use of com.teamwizardry.wizardry.api.capability.EnumBloodType in project Wizardry by TeamWizardry.
the class BloodRenderLayer method doRenderLayer.
@Override
public void doRenderLayer(@Nonnull AbstractClientPlayer entity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale) {
IWizardryCapability cap = WizardryCapabilityProvider.getCap(entity);
if (cap != null) {
EnumBloodType type = cap.getBloodType();
if (type != null && type != EnumBloodType.NONE) {
render.bindTexture(EnumBloodType.getResourceLocation(type));
ClientUtilMethods.glColor(type.color);
setModelVisibilities(entity);
GlStateManager.enableBlendProfile(Profile.PLAYER_SKIN);
GlStateManager.disableLighting();
ShaderHelper.INSTANCE.useShader(Shaders.rawColor);
render.getMainModel().render(entity, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
GlStateManager.enableLighting();
ShaderHelper.INSTANCE.releaseShader();
GlStateManager.disableBlendProfile(Profile.PLAYER_SKIN);
GlStateManager.color(1.0F, 1.0F, 1.0F);
}
}
}
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