use of com.sk89q.worldguard.protection.regions.ProtectedCuboidRegion in project LandLord by SpatiumPrinceps.
the class WorldGuardHandler method claim.
public void claim(UUID owner, String landname, World world, Location down, Location upper) {
BlockVector vec1 = OwnedLand.locationToVec(down);
BlockVector vec2 = OwnedLand.locationToVec(upper);
ProtectedCuboidRegion pr = new ProtectedCuboidRegion(landname, vec1, vec2);
DefaultDomain ownerDomain = new DefaultDomain();
ownerDomain.addPlayer(owner);
pr.setOwners(ownerDomain);
// flag management
pr = setDefaultFlags(pr, down.getChunk());
RegionManager manager = wg.getRegionContainer().get(world);
if (manager != null) {
manager.addRegion(pr);
}
}
use of com.sk89q.worldguard.protection.regions.ProtectedCuboidRegion in project LandLord by SpatiumPrinceps.
the class WorldGuardHandler method setDefaultFlags.
public ProtectedCuboidRegion setDefaultFlags(ProtectedCuboidRegion region, Chunk chunk) {
OwnedLand land = new OwnedLand(region, chunk);
region.setFlag(DefaultFlag.FAREWELL_MESSAGE, Landlord.getInstance().getLangManager().getRawString("Alerts.defaultFarewell").replace("%owner%", land.printOwners()));
region.setFlag(DefaultFlag.GREET_MESSAGE, Landlord.getInstance().getLangManager().getRawString("Alerts.defaultGreeting").replace("%owner%", land.printOwners()));
List<String> flaggy = Landlord.getInstance().getConfig().getStringList("Flags");
Set<String> flags = new HashSet<>();
flaggy.forEach(s -> flags.add(s.split(" ")[0]));
// Iterate over all existing flags
for (Flag<?> flag : DefaultFlag.getFlags()) {
if (flag instanceof StateFlag) {
boolean failed = false;
if (flags.contains(flag.getName())) {
// Filters the config list for the right line and split that line in the mid at :
String[] rules = flaggy.stream().filter(s -> s.startsWith(flag.getName())).findFirst().get().split(":");
if (rules.length == 2) {
String[] defSplit = rules[0].split(" ");
if (defSplit.length == 3) {
StateFlag.State state = StateFlag.State.valueOf(defSplit[1].toUpperCase());
if (defSplit[2].equals("nonmembers"))
region.setFlag(flag.getRegionGroupFlag(), RegionGroup.NON_MEMBERS);
region.setFlag((StateFlag) flag, state);
} else {
failed = true;
}
} else {
failed = true;
}
}
if (failed) {
Bukkit.getLogger().warning("ERROR: Your flag definition is invalid!");
break;
}
}
}
return region;
}
use of com.sk89q.worldguard.protection.regions.ProtectedCuboidRegion in project EliteMobs by MagmaGuy.
the class WorldGuardCompatibility method defineMinidungeon.
/**
* Automatically creates a worldguard region protected as an EliteMobs minidungeon using two x y z vectors for the
* locations of the diagonally opposed locations
*
* @param corner1
* @param corner2
*/
public static void defineMinidungeon(Location corner1, Location corner2, Location anchorLocation, String schematicName, Minidungeon minidungeon) {
try {
RegionContainer regionContainer = WorldGuard.getInstance().getPlatform().getRegionContainer();
RegionManager regionManager = regionContainer.get(BukkitAdapter.adapt(anchorLocation.getWorld()));
BlockVector3 min = BlockVector3.at(corner1.getBlockX(), corner1.getBlockY(), corner1.getBlockZ());
BlockVector3 max = BlockVector3.at(corner2.getBlockX(), corner2.getBlockY(), corner2.getBlockZ());
ProtectedRegion region = new ProtectedCuboidRegion(schematicName.replace(".schem", ""), min, max);
protectMinidungeonArea(region, minidungeon);
regionManager.addRegion(region);
} catch (Exception ex) {
new WarningMessage("Failed to add Minidungeon WorldGuard zone!");
}
}
use of com.sk89q.worldguard.protection.regions.ProtectedCuboidRegion in project AreaShop by NLthijs48.
the class StackCommand method execute.
@Override
public void execute(CommandSender sender, String[] args) {
// Check permission
if (!sender.hasPermission("areashop.stack")) {
plugin.message(sender, "stack-noPermission");
return;
}
// Only from ingame
if (!(sender instanceof Player)) {
plugin.message(sender, "cmd-onlyByPlayer");
return;
}
final Player player = (Player) sender;
// Specify enough arguments
if (args.length < 5) {
plugin.message(sender, "stack-help");
return;
}
// Check amount
int tempAmount = -1;
try {
tempAmount = Integer.parseInt(args[1]);
} catch (NumberFormatException e) {
// Incorrect number
}
if (tempAmount <= 0) {
plugin.message(player, "stack-wrongAmount", args[1]);
return;
}
// Check gap
int gap;
try {
gap = Integer.parseInt(args[2]);
} catch (NumberFormatException e) {
plugin.message(player, "stack-wrongGap", args[2]);
return;
}
// Check region type
if (!"rent".equalsIgnoreCase(args[4]) && !"buy".equalsIgnoreCase(args[4])) {
plugin.message(sender, "stack-help");
return;
}
// Get WorldEdit selection
final Selection selection = plugin.getWorldEdit().getSelection(player);
if (selection == null) {
plugin.message(player, "stack-noSelection");
return;
}
// Get or create group
RegionGroup group = null;
if (args.length > 5) {
group = plugin.getFileManager().getGroup(args[5]);
if (group == null) {
group = new RegionGroup(plugin, args[5]);
plugin.getFileManager().addGroup(group);
}
}
// Get facing of the player (must be clearly one of the four directions to make sure it is no mistake)
BlockFace facing = Utils.yawToFacing(player.getLocation().getYaw());
if (player.getLocation().getPitch() > 45) {
facing = BlockFace.DOWN;
} else if (player.getLocation().getPitch() < -45) {
facing = BlockFace.UP;
}
if (!(facing == BlockFace.NORTH || facing == BlockFace.EAST || facing == BlockFace.SOUTH || facing == BlockFace.WEST || facing == BlockFace.UP || facing == BlockFace.DOWN)) {
plugin.message(player, "stack-unclearDirection", facing.toString().toLowerCase().replace('_', '-'));
return;
}
Vector shift = new BlockVector(0, 0, 0);
if (facing == BlockFace.SOUTH) {
shift = shift.setZ(-selection.getLength() - gap);
} else if (facing == BlockFace.WEST) {
shift = shift.setX(selection.getWidth() + gap);
} else if (facing == BlockFace.NORTH) {
shift = shift.setZ(selection.getLength() + gap);
} else if (facing == BlockFace.EAST) {
shift = shift.setX(-selection.getWidth() - gap);
} else if (facing == BlockFace.DOWN) {
shift = shift.setY(-selection.getHeight() - gap);
} else if (facing == BlockFace.UP) {
shift = shift.setY(selection.getHeight() + gap);
}
AreaShop.debug(" calculated shift vector: " + shift + ", with facing=" + facing);
// Create regions and add them to AreaShop
final String nameTemplate = args[3];
final int regionsPerTick = plugin.getConfig().getInt("adding.regionsPerTick");
final boolean rentRegions = "rent".equalsIgnoreCase(args[4]);
final int amount = tempAmount;
final RegionGroup finalGroup = group;
final Vector finalShift = shift;
String type;
if (rentRegions) {
type = "rent";
} else {
type = "buy";
}
Message groupsMessage = Message.empty();
if (group != null) {
groupsMessage = Message.fromKey("stack-addToGroup").replacements(group.getName());
}
plugin.message(player, "stack-accepted", amount, type, gap, nameTemplate, groupsMessage);
plugin.message(player, "stack-addStart", amount, regionsPerTick * 20);
new BukkitRunnable() {
private int current = -1;
private RegionManager manager = AreaShop.getInstance().getWorldGuard().getRegionManager(selection.getWorld());
private int counter = 1;
private int tooLow = 0;
private int tooHigh = 0;
@Override
public void run() {
for (int i = 0; i < regionsPerTick; i++) {
current++;
if (current < amount) {
// Create the region name
String counterName = counter + "";
int minimumLength = plugin.getConfig().getInt("stackRegionNumberLength");
while (counterName.length() < minimumLength) {
counterName = "0" + counterName;
}
String regionName;
if (nameTemplate.contains("#")) {
regionName = nameTemplate.replace("#", counterName);
} else {
regionName = nameTemplate + counterName;
}
while (manager.getRegion(regionName) != null || AreaShop.getInstance().getFileManager().getRegion(regionName) != null) {
counter++;
counterName = counter + "";
minimumLength = plugin.getConfig().getInt("stackRegionNumberLength");
while (counterName.length() < minimumLength) {
counterName = "0" + counterName;
}
if (nameTemplate.contains("#")) {
regionName = nameTemplate.replace("#", counterName);
} else {
regionName = nameTemplate + counterName;
}
}
// Add the region to WorldGuard (at startposition shifted by the number of this region times the blocks it should shift)
BlockVector minimum = new BlockVector(selection.getNativeMinimumPoint().add(finalShift.multiply(current)));
BlockVector maximum = new BlockVector(selection.getNativeMaximumPoint().add(finalShift.multiply(current)));
// Check for out of bounds
if (minimum.getBlockY() < 0) {
tooLow++;
continue;
} else if (maximum.getBlockY() > 256) {
tooHigh++;
continue;
}
ProtectedCuboidRegion region = new ProtectedCuboidRegion(regionName, minimum, maximum);
manager.addRegion(region);
// Add the region to AreaShop
if (rentRegions) {
RentRegion rent = new RentRegion(regionName, selection.getWorld());
if (finalGroup != null) {
finalGroup.addMember(rent);
}
rent.runEventCommands(GeneralRegion.RegionEvent.CREATED, true);
plugin.getFileManager().addRent(rent);
rent.handleSchematicEvent(GeneralRegion.RegionEvent.CREATED);
rent.runEventCommands(GeneralRegion.RegionEvent.CREATED, false);
rent.update();
} else {
BuyRegion buy = new BuyRegion(regionName, selection.getWorld());
if (finalGroup != null) {
finalGroup.addMember(buy);
}
buy.runEventCommands(GeneralRegion.RegionEvent.CREATED, true);
plugin.getFileManager().addBuy(buy);
buy.handleSchematicEvent(GeneralRegion.RegionEvent.CREATED);
buy.runEventCommands(GeneralRegion.RegionEvent.CREATED, false);
buy.update();
}
}
}
if (current >= amount) {
if (player.isOnline()) {
int added = amount - tooLow - tooHigh;
Message wrong = Message.empty();
if (tooHigh > 0) {
wrong.append(Message.fromKey("stack-tooHigh").replacements(tooHigh));
}
if (tooLow > 0) {
wrong.append(Message.fromKey("stack-tooLow").replacements(tooLow));
}
plugin.message(player, "stack-addComplete", added, wrong);
}
this.cancel();
}
}
}.runTaskTimer(plugin, 1, 1);
}
use of com.sk89q.worldguard.protection.regions.ProtectedCuboidRegion in project LandLord by SpatiumPrinceps.
the class WorldGuardHandler method canClaim.
public boolean canClaim(Player player, Chunk currChunk) {
RegionManager regionManager = wg.getRegionManager(player.getWorld());
if (regionManager != null) {
ProtectedRegion check = new ProtectedCuboidRegion("check", toVector(currChunk.getBlock(0, 0, 0)), toVector(currChunk.getBlock(15, 127, 15)));
List<ProtectedRegion> intersects = check.getIntersectingRegions(new ArrayList<>(regionManager.getRegions().values()));
for (ProtectedRegion intersect : intersects) {
if (!regionManager.getApplicableRegions(intersect).canBuild(wg.wrapPlayer(player))) {
return false;
}
}
}
return true;
}
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