils.drawHoveringText(poseStack, tooltip, posX, posY, width, height, -1, colorBackground.getRGB(), colorBorderTop.getRGB(), colorBorderBot.getRGB(), mc.font);
ItemStack item = AllItems.GOGGLES.asStack();
GuiGameElement.of(item).at(posX + 10, posY - 16, 450).render(poseStack);
poseStack.popPose();
}
use of com.simibubi.create.foundation.utility.Color in project Create by Creators-of-Create.
the class AllIcons method render.
@OnlyIn(Dist.CLIENT)
public void render(PoseStack ms, MultiBufferSource buffer, int color) {
VertexConsumer builder = buffer.getBuffer(RenderType.textSeeThrough(ICON_ATLAS));
Matrix4f matrix = ms.last().pose();
Color rgb = new Color(color);
int light = LightTexture.FULL_BRIGHT;
Vec3 vec1 = new Vec3(0, 0, 0);
Vec3 vec2 = new Vec3(0, 1, 0);
Vec3 vec3 = new Vec3(1, 1, 0);
Vec3 vec4 = new Vec3(1, 0, 0);
float u1 = iconX * 1f / ICON_ATLAS_SIZE;
float u2 = (iconX + 16) * 1f / ICON_ATLAS_SIZE;
float v1 = iconY * 1f / ICON_ATLAS_SIZE;
float v2 = (iconY + 16) * 1f / ICON_ATLAS_SIZE;
vertex(builder, matrix, vec1, rgb, u1, v1, light);
vertex(builder, matrix, vec2, rgb, u1, v2, light);
vertex(builder, matrix, vec3, rgb, u2, v2, light);
vertex(builder, matrix, vec4, rgb, u2, v1, light);
}
use of com.simibubi.create.foundation.utility.Color in project Create by Creators-of-Create.
the class Theme method init.
/*
* Small note to addons: if you also want to make use of Theme,
* and add new Keys, please do not use mixins. Instead make a Theme
* subclass, override init and apply it via the static #addTheme
*
**/
protected void init() {
put(Key.BUTTON_IDLE, new Color(0xdd_8ab6d6, true), new Color(0x90_8ab6d6, true));
put(Key.BUTTON_HOVER, new Color(0xff_9ABBD3, true), new Color(0xd0_9ABBD3, true));
put(Key.BUTTON_CLICK, new Color(0xff_ffffff), new Color(0xee_ffffff));
put(Key.BUTTON_DISABLE, new Color(0x80_909090, true), new Color(0x60_909090, true));
put(Key.BUTTON_SUCCESS, new Color(0xcc_88f788, true), new Color(0xcc_20cc20, true));
put(Key.BUTTON_FAIL, new Color(0xcc_f78888, true), new Color(0xcc_cc2020, true));
put(Key.TEXT, new Color(0xff_eeeeee), new Color(0xff_a3a3a3));
put(Key.TEXT_DARKER, new Color(0xff_a3a3a3), new Color(0xff_808080));
put(Key.TEXT_ACCENT_STRONG, new Color(0xff_8ab6d6), new Color(0xff_8ab6d6));
put(Key.TEXT_ACCENT_SLIGHT, new Color(0xff_ddeeff), new Color(0xff_a0b0c0));
put(Key.STREAK, new Color(0x101010, false));
put(Key.VANILLA_TOOLTIP_BORDER, new Color(0x50_5000ff, true), new Color(0x50_28007f, true));
put(Key.VANILLA_TOOLTIP_BACKGROUND, new Color(0xf0_100010, true));
put(Key.PONDER_BUTTON_IDLE, new Color(0x60_c0c0ff, true), new Color(0x30_c0c0ff, true));
put(Key.PONDER_BUTTON_HOVER, new Color(0xf0_c0c0ff, true), new Color(0xa0_c0c0ff, true));
put(Key.PONDER_BUTTON_CLICK, new Color(0xff_ffffff), new Color(0xdd_ffffff));
put(Key.PONDER_BUTTON_DISABLE, new Color(0x80_909090, true), new Color(0x20_909090, true));
put(Key.PONDER_BACKGROUND_TRANSPARENT, new Color(0xdd_000000, true));
put(Key.PONDER_BACKGROUND_FLAT, new Color(0xff_000000, false));
put(Key.PONDER_IDLE, new Color(0x40ffeedd, true), new Color(0x20ffeedd, true));
put(Key.PONDER_HOVER, new Color(0x70ffffff, true), new Color(0x30ffffff, true));
put(Key.PONDER_HIGHLIGHT, new Color(0xf0ffeedd, true), new Color(0x60ffeedd, true));
put(Key.TEXT_WINDOW_BORDER, new Color(0x607a6000, true), new Color(0x207a6000, true));
put(Key.PONDER_BACK_ARROW, new Color(0xf0aa9999, true), new Color(0x30aa9999, true));
put(Key.PONDER_PROGRESSBAR, new Color(0x80ffeedd, true), new Color(0x50ffeedd, true));
put(Key.PONDER_MISSING_CREATE, new Color(0x70_984500, true), new Color(0x70_692400, true));
// put(Key.PONDER_MISSING_VANILLA, new Color(0x50_5000ff, true), new Color(0x50_300077, true));
lookup(Key.PONDER_MISSING_VANILLA, Key.VANILLA_TOOLTIP_BORDER);
put(Key.CONFIG_TITLE_A, new Color(0xffc69fbc, true), new Color(0xfff6b8bb, true));
put(Key.CONFIG_TITLE_B, new Color(0xfff6b8bb, true), new Color(0xfffbf994, true));
// put(Key., new Color(0x, true), new Color(0x, true));
}
use of com.simibubi.create.foundation.utility.Color in project Create by Creators-of-Create.
the class UIRenderHelper method breadcrumbArrow.
private static void breadcrumbArrow(PoseStack ms, int width, int height, int indent, Color c1, Color c2) {
/*
* 0,0 x1,y1 ********************* x4,y4 ***** x7,y7
* **** ****
* **** ****
* x0,y0 x2,y2 x5,y5
* **** ****
* **** ****
* x3,y3 ********************* x6,y6 ***** x8,y8
*
*/
float x0 = 0, y0 = height / 2f;
float x1 = indent, y1 = 0;
float x2 = indent, y2 = height / 2f;
float x3 = indent, y3 = height;
float x4 = width, y4 = 0;
float x5 = width, y5 = height / 2f;
float x6 = width, y6 = height;
float x7 = indent + width, y7 = 0;
float x8 = indent + width, y8 = height;
indent = Math.abs(indent);
width = Math.abs(width);
Color fc1 = Color.mixColors(c1, c2, 0);
Color fc2 = Color.mixColors(c1, c2, (indent) / (width + 2f * indent));
Color fc3 = Color.mixColors(c1, c2, (indent + width) / (width + 2f * indent));
Color fc4 = Color.mixColors(c1, c2, 1);
RenderSystem.disableTexture();
RenderSystem.enableBlend();
RenderSystem.disableCull();
RenderSystem.defaultBlendFunc();
RenderSystem.setShader(GameRenderer::getPositionColorShader);
Tesselator tessellator = Tesselator.getInstance();
BufferBuilder bufferbuilder = tessellator.getBuilder();
Matrix4f model = ms.last().pose();
bufferbuilder.begin(VertexFormat.Mode.TRIANGLES, DefaultVertexFormat.POSITION_COLOR);
bufferbuilder.vertex(model, x0, y0, 0).color(fc1.getRed(), fc1.getGreen(), fc1.getBlue(), fc1.getAlpha()).endVertex();
bufferbuilder.vertex(model, x1, y1, 0).color(fc2.getRed(), fc2.getGreen(), fc2.getBlue(), fc2.getAlpha()).endVertex();
bufferbuilder.vertex(model, x2, y2, 0).color(fc2.getRed(), fc2.getGreen(), fc2.getBlue(), fc2.getAlpha()).endVertex();
bufferbuilder.vertex(model, x0, y0, 0).color(fc1.getRed(), fc1.getGreen(), fc1.getBlue(), fc1.getAlpha()).endVertex();
bufferbuilder.vertex(model, x2, y2, 0).color(fc2.getRed(), fc2.getGreen(), fc2.getBlue(), fc2.getAlpha()).endVertex();
bufferbuilder.vertex(model, x3, y3, 0).color(fc2.getRed(), fc2.getGreen(), fc2.getBlue(), fc2.getAlpha()).endVertex();
bufferbuilder.vertex(model, x3, y3, 0).color(fc2.getRed(), fc2.getGreen(), fc2.getBlue(), fc2.getAlpha()).endVertex();
bufferbuilder.vertex(model, x1, y1, 0).color(fc2.getRed(), fc2.getGreen(), fc2.getBlue(), fc2.getAlpha()).endVertex();
bufferbuilder.vertex(model, x4, y4, 0).color(fc3.getRed(), fc3.getGreen(), fc3.getBlue(), fc3.getAlpha()).endVertex();
bufferbuilder.vertex(model, x3, y3, 0).color(fc2.getRed(), fc2.getGreen(), fc2.getBlue(), fc2.getAlpha()).endVertex();
bufferbuilder.vertex(model, x4, y4, 0).color(fc3.getRed(), fc3.getGreen(), fc3.getBlue(), fc3.getAlpha()).endVertex();
bufferbuilder.vertex(model, x6, y6, 0).color(fc3.getRed(), fc3.getGreen(), fc3.getBlue(), fc3.getAlpha()).endVertex();
bufferbuilder.vertex(model, x5, y5, 0).color(fc3.getRed(), fc3.getGreen(), fc3.getBlue(), fc3.getAlpha()).endVertex();
bufferbuilder.vertex(model, x4, y4, 0).color(fc3.getRed(), fc3.getGreen(), fc3.getBlue(), fc3.getAlpha()).endVertex();
bufferbuilder.vertex(model, x7, y7, 0).color(fc4.getRed(), fc4.getGreen(), fc4.getBlue(), fc4.getAlpha()).endVertex();
bufferbuilder.vertex(model, x6, y6, 0).color(fc3.getRed(), fc3.getGreen(), fc3.getBlue(), fc3.getAlpha()).endVertex();
bufferbuilder.vertex(model, x5, y5, 0).color(fc3.getRed(), fc3.getGreen(), fc3.getBlue(), fc3.getAlpha()).endVertex();
bufferbuilder.vertex(model, x8, y8, 0).color(fc4.getRed(), fc4.getGreen(), fc4.getBlue(), fc4.getAlpha()).endVertex();
tessellator.end();
RenderSystem.enableCull();
RenderSystem.disableBlend();
RenderSystem.enableTexture();
}
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