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Example 6 with Direction

use of com.sk89q.worldedit.util.Direction in project FastAsyncWorldEdit by IntellectualSites.

the class FabricAdapter method applyProperties.

private static net.minecraft.block.BlockState applyProperties(StateFactory<Block, net.minecraft.block.BlockState> stateContainer, net.minecraft.block.BlockState newState, Map<Property<?>, Object> states) {
    for (Map.Entry<Property<?>, Object> state : states.entrySet()) {
        net.minecraft.state.property.Property property = stateContainer.getProperty(state.getKey().getName());
        Comparable value = (Comparable) state.getValue();
        // we may need to adapt this value, depending on the source prop
        if (property instanceof DirectionProperty) {
            Direction dir = (Direction) value;
            value = adapt(dir);
        } else if (property instanceof net.minecraft.state.property.EnumProperty) {
            String enumName = (String) value;
            value = ((net.minecraft.state.property.EnumProperty<?>) property).getValue((String) value).orElseGet(() -> {
                throw new IllegalStateException("Enum property " + property.getName() + " does not contain " + enumName);
            });
        }
        newState = newState.with(property, value);
    }
    return newState;
}
Also used : Direction(com.sk89q.worldedit.util.Direction) DirectionProperty(net.minecraft.state.property.DirectionProperty) Map(java.util.Map) TreeMap(java.util.TreeMap) Property(com.sk89q.worldedit.registry.state.Property) DirectionalProperty(com.sk89q.worldedit.registry.state.DirectionalProperty) BooleanProperty(com.sk89q.worldedit.registry.state.BooleanProperty) DirectionProperty(net.minecraft.state.property.DirectionProperty) EnumProperty(com.sk89q.worldedit.registry.state.EnumProperty) IntegerProperty(com.sk89q.worldedit.registry.state.IntegerProperty)

Example 7 with Direction

use of com.sk89q.worldedit.util.Direction in project FastAsyncWorldEdit by IntellectualSites.

the class ForgeAdapter method applyProperties.

private static net.minecraft.block.BlockState applyProperties(StateContainer<Block, net.minecraft.block.BlockState> stateContainer, net.minecraft.block.BlockState newState, Map<Property<?>, Object> states) {
    for (Map.Entry<Property<?>, Object> state : states.entrySet()) {
        IProperty property = stateContainer.getProperty(state.getKey().getName());
        Comparable value = (Comparable) state.getValue();
        // we may need to adapt this value, depending on the source prop
        if (property instanceof DirectionProperty) {
            Direction dir = (Direction) value;
            value = adapt(dir);
        } else if (property instanceof net.minecraft.state.EnumProperty) {
            String enumName = (String) value;
            value = ((net.minecraft.state.EnumProperty<?>) property).parseValue((String) value).orElseGet(() -> {
                throw new IllegalStateException("Enum property " + property.getName() + " does not contain " + enumName);
            });
        }
        newState = newState.with(property, value);
    }
    return newState;
}
Also used : Direction(com.sk89q.worldedit.util.Direction) IProperty(net.minecraft.state.IProperty) DirectionProperty(net.minecraft.state.DirectionProperty) Map(java.util.Map) TreeMap(java.util.TreeMap) Property(com.sk89q.worldedit.registry.state.Property) DirectionalProperty(com.sk89q.worldedit.registry.state.DirectionalProperty) BooleanProperty(com.sk89q.worldedit.registry.state.BooleanProperty) IProperty(net.minecraft.state.IProperty) EnumProperty(com.sk89q.worldedit.registry.state.EnumProperty) IntegerProperty(com.sk89q.worldedit.registry.state.IntegerProperty) DirectionProperty(net.minecraft.state.DirectionProperty)

Example 8 with Direction

use of com.sk89q.worldedit.util.Direction in project FastAsyncWorldEdit by IntellectualSites.

the class PaperweightAdapter method getProperties.

@SuppressWarnings({ "unchecked", "rawtypes" })
@Override
public Map<String, ? extends Property<?>> getProperties(BlockType blockType) {
    Map<String, Property<?>> properties = Maps.newTreeMap(String::compareTo);
    Block block = getBlockFromType(blockType);
    StateDefinition<Block, net.minecraft.world.level.block.state.BlockState> blockStateList = block.getStateDefinition();
    for (net.minecraft.world.level.block.state.properties.Property state : blockStateList.getProperties()) {
        Property property;
        if (state instanceof net.minecraft.world.level.block.state.properties.BooleanProperty) {
            property = new BooleanProperty(state.getName(), ImmutableList.copyOf(state.getPossibleValues()));
        } else if (state instanceof DirectionProperty) {
            property = new DirectionalProperty(state.getName(), (List<Direction>) state.getPossibleValues().stream().map(e -> Direction.valueOf(((StringRepresentable) e).getSerializedName().toUpperCase(Locale.ROOT))).collect(Collectors.toList()));
        } else if (state instanceof net.minecraft.world.level.block.state.properties.EnumProperty) {
            property = new EnumProperty(state.getName(), (List<String>) state.getPossibleValues().stream().map(e -> ((StringRepresentable) e).getSerializedName()).collect(Collectors.toList()));
        } else if (state instanceof net.minecraft.world.level.block.state.properties.IntegerProperty) {
            property = new IntegerProperty(state.getName(), ImmutableList.copyOf(state.getPossibleValues()));
        } else {
            throw new IllegalArgumentException("FastAsyncWorldEdit needs an update to support " + state.getClass().getSimpleName());
        }
        properties.put(property.getName(), property);
    }
    return properties;
}
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DirectionalProperty(com.sk89q.worldedit.registry.state.DirectionalProperty)

Example 9 with Direction

use of com.sk89q.worldedit.util.Direction in project FastAsyncWorldEdit by IntellectualSites.

the class WorldEdit method getDirection.

// FAWE end
/**
 * Get the direction vector for a player's direction.
 *
 * @param player the player
 * @param dirStr the direction string
 * @return a direction vector
 * @throws UnknownDirectionException thrown if the direction is not known, or a relative direction is used with null player
 */
public BlockVector3 getDirection(@Nullable Player player, String dirStr) throws UnknownDirectionException {
    dirStr = dirStr.toLowerCase(Locale.ROOT);
    final Direction dir = getPlayerDirection(player, dirStr);
    if (dir.isUpright() || dir.isCardinal()) {
        return dir.toBlockVector();
    } else {
        throw new UnknownDirectionException(dir.name());
    }
}
Also used : Direction(com.sk89q.worldedit.util.Direction)

Example 10 with Direction

use of com.sk89q.worldedit.util.Direction in project FastAsyncWorldEdit by IntellectualSites.

the class PaperweightAdapter method applyProperties.

@SuppressWarnings({ "rawtypes", "unchecked" })
private net.minecraft.world.level.block.state.BlockState applyProperties(StateDefinition<Block, net.minecraft.world.level.block.state.BlockState> stateContainer, net.minecraft.world.level.block.state.BlockState newState, Map<Property<?>, Object> states) {
    for (Map.Entry<Property<?>, Object> state : states.entrySet()) {
        net.minecraft.world.level.block.state.properties.Property<?> property = stateContainer.getProperty(state.getKey().getName());
        Comparable<?> value = (Comparable) state.getValue();
        // we may need to adapt this value, depending on the source prop
        if (property instanceof DirectionProperty) {
            Direction dir = (Direction) value;
            value = adapt(dir);
        } else if (property instanceof net.minecraft.world.level.block.state.properties.EnumProperty) {
            String enumName = (String) value;
            value = ((net.minecraft.world.level.block.state.properties.EnumProperty<?>) property).getValue(enumName).orElseThrow(() -> new IllegalStateException("Enum property " + property.getName() + " does not contain " + enumName));
        }
        newState = newState.setValue((net.minecraft.world.level.block.state.properties.Property) property, (Comparable) value);
    }
    return newState;
}
Also used : Direction(com.sk89q.worldedit.util.Direction) DirectionProperty(net.minecraft.world.level.block.state.properties.DirectionProperty) Map(java.util.Map) HashMap(java.util.HashMap) Property(com.sk89q.worldedit.registry.state.Property) DirectionalProperty(com.sk89q.worldedit.registry.state.DirectionalProperty) BooleanProperty(com.sk89q.worldedit.registry.state.BooleanProperty) EnumProperty(com.sk89q.worldedit.registry.state.EnumProperty) IntegerProperty(com.sk89q.worldedit.registry.state.IntegerProperty) DirectionProperty(net.minecraft.world.level.block.state.properties.DirectionProperty)

Aggregations

Direction (com.sk89q.worldedit.util.Direction)19 BlockVector3 (com.sk89q.worldedit.math.BlockVector3)6 Tag (com.sk89q.jnbt.Tag)5 DirectionalProperty (com.sk89q.worldedit.registry.state.DirectionalProperty)5 BlockState (com.sk89q.worldedit.world.block.BlockState)5 BlockType (com.sk89q.worldedit.world.block.BlockType)5 Map (java.util.Map)5 Vector3 (com.sk89q.worldedit.math.Vector3)4 BooleanProperty (com.sk89q.worldedit.registry.state.BooleanProperty)4 EnumProperty (com.sk89q.worldedit.registry.state.EnumProperty)4 IntegerProperty (com.sk89q.worldedit.registry.state.IntegerProperty)4 Property (com.sk89q.worldedit.registry.state.Property)4 ArrayList (java.util.ArrayList)4 HashMap (java.util.HashMap)4 CompoundTag (com.sk89q.jnbt.CompoundTag)3 CompoundTagBuilder (com.sk89q.jnbt.CompoundTagBuilder)3 Location (com.sk89q.worldedit.util.Location)3 List (java.util.List)3 PropertyKey (com.fastasyncworldedit.core.registry.state.PropertyKey)2 ByteTag (com.sk89q.jnbt.ByteTag)2