Search in sources :

Example 1 with KochanekBartelsInterpolation

use of com.sk89q.worldedit.math.interpolation.KochanekBartelsInterpolation in project FastAsyncWorldEdit by IntellectualSites.

the class EditSession method drawSpline.

/**
 * Draws a spline (out of blocks) between specified vectors.
 *
 * @param pattern     The block pattern used to draw the spline.
 * @param nodevectors The list of vectors to draw through.
 * @param tension     The tension of every node.
 * @param bias        The bias of every node.
 * @param continuity  The continuity of every node.
 * @param quality     The quality of the spline. Must be greater than 0.
 * @param radius      The radius (thickness) of the spline.
 * @param filled      If false, only a shell will be generated.
 * @return number of blocks affected
 * @throws MaxChangedBlocksException thrown if too many blocks are changed
 */
public int drawSpline(Pattern pattern, List<BlockVector3> nodevectors, double tension, double bias, double continuity, double quality, double radius, boolean filled) throws MaxChangedBlocksException {
    LocalBlockVectorSet vset = new LocalBlockVectorSet();
    List<Node> nodes = new ArrayList<>(nodevectors.size());
    Interpolation interpol = new KochanekBartelsInterpolation();
    for (BlockVector3 nodevector : nodevectors) {
        Node n = new Node(nodevector.toVector3());
        n.setTension(tension);
        n.setBias(bias);
        n.setContinuity(continuity);
        nodes.add(n);
    }
    interpol.setNodes(nodes);
    double splinelength = interpol.arcLength(0, 1);
    for (double loop = 0; loop <= 1; loop += 1D / splinelength / quality) {
        BlockVector3 tipv = interpol.getPosition(loop).toBlockPoint();
        if (radius == 0) {
            pattern.apply(this, tipv, tipv);
            changes++;
        } else {
            vset.add(tipv);
        }
    }
    Set<BlockVector3> newVset;
    if (radius != 0) {
        newVset = getBallooned(vset, radius);
        if (!filled) {
            newVset = this.getHollowed(newVset);
        }
        return this.changes += setBlocks(newVset, pattern);
    }
    return changes;
}
Also used : KochanekBartelsInterpolation(com.sk89q.worldedit.math.interpolation.KochanekBartelsInterpolation) Interpolation(com.sk89q.worldedit.math.interpolation.Interpolation) LocalBlockVectorSet(com.fastasyncworldedit.core.math.LocalBlockVectorSet) Node(com.sk89q.worldedit.math.interpolation.Node) KochanekBartelsInterpolation(com.sk89q.worldedit.math.interpolation.KochanekBartelsInterpolation) ArrayList(java.util.ArrayList) MutableBlockVector3(com.fastasyncworldedit.core.math.MutableBlockVector3) BlockVector3(com.sk89q.worldedit.math.BlockVector3)

Example 2 with KochanekBartelsInterpolation

use of com.sk89q.worldedit.math.interpolation.KochanekBartelsInterpolation in project FastAsyncWorldEdit by IntellectualSites.

the class SurfaceSpline method build.

@Override
public void build(EditSession editSession, BlockVector3 pos, Pattern pattern, double radius) throws MaxChangedBlocksException {
    int maxY = editSession.getMaxY();
    int minY = editSession.getMinY();
    if (path.isEmpty() || !pos.equals(path.get(path.size() - 1))) {
        int max = editSession.getNearestSurfaceTerrainBlock(pos.getBlockX(), pos.getBlockZ(), pos.getBlockY(), minY, maxY);
        if (max == -1) {
            return;
        }
        path.add(BlockVector3.at(pos.getBlockX(), max, pos.getBlockZ()));
        if (editSession.getActor() != null) {
            editSession.getActor().print(Caption.of("fawe.worldedit.brush.spline.primary.2"));
        }
        return;
    }
    final List<Node> nodes = new ArrayList<>(path.size());
    final KochanekBartelsInterpolation interpol = new KochanekBartelsInterpolation();
    for (BlockVector3 nodevector : path) {
        final Node n = new Node(nodevector.toVector3());
        n.setTension(tension);
        n.setBias(bias);
        n.setContinuity(continuity);
        nodes.add(n);
    }
    MutableBlockVector3 mutable = MutableBlockVector3.at(0, 0, 0);
    interpol.setNodes(nodes);
    final double splinelength = interpol.arcLength(0, 1);
    LocalBlockVectorSet vset = new LocalBlockVectorSet();
    for (double loop = 0; loop <= 1; loop += 1D / splinelength / quality) {
        final Vector3 tipv = interpol.getPosition(loop);
        final int tipx = MathMan.roundInt(tipv.getX());
        final int tipz = (int) tipv.getZ();
        int tipy = MathMan.roundInt(tipv.getY());
        tipy = editSession.getNearestSurfaceTerrainBlock(tipx, tipz, tipy, minY, maxY, Integer.MIN_VALUE, Integer.MAX_VALUE);
        if (tipy == Integer.MIN_VALUE || tipy == Integer.MAX_VALUE) {
            continue;
        }
        if (radius == 0) {
            BlockVector3 set = mutable.setComponents(tipx, tipy, tipz);
            pattern.apply(editSession, set, set);
        } else {
            vset.add(tipx, tipy, tipz);
        }
    }
    if (radius != 0) {
        double radius2 = radius * radius;
        LocalBlockVectorSet newSet = new LocalBlockVectorSet();
        final int ceilrad = (int) Math.ceil(radius);
        for (BlockVector3 v : vset) {
            final int tipx = v.getBlockX();
            final int tipz = v.getBlockZ();
            for (int loopx = tipx - ceilrad; loopx <= tipx + ceilrad; loopx++) {
                for (int loopz = tipz - ceilrad; loopz <= tipz + ceilrad; loopz++) {
                    if (MathMan.hypot2(loopx - tipx, 0, loopz - tipz) <= radius2) {
                        int y = editSession.getNearestSurfaceTerrainBlock(loopx, loopz, v.getBlockY(), minY, maxY, Integer.MIN_VALUE, Integer.MAX_VALUE);
                        if (y == Integer.MIN_VALUE || y == Integer.MAX_VALUE) {
                            continue;
                        }
                        newSet.add(loopx, y, loopz);
                    }
                }
            }
        }
        editSession.setBlocks(newSet, pattern);
    }
    path.clear();
    if (editSession.getActor() != null) {
        editSession.getActor().print(Caption.of("fawe.worldedit.brush.spline.secondary"));
    }
}
Also used : MutableBlockVector3(com.fastasyncworldedit.core.math.MutableBlockVector3) LocalBlockVectorSet(com.fastasyncworldedit.core.math.LocalBlockVectorSet) Node(com.sk89q.worldedit.math.interpolation.Node) KochanekBartelsInterpolation(com.sk89q.worldedit.math.interpolation.KochanekBartelsInterpolation) ArrayList(java.util.ArrayList) BlockVector3(com.sk89q.worldedit.math.BlockVector3) Vector3(com.sk89q.worldedit.math.Vector3) MutableBlockVector3(com.fastasyncworldedit.core.math.MutableBlockVector3) BlockVector3(com.sk89q.worldedit.math.BlockVector3) MutableBlockVector3(com.fastasyncworldedit.core.math.MutableBlockVector3)

Aggregations

LocalBlockVectorSet (com.fastasyncworldedit.core.math.LocalBlockVectorSet)2 MutableBlockVector3 (com.fastasyncworldedit.core.math.MutableBlockVector3)2 BlockVector3 (com.sk89q.worldedit.math.BlockVector3)2 KochanekBartelsInterpolation (com.sk89q.worldedit.math.interpolation.KochanekBartelsInterpolation)2 Node (com.sk89q.worldedit.math.interpolation.Node)2 ArrayList (java.util.ArrayList)2 Vector3 (com.sk89q.worldedit.math.Vector3)1 Interpolation (com.sk89q.worldedit.math.interpolation.Interpolation)1